summaryrefslogtreecommitdiff
path: root/indra/newview/llsettingspicker.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llsettingspicker.cpp')
-rw-r--r--indra/newview/llsettingspicker.cpp1761
1 files changed, 1761 insertions, 0 deletions
diff --git a/indra/newview/llsettingspicker.cpp b/indra/newview/llsettingspicker.cpp
new file mode 100644
index 0000000000..29b08fc3d7
--- /dev/null
+++ b/indra/newview/llsettingspicker.cpp
@@ -0,0 +1,1761 @@
+/**
+* @author Rider Linden
+* @brief LLSettingsPicker class header file including related functions
+*
+* $LicenseInfo:firstyear=2018&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2018, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llsettingspicker.h"
+
+#include "llfiltereditor.h"
+#include "llfolderviewmodel.h"
+#include "llinventory.h"
+#include "llinventoryfunctions.h"
+#include "llinventorymodelbackgroundfetch.h"
+#include "llinventoryobserver.h"
+#include "llinventorypanel.h"
+
+#include "llviewercontrol.h"
+#include "llagent.h"
+
+//=========================================================================
+namespace
+{
+ const std::string FLOATER_DEFINITION_XML("floater_settings_picker.xml");
+
+ const std::string FLT_INVENTORY_SEARCH("flt_inventory_search");
+ const std::string PNL_INVENTORY("pnl_inventory");
+ const std::string CHK_SHOWFOLDERS("chk_showfolders");
+ const std::string BTN_SELECT("btn_select");
+ const std::string BTN_CANCEL("btn_cancel");
+
+ const F32 CONTEXT_CONE_IN_ALPHA(0.0f);
+ const F32 CONTEXT_CONE_OUT_ALPHA(1.0f);
+ const F32 CONTEXT_FADE_TIME(0.08f);
+}
+//=========================================================================
+
+LLFloaterSettingsPicker::LLFloaterSettingsPicker(LLView * owner, LLUUID initial_asset_id, const std::string &label, const LLSD &params):
+ LLFloater(params),
+ mOwner(owner),
+ mLabel(label),
+ mActive(true),
+ mContextConeOpacity(0.0f),
+ mSettingAssetID(initial_asset_id)
+{
+ buildFromFile(FLOATER_DEFINITION_XML);
+ setCanMinimize(FALSE);
+}
+
+
+LLFloaterSettingsPicker::~LLFloaterSettingsPicker()
+{
+
+}
+
+//-------------------------------------------------------------------------
+BOOL LLFloaterSettingsPicker::postBuild()
+{
+ if (!LLFloater::postBuild())
+ return FALSE;
+
+ if (!mLabel.empty())
+ {
+ std::string pick = getString("pick title");
+
+ setTitle(pick + mLabel);
+ }
+
+// childSetCommitCallback(CHK_SHOWFOLDERS, onShowFolders, this);
+ getChildView(CHK_SHOWFOLDERS)->setVisible(FALSE);
+
+ mFilterEdit = getChild<LLFilterEditor>(FLT_INVENTORY_SEARCH);
+ mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param){ onFilterEdit(param.asString()); });
+
+ mInventoryPanel = getChild<LLInventoryPanel>(PNL_INVENTORY);
+ if (mInventoryPanel)
+ {
+ U32 filter_types = 0x0;
+ filter_types |= 0x1 << LLInventoryType::IT_SETTINGS;
+
+ mInventoryPanel->setFilterTypes(filter_types);
+ mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
+
+ mInventoryPanel->setSelectCallback([this](const LLFloaterSettingsPicker::itemlist_t &items, bool useraction){ onSelectionChange(items, useraction); });
+ mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
+
+ // Disable auto selecting first filtered item because it takes away
+ // selection from the item set by LLTextureCtrl owning this floater.
+ mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE);
+
+ // don't put keyboard focus on selected item, because the selection callback
+ // will assume that this was user input
+ if (!mSettingAssetID.isNull())
+ {
+ mInventoryPanel->setSelection(findItemID(mSettingAssetID, false), TAKE_FOCUS_NO);
+ }
+ }
+
+ mNoCopySettingsSelected = FALSE;
+
+ childSetAction(BTN_CANCEL, [this](LLUICtrl*, const LLSD& param){ onButtonCancel(); });
+ childSetAction(BTN_SELECT, [this](LLUICtrl*, const LLSD& param){ onButtonSelect(); });
+
+ // update permission filter once UI is fully initialized
+ mSavedFolderState.setApply(FALSE);
+
+ return TRUE;
+}
+
+void LLFloaterSettingsPicker::onClose(bool app_quitting)
+{
+ mCloseSignal();
+ if (mOwner)
+ {
+ mOwner->setFocus(TRUE);
+ }
+}
+
+void LLFloaterSettingsPicker::setValue(const LLSD& value)
+{
+ mSettingAssetID = value.asUUID();
+}
+
+LLSD LLFloaterSettingsPicker::getValue() const
+{
+ return LLSD(mSettingAssetID);
+}
+
+void LLFloaterSettingsPicker::setSettingsFilter(LLSettingsType::type_e type)
+{
+ U64 filter = 0xFFFFFFFFFFFFFFFF;
+ if (type != LLSettingsType::ST_NONE)
+ {
+ filter = static_cast<S64>(0x1) << static_cast<S64>(type);
+ }
+
+ mInventoryPanel->setFilterSettingsTypes(filter);
+}
+
+void LLFloaterSettingsPicker::draw()
+{
+ if (mOwner)
+ {
+ // draw cone of context pointing back to texture swatch
+ LLRect owner_rect;
+ mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
+ LLRect local_rect = getLocalRect();
+ if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLEnable(GL_CULL_FACE);
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
+
+
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
+ }
+ gGL.end();
+ }
+ }
+
+// if (gFocusMgr.childHasMouseCapture(getDragHandle()))
+// {
+// mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
+// }
+// else
+// {
+ mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
+// }
+
+ LLFloater::draw();
+}
+
+//=========================================================================
+void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string)
+{
+ std::string upper_case_search_string = search_string;
+ LLStringUtil::toUpper(upper_case_search_string);
+
+ if (upper_case_search_string.empty())
