diff options
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 628666c3ed..d307e1a947 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -707,6 +707,9 @@ void LLSettingsVOSky::applySpecial(void *ptarget) shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sunDiffuse.mV); shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, moonDiffuse.mV); + + LLColor4 cloud_color(psky->getCloudColor(), 1.0); + shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, 1, cloud_color.mV); } F32 g = getGamma(); @@ -736,14 +739,17 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const // Following values are always present, so we can just zero these ones, but used values from defaults() LLSD sky_defaults = LLSettingsSky::defaults(); - param_map[SETTING_CLOUD_COLOR] = DefaultParam(LLShaderMgr::CLOUD_COLOR, sky_defaults[SETTING_CLOUD_COLOR]); + param_map[SETTING_CLOUD_POS_DENSITY2] = DefaultParam(LLShaderMgr::CLOUD_POS_DENSITY2, sky_defaults[SETTING_CLOUD_POS_DENSITY2]); param_map[SETTING_CLOUD_SCALE] = DefaultParam(LLShaderMgr::CLOUD_SCALE, sky_defaults[SETTING_CLOUD_SCALE]); param_map[SETTING_CLOUD_SHADOW] = DefaultParam(LLShaderMgr::CLOUD_SHADOW, sky_defaults[SETTING_CLOUD_SHADOW]); param_map[SETTING_CLOUD_VARIANCE] = DefaultParam(LLShaderMgr::CLOUD_VARIANCE, sky_defaults[SETTING_CLOUD_VARIANCE]); param_map[SETTING_GLOW] = DefaultParam(LLShaderMgr::GLOW, sky_defaults[SETTING_GLOW]); param_map[SETTING_MAX_Y] = DefaultParam(LLShaderMgr::MAX_Y, sky_defaults[SETTING_MAX_Y]); + //param_map[SETTING_SUNLIGHT_COLOR] = DefaultParam(LLShaderMgr::SUNLIGHT_COLOR, sky_defaults[SETTING_SUNLIGHT_COLOR]); + //param_map[SETTING_CLOUD_COLOR] = DefaultParam(LLShaderMgr::CLOUD_COLOR, sky_defaults[SETTING_CLOUD_COLOR]); + param_map[SETTING_MOON_BRIGHTNESS] = DefaultParam(LLShaderMgr::MOON_BRIGHTNESS, sky_defaults[SETTING_MOON_BRIGHTNESS]); param_map[SETTING_SKY_MOISTURE_LEVEL] = DefaultParam(LLShaderMgr::MOISTURE_LEVEL, sky_defaults[SETTING_SKY_MOISTURE_LEVEL]); param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]); |