diff options
Diffstat (limited to 'indra/newview/llselectmgr.h')
-rw-r--r-- | indra/newview/llselectmgr.h | 262 |
1 files changed, 131 insertions, 131 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 0f9c76a2a1..89a803725e 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -86,7 +86,7 @@ const S32 SELECT_ALL_TES = -1; const S32 SELECT_MAX_TES = 32; // Do something to all objects in the selection manager. -// The BOOL return value can be used to indicate if all +// The bool return value can be used to indicate if all // objects are identical (gathering information) or if // the operation was successful. struct LLSelectedObjectFunctor @@ -96,7 +96,7 @@ struct LLSelectedObjectFunctor }; // Do something to all select nodes in the selection manager. -// The BOOL return value can be used to indicate if all +// The bool return value can be used to indicate if all // objects are identical (gathering information) or if // the operation was successful. struct LLSelectedNodeFunctor @@ -168,21 +168,21 @@ const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF; class LLSelectNode { public: - LLSelectNode(LLViewerObject* object, BOOL do_glow); + LLSelectNode(LLViewerObject* object, bool do_glow); LLSelectNode(const LLSelectNode& nodep); ~LLSelectNode(); - void selectAllTEs(BOOL b); - void selectTE(S32 te_index, BOOL selected); + void selectAllTEs(bool b); + void selectTE(S32 te_index, bool selected); void selectGLTFNode(S32 node_index, S32 primitive_index, bool selected); - BOOL isTESelected(S32 te_index) const; + bool isTESelected(S32 te_index) const; bool hasSelectedTE() const { return TE_SELECT_MASK_ALL & mTESelectMask; } S32 getLastSelectedTE() const; S32 getLastOperatedTE() const { return mLastTESelected; } S32 getTESelectMask() { return mTESelectMask; } void renderOneSilhouette(const LLColor4 &color); - void setTransient(BOOL transient) { mTransient = transient; } - BOOL isTransient() const { return mTransient; } + void setTransient(bool transient) { mTransient = transient; } + bool isTransient() const { return mTransient; } LLViewerObject* getObject(); void setObject(LLViewerObject* object); // *NOTE: invalidate stored textures and colors when # faces change @@ -199,13 +199,13 @@ public: // overrides get applied in live material editor void saveGLTFMaterials(const uuid_vec_t& materials, const gltf_materials_vec_t& override_materials); - BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const; + bool allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const; public: - BOOL mIndividualSelection; // For root objects and objects individually selected + bool mIndividualSelection; // For root objects and objects individually selected - BOOL mTransient; - BOOL mValid; // is extra information valid? + bool mTransient; + bool mValid; // is extra information valid? LLPermissions* mPermissions; LLSaleInfo mSaleInfo; LLAggregatePermissions mAggregatePerm; @@ -223,7 +223,7 @@ public: LLVector3 mLastScale; LLQuaternion mSavedRotation; // for interactively modifying object rotation LLQuaternion mLastRotation; - BOOL mDuplicated; + bool mDuplicated; LLVector3d mDuplicatePos; LLQuaternion mDuplicateRot; LLUUID mItemID; @@ -240,7 +240,7 @@ public: std::vector<LLVector3> mTextureScaleRatios; std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object - BOOL mSilhouetteExists; // need to generate silhouette? + bool mSilhouetteExists; // need to generate silhouette? S32 mSelectedGLTFNode = -1; S32 mSelectedGLTFPrimitive = -1; @@ -315,21 +315,21 @@ public: void updateEffects(); - BOOL isEmpty() const; + bool isEmpty() const; LLSelectNode* getFirstNode(LLSelectedNodeFunctor* func = NULL); - LLSelectNode* getFirstRootNode(LLSelectedNodeFunctor* func = NULL, BOOL non_root_ok = FALSE); - LLViewerObject* getFirstSelectedObject(LLSelectedNodeFunctor* func, BOOL get_parent = FALSE); + LLSelectNode* getFirstRootNode(LLSelectedNodeFunctor* func = NULL, bool non_root_ok = false); + LLViewerObject* getFirstSelectedObject(LLSelectedNodeFunctor* func, bool get_parent = false); LLViewerObject* getFirstObject(); - LLViewerObject* getFirstRootObject(BOOL non_root_ok = FALSE); + LLViewerObject* getFirstRootObject(bool non_root_ok = false); - LLSelectNode* getFirstMoveableNode(BOOL get_root_first = FALSE); + LLSelectNode* getFirstMoveableNode(bool get_root_first = false); - LLViewerObject* getFirstEditableObject(BOOL get_parent = FALSE); - LLViewerObject* getFirstCopyableObject(BOOL get_parent = FALSE); + LLViewerObject* getFirstEditableObject(bool get_parent = false); + LLViewerObject* getFirstCopyableObject(bool get_parent = false); LLViewerObject* getFirstDeleteableObject(); - LLViewerObject* getFirstMoveableObject(BOOL get_parent = FALSE); - LLViewerObject* getFirstUndoEnabledObject(BOOL get_parent = FALSE); + LLViewerObject* getFirstMoveableObject(bool get_parent = false); + LLViewerObject* getFirstUndoEnabledObject(bool get_parent = false); /// Return the object that lead to this selection, possible a child LLViewerObject* getPrimaryObject() { return mPrimaryObject; } @@ -355,19 +355,19 @@ public: S32 getTECount(); S32 getRootObjectCount(); - BOOL isMultipleTESelected(); - BOOL contains(LLViewerObject* object); - BOOL contains(LLViewerObject* object, S32 te); + bool isMultipleTESelected(); + bool contains(LLViewerObject* object); + bool contains(LLViewerObject* object, S32 te); - // returns TRUE is any node is currenly worn as an attachment - BOOL isAttachment(); + // returns true is any node is currenly worn as an attachment + bool isAttachment(); bool checkAnimatedObjectEstTris(); bool checkAnimatedObjectLinkable(); // Apply functors to various subsets of the selected objects - // If firstonly is FALSE, returns the AND of all apply() calls. - // Else returns TRUE immediately if any apply() call succeeds (i.e. OR with early exit) + // If firstonly is false, returns the AND of all apply() calls. + // Else returns true immediately if any apply() call succeeds (i.e. OR with early exit) bool applyToRootObjects(LLSelectedObjectFunctor* func, bool firstonly = false); bool applyToObjects(LLSelectedObjectFunctor* func); bool applyToTEs(LLSelectedTEFunctor* func, bool firstonly = false); @@ -437,9 +437,9 @@ private: class LLSelectMgr : public LLEditMenuHandler, public LLSimpleton<LLSelectMgr> { public: - static BOOL sRectSelectInclusive; // do we need to surround an object to pick it? - static BOOL sRenderHiddenSelections; // do we show selection silhouettes that are occluded? - static BOOL sRenderLightRadius; // do we show the radius of selected lights? + static bool sRectSelectInclusive; // do we need to surround an object to pick it? + static bool sRenderHiddenSelections; // do we show selection silhouettes that are occluded? + static bool sRenderLightRadius; // do we show the radius of selected lights? static F32 sHighlightThickness; static F32 sHighlightUScale; @@ -467,20 +467,20 @@ public: static void cleanupGlobals(); // LLEditMenuHandler interface - virtual BOOL canUndo() const; + virtual bool canUndo() const; virtual void undo(); - virtual BOOL canRedo() const; + virtual bool canRedo() const; virtual void redo(); - virtual BOOL canDoDelete() const; + virtual bool canDoDelete() const; virtual void doDelete(); virtual void deselect(); - virtual BOOL canDeselect() const; + virtual bool canDeselect() const; virtual void duplicate(); - virtual BOOL canDuplicate() const; + virtual bool canDuplicate() const; void clearSelections(); void update(); @@ -519,7 +519,7 @@ public: // Returns the previous value of mForceSelection - BOOL setForceSelection(BOOL force); + bool setForceSelection(bool force); //////////////////////////////////////////////////////////////// // Selection methods @@ -534,13 +534,13 @@ public: // // *NOTE: You must hold on to the object selection handle, otherwise // the objects will be automatically deselected in 1 frame. - LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE, BOOL ignore_select_owned = FALSE); + LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, bool add_to_end = false, bool ignore_select_owned = false); // For when you want just a child object. LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES, S32 gltf_node = -1, S32 gltf_primitive = -1); // Same as above, but takes a list of objects. Used by rectangle select. - LLObjectSelectionHandle selectObjectAndFamily(const std::vector<LLViewerObject*>& object_list, BOOL send_to_sim = TRUE); + LLObjectSelectionHandle selectObjectAndFamily(const std::vector<LLViewerObject*>& object_list, bool send_to_sim = true); // converts all objects currently highlighted to a selection, and returns it LLObjectSelectionHandle selectHighlightedObjects(); @@ -557,8 +557,8 @@ public: // Remove //////////////////////////////////////////////////////////////// - void deselectObjectOnly(LLViewerObject* object, BOOL send_to_sim = TRUE); - void deselectObjectAndFamily(LLViewerObject* object, BOOL send_to_sim = TRUE, BOOL include_entire_object = FALSE); + void deselectObjectOnly(LLViewerObject* object, bool send_to_sim = true); + void deselectObjectAndFamily(LLViewerObject* object, bool send_to_sim = true, bool include_entire_object = false); // Send deselect messages to simulator, then clear the list void deselectAll(); @@ -577,7 +577,7 @@ public: void unhighlightObjectAndFamily(LLViewerObject *objectp); void unhighlightAll(); - BOOL removeObjectFromSelections(const LLUUID &id); + bool removeObjectFromSelections(const LLUUID &id); //////////////////////////////////////////////////////////////// // Selection editing @@ -609,10 +609,10 @@ public: EGridMode getGridMode() { return mGridMode; } void getGrid(LLVector3& origin, LLQuaternion& rotation, LLVector3 &scale, bool for_snap_guides = false); - BOOL getTEMode() const { return mTEMode; } - void setTEMode(BOOL b) { mTEMode = b; } + bool getTEMode() const { return mTEMode; } + void setTEMode(bool b) { mTEMode = b; } - BOOL shouldShowSelection() const { return mShowSelection; } + bool shouldShowSelection() const { return mShowSelection; } LLBBox getBBoxOfSelection() const; LLBBox getSavedBBoxOfSelection() const { return mSavedSelectionBBox; } @@ -621,8 +621,8 @@ public: void cleanup(); void updateSilhouettes(); - void renderSilhouettes(BOOL for_hud); - void enableSilhouette(BOOL enable) { mRenderSilhouettes = enable; } + void renderSilhouettes(bool for_hud); + void enableSilhouette(bool enable) { mRenderSilhouettes = enable; } //////////////////////////////////////////////////////////////// // Utility functions that operate on the current selection @@ -632,15 +632,15 @@ public: void saveSelectedShinyColors(); void saveSelectedObjectTextures(); - void selectionUpdatePhysics(BOOL use_physics); - void selectionUpdateTemporary(BOOL is_temporary); - void selectionUpdatePhantom(BOOL is_ghost); + void selectionUpdatePhysics(bool use_physics); + void selectionUpdateTemporary(bool is_temporary); + void selectionUpdatePhantom(bool is_ghost); void selectionDump(); - BOOL selectionAllPCode(LLPCode code); // all objects have this PCode - BOOL selectionGetClickAction(U8 *out_action); + bool selectionAllPCode(LLPCode code); // all objects have this PCode + bool selectionGetClickAction(U8 *out_action); bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same - BOOL selectionGetGlow(F32 *glow); + bool selectionGetGlow(F32 *glow); void selectionSetPhysicsType(U8 type); void selectionSetGravity(F32 gravity); @@ -655,7 +655,7 @@ public: void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel void selectionRevertColors(); void selectionRevertShinyColors(); - BOOL selectionRevertTextures(); + bool