diff options
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 14a9f4aa30..a1c703b02f 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -758,6 +758,7 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]); param_map[SETTING_SKY_ICE_LEVEL] = DefaultParam(LLShaderMgr::ICE_LEVEL, sky_defaults[SETTING_SKY_ICE_LEVEL]); + param_map[SETTING_REFLECTION_PROBE_AMBIANCE] = DefaultParam(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, sky_defaults[SETTING_REFLECTION_PROBE_AMBIANCE]); // AdvancedAtmospherics TODO // Provide mappings for new shader params here } @@ -1026,12 +1027,39 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &n std::set<std::string> framenames; std::set<std::string> notfound; + // expected and correct folder sctructure is to have + // three folders in widnlight's root: days, water, skies std::string base_path(gDirUtilp->getDirName(path)); std::string water_path(base_path); std::string sky_path(base_path); + std::string day_path(base_path); gDirUtilp->append(water_path, "water"); gDirUtilp->append(sky_path, "skies"); + gDirUtilp->append(day_path, "days"); + + if (!gDirUtilp->fileExists(day_path)) + { + LL_WARNS("SETTINGS") << "File " << name << ".xml is not in \"days\" folder." << LL_ENDL; + } + + if (!gDirUtilp->fileExists(water_path)) + { + LL_WARNS("SETTINGS") << "Failed to find accompaniying water folder for file " << name + << ".xml. Falling back to using default folder" << LL_ENDL; + + water_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight"); + gDirUtilp->append(water_path, "water"); + } + + if (!gDirUtilp->fileExists(sky_path)) + { + LL_WARNS("SETTINGS") << "Failed to find accompaniying skies folder for file " << name + << ".xml. Falling back to using default folder" << LL_ENDL; + + sky_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight"); + gDirUtilp->append(sky_path, "skies"); + } newsettings[SETTING_NAME] = name; |