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Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 42587658a6..c07c939862 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -63,6 +63,7 @@
#include <boost/algorithm/string/replace.hpp>
#include "llinventoryobserver.h"
#include "llinventorydefines.h"
+#include "llworld.h"
#include "lltrans.h"
@@ -738,7 +739,6 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
static LLCachedControl<F32> auto_adjust_blue_horizon_scale(gSavedSettings, "RenderSkyAutoAdjustBlueHorizonScale", 1.f);
static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f);
static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
- static LLCachedControl<F32> auto_adjust_probe_ambiance(gSavedSettings, "RenderSkyAutoAdjustProbeAmbiance", 1.f);
static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f);
static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f);
@@ -771,8 +771,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV);
shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV);
- LLSettingsSky::sAutoAdjustProbeAmbiance = auto_adjust_probe_ambiance;
- probe_ambiance = auto_adjust_probe_ambiance; // NOTE -- must match LLSettingsSky::getReflectionProbeAmbiance value for "auto_adjust" true
+ probe_ambiance = sAutoAdjustProbeAmbiance;
}
else
{
@@ -983,12 +982,21 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
LLEnvironment& env = LLEnvironment::instance();
- auto group = LLGLSLShader::SG_WATER;
+ auto group = LLGLSLShader::SG_ANY;
LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group];
{
F32 water_height = env.getWaterHeight();
+ if (LLViewerCamera::instance().cameraUnderWater())
+ { // when the camera is under water, use the water height at the camera position
+ LLViewerRegion* region = LLWorld::instance().getRegionFromPosAgent(LLViewerCamera::instance().getOrigin());
+ if (region)
+ {
+ water_height = region->getWaterHeight();
+ }
+ }
+
//transform water plane to eye space
glh::vec3f norm(0.f, 0.f, 1.f);
glh::vec3f p(0.f, 0.f, water_height);