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Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp69
1 files changed, 46 insertions, 23 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index bd69659e7a..85cdd1e984 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -365,7 +365,7 @@ LLSettingsSky::ptr_t LLSettingsVOSky::buildSky(LLSD settings)
LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &legacy)
{
- LLSD newsettings = LLSettingsSky::translateLegacySettings(legacy, &name);
+ LLSD newsettings = LLSettingsSky::translateLegacySettings(legacy);
newsettings[SETTING_NAME] = name;
@@ -476,7 +476,7 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA
sunquat.getEulerAngles(&roll, &pitch, &yaw);
legacy[SETTING_LEGACY_EAST_ANGLE] = yaw;
- legacy[SETTING_LEGACY_SUN_ANGLE] = pitch;
+ legacy[SETTING_LEGACY_SUN_ANGLE] = -pitch;
return legacy;
}
@@ -485,32 +485,51 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA
void LLSettingsVOSky::updateSettings()
{
LLSettingsSky::updateSettings();
-
LLVector3 sun_direction = getSunDirection();
LLVector3 moon_direction = getMoonDirection();
- // axis swap converts from +x right, +z up, +y at
- // to CFR (+x at, +z up, +y right)
- // set direction (in CRF) and don't allow overriding
- //LLVector3 crf_sunDirection(sun_direction.mV[1], sun_direction.mV[0], sun_direction.mV[2]);
- //LLVector3 crf_moonDirection(moon_direction.mV[1], moon_direction.mV[0], moon_direction.mV[2]);
-
- gSky.setSunDirection(sun_direction, moon_direction);
+ F32 dp = getLightDirection() * LLVector3(0.0f, 0.0f, 1.0f);
+ if (dp < 0)
+ {
+ dp = 0;
+ }
+ dp = llmax(dp, 0.1f);
+
+ // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
+ // between sunlight and point lights in windlight to normalize point lights.
+ F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
+ mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp);
+
+ // Axis swaps convert from +x right, +z up, +y at
+ // to CFR +x at, +z up, +y right coord sys
+ LLVector3 sun_direction_cfr(sun_direction.mV[0], -sun_direction.mV[1], sun_direction.mV[2]);
+ LLVector3 moon_direction_cfr(moon_direction.mV[0], -moon_direction.mV[1], moon_direction.mV[2]);
+ gSky.setSunAndMoonDirectionsCFR(sun_direction_cfr, moon_direction_cfr);
}
void LLSettingsVOSky::applySpecial(void *ptarget)
{
LLGLSLShader *shader = (LLGLSLShader *)ptarget;
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, getClampedLightDirection().mV);
+ LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
- shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0);
+ if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
+ {
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ }
+ else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
+ {
+ LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
- {
LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta());
shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
- }
+ }
+
+ shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
+ shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0);
}
LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
@@ -519,12 +538,12 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
if (param_map.empty())
{
+// LEGACY_ATMOSPHERICS
+ param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT;
param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY;
param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON;
param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY;
param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON;
-
- param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT;
param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER;
param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER;
@@ -663,12 +682,16 @@ void LLSettingsVOWater::applySpecial(void *ptarget)
{
LLGLSLShader *shader = (LLGLSLShader *)ptarget;
- shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV);
- shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS());
+ if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
+ {
+ shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS());
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV);
- shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
+ LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm();
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
+ }
}
void LLSettingsVOWater::updateSettings()
@@ -702,7 +725,7 @@ void LLSettingsVOWater::updateSettings()
mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
- LLVector4 light_direction = LLEnvironment::instance().getLightDirection();
+ LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP);
}
@@ -820,7 +843,7 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID &regio
for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm)
{
std::string newname = "sky:" + (*itm).first;
- LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second, &newname);
+ LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second);
newsettings[SETTING_NAME] = newname;
frames[newname] = newsettings;