summaryrefslogtreecommitdiff
path: root/indra/newview/llselectmgr.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llselectmgr.h')
-rwxr-xr-x[-rw-r--r--]indra/newview/llselectmgr.h129
1 files changed, 120 insertions, 9 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 65a9a493f6..23c41e4cc1 100644..100755
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -43,10 +43,12 @@
#include "llpermissions.h"
#include "llcontrol.h"
#include "llviewerobject.h" // LLObjectSelection::getSelectedTEValue template
+#include "llmaterial.h"
#include <deque>
#include <boost/iterator/filter_iterator.hpp>
#include <boost/signals2.hpp>
+#include <boost/make_shared.hpp> // boost::make_shared
class LLMessageSystem;
class LLViewerTexture;
@@ -54,6 +56,33 @@ class LLColor4;
class LLVector3;
class LLSelectNode;
+const U8 UPD_NONE = 0x00;
+const U8 UPD_POSITION = 0x01;
+const U8 UPD_ROTATION = 0x02;
+const U8 UPD_SCALE = 0x04;
+const U8 UPD_LINKED_SETS = 0x08;
+const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE
+
+// This is used by the DeRezObject message to determine where to put
+// derezed tasks.
+enum EDeRezDestination
+{
+ DRD_SAVE_INTO_AGENT_INVENTORY = 0,
+ DRD_ACQUIRE_TO_AGENT_INVENTORY = 1, // try to leave copy in world
+ DRD_SAVE_INTO_TASK_INVENTORY = 2,
+ DRD_ATTACHMENT = 3,
+ DRD_TAKE_INTO_AGENT_INVENTORY = 4, // delete from world
+ DRD_FORCE_TO_GOD_INVENTORY = 5, // force take copy
+ DRD_TRASH = 6,
+ DRD_ATTACHMENT_TO_INV = 7,
+ DRD_ATTACHMENT_EXISTS = 8,
+ DRD_RETURN_TO_OWNER = 9, // back to owner's inventory
+ DRD_RETURN_TO_LAST_OWNER = 10, // deeded object back to last owner's inventory
+
+ DRD_COUNT = 11
+};
+
+
const S32 SELECT_ALL_TES = -1;
const S32 SELECT_MAX_TES = 32;
@@ -83,6 +112,12 @@ struct LLSelectedTEFunctor
virtual bool apply(LLViewerObject* object, S32 face) = 0;
};
+struct LLSelectedTEMaterialFunctor
+{
+ virtual ~LLSelectedTEMaterialFunctor() {};
+ virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) = 0;
+};
+
template <typename T> struct LLSelectedTEGetFunctor
{
virtual ~LLSelectedTEGetFunctor() {};
@@ -121,6 +156,8 @@ typedef enum e_selection_type
SELECT_TYPE_HUD
}ESelectType;
+const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
+
// Contains information about a selected object, particularly which TEs are selected.
class LLSelectNode
{
@@ -134,6 +171,7 @@ public:
BOOL isTESelected(S32 te_index);
S32 getLastSelectedTE();
S32 getTESelectMask() { return mTESelectMask; }
+ void renderOneWireframe(const LLColor4& color);
void renderOneSilhouette(const LLColor4 &color);
void setTransient(BOOL transient) { mTransient = transient; }
BOOL isTransient() { return mTransient; }
@@ -141,8 +179,9 @@ public:
void setObject(LLViewerObject* object);
// *NOTE: invalidate stored textures and colors when # faces change
void saveColors();
+ void saveShinyColors();
void saveTextures(const uuid_vec_t& textures);
- void saveTextureScaleRatios();
+ void saveTextureScaleRatios(LLRender::eTexIndex index_to_query);
BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
@@ -177,11 +216,11 @@ public:
std::string mSitName;
U64 mCreationDate;
std::vector<LLColor4> mSavedColors;
+ std::vector<LLColor4> mSavedShinyColors;
uuid_vec_t mSavedTextures;
std::vector<LLVector3> mTextureScaleRatios;
std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
- std::vector<S32> mSilhouetteSegments; // array of normals to render silhouette of object
BOOL mSilhouetteExists; // need to generate silhouette?
protected:
@@ -279,6 +318,15 @@ public:
// count members
S32 getObjectCount();
+ F32 getSelectedObjectCost();
+ F32 getSelectedLinksetCost();
+ F32 getSelectedPhysicsCost();
+ F32 getSelectedLinksetPhysicsCost();
+ S32 getSelectedObjectRenderCost();
+
+ F32 getSelectedObjectStreamingCost(S32* total_bytes = NULL, S32* visible_bytes = NULL);
+ U32 getSelectedObjectTriangleCount(S32* vcount = NULL);
+
S32 getTECount();
S32 getRootObjectCount();
@@ -298,6 +346,15 @@ public:
bool applyToRootNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
bool applyToNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
+ /*
+ * Used to apply (no-copy) textures to the selected object or
+ * selected face/faces of the object.
+ * This method moves (no-copy) texture to the object's inventory
+ * and doesn't make copy of the texture for each face.
+ * Then this only texture is used for all selected faces.
+ */
+ void applyNoCopyTextureToTEs(LLViewerInventoryItem* item);
+
ESelectType getSelectType() const { return mSelectType; }
private:
@@ -325,6 +382,9 @@ typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle;
extern template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance();
#endif
+// For use with getFirstTest()
+struct LLSelectGetFirstTest;
+
class LLSelectMgr : public LLEditMenuHandler, public LLSingleton<LLSelectMgr>
{
public:
@@ -394,7 +454,7 @@ public:
//
// *NOTE: You must hold on to the object selection handle, otherwise
// the objects will be automatically deselected in 1 frame.
- LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE);
+ LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE, BOOL ignore_select_owned = FALSE);
// For when you want just a child object.
LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES);
@@ -440,6 +500,17 @@ public:
BOOL removeObjectFromSelections(const LLUUID &id);
////////////////////////////////////////////////////////////////
+ // Selection editing
+ ////////////////////////////////////////////////////////////////
+ bool linkObjects();
+
+ bool unlinkObjects();
+
+ bool enableLinkObjects();
+
+ bool enableUnlinkObjects();
+
+ ////////////////////////////////////////////////////////////////
// Selection accessors
////////////////////////////////////////////////////////////////
LLObjectSelectionHandle getSelection() { return mSelectedObjects; }
@@ -476,12 +547,17 @@ public:
////////////////////////////////////////////////////////////////
void saveSelectedObjectTransform(EActionType action_type);
void saveSelectedObjectColors();
+ void saveSelectedShinyColors();
void saveSelectedObjectTextures();
+ // Sets which texture channel to query for scale and rot of display
+ // and depends on UI state of LLPanelFace when editing
+ void setTextureChannel(LLRender::eTexIndex texIndex) { mTextureChannel = texIndex; }
+ LLRender::eTexIndex getTextureChannel() { return mTextureChannel; }
+
void selectionUpdatePhysics(BOOL use_physics);
void selectionUpdateTemporary(BOOL is_temporary);
void selectionUpdatePhantom(BOOL is_ghost);
- void selectionUpdateCastShadows(BOOL cast_shadows);
void selectionDump();
BOOL selectionAllPCode(LLPCode code); // all objects have this PCode
@@ -489,12 +565,18 @@ public:
bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same
BOOL selectionGetGlow(F32 *glow);
+ void selectionSetPhysicsType(U8 type);
+ void selectionSetGravity(F32 gravity);
+ void selectionSetFriction(F32 friction);
+ void selectionSetDensity(F32 density);
+ void selectionSetRestitution(F32 restitution);
void selectionSetMaterial(U8 material);
void selectionSetImage(const LLUUID& imageid); // could be item or asset id
void selectionSetColor(const LLColor4 &color);
void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel
void selectionRevertColors();
+ void selectionRevertShinyColors();
BOOL selectionRevertTextures();
void selectionSetBumpmap( U8 bumpmap );
void selectionSetTexGen( U8 texgen );
@@ -504,6 +586,8 @@ public:
void selectionSetClickAction(U8 action);
void selectionSetIncludeInSearch(bool include_in_search);
void selectionSetGlow(const F32 glow);
+ void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func);
+ void selectionRemoveMaterial();
void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE);
void selectionSetObjectName(const std::string& name);
@@ -514,8 +598,6 @@ public:
void selectionTexScaleAutofit(F32 repeats_per_meter);
void adjustTexturesByScale(BOOL send_to_sim, BOOL stretch);
- void selectionResetRotation(); // sets rotation quat to identity
- void selectionRotateAroundZ(F32 degrees);
bool selectionMove(const LLVector3& displ, F32 rx, F32 ry, F32 rz,
U32 update_type);
void sendSelectionMove();
@@ -527,7 +609,7 @@ public:
void validateSelection();
// returns TRUE if it is possible to select this object
- BOOL canSelectObject(LLViewerObject* object);
+ BOOL canSelectObject(LLViewerObject* object, BOOL ignore_select_owned = FALSE);
// Returns TRUE if the viewer has information on all selected objects
BOOL selectGetAllRootsValid();
@@ -538,6 +620,33 @@ public:
BOOL selectGetRootsModify();
BOOL selectGetModify();
+ // returns TRUE if is all objects are non-permanent-enforced
+ BOOL selectGetRootsNonPermanentEnforced();
+ BOOL selectGetNonPermanentEnforced();
+
+ // returns TRUE if is all objects are permanent
+ BOOL selectGetRootsPermanent();
+ BOOL selectGetPermanent();
+
+ // returns TRUE if is all objects are character
+ BOOL selectGetRootsCharacter();
+ BOOL selectGetCharacter();
+
+ // returns TRUE if is all objects are not permanent
+ BOOL selectGetRootsNonPathfinding();
+ BOOL selectGetNonPathfinding();
+
+ // returns TRUE if is all objects are not permanent
+ BOOL selectGetRootsNonPermanent();
+ BOOL selectGetNonPermanent();
+
+ // returns TRUE if is all objects are not character
+ BOOL selectGetRootsNonCharacter();
+ BOOL selectGetNonCharacter();
+
+ BOOL selectGetEditableLinksets();
+ BOOL selectGetViewableCharacters();
+
// returns TRUE if selected objects can be transferred.
BOOL selectGetRootsTransfer();
@@ -687,6 +796,9 @@ private:
static void packGodlikeHead(void* user_data);
static bool confirmDelete(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle handle);
+ // Get the first ID that matches test and whether or not all ids are identical in selected objects.
+ void getFirst(LLSelectGetFirstTest* test);
+
public:
// Observer/callback support for when object selection changes or
// properties are received/updated
@@ -705,10 +817,9 @@ private:
LLVector3 mGridOrigin;
LLVector3 mGridScale;
EGridMode mGridMode;
- BOOL mGridValid;
-
BOOL mTEMode; // render te
+ LLRender::eTexIndex mTextureChannel; // diff, norm, or spec, depending on UI editing mode
LLVector3d mSelectionCenterGlobal;
LLBBox mSelectionBBox;