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Diffstat (limited to 'indra/newview/llsettingspicker.cpp')
-rw-r--r-- | indra/newview/llsettingspicker.cpp | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/indra/newview/llsettingspicker.cpp b/indra/newview/llsettingspicker.cpp new file mode 100644 index 0000000000..c882e7dbbb --- /dev/null +++ b/indra/newview/llsettingspicker.cpp @@ -0,0 +1,377 @@ +/** +* @author Rider Linden +* @brief LLSettingsPicker class header file including related functions +* +* $LicenseInfo:firstyear=2018&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2018, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llviewerprecompiledheaders.h" + +#include "llsettingspicker.h" + +#include "llfiltereditor.h" +#include "llfolderviewmodel.h" +#include "llinventory.h" +#include "llinventoryfunctions.h" +#include "llinventorymodelbackgroundfetch.h" +#include "llinventoryobserver.h" +#include "llinventorypanel.h" + +#include "lldraghandle.h" +#include "llviewercontrol.h" +#include "llagent.h" + +//========================================================================= +namespace +{ + const std::string FLOATER_DEFINITION_XML("floater_settings_picker.xml"); + + const std::string FLT_INVENTORY_SEARCH("flt_inventory_search"); + const std::string PNL_INVENTORY("pnl_inventory"); + const std::string CHK_SHOWFOLDERS("chk_showfolders"); + const std::string BTN_SELECT("btn_select"); + const std::string BTN_CANCEL("btn_cancel"); + + const F32 CONTEXT_CONE_IN_ALPHA(0.0f); + const F32 CONTEXT_CONE_OUT_ALPHA(1.0f); + const F32 CONTEXT_FADE_TIME(0.08f); +} +//========================================================================= + +LLFloaterSettingsPicker::LLFloaterSettingsPicker(LLView * owner, LLUUID initial_asset_id, const std::string &label, const LLSD ¶ms): + LLFloater(params), + mOwner(owner), + mLabel(label), + mActive(true), + mContextConeOpacity(0.0f), + mSettingAssetID(initial_asset_id), + mImmediateFilterPermMask(PERM_NONE) +{ + buildFromFile(FLOATER_DEFINITION_XML); + setCanMinimize(FALSE); +} + + +LLFloaterSettingsPicker::~LLFloaterSettingsPicker() +{ + +} + +//------------------------------------------------------------------------- +BOOL LLFloaterSettingsPicker::postBuild() +{ + if (!LLFloater::postBuild()) + return FALSE; + + if (!mLabel.empty()) + { + std::string pick = getString("pick title"); + + setTitle(pick + mLabel); + } + +// childSetCommitCallback(CHK_SHOWFOLDERS, onShowFolders, this); + getChildView(CHK_SHOWFOLDERS)->setVisible(FALSE); + + mFilterEdit = getChild<LLFilterEditor>(FLT_INVENTORY_SEARCH); + mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param){ onFilterEdit(param.asString()); }); + + mInventoryPanel = getChild<LLInventoryPanel>(PNL_INVENTORY); + if (mInventoryPanel) + { + U32 filter_types = 0x0; + filter_types |= 0x1 << LLInventoryType::IT_SETTINGS; + + mInventoryPanel->setFilterTypes(filter_types); + mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask); + + mInventoryPanel->setSelectCallback([this](const LLFloaterSettingsPicker::itemlist_t &items, bool useraction){ onSelectionChange(items, useraction); }); + mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); + + // Disable auto selecting first filtered item because it takes away + // selection from the item set by LLTextureCtrl owning this floater. + mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE); + + // don't put keyboard focus on selected item, because the selection callback + // will assume that this was user input + if (!mSettingAssetID.isNull()) + { + mInventoryPanel->setSelection(findItemID(mSettingAssetID, false), TAKE_FOCUS_NO); + } + } + + mNoCopySettingsSelected = FALSE; + + childSetAction(BTN_CANCEL, [this](LLUICtrl*, const LLSD& param){ onButtonCancel(); }); + childSetAction(BTN_SELECT, [this](LLUICtrl*, const LLSD& param){ onButtonSelect(); }); + + // update permission filter once UI is fully initialized + mSavedFolderState.setApply(FALSE); + + return TRUE; +} + +void LLFloaterSettingsPicker::onClose(bool app_quitting) +{ + if (app_quitting) + return; + + mCloseSignal(); + if (mOwner) + { + mOwner->setFocus(TRUE); + } +} + +void LLFloaterSettingsPicker::setValue(const LLSD& value) +{ + mSettingAssetID = value.asUUID(); +} + +LLSD LLFloaterSettingsPicker::getValue() const +{ + return LLSD(mSettingAssetID); +} + +void LLFloaterSettingsPicker::setSettingsFilter(LLSettingsType::type_e type) +{ + U64 filter = 0xFFFFFFFFFFFFFFFF; + if (type != LLSettingsType::ST_NONE) + { + filter = static_cast<S64>(0x1) << static_cast<S64>(type); + } + + mInventoryPanel->setFilterSettingsTypes(filter); +} + +void LLFloaterSettingsPicker::draw() +{ + if (mOwner) + { + // draw cone of context pointing back to texture swatch + LLRect owner_rect; + mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this); + LLRect local_rect = getLocalRect(); + if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f) + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLEnable(GL_CULL_FACE); + gGL.begin(LLRender::QUADS); + { + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); + gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mRight, local_rect.mTop); + gGL.vertex2i(local_rect.mLeft, local_rect.mTop); + + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mLeft, local_rect.mTop); + gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); + gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); + + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mRight, local_rect.mBottom); + gGL.vertex2i(local_rect.mRight, local_rect.mTop); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); + gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); + + + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); + gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); + gGL.vertex2i(local_rect.mRight, local_rect.mBottom); + gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); + gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); + gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); + } + gGL.end(); + } + } + + if (gFocusMgr.childHasMouseCapture(getDragHandle())) + { + mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME)); + } + else + { + mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME)); + } + + LLFloater::draw(); +} + + +//========================================================================= +void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string) +{ + std::string upper_case_search_string = search_string; + LLStringUtil::toUpper(upper_case_search_string); + + if (upper_case_search_string.empty()) + { + if (mInventoryPanel->getFilterSubString().empty()) + { + // current filter and new filter empty, do nothing + return; + } + + mSavedFolderState.setApply(TRUE); + mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState); + // add folder with current item to list of previously opened folders + LLOpenFoldersWithSelection opener; + mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener); + mInventoryPanel->getRootFolder()->scrollToShowSelection(); + + } + else if (mInventoryPanel->getFilterSubString().empty()) + { + // first letter in search term, save existing folder open state + if (!mInventoryPanel->getFilter().isNotDefault()) + { + mSavedFolderState.setApply(FALSE); + mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState); + } + } + + mInventoryPanel->setFilterSubString(search_string); +} + +void LLFloaterSettingsPicker::onSelectionChange(const LLFloaterSettingsPicker::itemlist_t &items, bool user_action) +{ + if (items.size()) + { + LLFolderViewItem* first_item = items.front(); + LLInventoryItem* itemp = gInventory.getItem(static_cast<LLFolderViewModelItemInventory*>(first_item->getViewModelItem())->getUUID()); + mNoCopySettingsSelected = false; + if (itemp) + { +// if (!mChangeIDSignal.empty()) +// { +// mChangeIDSignal(itemp); +// } + if (!itemp->getPermissions().allowCopyBy(gAgent.getID())) + { + mNoCopySettingsSelected = true; + } + setSettingsAssetId(itemp->getAssetUUID(), false); + mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? + + if (user_action) + { + mChangeIDSignal(mSettingAssetID); + } + } + } +} + +void LLFloaterSettingsPicker::onButtonCancel() +{ + closeFloater(); +} + +void LLFloaterSettingsPicker::onButtonSelect() +{ + if (mCommitSignal) + (*mCommitSignal)(this, LLSD(mSettingAssetID)); + closeFloater(); +} + +//========================================================================= +void LLFloaterSettingsPicker::setActive(bool active) +{ + mActive = active; +} + +void LLFloaterSettingsPicker::setSettingsAssetId(const LLUUID &settings_id, bool set_selection) +{ + if (mSettingAssetID != settings_id && mActive) + { + mNoCopySettingsSelected = false; + mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? + mSettingAssetID = settings_id; + LLUUID item_id = findItemID(mSettingAssetID, FALSE); + if (item_id.isNull()) + { + mInventoryPanel->getRootFolder()->clearSelection(); + } + else + { + LLInventoryItem* itemp = gInventory.getItem(settings_id); + if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID())) + { + mNoCopySettingsSelected = true; + } + } + + if (set_selection) + { + mInventoryPanel->setSelection(settings_id, TAKE_FOCUS_NO); + } + } +} + +LLInventoryItem* LLFloaterSettingsPicker::findItem(const LLUUID& asset_id, bool copyable_only, bool ignore_library) +{ + LLViewerInventoryCategory::cat_array_t cats; + LLViewerInventoryItem::item_array_t items; + LLAssetIDMatches asset_id_matches(asset_id); + + gInventory.collectDescendentsIf(LLUUID::null, + cats, + items, + LLInventoryModel::INCLUDE_TRASH, + asset_id_matches); + + if (items.size()) + { + // search for copyable version first + for (S32 i = 0; i < items.size(); i++) + { + LLInventoryItem* itemp = items[i]; + LLPermissions item_permissions = itemp->getPermissions(); + if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID())) + { + if(!ignore_library || !gInventory.isObjectDescendentOf(itemp->getUUID(),gInventory.getLibraryRootFolderID())) + { + return itemp; + } + } + } + // otherwise just return first instance, unless copyable requested + if (copyable_only) + { + return nullptr; + } + else + { + if(!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(),gInventory.getLibraryRootFolderID())) + { + return items[0]; + } + } + } + + return nullptr; +} |