diff options
Diffstat (limited to 'indra/newview/llselectmgr.h')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llselectmgr.h | 55 |
1 files changed, 52 insertions, 3 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index cc78e35869..23c41e4cc1 100644..100755 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -43,10 +43,12 @@ #include "llpermissions.h" #include "llcontrol.h" #include "llviewerobject.h" // LLObjectSelection::getSelectedTEValue template +#include "llmaterial.h" #include <deque> #include <boost/iterator/filter_iterator.hpp> #include <boost/signals2.hpp> +#include <boost/make_shared.hpp> // boost::make_shared class LLMessageSystem; class LLViewerTexture; @@ -54,6 +56,33 @@ class LLColor4; class LLVector3; class LLSelectNode; +const U8 UPD_NONE = 0x00; +const U8 UPD_POSITION = 0x01; +const U8 UPD_ROTATION = 0x02; +const U8 UPD_SCALE = 0x04; +const U8 UPD_LINKED_SETS = 0x08; +const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE + +// This is used by the DeRezObject message to determine where to put +// derezed tasks. +enum EDeRezDestination +{ + DRD_SAVE_INTO_AGENT_INVENTORY = 0, + DRD_ACQUIRE_TO_AGENT_INVENTORY = 1, // try to leave copy in world + DRD_SAVE_INTO_TASK_INVENTORY = 2, + DRD_ATTACHMENT = 3, + DRD_TAKE_INTO_AGENT_INVENTORY = 4, // delete from world + DRD_FORCE_TO_GOD_INVENTORY = 5, // force take copy + DRD_TRASH = 6, + DRD_ATTACHMENT_TO_INV = 7, + DRD_ATTACHMENT_EXISTS = 8, + DRD_RETURN_TO_OWNER = 9, // back to owner's inventory + DRD_RETURN_TO_LAST_OWNER = 10, // deeded object back to last owner's inventory + + DRD_COUNT = 11 +}; + + const S32 SELECT_ALL_TES = -1; const S32 SELECT_MAX_TES = 32; @@ -83,6 +112,12 @@ struct LLSelectedTEFunctor virtual bool apply(LLViewerObject* object, S32 face) = 0; }; +struct LLSelectedTEMaterialFunctor +{ + virtual ~LLSelectedTEMaterialFunctor() {}; + virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) = 0; +}; + template <typename T> struct LLSelectedTEGetFunctor { virtual ~LLSelectedTEGetFunctor() {}; @@ -121,6 +156,8 @@ typedef enum e_selection_type SELECT_TYPE_HUD }ESelectType; +const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF; + // Contains information about a selected object, particularly which TEs are selected. class LLSelectNode { @@ -142,8 +179,9 @@ public: void setObject(LLViewerObject* object); // *NOTE: invalidate stored textures and colors when # faces change void saveColors(); + void saveShinyColors(); void saveTextures(const uuid_vec_t& textures); - void saveTextureScaleRatios(); + void saveTextureScaleRatios(LLRender::eTexIndex index_to_query); BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const; @@ -178,6 +216,7 @@ public: std::string mSitName; U64 mCreationDate; std::vector<LLColor4> mSavedColors; + std::vector<LLColor4> mSavedShinyColors; uuid_vec_t mSavedTextures; std::vector<LLVector3> mTextureScaleRatios; std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object @@ -415,7 +454,7 @@ public: // // *NOTE: You must hold on to the object selection handle, otherwise // the objects will be automatically deselected in 1 frame. - LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE); + LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE, BOOL ignore_select_owned = FALSE); // For when you want just a child object. LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES); @@ -508,8 +547,14 @@ public: //////////////////////////////////////////////////////////////// void saveSelectedObjectTransform(EActionType action_type); void saveSelectedObjectColors(); + void saveSelectedShinyColors(); void saveSelectedObjectTextures(); + // Sets which texture channel to query for scale and rot of display + // and depends on UI state of LLPanelFace when editing + void setTextureChannel(LLRender::eTexIndex texIndex) { mTextureChannel = texIndex; } + LLRender::eTexIndex getTextureChannel() { return mTextureChannel; } + void selectionUpdatePhysics(BOOL use_physics); void selectionUpdateTemporary(BOOL is_temporary); void selectionUpdatePhantom(BOOL is_ghost); @@ -531,6 +576,7 @@ public: void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel void selectionRevertColors(); + void selectionRevertShinyColors(); BOOL selectionRevertTextures(); void selectionSetBumpmap( U8 bumpmap ); void selectionSetTexGen( U8 texgen ); @@ -540,6 +586,8 @@ public: void selectionSetClickAction(U8 action); void selectionSetIncludeInSearch(bool include_in_search); void selectionSetGlow(const F32 glow); + void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func); + void selectionRemoveMaterial(); void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE); void selectionSetObjectName(const std::string& name); @@ -561,7 +609,7 @@ public: void validateSelection(); // returns TRUE if it is possible to select this object - BOOL canSelectObject(LLViewerObject* object); + BOOL canSelectObject(LLViewerObject* object, BOOL ignore_select_owned = FALSE); // Returns TRUE if the viewer has information on all selected objects BOOL selectGetAllRootsValid(); @@ -771,6 +819,7 @@ private: EGridMode mGridMode; BOOL mTEMode; // render te + LLRender::eTexIndex mTextureChannel; // diff, norm, or spec, depending on UI editing mode LLVector3d mSelectionCenterGlobal; LLBBox mSelectionBBox; |