selectionRevertTextures(); void selectionRevertGLTFMaterials(); void selectionSetBumpmap( U8 bumpmap, const LLUUID &image_id ); void selectionSetTexGen( U8 texgen ); @@ -668,14 +668,14 @@ public: void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func, int specific_te = -1); void selectionRemoveMaterial(); - void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE); + void selectionSetObjectPermissions(U8 perm_field, bool set, U32 perm_mask, bool override = false); void selectionSetObjectName(const std::string& name); void selectionSetObjectDescription(const std::string& desc); void selectionSetObjectCategory(const LLCategory& category); void selectionSetObjectSaleInfo(const LLSaleInfo& sale_info); void selectionTexScaleAutofit(F32 repeats_per_meter); - void adjustTexturesByScale(BOOL send_to_sim, BOOL stretch); + void adjustTexturesByScale(bool send_to_sim, bool stretch); bool selectionMove(const LLVector3& displ, F32 rx, F32 ry, F32 rz, U32 update_type); @@ -687,116 +687,116 @@ public: // will make sure all selected object meet current criteria, or deselect them otherwise void validateSelection(); - // returns TRUE if it is possible to select this object - BOOL canSelectObject(LLViewerObject* object, BOOL ignore_select_owned = FALSE); + // returns true if it is possible to select this object + bool canSelectObject(LLViewerObject* object, bool ignore_select_owned = false); - // Returns TRUE if the viewer has information on all selected objects - BOOL selectGetAllRootsValid(); - BOOL selectGetAllValid(); - BOOL selectGetAllValidAndObjectsFound(); + // Returns true if the viewer has information on all selected objects + bool selectGetAllRootsValid(); + bool selectGetAllValid(); + bool selectGetAllValidAndObjectsFound(); - // returns TRUE if you can modify all selected objects. - BOOL selectGetRootsModify(); - BOOL selectGetModify(); + // returns true if you can modify all selected objects. + bool selectGetRootsModify(); + bool selectGetModify(); - // returns TRUE if all objects are in same region - BOOL selectGetSameRegion(); + // returns true if all objects are in same region + bool selectGetSameRegion(); - // returns TRUE if is all objects are non-permanent-enforced - BOOL selectGetRootsNonPermanentEnforced(); - BOOL selectGetNonPermanentEnforced(); + // returns true if is all objects are non-permanent-enforced + bool selectGetRootsNonPermanentEnforced(); + bool selectGetNonPermanentEnforced(); - // returns TRUE if is all objects are permanent - BOOL selectGetRootsPermanent(); - BOOL selectGetPermanent(); + // returns true if is all objects are permanent + bool selectGetRootsPermanent(); + bool selectGetPermanent(); - // returns TRUE if is all objects are character - BOOL selectGetRootsCharacter(); - BOOL selectGetCharacter(); + // returns true if is all objects are character + bool selectGetRootsCharacter(); + bool selectGetCharacter(); - // returns TRUE if is all objects are not permanent - BOOL selectGetRootsNonPathfinding(); - BOOL selectGetNonPathfinding(); + // returns true if is all objects are not permanent + bool selectGetRootsNonPathfinding(); + bool selectGetNonPathfinding(); - // returns TRUE if is all objects are not permanent - BOOL selectGetRootsNonPermanent(); - BOOL selectGetNonPermanent(); + // returns true if is all objects are not permanent + bool selectGetRootsNonPermanent(); + bool selectGetNonPermanent(); - // returns TRUE if is all objects are not character - BOOL selectGetRootsNonCharacter(); - BOOL selectGetNonCharacter(); + // returns true if is all objects are not character + bool selectGetRootsNonCharacter(); + bool selectGetNonCharacter(); - BOOL selectGetEditableLinksets(); - BOOL selectGetViewableCharacters(); + bool selectGetEditableLinksets(); + bool selectGetViewableCharacters(); - // returns TRUE if selected objects can be transferred. - BOOL