diff options
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 148 |
1 files changed, 106 insertions, 42 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 76632a83ae..34b8535c84 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -33,7 +33,6 @@ #include <algorithm> #include <cstdio> -#include <boost/make_shared.hpp> #include "lltrace.h" #include "llfasttimer.h" #include "v3colorutil.h" @@ -69,7 +68,7 @@ #undef VERIFY_LEGACY_CONVERSION -extern BOOL gCubeSnapshot; +extern bool gCubeSnapshot; //========================================================================= namespace @@ -181,7 +180,7 @@ void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSetti { perm.setMaskEveryone(PERM_COPY); pitem->setPermissions(perm); - pitem->updateServer(FALSE); + pitem->updateServer(false); } } if (!settings) @@ -227,8 +226,8 @@ void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings if (settings->getFlag(LLSettingsBase::FLAG_NOTRANS) && new_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { LLPermissions perm(inv_item->getPermissions()); - perm.setBaseBits(LLUUID::null, FALSE, PERM_TRANSFER); - perm.setOwnerBits(LLUUID::null, FALSE, PERM_TRANSFER); + perm.setBaseBits(LLUUID::null, false, PERM_TRANSFER); + perm.setOwnerBits(LLUUID::null, false, PERM_TRANSFER); new_item->setPermissions(perm); need_update |= true; } @@ -240,7 +239,7 @@ void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings } if (need_update) { - new_item->updateServer(FALSE); + new_item->updateServer(false); gInventory.updateItem(new_item); gInventory.notifyObservers(); } @@ -550,7 +549,7 @@ LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky() return skyp; } -LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() const +LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() { LLSD settings = cloneSettings(); U32 flags = getFlags(); @@ -609,8 +608,8 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA legacy[SETTING_CLOUD_POS_DENSITY2] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0); legacy[SETTING_CLOUD_SCALE] = llsd::array(settings[SETTING_CLOUD_SCALE], LLSD::Real(0.0), LLSD::Real(0.0), LLSD::Real(1.0)); legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE]; - legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = llsd::array(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())), - LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); + legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = llsd::array(LLSD::Boolean(!is_approx_zero((F32)settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())), + LLSD::Boolean(!is_approx_zero((F32)settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); legacy[SETTING_CLOUD_SHADOW] = llsd::array(settings[SETTING_CLOUD_SHADOW].asReal(), 0.0f, 0.0f, 1.0f); legacy[SETTING_GAMMA] = llsd::array(settings[SETTING_GAMMA], 0.0f, 0.0f, 1.0f); legacy[SETTING_GLOW] = ensure_array_4(settings[SETTING_GLOW], 1.0); @@ -685,6 +684,67 @@ void LLSettingsVOSky::updateSettings() gSky.setMoonScale(getMoonScale()); } +void draw_color(LLShaderUniforms* shader, const LLColor3& col, S32 shader_key) +{ + // always identify as a radiance pass if desaturating irradiance is disabled + static LLCachedControl<bool> desaturate_irradiance(gSavedSettings, "RenderDesaturateIrradiance", true); + + LLVector4 vect4(col.mV[0], col.mV[1], col.mV[2]); + + if (desaturate_irradiance && gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass()) + { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color + auto max_vec = [](LLVector4 col) + { + LLColor3 color(col); + F32 h, s, l; + color.calcHSL(&h, &s, &l); + + col.mV[0] = col.mV[1] = col.mV[2] = l; + return col; + }; + + switch (shader_key) + { + case LLShaderMgr::BLUE_HORIZON: + case LLShaderMgr::BLUE_DENSITY: + vect4 = max_vec(vect4); + break; + } + } + + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL; + shader->uniform3fv(shader_key, LLVector3(vect4.mV)); +} + +inline void draw_real(LLShaderUniforms* shader, F32 value, S32 shader_key) +{ + shader->uniform1f(shader_key, value); +} + +void LLSettingsVOSky::applyToUniforms(void* ptarget) +{ + LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY]; + + draw_color(shader, getAmbientColor(), LLShaderMgr::AMBIENT); + draw_color(shader, getBlueDensity(), LLShaderMgr::BLUE_DENSITY); + draw_color(shader, getBlueHorizon(), LLShaderMgr::BLUE_HORIZON); + draw_real(shader, getHazeDensity(), LLShaderMgr::HAZE_DENSITY); + draw_real(shader, getHazeHorizon(), LLShaderMgr::HAZE_HORIZON); + draw_real(shader, getDensityMultiplier(), LLShaderMgr::DENSITY_MULTIPLIER); + draw_real(shader, getDistanceMultiplier(), LLShaderMgr::DISTANCE_MULTIPLIER); + draw_color(shader, getCloudPosDensity2(), LLShaderMgr::CLOUD_POS_DENSITY2); + draw_real(shader, getCloudScale(), LLShaderMgr::CLOUD_SCALE); + draw_real(shader, getCloudShadow(), LLShaderMgr::CLOUD_SHADOW); + draw_real(shader, getCloudVariance(), LLShaderMgr::CLOUD_VARIANCE); + draw_color(shader, getGlow(), LLShaderMgr::GLOW); + draw_real(shader, getMaxY(), LLShaderMgr::MAX_Y); + draw_real(shader, getMoonBrightness(), LLShaderMgr::MOON_BRIGHTNESS); + draw_real(shader, getSkyMoistureLevel(), LLShaderMgr::MOISTURE_LEVEL); + draw_real(shader, getSkyDropletRadius(), LLShaderMgr::DROPLET_RADIUS); + draw_real(shader, getSkyIceLevel(), LLShaderMgr::ICE_LEVEL); + draw_real(shader, getReflectionProbeAmbiance(), LLShaderMgr::REFLECTION_PROBE_AMBIANCE); +} + void