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Diffstat (limited to 'indra/newview/llsettingssky.cpp')
-rw-r--r-- | indra/newview/llsettingssky.cpp | 655 |
1 files changed, 0 insertions, 655 deletions
diff --git a/indra/newview/llsettingssky.cpp b/indra/newview/llsettingssky.cpp deleted file mode 100644 index f1825792d9..0000000000 --- a/indra/newview/llsettingssky.cpp +++ /dev/null @@ -1,655 +0,0 @@ -/** -* @file llsettingssky.cpp -* @author optional -* @brief A base class for asset based settings groups. -* -* $LicenseInfo:2011&license=viewerlgpl$ -* Second Life Viewer Source Code -* Copyright (C) 2017, Linden Research, Inc. -* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Lesser General Public -* License as published by the Free Software Foundation; -* version 2.1 of the License only. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* Lesser General Public License for more details. -* -* You should have received a copy of the GNU Lesser General Public -* License along with this library; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -* -* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA -* $/LicenseInfo$ -*/ - -#include "llviewerprecompiledheaders.h" -#include "llviewercontrol.h" -#include "llsettingssky.h" -#include <algorithm> -#include <boost/make_shared.hpp> -#include "lltrace.h" -#include "llfasttimer.h" -#include "v3colorutil.h" - -#include "llglslshader.h" -#include "llviewershadermgr.h" - -#include "llenvironment.h" -#include "llsky.h" - -//========================================================================= -namespace -{ - const LLVector3 DUE_EAST(0.0f, 0.0f, 1.0); - const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f); - const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f); - - LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment"); - LLTrace::BlockTimerStatHandle FTM_UPDATE_SKYVALUES("Update Sky Environment"); - - LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude); - void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude); -} - -const F32 LLSettingsSky::DOME_OFFSET(0.96f); -const F32 LLSettingsSky::DOME_RADIUS(15000.f); - -//========================================================================= -const std::string LLSettingsSky::SETTING_AMBIENT("ambient"); -const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id"); -const std::string LLSettingsSky::SETTING_BLUE_DENSITY("blue_density"); -const std::string LLSettingsSky::SETTING_BLUE_HORIZON("blue_horizon"); -const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color"); -const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1"); -const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2"); -const std::string LLSettingsSky::SETTING_CLOUD_SCALE("cloud_scale"); -const std::string LLSettingsSky::SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate"); -const std::string LLSettingsSky::SETTING_CLOUD_SHADOW("cloud_shadow"); -const std::string LLSettingsSky::SETTING_CLOUD_TEXTUREID("cloud_id"); -const std::string LLSettingsSky::SETTING_DENSITY_MULTIPLIER("density_multiplier"); -const std::string LLSettingsSky::SETTING_DISTANCE_MULTIPLIER("distance_multiplier"); -const std::string LLSettingsSky::SETTING_DOME_OFFSET("dome_offset"); -const std::string LLSettingsSky::SETTING_DOME_RADIUS("dome_radius"); -const std::string LLSettingsSky::SETTING_GAMMA("gamma"); -const std::string LLSettingsSky::SETTING_GLOW("glow"); -const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density"); -const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon"); -const std::string LLSettingsSky::SETTING_LIGHT_NORMAL("lightnorm"); -const std::string LLSettingsSky::SETTING_MAX_Y("max_y"); -const std::string LLSettingsSky::SETTING_MOON_ROTATION("moon_rotation"); -const std::string LLSettingsSky::SETTING_MOON_TEXTUREID("moon_id"); -const std::string