selectGetRootsTransfer(); + // returns true if selected objects can be transferred. + bool selectGetRootsTransfer(); - // returns TRUE if selected objects can be copied. - BOOL selectGetRootsCopy(); + // returns true if selected objects can be copied. + bool selectGetRootsCopy(); - BOOL selectGetCreator(LLUUID& id, std::string& name); // TRUE if all have same creator, returns id - BOOL selectGetOwner(LLUUID& id, std::string& name); // TRUE if all objects have same owner, returns id - BOOL selectGetLastOwner(LLUUID& id, std::string& name); // TRUE if all objects have same owner, returns id + bool selectGetCreator(LLUUID& id, std::string& name); // true if all have same creator, returns id + bool selectGetOwner(LLUUID& id, std::string& name); // true if all objects have same owner, returns id + bool selectGetLastOwner(LLUUID& id, std::string& name); // true if all objects have same owner, returns id - // returns TRUE if all are the same. id is stuffed with + // returns true if all are the same. id is stuffed with // the value found if available. - BOOL selectGetGroup(LLUUID& id); - BOOL selectGetPerm( U8 which_perm, U32* mask_on, U32* mask_off); // TRUE if all have data, returns two masks, each indicating which bits are all on and all off + bool selectGetGroup(LLUUID& id); + bool selectGetPerm( U8 which_perm, U32* mask_on, U32* mask_off); // true if all have data, returns two masks, each indicating which bits are all on and all off - BOOL selectIsGroupOwned(); // TRUE if all root objects have valid data and are group owned. + bool selectIsGroupOwned(); // true if all root objects have valid data and are group owned. - // returns TRUE if all the nodes are valid. Accumulates + // returns true if all the nodes are valid. Accumulates // permissions in the parameter. - BOOL selectGetPermissions(LLPermissions& perm); + bool selectGetPermissions(LLPermissions& perm); - // returns TRUE if all the nodes are valid. Depends onto "edit linked" state + // returns true if all the nodes are valid. Depends onto "edit linked" state // Children in linksets are a bit special - they require not only move permission // but also modify if "edit linked" is set, since you move them relative to parent - BOOL selectGetEditMoveLinksetPermissions(bool &move, bool &modify); + bool selectGetEditMoveLinksetPermissions(bool &move, bool &modify); // Get a bunch of useful sale information for the object(s) selected. // "_mixed" is true if not all objects have the same setting. void selectGetAggregateSaleInfo(U32 &num_for_sale, - BOOL &is_for_sale_mixed, - BOOL &is_sale_price_mixed, + bool &is_for_sale_mixed, + bool &is_sale_price_mixed, S32 &total_sale_price, S32 &individual_sale_price); - // returns TRUE if all nodes are valid. - BOOL selectGetCategory(LLCategory& category); + // returns true if all nodes are valid. + bool selectGetCategory(LLCategory& category); - // returns TRUE if all nodes are valid. method also stores an + // returns true if all nodes are valid. method also stores an // accumulated sale info. - BOOL selectGetSaleInfo(LLSaleInfo& sale_info); + bool selectGetSaleInfo(LLSaleInfo& sale_info); - // returns TRUE if all nodes are valid. fills passed in object + // returns true if all nodes are valid. fills passed in object // with the aggregate permissions of the selection. - BOOL selectGetAggregatePermissions(LLAggregatePermissions& ag_perm); + bool selectGetAggregatePermissions(LLAggregatePermissions& ag_perm); - // returns TRUE if all nodes are valid. fills passed in object + // returns true if all nodes are valid. fills passed in object // with the aggregate permissions for texture inventory items of the selection. - BOOL selectGetAggregateTexturePermissions(LLAggregatePermissions& ag_perm); + bool selectGetAggregateTexturePermissions(LLAggregatePermissions& ag_perm); LLPermissions* findObjectPermissions(const LLViewerObject* object); - BOOL