diff options
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 42927769de..fdb73efa14 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -609,8 +609,8 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA legacy[SETTING_CLOUD_POS_DENSITY2] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0); legacy[SETTING_CLOUD_SCALE] = llsd::array(settings[SETTING_CLOUD_SCALE], LLSD::Real(0.0), LLSD::Real(0.0), LLSD::Real(1.0)); legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE]; - legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = llsd::array(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())), - LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); + legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = llsd::array(LLSD::Boolean(!is_approx_zero((F32)settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())), + LLSD::Boolean(!is_approx_zero((F32)settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); legacy[SETTING_CLOUD_SHADOW] = llsd::array(settings[SETTING_CLOUD_SHADOW].asReal(), 0.0f, 0.0f, 1.0f); legacy[SETTING_GAMMA] = llsd::array(settings[SETTING_GAMMA], 0.0f, 0.0f, 1.0f); legacy[SETTING_GLOW] = ensure_array_4(settings[SETTING_GLOW], 1.0); @@ -756,7 +756,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) if (psky->getReflectionProbeAmbiance() != 0.f) { shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); - shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails + shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0f); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails } else if (psky->canAutoAdjust() && should_auto_adjust) { // auto-adjust legacy sky to take advantage of probe ambiance @@ -1055,7 +1055,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, linearColor3(fog_color).mV); - F32 blend_factor = env.getCurrentWater()->getBlendFactor(); + F32 blend_factor = (F32)env.getCurrentWater()->getBlendFactor(); shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); // update to normal lightnorm, water shader itself will use rotated lightnorm as necessary |