+ {
+ if (mInventoryPanel->getFilterSubString().empty())
+ {
+ // current filter and new filter empty, do nothing
+ return;
+ }
+
+ mSavedFolderState.setApply(TRUE);
+ mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
+ // add folder with current item to list of previously opened folders
+ LLOpenFoldersWithSelection opener;
+ mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener);
+ mInventoryPanel->getRootFolder()->scrollToShowSelection();
+
+ }
+ else if (mInventoryPanel->getFilterSubString().empty())
+ {
+ // first letter in search term, save existing folder open state
+ if (!mInventoryPanel->getFilter().isNotDefault())
+ {
+ mSavedFolderState.setApply(FALSE);
+ mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
+ }
+ }
+
+ mInventoryPanel->setFilterSubString(search_string);
+}
+
+void LLFloaterSettingsPicker::onSelectionChange(const LLFloaterSettingsPicker::itemlist_t &items, bool user_action)
+{
+ if (items.size())
+ {
+ LLFolderViewItem* first_item = items.front();
+ LLInventoryItem* itemp = gInventory.getItem(static_cast<LLFolderViewModelItemInventory*>(first_item->getViewModelItem())->getUUID());
+ mNoCopySettingsSelected = false;
+ if (itemp)
+ {
+// if (!mChangeIDSignal.empty())
+// {
+// mChangeIDSignal(itemp);
+// }
+ if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
+ {
+ mNoCopySettingsSelected = true;
+ }
+ setSettingsID(itemp->getAssetUUID(), false);
+ mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
+
+ if (user_action)
+ {
+ mChangeIDSignal(mSettingAssetID);
+ }
+ }
+ }
+}
+
+void LLFloaterSettingsPicker::onButtonCancel()
+{
+ closeFloater();
+}
+
+void LLFloaterSettingsPicker::onButtonSelect()
+{
+ if (mCommitSignal)
+ (*mCommitSignal)(this, LLSD(mSettingAssetID));
+ closeFloater();
+}
+
+//=========================================================================
+void LLFloaterSettingsPicker::setActive(bool active)
+{
+ mActive = active;
+}
+
+void LLFloaterSettingsPicker::setSettingsID(const LLUUID &settings_id, bool set_selection)
+{
+ if (mSettingAssetID != settings_id && mActive)
+ {
+ mNoCopySettingsSelected = false;
+ mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
+ mSettingAssetID = settings_id;
+ LLUUID item_id = findItemID(mSettingAssetID, FALSE);
+ if (item_id.isNull())
+ {
+ mInventoryPanel->getRootFolder()->clearSelection();
+ }
+ else
+ {
+ LLInventoryItem* itemp = gInventory.getItem(settings_id);
+ if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
+ {
+ mNoCopySettingsSelected = true;
+ }
+ }
+
+ if (set_selection)
+ {
+ mInventoryPanel->setSelection(settings_id, TAKE_FOCUS_NO);
+ }
+ }
+}
+
+LLUUID LLFloaterSettingsPicker::findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library)
+{
+ LLViewerInventoryCategory::cat_array_t cats;
+ LLViewerInventoryItem::item_array_t items;
+ LLAssetIDMatches asset_id_matches(asset_id);
+
+ gInventory.collectDescendentsIf(LLUUID::null,
+ cats,
+ items,
+ LLInventoryModel::INCLUDE_TRASH,
+ asset_id_matches);
+
+ if (items.size())
+ {
+ // search for copyable version first
+ for (S32 i = 0; i < items.size(); i++)
+ {
+ LLInventoryItem* itemp = items[i];
+ LLPermissions item_permissions = itemp->getPermissions();
+ if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
+ {
+ if(!ignore_library || !gInventory.isObjectDescendentOf(itemp->getUUID(),gInventory.getLibraryRootFolderID()))
+ {
+ return itemp->getUUID();
+ }
+ }
+ }
+ // otherwise just return first instance, unless copyable requested
+ if (copyable_only)
+ {
+ return LLUUID::null;
+ }
+ else
+ {
+ if(!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(),gInventory.getLibraryRootFolderID()))
+ {
+ return items[0]->getUUID();
+ }
+ }
+ }
+
+ return LLUUID::null;
+}
+
+
+#if 0
+#include "llrender.h"
+#include "llagent.h"
+#include "llviewertexturelist.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "llbutton.h"
+#include "lldraghandle.h"
+#include "llfocusmgr.h"
+#include "llfolderviewmodel.h"
+#include "llinventory.h"
+#include "llinventoryfunctions.h"
+#include "llinventorymodelbackgroundfetch.h"
+#include "llinventoryobserver.h"
+#include "llinventorypanel.h"
+#include "lllineeditor.h"
+#include "llui.h"
+#include "llviewerinventory.h"
+#include "llpermissions.h"
+#include "llsaleinfo.h"
+#include "llassetstorage.h"
+#include "lltextbox.h"
+#include "llresizehandle.h"
+#include "llscrollcontainer.h"
+#include "lltoolmgr.h"
+#include "lltoolpipette.h"
+#include "llwindow.h"
+
+#include "lltool.h"
+#include "llviewerwindow.h"
+#include "llviewerobject.h"
+#include "llviewercontrol.h"
+#include "llglheaders.h"
+#include "lluictrlfactory.h"
+#include "lltrans.h"
+
+#include "llradiogroup.h"
+#include "llfloaterreg.h"
+#include "lllocalbitmaps.h"
+#include "llerror.h"
+
+static const F32 CONTEXT_CONE_IN_ALPHA = 0.0f;
+static const F32 CONTEXT_CONE_OUT_ALPHA = 1.f;
+static const F32 CONTEXT_FADE_TIME = 0.08f;
+
+static const S32 LOCAL_TRACKING_ID_COLUMN = 1;
+
+//static const char CURRENT_IMAGE_NAME[] = "Current Texture";
+//static const char WHITE_IMAGE_NAME[] = "Blank Texture";
+//static const char NO_IMAGE_NAME[] = "None";
+
+LLFloaterTexturePicker::LLFloaterTexturePicker(
+ LLView* owner,
+ LLUUID image_asset_id,
+ LLUUID default_image_asset_id,
+ LLUUID blank_image_asset_id,
+ BOOL tentative,
+ BOOL allow_no_texture,
+ const std::string& label,
+ PermissionMask immediate_filter_perm_mask,
+ PermissionMask dnd_filter_perm_mask,
+ PermissionMask non_immediate_filter_perm_mask,
+ BOOL can_apply_immediately,
