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+/**
+ * @file llsettingspicker.h
+ * @author Rider Linden
+ * @brief LLSettingsPicker class header file including related functions
+ *
+ * $LicenseInfo:firstyear=2018&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2018, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_SETTINGSPICKER_H
+#define LL_SETTINGSPICKER_H
+
+#include "llinventorysettings.h"
+#include "llfloater.h"
+#include "llpermissionsflags.h"
+#include "llfolderview.h"
+
+#include <boost/signals2.hpp>
+
+//=========================================================================
+class LLFilterEditor;
+class LLInventoryPanel;
+
+//=========================================================================
+class LLFloaterSettingsPicker : public LLFloater
+{
+public:
+ typedef std::function<void (LLUUID id)> commit_callback_t;
+ typedef std::function<void()> close_callback_t;
+ typedef std::function<void(const LLUUID& asset_id)> id_changed_callback_t;
+
+ LLFloaterSettingsPicker(LLView * owner, LLUUID setting_asset_id, const std::string &label, const LLSD &params = LLSD());
+
+ virtual ~LLFloaterSettingsPicker() override;
+
+ void setActive(bool active);
+ void setSettingsID(const LLUUID &settings_id, bool set_selection = true);
+
+ virtual BOOL postBuild() override;
+ virtual void onClose(bool app_quitting) override;
+ virtual void draw() override;
+
+ void setSettingsAssetID(LLUUID setting_asset_id);
+ LLUUID getSettingsAssetID() const { return mSettingAssetID; }
+
+ void setDefaultSettingsAssetID(LLUUID id) { mDefaultSettingsAssetID = id; }
+ LLUUID getDefaultSettingsAssetID() const { return mDefaultSettingsAssetID; }
+
+ void setSettingsFilter(LLSettingsType::type_e type);
+ LLSettingsType::type_e getSettingsFilter() const { return mSettingsType; }
+
+ // Takes a UUID, wraps get/setImageAssetID
+ virtual void setValue(const LLSD& value) override;
+ virtual LLSD getValue() const override;
+
+private:
+ typedef std::deque<LLFolderViewItem *> itemlist_t;
+
+ void onFilterEdit(const std::string& search_string);
+ void onSelectionChange(const itemlist_t &items, bool user_action);
+ void onButtonCancel();
+ void onButtonSelect();
+
+ LLUUID findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library = false);
+
+ LLView* mOwner;
+ std::string mLabel;
+ LLUUID mSettingAssetID;
+ LLUUID mDefaultSettingsAssetID;
+
+ LLFilterEditor * mFilterEdit;
+ LLInventoryPanel * mInventoryPanel;
+ LLSettingsType::type_e mSettingsType;
+
+ F32 mContextConeOpacity;
+ PermissionMask mImmediateFilterPermMask;
+ PermissionMask mDnDFilterPermMask;
+ PermissionMask mNonImmediateFilterPermMask;
+
+ bool mActive;
+ bool mNoCopySettingsSelected;
+
+ LLSaveFolderState mSavedFolderState;
+
+// boost::signals2::signal<void(LLUUID id)> mCommitSignal;
+ boost::signals2::signal<void()> mCloseSignal;
+ boost::signals2::signal<void(const LLUUID& asset_id)> mChangeIDSignal;
+};
+
+#if 0
+#include "llcoord.h"
+#include "llfiltereditor.h"
+#include "llfolderview.h"
+#include "lllocalbitmaps.h"
+#include "llstring.h"
+#include "lluictrl.h"
+#include "llradiogroup.h"
+#include "lltextbox.h" // for params
+#include "llviewerinventory.h"
+#include "llviewborder.h" // for params
+#include "llviewerobject.h"
+#include "llviewertexture.h"
+#include "llwindow.h"
+
+class LLButton;
+class LLFloaterTexturePicker;
+class LLInventoryItem;
+class LLViewerFetchedTexture;
+
+// used for setting drag & drop callbacks.
