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Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp82
1 files changed, 41 insertions, 41 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index c07c939862..ca5e148952 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -72,7 +72,7 @@
extern BOOL gCubeSnapshot;
//=========================================================================
-namespace
+namespace
{
LLSD ensure_array_4(LLSD in, F32 fill);
LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages);
@@ -185,7 +185,7 @@ void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSetti
}
}
if (!settings)
- { // The item was created as new with no settings passed in. Simulator should have given it the default for the type... check ID,
+ { // The item was created as new with no settings passed in. Simulator should have given it the default for the type... check ID,
// no need to upload asset.
LLUUID asset_id;
if (pitem)
@@ -246,11 +246,11 @@ void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings
}
}
- std::stringstream buffer;
+ std::stringstream buffer;
LLSD settingdata(settings->getSettings());
LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
- LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
+ LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
[settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response)
{
LLSettingsVOBase::onAgentAssetUploadComplete(itemId, newAssetId, newItemId, response, settings, callback);
@@ -313,7 +313,7 @@ void LLSettingsVOBase::onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, L
void LLSettingsVOBase::getSettingsAsset(const LLUUID &assetId, LLSettingsVOBase::asset_download_fn callback)
{
gAssetStorage->getAssetData(assetId, LLAssetType::AT_SETTINGS,
- [callback](const LLUUID &asset_id, LLAssetType::EType, void *, S32 status, LLExtStat ext_status)
+ [callback](const LLUUID &asset_id, LLAssetType::EType, void *, S32 status, LLExtStat ext_status)
{ onAssetDownloadComplete(asset_id, status, ext_status, callback); },
nullptr, true);
@@ -503,7 +503,7 @@ LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &n
if (!llsd_equals(oldsettings, oldsettings))
{
- LL_WARNS("SKY") << "Conversion to/from legacy does not match!\n"
+ LL_WARNS("SKY") << "Conversion to/from legacy does not match!\n"
<< "Old: " << oldsettings
<< "new: " << oldsettings << LL_ENDL;
}
@@ -601,7 +601,7 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA
{
LLSD legacy(LLSD::emptyMap());
LLSD settings = psky->getSettings();
-
+
convertAtmosphericsToLegacy(legacy, settings);
legacy[SETTING_CLOUD_COLOR] = ensure_array_4(settings[SETTING_CLOUD_COLOR], 1.0);
@@ -610,15 +610,15 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA
legacy[SETTING_CLOUD_SCALE] = llsd::array(settings[SETTING_CLOUD_SCALE], LLSD::Real(0.0), LLSD::Real(0.0), LLSD::Real(1.0));
legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE];
legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = llsd::array(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())),
- LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal())));
- legacy[SETTING_CLOUD_SHADOW] = llsd::array(settings[SETTING_CLOUD_SHADOW].asReal(), 0.0f, 0.0f, 1.0f);
+ LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal())));
+ legacy[SETTING_CLOUD_SHADOW] = llsd::array(settings[SETTING_CLOUD_SHADOW].asReal(), 0.0f, 0.0f, 1.0f);
legacy[SETTING_GAMMA] = llsd::array(settings[SETTING_GAMMA], 0.0f, 0.0f, 1.0f);
legacy[SETTING_GLOW] = ensure_array_4(settings[SETTING_GLOW], 1.0);
legacy[SETTING_LIGHT_NORMAL] = ensure_array_4(psky->getLightDirection().getValue(), 0.0f);
legacy[SETTING_MAX_Y] = llsd::array(settings[SETTING_MAX_Y], 0.0f, 0.0f, 1.0f);
legacy[SETTING_STAR_BRIGHTNESS] = settings[SETTING_STAR_BRIGHTNESS].asReal() / 250.0f; // convert from 0-500 -> 0-2 ala pre-FS-compat changes
legacy[SETTING_SUNLIGHT_COLOR] = ensure_array_4(settings[SETTING_SUNLIGHT_COLOR], 1.0f);
-
+
LLVector3 dir = psky->getLightDirection();
F32 phi = asin(dir.mV[2]);
@@ -633,17 +633,17 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA
{
theta += F_PI * 2;
}
-
+
if (theta > 4 * F_PI)
{
theta = fmod(theta, 2 * F_PI);
}
-
+
while (phi < -F_PI)
{
phi += 2 * F_PI;
}
-
+
if (phi > 3 * F_PI)
{
phi = F_PI + fmod(phi - F_PI, 2 * F_PI);
@@ -651,8 +651,8 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA
legacy[SETTING_LEGACY_EAST_ANGLE] = theta;
legacy[SETTING_LEGACY_SUN_ANGLE] = phi;
-
- return legacy;
+
+ return legacy;
}
//-------------------------------------------------------------------------
@@ -669,10 +669,10 @@ void LLSettingsVOSky::updateSettings()
// Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
// between sunlight and point lights in windlight to normalize point lights.