+ LLUIImagePtr fallback_image)
+: LLFloater(LLSD()),
+ mOwner( owner ),
+ mImageAssetID( image_asset_id ),
+ mOriginalImageAssetID(image_asset_id),
+ mFallbackImage(fallback_image),
+ mDefaultImageAssetID(default_image_asset_id),
+ mBlankImageAssetID(blank_image_asset_id),
+ mTentative(tentative),
+ mAllowNoTexture(allow_no_texture),
+ mLabel(label),
+ mTentativeLabel(NULL),
+ mResolutionLabel(NULL),
+ mActive( TRUE ),
+ mFilterEdit(NULL),
+ mImmediateFilterPermMask(immediate_filter_perm_mask),
+ mDnDFilterPermMask(dnd_filter_perm_mask),
+ mNonImmediateFilterPermMask(non_immediate_filter_perm_mask),
+ mContextConeOpacity(0.f),
+ mSelectedItemPinned( FALSE ),
+ mCanApply(true),
+ mCanPreview(true),
+ mPreviewSettingChanged(false),
+ mOnFloaterCommitCallback(NULL),
+ mOnFloaterCloseCallback(NULL),
+ mSetImageAssetIDCallback(NULL),
+ mOnUpdateImageStatsCallback(NULL)
+{
+ buildFromFile("floater_texture_ctrl.xml");
+ mCanApplyImmediately = can_apply_immediately;
+ setCanMinimize(FALSE);
+}
+
+LLFloaterTexturePicker::~LLFloaterTexturePicker()
+{
+}
+
+void LLFloaterTexturePicker::setCanApplyImmediately(BOOL b)
+{
+ mCanApplyImmediately = b;
+ if (!mCanApplyImmediately)
+ {
+ getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE);
+ }
+ updateFilterPermMask();
+}
+
+void LLFloaterTexturePicker::stopUsingPipette()
+{
+ if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance())
+ {
+ LLToolMgr::getInstance()->clearTransientTool();
+ }
+}
+
+void LLFloaterTexturePicker::updateImageStats()
+{
+ if (mTexturep.notNull())
+ {
+ //RN: have we received header data for this image?
+ if (mTexturep->getFullWidth() > 0 && mTexturep->getFullHeight() > 0)
+ {
+ std::string formatted_dims = llformat("%d x %d", mTexturep->getFullWidth(),mTexturep->getFullHeight());
+ mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims);
+ if (mOnUpdateImageStatsCallback)
+ {
+ mOnUpdateImageStatsCallback(mTexturep);
+ }
+ }
+ else
+ {
+ mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]"));
+ }
+ }
+ else
+ {
+ mResolutionLabel->setTextArg("[DIMENSIONS]", std::string(""));
+ }
+}
+
+// virtual
+BOOL LLFloaterTexturePicker::handleDragAndDrop(
+ S32 x, S32 y, MASK mask,
+ BOOL drop,
+ EDragAndDropType cargo_type, void *cargo_data,
+ EAcceptance *accept,
+ std::string& tooltip_msg)
+{
+ BOOL handled = FALSE;
+
+ bool is_mesh = cargo_type == DAD_MESH;
+
+ if ((cargo_type == DAD_TEXTURE) || is_mesh)
+ {
+ LLInventoryItem *item = (LLInventoryItem *)cargo_data;
+
+ BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
+ BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
+ BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
+ gAgent.getID());
+
+ PermissionMask item_perm_mask = 0;
+ if (copy) item_perm_mask |= PERM_COPY;
+ if (mod) item_perm_mask |= PERM_MODIFY;
+ if (xfer) item_perm_mask |= PERM_TRANSFER;
+
+ //PermissionMask filter_perm_mask = getFilterPermMask(); Commented out due to no-copy texture loss.
+ PermissionMask filter_perm_mask = mDnDFilterPermMask;
+ if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
+ {
+ if (drop)
+ {
+ setImageID( item->getAssetUUID() );
+ commitIfImmediateSet();
+ }
+
+ *accept = ACCEPT_YES_SINGLE;
+ }
+ else
+ {
+ *accept = ACCEPT_NO;
+ }
+ }
+ else
+ {
+ *accept = ACCEPT_NO;
+ }
+
+ handled = TRUE;
+ LL_DEBUGS("UserInput") << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << LL_ENDL;
+
+ return handled;
+}
+
+BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
+{
+ LLFolderView* root_folder = mInventoryPanel->getRootFolder();
+
+ if (root_folder && mFilterEdit)
+ {
+ if (mFilterEdit->hasFocus()
+ && (key == KEY_RETURN || key == KEY_DOWN)
+ && mask == MASK_NONE)
+ {
+ if (!root_folder->getCurSelectedItem())
+ {
+ LLFolderViewItem* itemp = mInventoryPanel->getItemByID(gInventory.getRootFolderID());
+ if (itemp)
+ {
+ root_folder->setSelection(itemp, FALSE, FALSE);
+ }
+ }
+ root_folder->scrollToShowSelection();
+
+ // move focus to inventory proper
+ mInventoryPanel->setFocus(TRUE);
+
+ // treat this as a user selection of the first filtered result
+ commitIfImmediateSet();
+
+ return TRUE;
+ }
+
+ if (mInventoryPanel->hasFocus() && key == KEY_UP)
+ {
+ mFilterEdit->focusFirstItem(TRUE);
+ }
+ }
+
+ return LLFloater::handleKeyHere(key, mask);
+}
+
+void LLFloaterTexturePicker::onClose(bool app_quitting)
+{
+ if (mOwner && mOnFloaterCloseCallback)
+ {
+ mOnFloaterCloseCallback();
+ }
+ stopUsingPipette();
+}
+
+// virtual
+BOOL LLFloaterTexturePicker::postBuild()
+{
+ LLFloater::postBuild();
+
+ if (!mLabel.empty())
+ {
+ std::string pick = getString("pick title");
+
+ setTitle(pick + mLabel);
+ }
+ mTentativeLabel = getChild<LLTextBox>("Multiple");
+
+ mResolutionLabel = getChild<LLTextBox>("unknown");
+
+
+ childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
+ childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
+ childSetAction("Blank", LLFloaterTexturePicker::onBtnBlank,this);
+
+
+ childSetCommitCallback("show_folders_check", onShowFolders, this);
+ getChildView("show_folders_check")->setVisible( FALSE);
+
+ mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
+ mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
+
+ mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
+
+ if(mInventoryPanel)
+ {
+ U32 filter_types = 0x0;
+ filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
+ filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
+
+ mInventoryPanel->setFilterTypes(filter_types);
+ //mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss.
+ mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
+ mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
+ mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
+
+ // Disable auto selecting first filtered item because it takes away
+ // selection from the item set by LLTextureCtrl owning this floater.
+ mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE);
+
+ // Commented out to scroll to currently selected texture. See EXT-5403.
+ // // store this filter as the default one
+ // mInventoryPanel->getRootFolder()->getFilter().markDefault();
+
+ // Commented out to stop opening all folders with textures
+ // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
+
+ // don't put keyboard focus on selected item, because the selection callback
+ // will assume that this was user input
+ if(!mImageAssetID.isNull())
+ {
+ mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
+ }
+ }
+
+ mModeSelector = getChild<LLRadioGroup>("mode_selection");
+ mModeSelector->setCommitCallback(onModeSelect, this);
+ mModeSelector->setSelectedIndex(0, 0);
+
+ childSetAction("l_add_btn", LLFloaterTexturePicker::onBtnAdd, this);
+ childSetAction("l_rem_btn", LLFloaterTexturePicker::onBtnRemove, this);
+ childSetAction("l_upl_btn", LLFloaterTexturePicker::onBtnUpload, this);
+
+ mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list");
+ mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this);
+ LLLocalBitmapMgr::feedScrollList(mLocalScrollCtrl);
+
+ mNoCopyTextureSelected = FALSE;
+
+ getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("TextureLivePreview"));
+ childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
+
+ if (!mCanApplyImmediately)
+ {
+ getChildView("show_folders_check")->setEnabled(FALSE);
+ }
+
+ getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
+ childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
+ childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);
+
+ // update permission filter once UI is fully initialized
+ updateFilterPermMask();
+ mSavedFolderState.setApply(FALSE);
+
+ LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
+
+ return TRUE;
+}
+
+// virtual
+void LLFloaterTexturePicker::draw()
+{
+ if (mOwner)
+ {
+ // draw cone of context pointing back to texture swatch
+ LLRect owner_rect;
+ mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
+ LLRect local_rect = getLocalRect();
+ if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLEnable(GL_CULL_FACE);
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
+
+
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
+ }
+ gGL.end();
+ }
+ }
+
+ if (gFocusMgr.childHasMouseCapture(getDragHandle()))
+ {
+ mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
+ }
+ else
+ {
+ mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
+ }
+
+ updateImageStats();
+
+ // if we're inactive, gray out "apply immediate" checkbox
+ getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
+ getChildView("Select")->setEnabled(mActive && mCanApply);
+ getChildView("Pipette")->setEnabled(mActive);
+ getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
+
+ //BOOL allow_copy = FALSE;
+ if( mOwner )
+ {
+ mTexturep = NULL;
+ if(mImageAssetID.notNull())
+ {
+ mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID);
+ mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
+ }
+
+ if (mTentativeLabel)
+ {
+ mTentativeLabel->setVisible( FALSE );
+ }
+
+ getChildView("Default")->setEnabled(mImageAssetID != mDefaultImageAssetID || mTentative);
+ getChildView("Blank")->setEnabled(mImageAssetID != mBlankImageAssetID || mTentative);
+ getChildView("None")->setEnabled(mAllowNoTexture && (!mImageAssetID.isNull() || mTentative));
+
+ LLFloater::draw();
+
+ if( isMinimized() )
+ {
+ return;
+ }
+
+ // Border
+ LLRect border = getChildView("preview_widget")->getRect();
+ gl_rect_2d( border, LLColor4::black, FALSE );
+
+
+ // Interior
+ LLRect interior = border;
+ interior.stretch( -1 );
+
+ // If the floater is focused, don't apply its alpha to the texture (STORM-677).
+ const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
+ if( mTexturep )
+ {
+ if( mTexturep->getComponents() == 4 )
+ {
+ gl_rect_2d_checkerboard( interior, alpha );
+ }
+
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha );
+
+ // Pump the priority
+ mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ }
+ else if (!mFallbackImage.isNull())
+ {
+ mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
+ }
+ else
+ {
+ gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
+
+ // Draw X
+ gl_draw_x(interior, LLColor4::black );
+ }
+
+ // Draw Tentative Label over the image
+ if( mTentative && !mViewModel->isDirty() )
+ {
+ mTentativeLabel->setVisible( TRUE );
+ drawChild(mTentativeLabel);
+ }
+
+ if (mSelectedItemPinned) return;
+
+ LLFolderView* folder_view = mInventoryPanel->getRootFolder();
+ if (!folder_view) return;
+
+ LLFolderViewFilter& filter = static_cast<LLFolderViewModelInventory*>(folder_view->getFolderViewModel())->getFilter();
+
+ bool is_filter_active = folder_view->getViewModelItem()->getLastFilterGeneration() < filter.getCurrentGeneration() &&
+ filter.isNotDefault();
+
+ // After inventory panel filter is applied we have to update
+ // constraint rect for the selected item because of folder view
+ // AutoSelectOverride set to TRUE. We force PinningSelectedItem
+ // flag to FALSE state and setting filter "dirty" to update
+ // scroll container to show selected item (see LLFolderView::doIdle()).