+typedef boost::function<BOOL (LLUICtrl*, LLInventoryItem*)> drag_n_drop_callback;
+typedef boost::function<void (LLInventoryItem*)> texture_selected_callback;
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// LLTextureCtrl
+
+
+class LLTextureCtrl
+: public LLUICtrl
+{
+public:
+ typedef enum e_texture_pick_op
+ {
+ TEXTURE_CHANGE,
+ TEXTURE_SELECT,
+ TEXTURE_CANCEL
+ } ETexturePickOp;
+
+public:
+ struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
+ {
+ Optional<LLUUID> image_id;
+ Optional<LLUUID> default_image_id;
+ Optional<std::string> default_image_name;
+ Optional<bool> allow_no_texture;
+ Optional<bool> can_apply_immediately;
+ Optional<bool> no_commit_on_selection; // alternative mode: commit occurs and the widget gets dirty
+ // only on DnD or when OK is pressed in the picker
+ Optional<S32> label_width;
+ Optional<LLUIColor> border_color;
+ Optional<LLUIImage*> fallback_image;
+
+ Optional<LLTextBox::Params> multiselect_text,
+ caption_text;
+
+ Optional<LLViewBorder::Params> border;
+
+ Params()
+ : image_id("image"),
+ default_image_id("default_image_id"),
+ default_image_name("default_image_name"),
+ allow_no_texture("allow_no_texture"),
+ can_apply_immediately("can_apply_immediately"),
+ no_commit_on_selection("no_commit_on_selection", false),
+ label_width("label_width", -1),
+ border_color("border_color"),
+ fallback_image("fallback_image"),
+ multiselect_text("multiselect_text"),
+ caption_text("caption_text"),
+ border("border")
+ {}
+ };
+protected:
+ LLTextureCtrl(const Params&);
+ friend class LLUICtrlFactory;
+public:
+ virtual ~LLTextureCtrl();
+
+ // LLView interface
+
+ virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
+ virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
+ BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
+ EAcceptance *accept,
+ std::string& tooltip_msg);
+ virtual BOOL handleHover(S32 x, S32 y, MASK mask);
+ virtual BOOL handleUnicodeCharHere(llwchar uni_char);
+
+ virtual void draw();
+ virtual void setVisible( BOOL visible );
+ virtual void setEnabled( BOOL enabled );
+
+ void setValid(BOOL valid);
+
+ // LLUICtrl interface
+ virtual void clear();
+
+ // Takes a UUID, wraps get/setImageAssetID
+ virtual void setValue(const LLSD& value);
+ virtual LLSD getValue() const;
+
+ // LLTextureCtrl interface
+ void showPicker(BOOL take_focus);
+ bool isPickerShown() { return !mFloaterHandle.isDead(); }
+ void setLabel(const std::string& label);
+ void setLabelWidth(S32 label_width) {mLabelWidth =label_width;}
+ const std::string& getLabel() const { return mLabel; }
+
+ void setAllowNoTexture( BOOL b ) { mAllowNoTexture = b; }
+ bool getAllowNoTexture() const { return mAllowNoTexture; }
+
+ const LLUUID& getImageItemID() { return mImageItemID; }
+
+ virtual void setImageAssetName(const std::string& name);
+
+ void setImageAssetID(const LLUUID &image_asset_id);
+ const LLUUID& getImageAssetID() const { return mImageAssetID; }
+
+ void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; }
+ const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; }
+
+ const std::string& getDefaultImageName() const { return mDefaultImageName; }
+
+ void setBlankImageAssetID( const LLUUID& id ) { mBlankImageAssetID = id; }
+ const LLUUID& getBlankImageAssetID() const { return mBlankImageAssetID; }
+
+ void setCaption(const std::string& caption);
+ void setCanApplyImmediately(BOOL b);
+
+ void setCanApply(bool can_preview, bool can_apply);
+
+ void setImmediateFilterPermMask(PermissionMask mask)
+ { mImmediateFilterPermMask = mask; }
+ void setDnDFilterPermMask(PermissionMask mask)
+ { mDnDFilterPermMask = mask; }
+ void setNonImmediateFilterPermMask(PermissionMask mask)
+ { mNonImmediateFilterPermMask = mask; }
+ PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; }
+ PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; }
+
+ void closeDependentFloater();
+
+ void onFloaterClose();
+ void onFloaterCommit(ETexturePickOp op, LLUUID id);
+
+ // This call is returned when a drag is detected. Your callback
+ // should return TRUE if the drag is acceptable.
