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-/**
-* @file llsettingssky.h
-* @author optional
-* @brief A base class for asset based settings groups.
-*
-* $LicenseInfo:2011&license=viewerlgpl$
-* Second Life Viewer Source Code
-* Copyright (C) 2017, Linden Research, Inc.
-*
-* This library is free software; you can redistribute it and/or
-* modify it under the terms of the GNU Lesser General Public
-* License as published by the Free Software Foundation;
-* version 2.1 of the License only.
-*
-* This library is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-* Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General Public
-* License along with this library; if not, write to the Free Software
-* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-*
-* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
-* $/LicenseInfo$
-*/
-
-#ifndef LL_SETTINGS_SKY_H
-#define LL_SETTINGS_SKY_H
-
-#include "llsettingsbase.h"
-
-class LLSettingsSky: public LLSettingsBase
-{
-public:
- static const std::string SETTING_AMBIENT;
- static const std::string SETTING_BLOOM_TEXTUREID;
- static const std::string SETTING_BLUE_DENSITY;
- static const std::string SETTING_BLUE_HORIZON;
- static const std::string SETTING_CLOUD_COLOR;
- static const std::string SETTING_CLOUD_POS_DENSITY1;
- static const std::string SETTING_CLOUD_POS_DENSITY2;
- static const std::string SETTING_CLOUD_SCALE;
- static const std::string SETTING_CLOUD_SCROLL_RATE;
- static const std::string SETTING_CLOUD_SHADOW;
- static const std::string SETTING_CLOUD_TEXTUREID;
- static const std::string SETTING_DENSITY_MULTIPLIER;
- static const std::string SETTING_DISTANCE_MULTIPLIER;
- static const std::string SETTING_DOME_OFFSET;
- static const std::string SETTING_DOME_RADIUS;
- static const std::string SETTING_GAMMA;
- static const std::string SETTING_GLOW;
- static const std::string SETTING_HAZE_DENSITY;
- static const std::string SETTING_HAZE_HORIZON;
- static const std::string SETTING_LIGHT_NORMAL;
- static const std::string SETTING_MAX_Y;
- static const std::string SETTING_MOON_ROTATION;
- static const std::string SETTING_MOON_TEXTUREID;
- static const std::string SETTING_STAR_BRIGHTNESS;
- static const std::string SETTING_SUNLIGHT_COLOR;
- static const std::string SETTING_SUN_ROTATION;
- static const std::string SETTING_SUN_TEXUTUREID;
-
- typedef boost::shared_ptr<LLSettingsSky> ptr_t;
- typedef std::pair<F32, F32> azimalt_t;
-
- //---------------------------------------------------------------------
- LLSettingsSky(const LLSD &data);
- virtual ~LLSettingsSky() { };
-
- static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings);
- static ptr_t buildDefaultSky();
- ptr_t buildClone();
-
- //---------------------------------------------------------------------
- virtual std::string getSettingType() const { return std::string("sky"); }
-
- // Settings status
- virtual void blend(const LLSettingsBase::ptr_t &end, F32 blendf);
-
- static LLSD defaults();
-
- //---------------------------------------------------------------------
- LLColor3 getAmbientColor() const
- {
- return LLColor3(mSettings[SETTING_AMBIENT]);
- }
-
- void setAmbientColor(const LLColor3 &val)
- {
- setValue(SETTING_AMBIENT, val);
- }
-
- LLUUID getBloomTextureId() const
- {
- return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
- }
-
- LLColor3 getBlueDensity() const
- {