LLSettingsSky::SETTING_STAR_BRIGHTNESS("star_brightness"); -const std::string LLSettingsSky::SETTING_SUNLIGHT_COLOR("sunlight_color"); -const std::string LLSettingsSky::SETTING_SUN_ROTATION("sun_rotation"); -const std::string LLSettingsSky::SETTING_SUN_TEXUTUREID("sun_id"); - -const std::string LLSettingsSky::SETTING_LEGACY_EAST_ANGLE("east_angle"); -const std::string LLSettingsSky::SETTING_LEGACY_ENABLE_CLOUD_SCROLL("enable_cloud_scroll"); -const std::string LLSettingsSky::SETTING_LEGACY_SUN_ANGLE("sun_angle"); - -//========================================================================= -LLSettingsSky::LLSettingsSky(const LLSD &data) : - LLSettingsBase(data) -{ -} - -LLSettingsSky::LLSettingsSky(): - LLSettingsBase() -{ -} - -void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F32 blendf) -{ - LLSettingsSky::ptr_t other = boost::static_pointer_cast<LLSettingsSky>(end); - LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); - - replaceSettings(blenddata); -} - - -void LLSettingsSky::setMoonRotation(F32 azimuth, F32 altitude) -{ - setValue(SETTING_MOON_ROTATION, ::body_position_from_angles(azimuth, altitude)); -} - -LLSettingsSky::azimalt_t LLSettingsSky::getMoonRotationAzAl() const -{ - azimalt_t res; - ::angles_from_rotation(getMoonRotation(), res.first, res.second); - - return res; -} - -void LLSettingsSky::setSunRotation(F32 azimuth, F32 altitude) -{ - setValue(SETTING_SUN_ROTATION, ::body_position_from_angles(azimuth, altitude)); -} - -LLSettingsSky::azimalt_t LLSettingsSky::getSunRotationAzAl() const -{ - azimalt_t res; - ::angles_from_rotation(getSunRotation(), res.first, res.second); - - return res; -} - -LLSettingsSky::stringset_t LLSettingsSky::getSlerpKeys() const -{ - static stringset_t slepSet; - - if (slepSet.empty()) - { - slepSet.insert(SETTING_SUN_ROTATION); - slepSet.insert(SETTING_MOON_ROTATION); - } - - return slepSet; -} - -LLSettingsSky::validation_list_t LLSettingsSky::getValidationList() const -{ - static validation_list_t validation; - - if (validation.empty()) - { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the - // copy constructor for LLSDArray. Directly binding the LLSDArray as - // a parameter without first wrapping it in a pure LLSD object will result - // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] - - validation.push_back(Validator(SETTING_AMBIENT, true, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); - validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); - validation.push_back(Validator(SETTING_BLUE_DENSITY, true, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); - validation.push_back(Validator(SETTING_BLUE_HORIZON, true, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); - validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*"))))); - validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY1, true, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(1.68841f)(1.0f)(1.0f)("*"))))); - validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY2, true, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(1.68841f)(1.0f)(1.0f)("*"))))); - validation.push_back(Validator(SETTING_CLOUD_SCALE, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.001f)(0.999f))))); - validation.push_back(Validator(SETTING_CLOUD_SCROLL_RATE, true, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)), - LLSD(LLSDArray(20.0f)(20.0f))))); - validation.push_back(Validator(SETTING_CLOUD_SHADOW, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); - validation.push_back(Validator(SETTING_CLOUD_TEXTUREID, false, LLSD::TypeUUID)); - validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f))))); - validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f))))); - validation.push_back(Validator(SETTING_DOME_OFFSET, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); - validation.push_back(Validator(SETTING_DOME_RADIUS, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