//
- // After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2
+ // After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2
// at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter
// local lights)
- F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
+ F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp);
gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction);
@@ -693,11 +693,11 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
bool irradiance_pass = gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass();
LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT];
- {
+ {
shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, LLViewerCamera::getInstance()->getOrigin());
- }
-
+ }
+
shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_SKY];
shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
@@ -760,13 +760,13 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails
}
else if (psky->canAutoAdjust() && should_auto_adjust)
- { // auto-adjust legacy sky to take advantage of probe ambiance
+ { // auto-adjust legacy sky to take advantage of probe ambiance
shader->uniform3fv(LLShaderMgr::AMBIENT, (ambient * auto_adjust_ambient_scale).mV);
shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, auto_adjust_hdr_scale);
LLColor3 blue_horizon = getBlueHorizon() * auto_adjust_blue_horizon_scale;
LLColor3 blue_density = getBlueDensity() * auto_adjust_blue_density_scale;
LLColor3 sun_diffuse = getSunDiffuse() * auto_adjust_sun_color_scale;
-
+
shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_diffuse.mV);
shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV);
shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV);
@@ -786,7 +786,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor());
shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier());
shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier());
-
+
shader->uniform1f(LLShaderMgr::GAMMA, g);
}
@@ -810,7 +810,7 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
// Following values are always present, so we can just zero these ones, but used values from defaults()
LLSD sky_defaults = LLSettingsSky::defaults();
-
+
param_map[SETTING_CLOUD_POS_DENSITY2] = DefaultParam(LLShaderMgr::CLOUD_POS_DENSITY2, sky_defaults[SETTING_CLOUD_POS_DENSITY2]);
param_map[SETTING_CLOUD_SCALE] = DefaultParam(LLShaderMgr::CLOUD_SCALE, sky_defaults[SETTING_CLOUD_SCALE]);
param_map[SETTING_CLOUD_SHADOW] = DefaultParam(LLShaderMgr::CLOUD_SHADOW, sky_defaults[SETTING_CLOUD_SHADOW]);
@@ -873,7 +873,7 @@ LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPreset(const std::strin
return LLSettingsWater::ptr_t();
}
- newsettings[SETTING_NAME] = name;
+ newsettings[SETTING_NAME] = name;
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
LLSD results = LLSettingsWater::settingValidation(newsettings, validations);
if (!results["success"].asBoolean())
@@ -971,7 +971,7 @@ LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
legacy[SETTING_LEGACY_SCALE_BELOW] = settings[SETTING_SCALE_BELOW];
legacy[SETTING_LEGACY_WAVE1_DIR] = settings[SETTING_WAVE1_DIR];
legacy[SETTING_LEGACY_WAVE2_DIR] = settings[SETTING_WAVE2_DIR];
-
+
return legacy;
}
//-------------------------------------------------------------------------
@@ -984,8 +984,8 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
auto group = LLGLSLShader::SG_ANY;
LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group];
-
- {
+
+ {
F32 water_height = env.getWaterHeight();
if (LLViewerCamera::instance().cameraUnderWater())
@@ -1102,7 +1102,7 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &n
std::set<std::string> notfound;
// expected and correct folder sctructure is to have
- // three folders in widnlight's root: days, water, skies
+ // three folders in widnlight's root: days, water, skies
std::string base_path(gDirUtilp->getDirName(path));
std::string water_path(base_path);
std::string sky_path(base_path);
@@ -1193,7 +1193,7 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &n
if (!llsd_equals(oldsettings, testsettings))
{
- LL_WARNS("DAYCYCLE") << "Conversion to/from legacy does not match!\n"
+ LL_WARNS("DAYCYCLE") << "Conversion to/from legacy does not match!\n"
<< "Old: " << oldsettings
<< "new: " << testsettings << LL_ENDL;
}
@@ -1228,7 +1228,7 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID &regio
{
std::string newname = "sky:" + (*itm).first;
LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second);
-
+
newsettings[SETTING_NAME] = newname;
frames[newname] = newsettings;
@@ -1267,7 +1267,7 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID &regio
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings);
-
+
if (dayp)
{
// true for validation - either validate here, or when cloning for floater.
@@ -1417,34 +1417,34 @@ LLSD LLSettingsVODay::convertToLegacy(const LLSettingsVODay::ptr_t &pday)
if (!pwater)
pwater = LLSettingsVOWater::buildDefaultWater();
-
+
LLSD llsdwater = LLSettingsVOWater::convertToLegacy(pwater);
-
+
CycleTrack_t &tracksky = pday->getCycleTrack(1); // first sky track
std::map<std::string, LLSettingsSky::ptr_t> skys;
-
+
LLSD llsdcycle(LLSD::emptyArray());
-
+
for(CycleTrack_t::iterator it = tracksky.begin(); it != tracksky.end(); ++it)
{
size_t hash = (*it).second->getHash();
std::stringstream name;
-
+
name << hash;
-
+
skys[name.str()] = std::static_pointer_cast<LLSettingsSky>((*it).second);
-
+
F32 frame = ((tracksky.size() == 1) && (it == tracksky.begin())) ? -1.0f : (*it).first;
llsdcycle.append( llsd::array(LLSD::Real(frame), name.str()) );
}
LLSD llsdskylist(LLSD::emptyMap());
-
+
for (std::map<std::string, LLSettingsSky::ptr_t>::iterator its = skys.begin(); its != skys.end(); ++its)
{
LLSD llsdsky = LLSettingsVOSky::convertToLegacy((*its).second, false);
llsdsky[SETTING_NAME] = (*its).first;
-
+
llsdskylist[(*its).first] = llsdsky;
}