- return LLColor3(mSettings[SETTING_BLUE_DENSITY]);
- }
-
- void setBlueDensity(const LLColor3 &val)
- {
- setValue(SETTING_BLUE_DENSITY, val);
- }
-
- LLColor3 getBlueHorizon() const
- {
- return LLColor3(mSettings[SETTING_BLUE_HORIZON]);
- }
-
- void setBlueHorizon(const LLColor3 &val)
- {
- setValue(SETTING_BLUE_HORIZON, val);
- }
-
- LLColor3 getCloudColor() const
- {
- return LLColor3(mSettings[SETTING_CLOUD_COLOR]);
- }
-
- void setCloudColor(const LLColor3 &val)
- {
- setValue(SETTING_CLOUD_COLOR, val);
- }
-
- LLUUID getCloudNoiseTextureId() const
- {
- return mSettings[SETTING_CLOUD_TEXTUREID].asUUID();
- }
-
- LLColor3 getCloudPosDensity1() const
- {
- return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]);
- }
-
- void setCloudPosDensity1(const LLColor3 &val)
- {
- setValue(SETTING_CLOUD_POS_DENSITY1, val);
- }
-
- LLColor3 getCloudPosDensity2() const
- {
- return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]);
- }
-
- void setCloudPosDensity2(const LLColor3 &val)
- {
- setValue(SETTING_CLOUD_POS_DENSITY2, val);
- }
-
- F32 getCloudScale() const
- {
- return mSettings[SETTING_CLOUD_SCALE].asReal();
- }
-
- void setCloudScale(F32 val)
- {
- setValue(SETTING_CLOUD_SCALE, val);
- }
-
- LLVector2 getCloudScrollRate() const
- {
- return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]);
- }
-
- void setCloudScrollRate(const LLVector2 &val)
- {
- setValue(SETTING_CLOUD_SCROLL_RATE, val);
- }
-
- void setCloudScrollRateX(F32 val)
- {
- mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val;
- setDirtyFlag(true);
- }
-
- void setCloudScrollRateY(F32 val)
- {
- mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val;
- setDirtyFlag(true);
- }
-
- F32 getCloudShadow() const
- {
- return mSettings[SETTING_CLOUD_SHADOW].asReal();
- }
-
- void setCloudShadow(F32 val)
- {
- setValue(SETTING_CLOUD_SHADOW, val);
- }
-
- F32 getDensityMultiplier() const
- {
- return mSettings[SETTING_DENSITY_MULTIPLIER].asReal();
- }
-
- void setDensityMultiplier(F32 val)
- {
- setValue(SETTING_DENSITY_MULTIPLIER, val);
- }
-
- F32 getDistanceMultiplier() const
- {
- return mSettings[SETTING_DISTANCE_MULTIPLIER].asReal();
- }
-
- void setDistanceMultiplier(F32 val)
- {
- setValue(SETTING_DISTANCE_MULTIPLIER, val);
- }
-
- F32 getDomeOffset() const
- {
- return DOME_OFFSET;
- //return mSettings[SETTING_DOME_OFFSET].asReal();
- }
-
- F32 getDomeRadius() const
- {
- return DOME_RADIUS;
- //return mSettings[SETTING_DOME_RADIUS].asReal();
- }
-
- F32 getGamma() const
- {
- return mSettings[SETTING_GAMMA].asReal();
- }
-
- void setGamma(F32 val)
- {
- mSettings[SETTING_GAMMA] = LLSD::Real(val);
- setDirtyFlag(true);
- }
-
- LLColor3 getGlow() const
- {
- return LLColor3(mSettings[SETTING_GLOW]);
- }
-
- void setGlow(const LLColor3 &val)
- {
- setValue(SETTING_GLOW, val);
- }
-
- F32 getHazeDensity() const
- {
- return mSettings[SETTING_HAZE_DENSITY].asReal();
- }
-
- void setHazeDensity(F32 val)
- {
- setValue(SETTING_HAZE_DENSITY, val);
- }
-
- F32 getHazeHorizon() const
- {
- return mSettings[SETTING_HAZE_HORIZON].asReal();
- }
-
- void setHazeHorizon(F32 val)
- {
- setValue(SETTING_HAZE_HORIZON, val);
- }
-
- LLVector3 getLightNormal() const
- {
- return LLVector3(mSettings[SETTING_LIGHT_NORMAL]);
- }
-
- void setLightNormal(const LLVector3 &val)
- {
- setValue(SETTING_LIGHT_NORMAL, val);
- }
-
- F32 getMaxY() const
- {
- return mSettings[SETTING_MAX_Y].asReal();