+ if (!is_filter_active && !mSelectedItemPinned)
+ {
+ folder_view->setPinningSelectedItem(mSelectedItemPinned);
+ folder_view->getViewModelItem()->dirtyFilter();
+ mSelectedItemPinned = TRUE;
+ }
+ }
+}
+
+PermissionMask LLFloaterTexturePicker::getFilterPermMask()
+{
+ bool apply_immediate = getChild<LLUICtrl>("apply_immediate_check")->getValue().asBoolean();
+ return apply_immediate ? mImmediateFilterPermMask : mNonImmediateFilterPermMask;
+}
+
+void LLFloaterTexturePicker::commitCancel()
+{
+ if (!mNoCopyTextureSelected && mOnFloaterCommitCallback && mCanApply)
+ {
+ mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, LLUUID::null);
+ }
+}
+
+// static
+void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
+{
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ self->setCanApply(true, true);
+ if (self->mOwner)
+ {
+ self->setImageID( self->getDefaultImageAssetID() );
+ }
+ self->commitIfImmediateSet();
+}
+
+// static
+void LLFloaterTexturePicker::onBtnBlank(void* userdata)
+{
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ self->setCanApply(true, true);
+ self->setImageID( self->getBlankImageAssetID() );
+ self->commitIfImmediateSet();
+}
+
+
+// static
+void LLFloaterTexturePicker::onBtnNone(void* userdata)
+{
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ self->setImageID( LLUUID::null );
+ self->commitCancel();
+}
+
+/*
+// static
+void LLFloaterTexturePicker::onBtnRevert(void* userdata)
+{
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ self->setImageID( self->mOriginalImageAssetID );
+ // TODO: Change this to tell the owner to cancel. It needs to be
+ // smart enough to restore multi-texture selections.
+ self->mOwner->onFloaterCommit();
+ self->mViewModel->resetDirty();
+}*/
+
+// static
+void LLFloaterTexturePicker::onBtnCancel(void* userdata)
+{
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ self->setImageID( self->mOriginalImageAssetID );
+ if (self->mOnFloaterCommitCallback)
+ {
+ self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, LLUUID::null);
+ }
+ self->mViewModel->resetDirty();
+ self->closeFloater();
+}
+
+// static
+void LLFloaterTexturePicker::onBtnSelect(void* userdata)
+{
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ LLUUID local_id = LLUUID::null;
+ if (self->mOwner)
+ {
+ if (self->mLocalScrollCtrl->getVisible() && !self->mLocalScrollCtrl->getAllSelected().empty())
+ {
+ LLUUID temp_id = self->mLocalScrollCtrl->getFirstSelected()->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID();
+ local_id = LLLocalBitmapMgr::getWorldID(temp_id);
+ }
+ }
+ if (self->mOnFloaterCommitCallback)
+ {
+ self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_SELECT, local_id);
+ }
+ self->closeFloater();
+}
+
+void LLFloaterTexturePicker::onBtnPipette()
+{
+ BOOL pipette_active = getChild<LLUICtrl>("Pipette")->getValue().asBoolean();
+ pipette_active = !pipette_active;
+ if (pipette_active)
+ {
+ LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
+ }
+ else
+ {
+ LLToolMgr::getInstance()->clearTransientTool();
+ }
+}
+
+// static
+void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
+{
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ bool mode = (self->mModeSelector->getSelectedIndex() == 0);
+
+ self->getChild<LLButton>("Default")->setVisible(mode);
+ self->getChild<LLButton>("Blank")->setVisible(mode);
+ self->getChild<LLButton>("None")->setVisible(mode);
+ self->getChild<LLButton>("Pipette")->setVisible(mode);
+ self->getChild<LLFilterEditor>("inventory search editor")->setVisible(mode);
+ self->getChild<LLInventoryPanel>("inventory panel")->setVisible(mode);
+
+ /*self->getChild<LLCheckBox>("show_folders_check")->setVisible(mode);
+ no idea under which conditions the above is even shown, needs testing. */
+
+ self->getChild<LLButton>("l_add_btn")->setVisible(!mode);
+ self->getChild<LLButton>("l_rem_btn")->setVisible(!mode);
+ self->getChild<LLButton>("l_upl_btn")->setVisible(!mode);
+ self->getChild<LLScrollListCtrl>("l_name_list")->setVisible(!mode);
+}
+
+// static
+void LLFloaterTexturePicker::onBtnAdd(void* userdata)
+{
+ if (LLLocalBitmapMgr::addUnit() == true)
+ {
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl);
+ }
+}
+
+// static
+void LLFloaterTexturePicker::onBtnRemove(void* userdata)
+{
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
+
+ if (!selected_items.empty())
+ {
+ for(std::vector<LLScrollListItem*>::iterator iter = selected_items.begin();
+ iter != selected_items.end(); iter++)
+ {
+ LLScrollListItem* list_item = *iter;
+ if (list_item)
+ {
+ LLUUID tracking_id = list_item->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID();
+ LLLocalBitmapMgr::delUnit(tracking_id);
+ }
+ }
+
+ self->getChild<LLButton>("l_rem_btn")->setEnabled(false);
+ self->getChild<LLButton>("l_upl_btn")->setEnabled(false);
+ LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl);
+ }
+
+}
+
+// static
+void LLFloaterTexturePicker::onBtnUpload(void* userdata)
+{
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
+
+ if (selected_items.empty())
+ {
+ return;
+ }
+
+ /* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!)
+ in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */
+
+ LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN);
+ std::string filename = LLLocalBitmapMgr::getFilename(tracking_id);
+
+ if (!filename.empty())
+ {
+ LLFloaterReg::showInstance("upload_image", LLSD(filename));
+ }
+
+}
+
+//static
+void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
+ bool has_selection = !selected_items.empty();
+
+ self->getChild<LLButton>("l_rem_btn")->setEnabled(has_selection);
+ self->getChild<LLButton>("l_upl_btn")->setEnabled(has_selection && (selected_items.size() < 2));
+ /* since multiple-localbitmap upload is not implemented, upl button gets disabled if more than one is selected. */
+
+ if (has_selection)
+ {
+ LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN);
+ LLUUID inworld_id = LLLocalBitmapMgr::getWorldID(tracking_id);
+ if (self->mSetImageAssetIDCallback)
+ {
+ self->mSetImageAssetIDCallback(inworld_id);
+ }
+
+ if (self->childGetValue("apply_immediate_check").asBoolean())
+ {
+ if (self->mOnFloaterCommitCallback)
+ {
+ self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CHANGE, inworld_id);
+ }
+ }
+ }
+}
+
+// static
+void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data)
+{
+ LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
+ LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
+
+ if (check_box->get())
+ {
+ picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
+ }
+ else
+ {
+ picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS);
+ }
+}
+
+// static
+void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
+{
+ LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
+
+ LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
+ gSavedSettings.setBOOL("TextureLivePreview", check_box->get());
+
+ picker->updateFilterPermMask();
+ picker->commitIfImmediateSet();
+}
+
+void LLFloaterTexturePicker::updateFilterPermMask()
+{
+ //mInventoryPanel->setFilterPermMask( getFilterPermMask() ); Commented out due to no-copy texture loss.