isMovableAvatarSelected(); + bool isMovableAvatarSelected(); void selectDelete(); // Delete on simulator void selectForceDelete(); // just delete, no into trash - void selectDuplicate(const LLVector3& offset, BOOL select_copy); // Duplicate on simulator + void selectDuplicate(const LLVector3& offset, bool select_copy); // Duplicate on simulator void repeatDuplicate(); void selectDuplicateOnRay(const LLVector3 &ray_start_region, const LLVector3 &ray_end_region, - BOOL bypass_raycast, - BOOL ray_end_is_intersection, + bool bypass_raycast, + bool ray_end_is_intersection, const LLUUID &ray_target_id, - BOOL copy_centers, - BOOL copy_rotates, - BOOL select_copy); + bool copy_centers, + bool copy_rotates, + bool select_copy); void sendMultipleUpdate(U32 type); // Position, rotation, scale all in one - void sendOwner(const LLUUID& owner_id, const LLUUID& group_id, BOOL override = FALSE); + void sendOwner(const LLUUID& owner_id, const LLUUID& group_id, bool override = false); void sendGroup(const LLUUID& group_id); // Category ID is the UUID of the folder you want to contain the purchase. @@ -835,16 +835,16 @@ public: // Internal list maintenance functions. TODO: Make these private! void remove(std::vector<LLViewerObject*>& objects); - void remove(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE); + void remove(LLViewerObject* object, S32 te = SELECT_ALL_TES, bool undoable = true); void removeAll(); - void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE, S32 gltf_node = -1, S32 gltf_primitive = -1); + void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, bool undoable = true, S32 gltf_node = -1, S32 gltf_primitive = -1); void promoteSelectionToRoot(); void demoteSelectionToIndividuals(); private: void convertTransient(); // converts temporarily selected objects to full-fledged selections ESelectType getSelectTypeForObject(LLViewerObject* object); - void addAsFamily(std::vector<LLViewerObject*>& objects, BOOL add_to_end = FALSE); + void addAsFamily(std::vector<LLViewerObject*>& objects, bool add_to_end = false); void generateSilhouette(LLSelectNode *nodep, const LLVector3& view_point); void updateSelectionSilhouette(LLObjectSelectionHandle object_handle, S32& num_sils_genned, std::vector<LLViewerObject*>& changed_objects); // Send one message to each region containing an object on selection list. @@ -921,19 +921,19 @@ private: LLVector3 mGridScale; EGridMode mGridMode; - BOOL mTEMode; // render te + bool mTEMode; // render te LLRender::eTexIndex mTextureChannel; // diff, norm, or spec, depending on UI editing mode LLVector3d mSelectionCenterGlobal; LLBBox mSelectionBBox; LLVector3d mLastSentSelectionCenterGlobal; - BOOL mShowSelection; // do we send the selection center name value and do we animate this selection? + bool mShowSelection; // do we send the selection center name value and do we animate this selection? LLVector3d mLastCameraPos; // camera position from last generation of selection silhouette - BOOL mRenderSilhouettes; // do we render the silhouette + bool mRenderSilhouettes; // do we render the silhouette LLBBox mSavedSelectionBBox; LLFrameTimer mEffectsTimer; - BOOL mForceSelection; + bool mForceSelection; std::vector<LLAnimPauseRequest> mPauseRequests; }; @@ -954,7 +954,7 @@ template <typename T> bool LLObjectSelection::getSelectedTEValue(LLSelectedTEGet T selected_value = T(); // Now iterate through all TEs to test for sameness - bool identical = TRUE; + bool identical = true; for (iterator iter = begin(); iter != end(); iter++) { LLSelectNode* node = *iter; @@ -1025,7 +1025,7 @@ template <typename T> bool LLObjectSelection::isMultipleTEValue(LLSelectedTEGetF T selected_value = T(); // Now iterate through all TEs to test for sameness - bool unique = TRUE; + bool unique = true; for (iterator iter = begin(); iter != end(); iter++) { LLSelectNode* node = *iter; |