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-rw-r--r--indra/newview/llselectmgr.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 199141fc32..64b87b7c86 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -161,6 +161,8 @@ typedef enum e_selection_type
SELECT_TYPE_HUD
}ESelectType;
+typedef std::vector<LLPointer<LLGLTFMaterial> > gltf_materials_vec_t;
+
const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
// Contains information about a selected object, particularly which TEs are selected.
@@ -184,11 +186,20 @@ public:
LLViewerObject* getObject();
void setObject(LLViewerObject* object);
// *NOTE: invalidate stored textures and colors when # faces change
+ // Used by tools floater's color/texture pickers to restore changes
void saveColors();
void saveShinyColors();
void saveTextures(const uuid_vec_t& textures);
void saveTextureScaleRatios(LLRender::eTexIndex index_to_query);
+ // GLTF materials are applied to objects by ids,
+ // overrides get applied on top of materials resulting in
+ // final gltf material that users see.
+ // Ids get applied and restored by tools floater,
+ // overrides get applied in live material editor
+ void saveGLTFMaterialIds(const uuid_vec_t& materials);
+ void saveGLTFOverrideMaterials(const gltf_materials_vec_t& materials);
+
BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
public:
@@ -224,6 +235,8 @@ public:
std::vector<LLColor4> mSavedColors;
std::vector<LLColor4> mSavedShinyColors;
uuid_vec_t mSavedTextures;
+ uuid_vec_t mSavedGLTFMaterialIds;
+ gltf_materials_vec_t mSavedGLTFOverrideMaterials;
std::vector<LLVector3> mTextureScaleRatios;
std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
@@ -366,6 +379,7 @@ public:
* Then this only texture is used for all selected faces.
*/
void applyNoCopyTextureToTEs(LLViewerInventoryItem* item);
+ void applyNoCopyPbrMaterialToTEs(LLViewerInventoryItem* item);
ESelectType getSelectType() const { return mSelectType; }
@@ -627,12 +641,14 @@ public:
void selectionSetRestitution(F32 restitution);
void selectionSetMaterial(U8 material);
void selectionSetImage(const LLUUID& imageid); // could be item or asset id
+ void selectionSetGLTFMaterial(const LLUUID& mat_id); // could be item or asset id
void selectionSetColor(const LLColor4 &color);
void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel
void selectionRevertColors();
void selectionRevertShinyColors();
BOOL selectionRevertTextures();
+ void selectionRevertGLTFMaterials();
void selectionSetBumpmap( U8 bumpmap, const LLUUID &image_id );
void selectionSetTexGen( U8 texgen );
void selectionSetShiny( U8 shiny, const LLUUID &image_id );