+}
+
+void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply)
+{
+ getChildRef<LLUICtrl>("Select").setEnabled(can_apply);
+ getChildRef<LLUICtrl>("preview_disabled").setVisible(!can_preview);
+ getChildRef<LLUICtrl>("apply_immediate_check").setVisible(can_preview);
+
+ mCanApply = can_apply;
+ mCanPreview = can_preview ? gSavedSettings.getBOOL("TextureLivePreview") : false;
+ mPreviewSettingChanged = true;
+}
+
+void LLFloaterTexturePicker::setLocalTextureEnabled(BOOL enabled)
+{
+ mModeSelector->setIndexEnabled(1,enabled);
+}
+
+void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
+{
+ LLUUID inventory_item_id = findItemID(te.getID(), TRUE);
+ if (inventory_item_id.notNull())
+ {
+ LLToolPipette::getInstance()->setResult(TRUE, "");
+ setImageID(te.getID());
+
+ mNoCopyTextureSelected = FALSE;
+ LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
+
+ if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
+ {
+ // no copy texture
+ mNoCopyTextureSelected = TRUE;
+ }
+
+ commitIfImmediateSet();
+ }
+ else
+ {
+ LLToolPipette::getInstance()->setResult(FALSE, LLTrans::getString("InventoryNoTexture"));
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+// LLTextureCtrl
+
+static LLDefaultChildRegistry::Register<LLTextureCtrl> r("texture_picker");
+
+LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
+: LLUICtrl(p),
+ mDragCallback(NULL),
+ mDropCallback(NULL),
+ mOnCancelCallback(NULL),
+ mOnCloseCallback(NULL),
+ mOnSelectCallback(NULL),
+ mBorderColor( p.border_color() ),
+ mAllowNoTexture( FALSE ),
+ mImmediateFilterPermMask( PERM_NONE ),
+ mNonImmediateFilterPermMask( PERM_NONE ),
+ mCanApplyImmediately( FALSE ),
+ mNeedsRawImageData( FALSE ),
+ mValid( TRUE ),
+ mShowLoadingPlaceholder( TRUE ),
+ mImageAssetID(p.image_id),
+ mDefaultImageAssetID(p.default_image_id),
+ mDefaultImageName(p.default_image_name),
+ mFallbackImage(p.fallback_image)
+{
+
+ // Default of defaults is white image for diff tex
+ //
+ LLUUID whiteImage( gSavedSettings.getString( "UIImgWhiteUUID" ) );
+ setBlankImageAssetID( whiteImage );
+
+ setAllowNoTexture(p.allow_no_texture);
+ setCanApplyImmediately(p.can_apply_immediately);
+ mCommitOnSelection = !p.no_commit_on_selection;
+
+ LLTextBox::Params params(p.caption_text);
+ params.name(p.label);
+ params.rect(LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ));
+ params.initial_value(p.label());
+ params.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM);
+ mCaption = LLUICtrlFactory::create<LLTextBox> (params);
+ addChild( mCaption );
+
+ S32 image_top = getRect().getHeight();
+ S32 image_bottom = BTN_HEIGHT_SMALL;
+ S32 image_middle = (image_top + image_bottom) / 2;
+ S32 line_height = LLFontGL::getFontSansSerifSmall()->getLineHeight();
+
+ LLTextBox::Params tentative_label_p(p.multiselect_text);
+ tentative_label_p.name("Multiple");
+ tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 ));
+ tentative_label_p.follows.flags(FOLLOWS_ALL);
+ mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p);
+
+ // It is no longer possible to associate a style with a textbox, so it has to be done in this fashion
+ LLStyle::Params style_params;
+ style_params.color = LLColor4::white;
+
+ mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params);
+ mTentativeLabel->setHAlign(LLFontGL::HCENTER);
+ addChild( mTentativeLabel );
+
+ LLRect border_rect = getLocalRect();
+ border_rect.mBottom += BTN_HEIGHT_SMALL;
+ LLViewBorder::Params vbparams(p.border);
+ vbparams.name("border");
+ vbparams.rect(border_rect);
+ mBorder = LLUICtrlFactory::create<LLViewBorder> (vbparams);
+ addChild(mBorder);
+
+ mLoadingPlaceholderString = LLTrans::getString("texture_loading");
+}
+
+LLTextureCtrl::~LLTextureCtrl()
+{
+ closeDependentFloater();
+}
+
+void LLTextureCtrl::setShowLoadingPlaceholder(BOOL showLoadingPlaceholder)
+{
+ mShowLoadingPlaceholder = showLoadingPlaceholder;
+}
+
+void LLTextureCtrl::setCaption(const std::string& caption)
+{
+ mCaption->setText( caption );
+}
+
+void LLTextureCtrl::setCanApplyImmediately(BOOL b)
+{
+ mCanApplyImmediately = b;
+ LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+ if( floaterp )
+ {
+ floaterp->setCanApplyImmediately(b);
+ }
+}
+
+void LLTextureCtrl::setCanApply(bool can_preview, bool can_apply)
+{
+ LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
+ if( floaterp )
+ {
+ floaterp->setCanApply(can_preview, can_apply);
+ }
+}
+
+void LLTextureCtrl::setVisible( BOOL visible )
+{
+ if( !visible )
+ {
+ closeDependentFloater();
+ }
+ LLUICtrl::setVisible( visible );
+}
+
+void LLTextureCtrl::setEnabled( BOOL enabled )
+{
+ LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+ if( enabled )
+ {
+ std::string tooltip;
+ if (floaterp) tooltip = floaterp->getString("choose_picture");
+ setToolTip( tooltip );
+ }
+ else
+ {
+ setToolTip( std::string() );
+ // *TODO: would be better to keep floater open and show
+ // disabled state.
