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Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 420 |
1 files changed, 420 insertions, 0 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp new file mode 100644 index 0000000000..76a6754573 --- /dev/null +++ b/indra/newview/llsettingsvo.cpp @@ -0,0 +1,420 @@ +/** +* @file llsettingsvo.cpp +* @author Rider Linden +* @brief Subclasses for viewer specific settings behaviors. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llviewerprecompiledheaders.h" +#include "llviewercontrol.h" +#include "llsettingsvo.h" + +#include "pipeline.h" + +#include <algorithm> +#include <boost/make_shared.hpp> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" + +#include "llglslshader.h" +#include "llviewershadermgr.h" + +#include "llenvironment.h" +#include "llsky.h" + +//========================================================================= +LLSettingsVOSky::LLSettingsVOSky(const LLSD &data): + LLSettingsSky(data) +{ +} + +LLSettingsVOSky::LLSettingsVOSky(): + LLSettingsSky() +{ +} + +//------------------------------------------------------------------------- +LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &legacy) +{ + + LLSD newsettings = LLSettingsSky::translateLegacySettings(legacy); + + newsettings[SETTING_NAME] = name; + + LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(newsettings); + + if (skyp->validate()) + return skyp; + + return LLSettingsSky::ptr_t(); +} + +LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky() +{ + LLSD settings = LLSettingsSky::defaults(); + settings[SETTING_NAME] = std::string("_default_"); + + + LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(settings); + if (skyp->validate()) + return skyp; + + return LLSettingsSky::ptr_t(); +} + +LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() +{ + LLSD settings = cloneSettings(); + + LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(settings); + + if (skyp->validate()) + return skyp; + + return LLSettingsSky::ptr_t(); +} + +//------------------------------------------------------------------------- +void LLSettingsVOSky::updateSettings() +{ + LLSettingsSky::updateSettings(); + + LLVector3 sun_direction = getSunDirection(); + LLVector3 moon_direction = getMoonDirection(); + + // set direction (in CRF) and don't allow overriding + LLVector3 crf_sunDirection(sun_direction.mV[2], sun_direction.mV[0], sun_direction.mV[1]); + LLVector3 crf_moonDirection(moon_direction.mV[2], moon_direction.mV[0], moon_direction.mV[1]); + + gSky.setSunDirection(crf_sunDirection, crf_moonDirection); +} + +void LLSettingsVOSky::applySpecial(void *ptarget) +{ + LLGLSLShader *shader = (LLGLSLShader *)ptarget; + + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, getClampedLightDirection().mV); + + shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0); + + { + LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); + vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta()); + shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV); + } +} + +LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const +{ + static parammapping_t param_map; + + if (param_map.empty()) + { + param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; + param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY; + param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON; + param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR; + + param_map[SETTING_CLOUD_POS_DENSITY2] = LLShaderMgr::CLOUD_POS_DENSITY2; + param_map[SETTING_CLOUD_SCALE] = LLShaderMgr::CLOUD_SCALE; + param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW; + param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; + param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; + param_map[SETTING_GLOW] = LLShaderMgr::GLOW; + param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; + param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; + param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y; + param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR; + } + + return param_map; +} + +//========================================================================= +const F32 LLSettingsVOWater::WATER_FOG_LIGHT_CLAMP(0.3f); + +//------------------------------------------------------------------------- +LLSettingsVOWater::LLSettingsVOWater(const LLSD &data) : + LLSettingsWater(data) +{ + +} + +LLSettingsVOWater::LLSettingsVOWater() : + LLSettingsWater() +{ + +} + +//------------------------------------------------------------------------- +LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPreset(const std::string &name, const LLSD &legacy) +{ + LLSD newsettings(LLSettingsWater::translateLegacySettings(legacy)); + + newsettings[SETTING_NAME] = name; + + LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsVOWater>(newsettings); + + if (waterp->validate()) + return waterp; + + return LLSettingsWater::ptr_t(); +} + +LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater() +{ + LLSD settings = LLSettingsWater::defaults(); + settings[SETTING_NAME] = std::string("_default_"); + + LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsVOWater>(settings); + + if (waterp->validate()) + return waterp; + + return LLSettingsWater::ptr_t(); +} + +LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() +{ + LLSD settings = cloneSettings(); + + LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsVOWater>(settings); + + if (waterp->validate()) + return waterp; + + return LLSettingsWater::ptr_t(); +} + +//------------------------------------------------------------------------- +void