(2000.0f))))); - validation.push_back(Validator(SETTING_GAMMA, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(10.0f))))); - validation.push_back(Validator(SETTING_GLOW, true, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.2f)("*")(-2.5f)("*")), - LLSD(LLSDArray(20.0f)("*")(0.0f)("*"))))); - validation.push_back(Validator(SETTING_HAZE_DENSITY, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f))))); - validation.push_back(Validator(SETTING_HAZE_HORIZON, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); - validation.push_back(Validator(SETTING_LIGHT_NORMAL, false, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorNormalized, _1, 3))); - validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4000.0f))))); - validation.push_back(Validator(SETTING_MOON_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); - validation.push_back(Validator(SETTING_MOON_TEXTUREID, false, LLSD::TypeUUID)); - validation.push_back(Validator(SETTING_STAR_BRIGHTNESS, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f))))); - validation.push_back(Validator(SETTING_SUNLIGHT_COLOR, true, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); - validation.push_back(Validator(SETTING_SUN_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); - validation.push_back(Validator(SETTING_SUN_TEXUTUREID, false, LLSD::TypeUUID)); - } - - return validation; -} - -LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings) -{ - LLSD newsettings(defaults()); - - newsettings[SETTING_NAME] = name; - - - if (oldsettings.has(SETTING_AMBIENT)) - { - newsettings[SETTING_AMBIENT] = LLColor3(oldsettings[SETTING_AMBIENT]).getValue(); - } - if (oldsettings.has(SETTING_BLUE_DENSITY)) - { - newsettings[SETTING_BLUE_DENSITY] = LLColor3(oldsettings[SETTING_BLUE_DENSITY]).getValue(); - } - if (oldsettings.has(SETTING_BLUE_HORIZON)) - { - newsettings[SETTING_BLUE_HORIZON] = LLColor3(oldsettings[SETTING_BLUE_HORIZON]).getValue(); - } - if (oldsettings.has(SETTING_CLOUD_COLOR)) - { - newsettings[SETTING_CLOUD_COLOR] = LLColor3(oldsettings[SETTING_CLOUD_COLOR]).getValue(); - } - if (oldsettings.has(SETTING_CLOUD_POS_DENSITY1)) - { - newsettings[SETTING_CLOUD_POS_DENSITY1] = LLColor3(oldsettings[SETTING_CLOUD_POS_DENSITY1]).getValue(); - } - if (oldsettings.has(SETTING_CLOUD_POS_DENSITY2)) - { - newsettings[SETTING_CLOUD_POS_DENSITY2] = LLColor3(oldsettings[SETTING_CLOUD_POS_DENSITY2]).getValue(); - } - if (oldsettings.has(SETTING_CLOUD_SCALE)) - { - newsettings[SETTING_CLOUD_SCALE] = LLSD::Real(oldsettings[SETTING_CLOUD_SCALE][0].asReal()); - } - if (oldsettings.has(SETTING_CLOUD_SCROLL_RATE)) - { - LLVector2 cloud_scroll(oldsettings[SETTING_CLOUD_SCROLL_RATE]); - - if (oldsettings.has(SETTING_LEGACY_ENABLE_CLOUD_SCROLL)) - { - LLSD enabled = oldsettings[SETTING_LEGACY_ENABLE_CLOUD_SCROLL]; - if (!enabled[0].asBoolean()) - cloud_scroll.mV[0] = 0.0f; - if (!enabled[1].asBoolean()) - cloud_scroll.mV[1] = 0.0f; - } - - newsettings[SETTING_CLOUD_SCROLL_RATE] = cloud_scroll.getValue(); - } - if (oldsettings.has(SETTING_CLOUD_SHADOW)) - { - newsettings[SETTING_CLOUD_SHADOW] = LLSD::Real(oldsettings[SETTING_CLOUD_SHADOW][0].asReal()); - } - if (oldsettings.has(SETTING_DENSITY_MULTIPLIER)) - { - newsettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(oldsettings[SETTING_DENSITY_MULTIPLIER][0].asReal()); - } - if (oldsettings.has(SETTING_DISTANCE_MULTIPLIER)) - { - newsettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(oldsettings[SETTING_DISTANCE_MULTIPLIER][0].asReal()); - } - if (oldsettings.has(SETTING_GAMMA)) - { - newsettings[SETTING_GAMMA] = oldsettings[SETTING_GAMMA][0].asReal(); - } - if (oldsettings.has(SETTING_GLOW)) - { - newsettings[SETTING_GLOW] = LLColor3(oldsettings[SETTING_GLOW]).getValue(); - } - if (oldsettings.has(SETTING_HAZE_DENSITY)) - { - newsettings[SETTING_HAZE_DENSITY] = LLSD::Real(oldsettings[SETTING_HAZE_DENSITY][0].asReal()); - } - if (oldsettings.has(SETTING_HAZE_HORIZON)) - { - newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(oldsettings[SETTING_HAZE_HORIZON][0].asReal()); - } - if (oldsettings.has(SETTING_LIGHT_NORMAL)) - { - newsettings[SETTING_LIGHT_NORMAL] = LLVector3(oldsettings[SETTING_LIGHT_NORMAL]).getValue(); - } - if (oldsettings.has(SETTING_MAX_Y)) - { - newsettings[SETTING_MAX_Y] = LLSD::Real(oldsettings[SETTING_MAX_Y][0].asReal()); - } - if (oldsettings.has(SETTING_STAR_BRIGHTNESS)) - { - newsettings[SETTING_STAR_BRIGHTNESS] = LLSD::Real(oldsettings[SETTING_STAR_BRIGHTNESS].asReal()); - } - if (oldsettings.has(SETTING_SUNLIGHT_COLOR)) - { - newsettings[SETTING_SUNLIGHT_COLOR] = LLColor4(oldsettings[SETTING_SUNLIGHT_COLOR]).getValue(); - } - - if (oldsettings.has(SETTING_LEGACY_EAST_ANGLE) && oldsettings.has(SETTING_LEGACY_SUN_ANGLE)) - { // convert the east and sun angles into a quaternion. - F32 azimuth = oldsettings[SETTING_LEGACY_EAST_ANGLE].asReal(); - F32 altitude = oldsettings[SETTING_LEGACY_SUN_ANGLE].asReal(); - - LLQuaternion sunquat = ::body_position_from_angles(azimuth, altitude); - LLQuaternion moonquat = ::body_position_from_angles(azimuth + F_PI, -altitude); - - F32 az(0), al(0); - ::angles_from_rotation(sunquat, az, al); - - newsettings[SETTING_SUN_ROTATION] = sunquat.getValue(); - newsettings[SETTING_MOON_ROTATION] = moonquat.getValue(); - } - - LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(newsettings); - - if (skyp->validate()) - return skyp; - - return LLSettingsSky::ptr_t(); -} - -LLSettingsSky::ptr_t LLSettingsSky::buildDefaultSky() -{ - LLSD settings = LLSettingsSky::defaults(); - - LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(settings); - if (skyp->validate()) - return skyp; - - return LLSettingsSky::ptr_t(); -} - -LLSettingsSky::ptr_t LLSettingsSky::buildClone() -{ - LLSD settings = cloneSettings(); - - LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsVOSky>(settings); - - if (skyp->validate()) - return skyp; - - return LLSettingsSky::ptr_t(); -} - - -LLSD LLSettingsSky::defaults() -{ - LLSD dfltsetting; - - - LLQuaternion sunquat; - sunquat.setEulerAngles(1.39626, 0.0, 0.0); // 80deg Azumith/0deg East - LLQuaternion moonquat = ~sunquat; - - // Magic constants copied form dfltsetting.xml - dfltsetting[SETTING_AMBIENT] = LLColor4::white.getValue(); - dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 0.0).getValue(); - dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 0.0).getValue(); - dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); - dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); - dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); - dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199); - dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(10.1999)(10.0109); - dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699); - dfltsetting[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(0.0001); - dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000); - dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); - dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); - dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); - dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); - dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999); - dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899); - dfltsetting[SETTING_LIGHT_NORMAL] = LLVector3(0.0000, 0.9126, -0.4086).getValue(); - dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605); - dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); - dfltsetting[SETTING_NAME] = std::string("_default_"); - dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(0.0000); - dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue(); - dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); - - dfltsetting[SETTING_BLOOM_TEXTUREID] = LLUUID::null; - dfltsetting[SETTING_CLOUD_TEXTUREID] = LLUUID::null; - dfltsetting[SETTING_MOON_TEXTUREID] = IMG_MOON; // gMoonTextureID; // These