+ closeDependentFloater();
+ }
+
+ if( floaterp )
+ {
+ floaterp->setActive(enabled);
+ }
+
+ mCaption->setEnabled( enabled );
+
+ LLView::setEnabled( enabled );
+}
+
+void LLTextureCtrl::setValid(BOOL valid )
+{
+ mValid = valid;
+ if (!valid)
+ {
+ LLFloaterTexturePicker* pickerp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+ if (pickerp)
+ {
+ pickerp->setActive(FALSE);
+ }
+ }
+}
+
+
+// virtual
+void LLTextureCtrl::clear()
+{
+ setImageAssetID(LLUUID::null);
+}
+
+void LLTextureCtrl::setLabel(const std::string& label)
+{
+ mLabel = label;
+ mCaption->setText(label);
+}
+
+void LLTextureCtrl::showPicker(BOOL take_focus)
+{
+ // show hourglass cursor when loading inventory window
+ // because inventory construction is slooow
+ getWindow()->setCursor(UI_CURSOR_WAIT);
+ LLFloater* floaterp = mFloaterHandle.get();
+
+ // Show the dialog
+ if( floaterp )
+ {
+ floaterp->openFloater();
+ }
+ else
+ {
+ floaterp = new LLFloaterTexturePicker(
+ this,
+ getImageAssetID(),
+ getDefaultImageAssetID(),
+ getBlankImageAssetID(),
+ getTentative(),
+ getAllowNoTexture(),
+ mLabel,
+ mImmediateFilterPermMask,
+ mDnDFilterPermMask,
+ mNonImmediateFilterPermMask,
+ mCanApplyImmediately,
+ mFallbackImage);
+ mFloaterHandle = floaterp->getHandle();
+
+ LLFloaterTexturePicker* texture_floaterp = dynamic_cast<LLFloaterTexturePicker*>(floaterp);
+ if (texture_floaterp && mOnTextureSelectedCallback)
+ {
+ texture_floaterp->setTextureSelectedCallback(mOnTextureSelectedCallback);
+ }
+ if (texture_floaterp && mOnCloseCallback)
+ {
+ texture_floaterp->setOnFloaterCloseCallback(boost::bind(&LLTextureCtrl::onFloaterClose, this));
+ }
+ if (texture_floaterp)
+ {
+ texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2));
+ }
+ if (texture_floaterp)
+ {
+ texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
+ }
+
+ LLFloater* root_floater = gFloaterView->getParentFloater(this);
+ if (root_floater)
+ root_floater->addDependentFloater(floaterp);
+ floaterp->openFloater();
+ }
+
+ if (take_focus)
+ {
+ floaterp->setFocus(TRUE);
+ }
+}
+
+
+void LLTextureCtrl::closeDependentFloater()
+{
+ LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+ if( floaterp )
+ {
+ floaterp->setOwner(NULL);
+ floaterp->closeFloater();
+ }
+}
+
+// Allow us to download textures quickly when floater is shown
+class LLTextureFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
+{
+public:
+ virtual void done()
+ {
+ // We need to find textures in all folders, so get the main
+ // background download going.
+ LLInventoryModelBackgroundFetch::instance().start();
+ gInventory.removeObserver(this);
+ delete this;
+ }
+};
+
+BOOL LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask)
+{
+ getWindow()->setCursor(mBorder->parentPointInView(x,y) ? UI_CURSOR_HAND : UI_CURSOR_ARROW);
+ return TRUE;
+}
+
+
+BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ BOOL handled = LLUICtrl::handleMouseDown( x, y , mask );
+
+ if (!handled && mBorder->parentPointInView(x, y))
+ {
+ showPicker(FALSE);
+ //grab textures first...
+ LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
+ //...then start full inventory fetch.
+ LLInventoryModelBackgroundFetch::instance().start();
+ handled = TRUE;
+ }
+
+ return handled;
+}
+
+void LLTextureCtrl::onFloaterClose()
+{
+ LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+
+ if (floaterp)
+ {
+ if (mOnCloseCallback)
+ {
+ mOnCloseCallback(this,LLSD());
+ }
+ floaterp->setOwner(NULL);
+ }
+
+ mFloaterHandle.markDead();
+}
+
+void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id)
+{
+ LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+
+ if( floaterp && getEnabled())
+ {
+ if (op == TEXTURE_CANCEL)
+ mViewModel->resetDirty();
+ // If the "no_commit_on_selection" parameter is set
+ // we get dirty only when user presses OK in the picker
+ // (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
+ else if (mCommitOnSelection || op == TEXTURE_SELECT)
+ mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
+
+ if(floaterp->isDirty() || id.notNull()) // mModelView->setDirty does not work.
+ {
+ setTentative( FALSE );
+
+ if (id.notNull())
+ {
+ mImageItemID = id;
+ mImageAssetID = id;
+ }
+ else
+ {
+ mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
+ LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL;
+ mImageAssetID = floaterp->getAssetID();
+ LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL;
+ }
+
+ if (op == TEXTURE_SELECT && mOnSelectCallback)
+ {
+ mOnSelectCallback( this, LLSD() );
+ }
+ else if (op == TEXTURE_CANCEL && mOnCancelCallback)
+ {
+ mOnCancelCallback( this, LLSD() );
+ }
+ else
+ {
+ // If the "no_commit_on_selection" parameter is set
+ // we commit only when user presses OK in the picker
+ // (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
+ if (mCommitOnSelection || op == TEXTURE_SELECT)
+ onCommit();
+ }
+ }
+ }
+}
+
+void LLTextureCtrl::setOnTextureSelectedCallback(texture_selected_callback cb)
+{
+ mOnTextureSelectedCallback = cb;
+ LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
+ if (floaterp)
+ {
+ floaterp->setTextureSelectedCallback(cb);
+ }
+}
+
+void LLTextureCtrl::setImageAssetName(const std::string& name)
+{
+ LLPointer<LLUIImage> imagep = LLUI::getUIImage(name);
+ if(imagep)
+ {
+ LLViewerFetchedTexture* pTexture = dynamic_cast<LLViewerFetchedTexture*>(imagep->getImage().get());
+ if(pTexture)
+ {
+ LLUUID id = pTexture->getID();
+ setImageAssetID(id);
+ }
+ }
+}
+
+void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
+{
+ if( mImageAssetID != asset_id )
+ {
+ mImageItemID.setNull();
+ mImageAssetID = asset_id;
+ LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+ if( floaterp && getEnabled() )
+ {
+ floaterp->setImageID( asset_id );
+ floaterp->resetDirty();
+ }
+ }
+}
+
+BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
+ BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
+ EAcceptance *accept,
+ std::string& tooltip_msg)
+{
+ BOOL handled = FALSE;
+
+ // this downcast may be invalid - but if the second test below
+ // returns true, then the cast was valid, and we can perform
+ // the third test without problems.