LLSettingsVOSky::applySpecial(void *ptarget, bool force) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -703,7 +763,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction); // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate") - LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); + LLVector4 vect_c_p_d1(mCloudPosDensity1.mV[0], mCloudPosDensity1.mV[1], mCloudPosDensity1.mV[2]); LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() ); // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll @@ -756,7 +816,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) if (psky->getReflectionProbeAmbiance() != 0.f) { shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); - shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails + shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0f); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails } else if (psky->canAutoAdjust() && should_auto_adjust) { // auto-adjust legacy sky to take advantage of probe ambiance @@ -936,7 +996,7 @@ LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater() return waterp; } -LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() const +LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() { LLSD settings = cloneSettings(); U32 flags = getFlags(); @@ -975,6 +1035,12 @@ LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater) } //------------------------------------------------------------------------- //------------------------------------------------------------------------- + +void LLSettingsVOWater::applyToUniforms(void*) +{ + +} + void LLSettingsVOWater::applySpecial(void *ptarget, bool force) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -997,38 +1063,33 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) } //transform water plane to eye space - glh::vec3f norm(0.f, 0.f, 1.f); - glh::vec3f p(0.f, 0.f, water_height); + glm::vec3 norm(0.f, 0.f, 1.f); + glm::vec3 p(0.f, 0.f, water_height); - F32 modelView[16]; - for (U32 i = 0; i < 16; i++) - { - modelView[i] = (F32)gGLModelView[i]; - } + glm::mat4 mat = get_current_modelview(); + glm::mat4 invtrans = glm::transpose(glm::inverse(mat)); + invtrans[0][3] = invtrans[1][3] = invtrans[2][3] = 0.f; - glh::matrix4f mat(modelView); - glh::matrix4f invtrans = mat.inverse().transpose(); - invtrans.m[3] = invtrans.m[7] = invtrans.m[11] = 0.f; - glh::vec3f enorm; - glh::vec3f ep; - invtrans.mult_matrix_vec(norm, enorm); - enorm.normalize(); - mat.mult_matrix_vec(p, ep); + glm::vec3 enorm; + glm::vec3 ep; + enorm = mul_mat4_vec3(invtrans, norm); + enorm = glm::normalize(enorm); + ep = mul_mat4_vec3(mat, p); - LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + LLVector4 waterPlane(enorm.x, enorm.y, enorm.z, -glm::dot(ep, enorm)); - norm = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorNormal.mV); - p = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorPosition.mV); - invtrans.mult_matrix_vec(norm, enorm); - enorm.normalize(); - mat.mult_matrix_vec(p, ep); + norm = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorNormal.mV); + p = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorPosition.mV); + enorm = mul_mat4_vec3(invtrans, norm); + enorm = glm::normalize(enorm); + ep = mul_mat4_vec3(mat, p); - LLVector4 mirrorPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + glm::vec4 mirrorPlane(enorm, -glm::dot(ep, enorm)); LLDrawPoolAlpha::sWaterPlane = waterPlane; shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV); - shader->uniform4fv(LLShaderMgr::CLIP_PLANE, mirrorPlane.mV); + shader->uniform4fv(LLShaderMgr::CLIP_PLANE, glm::value_ptr(mirrorPlane)); LLVector4 light_direction = env.getClampedLightNorm(); if (gPipeline.mHeroProbeManager.isMirrorPass()) @@ -1055,7 +1116,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, linearColor3(fog_color).mV); - F32 blend_factor = env.getCurrentWater()->getBlendFactor(); + F32 blend_factor = (F32)env.getCurrentWater()->getBlendFactor(); shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); // update to normal lightnorm, water shader itself will use rotated lightnorm as necessary @@ -1374,7 +1435,7 @@ void LLSettingsVODay::combineIntoDayCycle(LLSettingsDay::ptr_t pday, LLSettingsB } -LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const +LLSettingsDay::ptr_t LLSettingsVODay::buildClone() { LLSD settings = cloneSettings(); @@ -1388,23 +1449,26 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings); - U32 flags = getFlags(); - if (flags) + dayp->setName(getName()); + + if (U32 flags = getFlags()) + { dayp->setFlags(flags); + } dayp->initialize(); return dayp; } -LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() const +LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() { // no need for SETTING_TRACKS or SETTING_FRAMES, so take base LLSD - LLSD settings = llsd_clone(mSettings); + LLSD settings = llsd_clone(getSettings()); U32 flags = getFlags(); LLSettingsDay::ptr_t day_clone = std::make_shared<LLSettingsVODay>(settings); - for (S32 i = 0; i < LLSettingsDay::TRACK_MAX; ++i) + for (U32 i = 0; i < LLSettingsDay::TRACK_MAX; ++i) { const LLSettingsDay::CycleTrack_t& track = getCycleTrackConst(i); LLSettingsDay::CycleTrack_t::const_iterator iter = track.begin(); |