LLSettingsVOWater::applySpecial(void *ptarget) +{ + LLGLSLShader *shader = (LLGLSLShader *)ptarget; + + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV); + shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS()); + + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); +} + +void LLSettingsVOWater::updateSettings() +{ + // LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERVALUES); + // LL_INFOS("WINDLIGHT", "WATER", "EEP") << "Water Parameters are dirty. Reticulating Splines..." << LL_ENDL; + + // base class clears dirty flag so as to not trigger recursive update + LLSettingsBase::updateSettings(); + + // only do this if we're dealing with shaders + if (gPipeline.canUseVertexShaders()) + { + //transform water plane to eye space + glh::vec3f norm(0.f, 0.f, 1.f); + glh::vec3f p(0.f, 0.f, LLEnvironment::instance().getWaterHeight() + 0.1f); + + F32 modelView[16]; + for (U32 i = 0; i < 16; i++) + { + modelView[i] = (F32)gGLModelView[i]; + } + + glh::matrix4f mat(modelView); + glh::matrix4f invtrans = mat.inverse().transpose(); + glh::vec3f enorm; + glh::vec3f ep; + invtrans.mult_matrix_vec(norm, enorm); + enorm.normalize(); + mat.mult_matrix_vec(p, ep); + + mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + + LLVector4 light_direction = LLEnvironment::instance().getLightDirection(); + + mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP); + } +} + +LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const +{ + static parammapping_t param_map; + + if (param_map.empty()) + { + param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR; + param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY; + } + return param_map; +} + +//========================================================================= +LLSettingsVODay::LLSettingsVODay(const LLSD &data): + LLSettingsDay(data) +{} + +LLSettingsVODay::LLSettingsVODay(): + LLSettingsDay() +{} + +//------------------------------------------------------------------------- +LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings) +{ + LLSD newsettings(defaults()); + + newsettings[SETTING_NAME] = name; + newsettings[SETTING_DAYLENGTH] = static_cast<S32>(MINIMUM_DAYLENGTH); + + LLSD watertrack = LLSDArray( + LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f)) + (SETTING_KEYNAME, "Default")); + + LLSD skytrack = LLSD::emptyArray(); + + for (LLSD::array_const_iterator it = oldsettings.beginArray(); it != oldsettings.endArray(); ++it) + { + LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal()) + (SETTING_KEYNAME, (*it)[1].asString()); + skytrack.append(entry); + } + + newsettings[SETTING_TRACKS] = LLSDArray(watertrack)(skytrack); + + LLSettingsDay::ptr_t dayp = boost::make_shared<LLSettingsVODay>(newsettings); + + if (dayp->validate()) + { + dayp->initialize(); + return dayp; + } + + return LLSettingsDay::ptr_t(); +} + +LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skydefs, LLSD waterdef) +{ + LLSettingsWater::ptr_t water = LLSettingsVOWater::buildFromLegacyPreset("Region", waterdef); + LLEnvironment::namedSettingMap_t skys; + + for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm) + { + std::string name = (*itm).first; + LLSettingsSky::ptr_t sky = LLSettingsVOSky::buildFromLegacyPreset(name, (*itm).second); + + skys[name] = sky; + LL_WARNS("WindlightCaps") << "created region sky '" << name << "'" << LL_ENDL; + } + + LLSettingsDay::ptr_t dayp = buildFromLegacyPreset("Region (legacy)", daycycle); + + dayp->setWaterAtKeyframe(water, 0.0f); + + for (LLSD::array_iterator ita = daycycle.beginArray(); ita != daycycle.endArray(); ++ita) + { + F32 frame = (*ita)[0].asReal(); + std::string name = (*ita)[1].asString(); + + LLEnvironment::namedSettingMap_t::iterator it = skys.find(name); + + if (it == skys.end()) + continue; + dayp->setSkyAtKeyframe(boost::static_pointer_cast<LLSettingsSky>((*it).second), frame, 1); + + LL_WARNS("WindlightCaps") << "Added '" << name << "' to region day cycle at " << frame << LL_ENDL; + } + + dayp->setInitialized(); + + if (dayp->validate()) + { + return dayp; + } + + return LLSettingsDay::ptr_t(); +} + +LLSettingsDay::ptr_t LLSettingsVODay::buildDefaultDayCycle() +{ + LLSD settings = LLSettingsDay::defaults(); + settings[SETTING_NAME] = std::string("_default_"); + + LLSettingsDay::ptr_t dayp = boost::make_shared<LLSettingsVODay>(settings); + + if (dayp->validate()) + { + dayp->initialize(); + return dayp; + } + + return LLSettingsDay::ptr_t(); +} + +LLSettingsDay::ptr_t LLSettingsVODay::buildClone() +{ + LLSD settings = cloneSettings(); + + LLSettingsDay::ptr_t dayp = boost::make_shared<LLSettingsVODay>(settings); + + return dayp; +} + +LLSettingsSkyPtr_t LLSettingsVODay::getDefaultSky() const +{ + return LLSettingsVOSky::buildDefaultSky(); +} + +LLSettingsWaterPtr_t LLSettingsVODay::getDefaultWater() const +{ + return LLSettingsVOWater::buildDefaultWater(); +} + +LLSettingsSkyPtr_t LLSettingsVODay::buildSky(LLSD settings) const +{ + LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(settings); + + if (skyp->validate()) + return skyp; + + return LLSettingsSky::ptr_t(); +} + +LLSettingsWaterPtr_t LLSettingsVODay::buildWater(LLSD settings) const +{ + LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsVOWater>(settings); + + if (waterp->validate()) + return waterp; + + return LLSettingsWater::ptr_t(); +} + +LLSettingsSkyPtr_t LLSettingsVODay::getNamedSky(const std::string &name) const +{ + return LLEnvironment::instance().findSkyByName(name); +} + +LLSettingsWaterPtr_t LLSettingsVODay::getNamedWater(const std::string &name) const +{ + return LLEnvironment::instance().findWaterByName(name); +} |