+ LLInventoryItem* item = (LLInventoryItem*)cargo_data;
+ bool is_mesh = cargo_type == DAD_MESH;
+
+ if (getEnabled() &&
+ ((cargo_type == DAD_TEXTURE) || is_mesh) &&
+ allowDrop(item))
+ {
+ if (drop)
+ {
+ if(doDrop(item))
+ {
+ if (!mCommitOnSelection)
+ mViewModel->setDirty();
+
+ // This removes the 'Multiple' overlay, since
+ // there is now only one texture selected.
+ setTentative( FALSE );
+ onCommit();
+ }
+ }
+
+ *accept = ACCEPT_YES_SINGLE;
+ }
+ else
+ {
+ *accept = ACCEPT_NO;
+ }
+
+ handled = TRUE;
+ LL_DEBUGS("UserInput") << "dragAndDrop handled by LLTextureCtrl " << getName() << LL_ENDL;
+
+ return handled;
+}
+
+void LLTextureCtrl::draw()
+{
+ mBorder->setKeyboardFocusHighlight(hasFocus());
+
+ if (!mValid)
+ {
+ mTexturep = NULL;
+ }
+ else if (!mImageAssetID.isNull())
+ {
+ LLPointer<LLViewerFetchedTexture> texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, MIPMAP_YES,LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+
+ texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
+ texture->forceToSaveRawImage(0) ;
+
+ mTexturep = texture;
+ }
+ else//mImageAssetID == LLUUID::null
+ {
+ mTexturep = NULL;
+ }
+
+ // Border
+ LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL );
+ gl_rect_2d( border, mBorderColor.get(), FALSE );
+
+ // Interior
+ LLRect interior = border;
+ interior.stretch( -1 );
+
+ // If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677).
+ const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
+ if( mTexturep )
+ {
+ if( mTexturep->getComponents() == 4 )
+ {
+ gl_rect_2d_checkerboard( interior, alpha );
+ }
+
+ gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
+ mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
+ }
+ else if (!mFallbackImage.isNull())
+ {
+ mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
+ }
+ else
+ {
+ gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
+
+ // Draw X
+ gl_draw_x( interior, LLColor4::black );
+ }
+
+ mTentativeLabel->setVisible( getTentative() );
+
+ // Show "Loading..." string on the top left corner while this texture is loading.
+ // Using the discard level, do not show the string if the texture is almost but not
+ // fully loaded.
+ if (mTexturep.notNull() &&
+ (!mTexturep->isFullyLoaded()) &&
+ (mShowLoadingPlaceholder == TRUE))
+ {
+ U32 v_offset = 25;
+ LLFontGL* font = LLFontGL::getFontSansSerif();
+
+ // Don't show as loaded if the texture is almost fully loaded (i.e. discard1) unless god
+ if ((mTexturep->getDiscardLevel() > 1) || gAgent.isGodlike())
+ {
+ font->renderUTF8(
+ mLoadingPlaceholderString,
+ 0,
+ llfloor(interior.mLeft+3),
+ llfloor(interior.mTop-v_offset),
+ LLColor4::white,
+ LLFontGL::LEFT,
+ LLFontGL::BASELINE,
+ LLFontGL::DROP_SHADOW);
+ }
+
+ // Optionally show more detailed information.
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ LLFontGL* font = LLFontGL::getFontSansSerif();
+ std::string tdesc;
+ // Show what % the texture has loaded (0 to 100%, 100 is highest), and what level of detail (5 to 0, 0 is best).
+
+ v_offset += 12;
+ tdesc = llformat(" PK : %d%%", U32(mTexturep->getDownloadProgress()*100.0));
+ font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
+ LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
+
+ v_offset += 12;
+ tdesc = llformat(" LVL: %d", mTexturep->getDiscardLevel());
+ font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
+ LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
+
+ v_offset += 12;
+ tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,7)).c_str());
+ font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
+ LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
+ }
+ }
+
+ LLUICtrl::draw();
+}
+
+BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item)
+{
+ BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
+ BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
+ BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
+ gAgent.getID());
+
+ PermissionMask item_perm_mask = 0;
+ if (copy) item_perm_mask |= PERM_COPY;
+ if (mod) item_perm_mask |= PERM_MODIFY;
+ if (xfer) item_perm_mask |= PERM_TRANSFER;
+
+// PermissionMask filter_perm_mask = mCanApplyImmediately ? commented out due to no-copy texture loss.
+// mImmediateFilterPermMask : mNonImmediateFilterPermMask;
+ PermissionMask filter_perm_mask = mImmediateFilterPermMask;
+ if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
+ {
+ if(mDragCallback)
+ {
+ return mDragCallback(this, item);
+ }
+ else
+ {
+ return TRUE;
+ }
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)
+{
+ // call the callback if it exists.
+ if(mDropCallback)
+ {
+ // if it returns TRUE, we return TRUE, and therefore the
+ // commit is called above.
+ return mDropCallback(this, item);
+ }
+
+ // no callback installed, so just set the image ids and carry on.
+ setImageAssetID( item->getAssetUUID() );
+ mImageItemID = item->getUUID();
+ return TRUE;
+}
+
+BOOL LLTextureCtrl::handleUnicodeCharHere(llwchar uni_char)
+{
+ if( ' ' == uni_char )
+ {
+ showPicker(TRUE);
+ return TRUE;
+ }
+ return LLUICtrl::handleUnicodeCharHere(uni_char);
+}
+
+void LLTextureCtrl::setValue( const LLSD& value )
+{
+ setImageAssetID(value.asUUID());
+}
+
+LLSD LLTextureCtrl::getValue() const
+{
+ return LLSD(getImageAssetID());
+}
+
+#endif