- }
-
- LLQuaternion getMoonRotation() const
- {
- return LLQuaternion(mSettings[SETTING_MOON_ROTATION]);
- }
-
- void setMoonRotation(const LLQuaternion &val)
- {
- setValue(SETTING_MOON_ROTATION, val);
- }
-
- azimalt_t getMoonRotationAzAl() const;
-
- void setMoonRotation(F32 azimuth, F32 altitude);
-
- void setMoonRotation(const azimalt_t &azialt)
- {
- setMoonRotation(azialt.first, azialt.second);
- }
-
- LLUUID getMoonTextureId() const
- {
- return mSettings[SETTING_MOON_TEXTUREID].asUUID();
- }
-
- F32 getStarBrightness() const
- {
- return mSettings[SETTING_STAR_BRIGHTNESS].asReal();
- }
-
- void setStarBrightness(F32 val)
- {
- setValue(SETTING_STAR_BRIGHTNESS, val);
- }
-
- LLColor3 getSunlightColor() const
- {
- return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]);
- }
-
- void setSunlightColor(const LLColor3 &val)
- {
- setValue(SETTING_SUNLIGHT_COLOR, val);
- }
-
- LLQuaternion getSunRotation() const
- {
- return LLQuaternion(mSettings[SETTING_SUN_ROTATION]);
- }
-
- azimalt_t getSunRotationAzAl() const;
-
- void setSunRotation(const LLQuaternion &val)
- {
- setValue(SETTING_SUN_ROTATION, val);
- }
-
- void setSunRotation(F32 azimuth, F32 altitude);
-
- void setSunRotation(const azimalt_t & azimalt)
- {
- setSunRotation(azimalt.first, azimalt.second);
- }
-
- LLUUID getSunTextureId() const
- {
- return mSettings[SETTING_SUN_TEXUTUREID].asUUID();
- }
-
- // Internal/calculated settings
- LLVector3 getLightDirection() const
- {
- update();
- return mLightDirection;
- };
-
- LLVector3 getClampedLightDirection() const
- {
- update();
- return mClampedLightDirection;
- };
-
- LLVector3 getSunDirection() const
- {
- update();
- return mSunDirection;
- }
-
- LLVector3 getMoonDirection() const
- {
- update();
- return mMoonDirection;
- }
-
- LLColor4U getFadeColor() const
- {
- update();
- return mFadeColor;
- }
-
- LLColor4 getMoonAmbient() const
- {
- update();
- return mMoonAmbient;
- }
-
- LLColor3 getMoonDiffuse() const
- {
- update();
- return mMoonDiffuse;
- }
-
- LLColor4 getSunAmbient() const
- {
- update();
- return mSunAmbient;
- }
-
- LLColor3 getSunDiffuse() const
- {
- update();
- return mSunDiffuse;
- }
-
- LLColor4 getTotalAmbient() const
- {
- update();
- return mTotalAmbient;
- }
-
-protected:
- LLSettingsSky();
-
- virtual stringset_t getSlerpKeys() const;
-
- virtual validation_list_t getValidationList() const;
-
- virtual void updateSettings();
-
- virtual parammapping_t getParameterMap() const;
-
-private:
- static const std::string SETTING_LEGACY_EAST_ANGLE;
- static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL;
- static const std::string SETTING_LEGACY_SUN_ANGLE;
-
- void calculateHeavnlyBodyPositions();
- void calculateLightSettings();
-
- LLVector3 mSunDirection;
- LLVector3 mMoonDirection;
- LLVector3 mLightDirection;
- LLVector3 mClampedLightDirection;
-
- static const F32 DOME_RADIUS;
- static const F32 DOME_OFFSET;
-
- LLColor4U mFadeColor;
- LLColor4 mMoonAmbient;
- LLColor3 mMoonDiffuse;
- LLColor4 mSunAmbient;
- LLColor3 mSunDiffuse;
-
- LLColor4 mTotalAmbient;
-
- typedef std::map<std::string, S32> mapNameToUniformId_t;
-
- static mapNameToUniformId_t sNameToUniformMapping;
-};
-
-class LLSettingsVOSky : public LLSettingsSky
-{
-public:
- LLSettingsVOSky(const LLSD &data);
-protected:
- LLSettingsVOSky();
-
- virtual void applySpecial(void *);
-};
-
-#endif