diff options
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index eb92c11952..628666c3ed 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -685,6 +685,28 @@ void LLSettingsVOSky::applySpecial(void *ptarget) LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta()); shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV); + + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + LLColor4 sunDiffuse = psky->getSunDiffuse(); + LLColor4 moonDiffuse = psky->getMoonDiffuse(); + + F32 max_color = llmax(sunDiffuse.mV[0], sunDiffuse.mV[1], sunDiffuse.mV[2]); + if (max_color > 1.f) + { + sunDiffuse *= 1.f/max_color; + } + sunDiffuse.clamp(); + + max_color = llmax(moonDiffuse.mV[0], moonDiffuse.mV[1], moonDiffuse.mV[2]); + if (max_color > 1.f) + { + moonDiffuse *= 1.f/max_color; + } + moonDiffuse.clamp(); + + shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sunDiffuse.mV); + shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, moonDiffuse.mV); } F32 g = getGamma(); @@ -721,7 +743,7 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const param_map[SETTING_CLOUD_VARIANCE] = DefaultParam(LLShaderMgr::CLOUD_VARIANCE, sky_defaults[SETTING_CLOUD_VARIANCE]); param_map[SETTING_GLOW] = DefaultParam(LLShaderMgr::GLOW, sky_defaults[SETTING_GLOW]); param_map[SETTING_MAX_Y] = DefaultParam(LLShaderMgr::MAX_Y, sky_defaults[SETTING_MAX_Y]); - param_map[SETTING_SUNLIGHT_COLOR] = DefaultParam(LLShaderMgr::SUNLIGHT_COLOR, sky_defaults[SETTING_SUNLIGHT_COLOR]); + //param_map[SETTING_SUNLIGHT_COLOR] = DefaultParam(LLShaderMgr::SUNLIGHT_COLOR, sky_defaults[SETTING_SUNLIGHT_COLOR]); param_map[SETTING_MOON_BRIGHTNESS] = DefaultParam(LLShaderMgr::MOON_BRIGHTNESS, sky_defaults[SETTING_MOON_BRIGHTNESS]); param_map[SETTING_SKY_MOISTURE_LEVEL] = DefaultParam(LLShaderMgr::MOISTURE_LEVEL, sky_defaults[SETTING_SKY_MOISTURE_LEVEL]); param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]); |