+ void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; }
+
+ // This callback is called when the drop happens. Return TRUE if
+ // the drop happened - resulting in an on commit callback, but not
+ // necessariliy any other change.
+ void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; }
+
+ void setOnCancelCallback(commit_callback_t cb) { mOnCancelCallback = cb; }
+ void setOnCloseCallback(commit_callback_t cb) { mOnCloseCallback = cb; }
+ void setOnSelectCallback(commit_callback_t cb) { mOnSelectCallback = cb; }
+
+ /*
+ * callback for changing texture selection in inventory list of texture floater
+ */
+ void setOnTextureSelectedCallback(texture_selected_callback cb);
+
+ void setShowLoadingPlaceholder(BOOL showLoadingPlaceholder);
+
+ LLViewerFetchedTexture* getTexture() { return mTexturep; }
+
+private:
+ BOOL allowDrop(LLInventoryItem* item);
+ BOOL doDrop(LLInventoryItem* item);
+
+private:
+ drag_n_drop_callback mDragCallback;
+ drag_n_drop_callback mDropCallback;
+ commit_callback_t mOnCancelCallback;
+ commit_callback_t mOnSelectCallback;
+ commit_callback_t mOnCloseCallback;
+ texture_selected_callback mOnTextureSelectedCallback;
+ LLPointer<LLViewerFetchedTexture> mTexturep;
+ LLUIColor mBorderColor;
+ LLUUID mImageItemID;
+ LLUUID mImageAssetID;
+ LLUUID mDefaultImageAssetID;
+ LLUUID mBlankImageAssetID;
+ LLUIImagePtr mFallbackImage;
+ std::string mDefaultImageName;
+ LLHandle<LLFloater> mFloaterHandle;
+ LLTextBox* mTentativeLabel;
+ LLTextBox* mCaption;
+ std::string mLabel;
+ BOOL mAllowNoTexture; // If true, the user can select "none" as an option
+ PermissionMask mImmediateFilterPermMask;
+ PermissionMask mDnDFilterPermMask;
+ PermissionMask mNonImmediateFilterPermMask;
+ BOOL mCanApplyImmediately;
+ BOOL mCommitOnSelection;
+ BOOL mNeedsRawImageData;
+ LLViewBorder* mBorder;
+ BOOL mValid;
+ BOOL mShowLoadingPlaceholder;
+ std::string mLoadingPlaceholderString;
+ S32 mLabelWidth;
+};
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// LLFloaterTexturePicker
+typedef boost::function<void(LLTextureCtrl::ETexturePickOp op, LLUUID id)> floater_commit_callback;
+typedef boost::function<void()> floater_close_callback;
+typedef boost::function<void(const LLUUID& asset_id)> set_image_asset_id_callback;
+typedef boost::function<void(LLPointer<LLViewerTexture> texture)> set_on_update_image_stats_callback;
+
+class LLFloaterTexturePicker : public LLFloater
+{
+public:
+ LLFloaterTexturePicker(
+ LLView* owner,
+ LLUUID image_asset_id,
+ LLUUID default_image_asset_id,
+ LLUUID blank_image_asset_id,
+ BOOL tentative,
+ BOOL allow_no_texture,
+ const std::string& label,
+ PermissionMask immediate_filter_perm_mask,
+ PermissionMask dnd_filter_perm_mask,
+ PermissionMask non_immediate_filter_perm_mask,
+ BOOL can_apply_immediately,
+ LLUIImagePtr fallback_image_name
+ );
+
+ virtual ~LLFloaterTexturePicker();
+
+ // LLView overrides
+ /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
+ BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
+ EAcceptance *accept,
+ std::string& tooltip_msg);
+ /*virtual*/ void draw();
+ /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
+
+ // LLFloater overrides
+ /*virtual*/ BOOL postBuild();
+ /*virtual*/ void onClose(bool app_settings);
+
+ // New functions
+ void setImageID(const LLUUID& image_asset_id, bool set_selection = true);
+ void updateImageStats();
+ const LLUUID& getAssetID() { return mImageAssetID; }
