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-rw-r--r--indra/newview/llsettingsvo.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index f4cd0eef6e..cc70f651cf 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -947,10 +947,8 @@ void LLSettingsVOWater::applySpecial(void *ptarget)
F32 blend_factor = env.getCurrentWater()->getBlendFactor();
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
- LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm();
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV);
- shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
+ // update to normal lightnorm, water shader itself will use rotated lightnorm as necessary
+ shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, light_direction.mV);
}
}