two are returned by the login... wow! - dfltsetting[SETTING_SUN_TEXUTUREID] = IMG_SUN; // gSunTextureID; - - return dfltsetting; -} - -void LLSettingsSky::updateSettings() -{ - LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKYVALUES); - //LL_INFOS("WINDLIGHT", "SKY", "EEP") << "WL Parameters are dirty. Reticulating Splines..." << LL_ENDL; - - // base class clears dirty flag so as to not trigger recursive update - LLSettingsBase::updateSettings(); - - calculateHeavnlyBodyPositions(); - calculateLightSettings(); -} - -void LLSettingsSky::calculateHeavnlyBodyPositions() -{ - mSunDirection = DUE_EAST * getSunRotation(); - mSunDirection.normalize(); - mMoonDirection = DUE_EAST * getMoonRotation(); - mMoonDirection.normalize(); - - { // set direction (in CRF) and don't allow overriding - LLVector3 crf_sunDirection(mSunDirection.mV[2], mSunDirection.mV[0], mSunDirection.mV[1]); - LLVector3 crf_moonDirection(mMoonDirection.mV[2], mMoonDirection.mV[0], mMoonDirection.mV[1]); - - gSky.setSunDirection(crf_sunDirection, crf_moonDirection); - } - - // is the normal from the sun or the moon - if (mSunDirection.mV[1] >= 0.0) - { - mLightDirection = mSunDirection; - } - else if (mSunDirection.mV[1] < 0.0 && mSunDirection.mV[1] > LLSky::NIGHTTIME_ELEVATION_COS) - { - // clamp v1 to 0 so sun never points up and causes weirdness on some machines - LLVector3 vec(mSunDirection); - vec.mV[1] = 0.0; - vec.normalize(); - mLightDirection = vec; - } - else - { - mLightDirection = mMoonDirection; - } - - // calculate the clamp lightnorm for sky (to prevent ugly banding in sky - // when haze goes below the horizon - mClampedLightDirection = mLightDirection; - - if (mClampedLightDirection.mV[1] < -0.1f) - { - mClampedLightDirection.mV[1] = -0.1f; - mClampedLightDirection.normalize(); - } -} - -void LLSettingsSky::calculateLightSettings() -{ - LLColor3 vary_HazeColor; - LLColor3 vary_SunlightColor; - LLColor3 vary_AmbientColor; - { - // Initialize temp variables - LLColor3 sunlight = getSunlightColor(); - LLColor3 ambient = getAmbientColor(); - F32 gamma = getGamma(); - LLColor3 blue_density = getBlueDensity(); - LLColor3 blue_horizon = getBlueHorizon(); - F32 haze_density = getHazeDensity(); - F32 haze_horizon = getHazeHorizon(); - F32 density_multiplier = getDensityMultiplier(); - F32 max_y = getMaxY(); - F32 cloud_shadow = getCloudShadow(); - LLVector3 lightnorm = getLightDirection(); - - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes - LLColor3 light_atten = - (blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y); - - // Calculate relative weights - LLColor3 temp2(0.f, 0.f, 0.f); - LLColor3 temp1 = blue_density + smear(haze_density); - LLColor3 blue_weight = componentDiv(blue_density, temp1); - LLColor3 haze_weight = componentDiv(smear(haze_density), temp1); - - // Compute sunlight from P & lightnorm (for long rays like sky) - /// USE only lightnorm. - // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); - - // and vary_sunlight will work properly with moon light - F32 lighty = lightnorm[1]; - if (lighty < LLSky::NIGHTTIME_ELEVATION_COS) - { - lighty = -lighty; - } - - temp2.mV[1] = llmax(0.f, lighty); - if(temp2.mV[1] > 0.f) - { - temp2.mV[1] = 1.f / temp2.mV[1]; - } - componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); - - // Distance - temp2.mV[2] = density_multiplier; - - // Transparency (-> temp1) - temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]); - - // vary_AtmosAttenuation = temp1; - - //increase ambient when there are more clouds - LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; - - //haze color - vary_HazeColor = - (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) - + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) - ); - - //brightness of surface both sunlight and ambient - vary_SunlightColor = componentMult(sunlight, temp1) * 1.f; - vary_SunlightColor.clamp(); - vary_SunlightColor = smear(1.0f) - vary_SunlightColor; - vary_SunlightColor = componentPow(vary_SunlightColor, gamma); - vary_SunlightColor = smear(1.0f) - vary_SunlightColor; - vary_AmbientColor = componentMult(tmpAmbient, temp1) * 0.5; - vary_AmbientColor.clamp(); - vary_AmbientColor = smear(1.0f) - vary_AmbientColor; - vary_AmbientColor = componentPow(vary_AmbientColor, gamma); - vary_AmbientColor = smear(1.0f) - vary_AmbientColor; - - componentMultBy(vary_HazeColor, LLColor3(1.f, 1.f, 1.f) - temp1); - - } - - mSunDiffuse = vary_SunlightColor; - mSunAmbient = vary_AmbientColor; - mMoonDiffuse = vary_SunlightColor; - mMoonAmbient = vary_AmbientColor; - - mTotalAmbient = LLColor4(vary_AmbientColor, 1.0f); - - mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; - mFadeColor.setAlpha(0); -} - -LLSettingsSky::parammapping_t LLSettingsSky::getParameterMap() const -{ - static parammapping_t param_map; - - if (param_map.empty()) - { - param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; - param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY; - param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON; - param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR; - - param_map[SETTING_CLOUD_POS_DENSITY2] = LLShaderMgr::CLOUD_POS_DENSITY2; - param_map[SETTING_CLOUD_SCALE] = LLShaderMgr::CLOUD_SCALE; - param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW; - param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; - param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; - param_map[SETTING_GLOW] = LLShaderMgr::GLOW; - param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; - param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; - param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y; - param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR; - } - - return param_map; -} - -//========================================================================= -namespace -{ - LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude) - { - // Azimuth is traditionally calculated from North, we are going from East. - LLQuaternion rot_azi; - LLQuaternion rot_alt; - - rot_azi.setAngleAxis(azimuth, VECT_ZENITH); - rot_alt.setAngleAxis(-altitude, VECT_NORTHSOUTH); - - LLQuaternion body_quat = rot_alt * rot_azi; - body_quat.normalize(); - - //LLVector3 sun_vector = (DUE_EAST * body_quat); - //_WARNS("RIDER") << "Azimuth=" << azimuth << " Altitude=" << altitude << " Body Vector=" << sun_vector.getValue() << LL_ENDL; - return body_quat; - } - - void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude) - { - LLVector3 body_vector = (DUE_EAST * quat); - - LLVector3 body_az(body_vector[0], 0.f, body_vector[2]); - LLVector3 body_al(0.f, body_vector[1], body_vector[2]); - - if (fabs(body_az.normalize()) > 0.001) - azimuth = angle_between(DUE_EAST, body_az); - else - azimuth = 0.0f; - - if (fabs(body_al.normalize()) > 0.001) - altitude = angle_between(DUE_EAST, body_al); - else - altitude = 0.0f; - } -} - -//========================================================================= -LLSettingsVOSky::LLSettingsVOSky(const LLSD &data): - LLSettingsSky(data) -{ -} - -LLSettingsVOSky::LLSettingsVOSky(): - LLSettingsSky() -{ -} - -void LLSettingsVOSky::applySpecial(void *ptarget) -{ - LLGLSLShader *shader = (LLGLSLShader *)ptarget; - - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, getClampedLightDirection().mV); - - shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0); - - { - LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); - vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta()); - shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV); - } -} - |