+ const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only, BOOL ignore_library = FALSE);
+ void setCanApplyImmediately(BOOL b);
+
+ void setActive(BOOL active);
+
+ LLView* getOwner() const { return mOwner; }
+ void setOwner(LLView* owner) { mOwner = owner; }
+ void stopUsingPipette();
+ PermissionMask getFilterPermMask();
+
+ void updateFilterPermMask();
+ void commitIfImmediateSet();
+ void commitCancel();
+
+ void onFilterEdit(const std::string& search_string);
+
+ void setCanApply(bool can_preview, bool can_apply);
+ void setTextureSelectedCallback(const texture_selected_callback& cb) { mTextureSelectedCallback = cb; }
+ void setOnFloaterCloseCallback(const floater_close_callback& cb) { mOnFloaterCloseCallback = cb; }
+ void setOnFloaterCommitCallback(const floater_commit_callback& cb) { mOnFloaterCommitCallback = cb; }
+ void setSetImageAssetIDCallback(const set_image_asset_id_callback& cb) { mSetImageAssetIDCallback = cb; }
+ void setOnUpdateImageStatsCallback(const set_on_update_image_stats_callback& cb) { mOnUpdateImageStatsCallback = cb; }
+ const LLUUID& getDefaultImageAssetID() { return mDefaultImageAssetID; }
+ const LLUUID& getBlankImageAssetID() { return mBlankImageAssetID; }
+
+ static void onBtnSetToDefault(void* userdata);
+ static void onBtnSelect(void* userdata);
+ static void onBtnCancel(void* userdata);
+ void onBtnPipette();
+ //static void onBtnRevert( void* userdata );
+ static void onBtnBlank(void* userdata);
+ static void onBtnNone(void* userdata);
+ static void onBtnClear(void* userdata);
+ void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
+ static void onShowFolders(LLUICtrl* ctrl, void* userdata);
+ static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata);
+ void onTextureSelect(const LLTextureEntry& te);
+
+ static void onModeSelect(LLUICtrl* ctrl, void *userdata);
+ static void onBtnAdd(void* userdata);
+ static void onBtnRemove(void* userdata);
+ static void onBtnUpload(void* userdata);
+ static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata);
+
+ void setLocalTextureEnabled(BOOL enabled);
+
+protected:
+ LLPointer<LLViewerTexture> mTexturep;
+ LLView* mOwner;
+
+ LLUUID mImageAssetID; // Currently selected texture
+ LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null.
+ LLUUID mDefaultImageAssetID;
+ LLUUID mBlankImageAssetID;
+ BOOL mTentative;
+ BOOL mAllowNoTexture;
+ LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
+ LLUUID mOriginalImageAssetID;
+
+ std::string mLabel;
+
+ LLTextBox* mTentativeLabel;
+ LLTextBox* mResolutionLabel;
+
+ std::string mPendingName;
+ BOOL mActive;
+
+ LLFilterEditor* mFilterEdit;
+ LLInventoryPanel* mInventoryPanel;
+ PermissionMask mImmediateFilterPermMask;
+ PermissionMask mDnDFilterPermMask;
+ PermissionMask mNonImmediateFilterPermMask;
+ BOOL mCanApplyImmediately;
+ BOOL mNoCopyTextureSelected;
+ F32 mContextConeOpacity;
+ LLSaveFolderState mSavedFolderState;
+ BOOL mSelectedItemPinned;
+
+ LLRadioGroup* mModeSelector;
+ LLScrollListCtrl* mLocalScrollCtrl;
+
+private:
+ bool mCanApply;
+ bool mCanPreview;
+ bool mPreviewSettingChanged;
+
+ texture_selected_callback mTextureSelectedCallback;
+ floater_close_callback mOnFloaterCloseCallback;
+ floater_commit_callback mOnFloaterCommitCallback;
+ set_image_asset_id_callback mSetImageAssetIDCallback;
+ set_on_update_image_stats_callback mOnUpdateImageStatsCallback;
+};
+
+#endif
+#endif // LL_LLTEXTURECTRL_H