diff options
Diffstat (limited to 'indra/newview/llselectmgr.h')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llselectmgr.h | 129 |
1 files changed, 120 insertions, 9 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 65a9a493f6..23c41e4cc1 100644..100755 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -43,10 +43,12 @@ #include "llpermissions.h" #include "llcontrol.h" #include "llviewerobject.h" // LLObjectSelection::getSelectedTEValue template +#include "llmaterial.h" #include <deque> #include <boost/iterator/filter_iterator.hpp> #include <boost/signals2.hpp> +#include <boost/make_shared.hpp> // boost::make_shared class LLMessageSystem; class LLViewerTexture; @@ -54,6 +56,33 @@ class LLColor4; class LLVector3; class LLSelectNode; +const U8 UPD_NONE = 0x00; +const U8 UPD_POSITION = 0x01; +const U8 UPD_ROTATION = 0x02; +const U8 UPD_SCALE = 0x04; +const U8 UPD_LINKED_SETS = 0x08; +const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE + +// This is used by the DeRezObject message to determine where to put +// derezed tasks. +enum EDeRezDestination +{ + DRD_SAVE_INTO_AGENT_INVENTORY = 0, + DRD_ACQUIRE_TO_AGENT_INVENTORY = 1, // try to leave copy in world + DRD_SAVE_INTO_TASK_INVENTORY = 2, + DRD_ATTACHMENT = 3, + DRD_TAKE_INTO_AGENT_INVENTORY = 4, // delete from world + DRD_FORCE_TO_GOD_INVENTORY = 5, // force take copy + DRD_TRASH = 6, + DRD_ATTACHMENT_TO_INV = 7, + DRD_ATTACHMENT_EXISTS = 8, + DRD_RETURN_TO_OWNER = 9, // back to owner's inventory + DRD_RETURN_TO_LAST_OWNER = 10, // deeded object back to last owner's inventory + + DRD_COUNT = 11 +}; + + const S32 SELECT_ALL_TES = -1; const S32 SELECT_MAX_TES = 32; @@ -83,6 +112,12 @@ struct LLSelectedTEFunctor virtual bool apply(LLViewerObject* object, S32 face) = 0; }; +struct LLSelectedTEMaterialFunctor +{ + virtual ~LLSelectedTEMaterialFunctor() {}; + virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) = 0; +}; + template <typename T> struct LLSelectedTEGetFunctor { virtual ~LLSelectedTEGetFunctor() {}; @@ -121,6 +156,8 @@ typedef enum e_selection_type SELECT_TYPE_HUD }ESelectType; +const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF; + // Contains information about a selected object, particularly which TEs are selected. class LLSelectNode { @@ -134,6 +171,7 @@ public: BOOL isTESelected(S32 te_index); S32 getLastSelectedTE(); S32 getTESelectMask() { return mTESelectMask; } + void renderOneWireframe(const LLColor4& color); void renderOneSilhouette(const LLColor4 &color); void setTransient(BOOL transient) { mTransient = transient; } BOOL isTransient() { return mTransient; } @@ -141,8 +179,9 @@ public: void setObject(LLViewerObject* object); // *NOTE: invalidate stored textures and colors when # faces change void saveColors(); + void saveShinyColors(); void saveTextures(const uuid_vec_t& textures); - void saveTextureScaleRatios(); + void saveTextureScaleRatios(LLRender::eTexIndex index_to_query); BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const; @@ -177,11 +216,11 @@ public: std::string mSitName; U64 mCreationDate; std::vector<LLColor4> mSavedColors; + std::vector<LLColor4> mSavedShinyColors; uuid_vec_t mSavedTextures; std::vector<LLVector3> mTextureScaleRatios; std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object - std::vector<S32> mSilhouetteSegments; // array of normals to render silhouette of object BOOL mSilhouetteExists; // need to generate silhouette? protected: @@ -279,6 +318,15 @@ public: // count members S32 getObjectCount(); + F32 getSelectedObjectCost(); + F32 getSelectedLinksetCost(); + F32 getSelectedPhysicsCost(); + F32 getSelectedLinksetPhysicsCost(); + S32 getSelectedObjectRenderCost(); + + F32 getSelectedObjectStreamingCost(S32* total_bytes = NULL, S32* visible_bytes = NULL); + U32 getSelectedObjectTriangleCount(S32* vcount = NULL); + S32 getTECount(); S32 getRootObjectCount(); @@ -298,6 +346,15 @@ public: bool applyToRootNodes(LLSelectedNodeFunctor* func, bool firstonly = false); bool applyToNodes(LLSelectedNodeFunctor* func, bool firstonly = false); + /* + * Used to apply (no-copy) textures to the selected object or + * selected face/faces of the object. + * This method moves (no-copy) texture to the object's inventory + * and doesn't make copy of the texture for each face. + * Then this only texture is used for all selected faces. + */ + void applyNoCopyTextureToTEs(LLViewerInventoryItem* item); + ESelectType getSelectType() const { return mSelectType; } private: @@ -325,6 +382,9 @@ typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle; extern template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance(); #endif +// For use with getFirstTest() +struct LLSelectGetFirstTest; + class LLSelectMgr : public LLEditMenuHandler, public LLSingleton<LLSelectMgr> { public: @@ -394,7 +454,7 @@ public: // // *NOTE: You must hold on to the object selection handle, otherwise // the objects will be automatically deselected in 1 frame. - LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE); + LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE, BOOL ignore_select_owned = FALSE); // For when you want just a child object. LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES); @@ -440,6 +500,17 @@ public: BOOL removeObjectFromSelections(const LLUUID &id); //////////////////////////////////////////////////////////////// + // Selection editing + //////////////////////////////////////////////////////////////// + bool linkObjects(); + + bool unlinkObjects(); + + bool enableLinkObjects(); + + bool enableUnlinkObjects(); + + //////////////////////////////////////////////////////////////// // Selection accessors //////////////////////////////////////////////////////////////// LLObjectSelectionHandle getSelection() { return mSelectedObjects; } @@ -476,12 +547,17 @@ public: //////////////////////////////////////////////////////////////// void saveSelectedObjectTransform(EActionType action_type); void saveSelectedObjectColors(); + void saveSelectedShinyColors(); void saveSelectedObjectTextures(); + // Sets which texture channel to query for scale and rot of display + // and depends on UI state of LLPanelFace when editing + void setTextureChannel(LLRender::eTexIndex texIndex) { mTextureChannel = texIndex; } + LLRender::eTexIndex getTextureChannel() { return mTextureChannel; } + void selectionUpdatePhysics(BOOL use_physics); void selectionUpdateTemporary(BOOL is_temporary); void selectionUpdatePhantom(BOOL is_ghost); - void selectionUpdateCastShadows(BOOL cast_shadows); void selectionDump(); BOOL selectionAllPCode(LLPCode code); // all objects have this PCode @@ -489,12 +565,18 @@ public: bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same BOOL selectionGetGlow(F32 *glow); + void selectionSetPhysicsType(U8 type); + void selectionSetGravity(F32 gravity); + void selectionSetFriction(F32 friction); + void selectionSetDensity(F32 density); + void selectionSetRestitution(F32 restitution); void selectionSetMaterial(U8 material); void selectionSetImage(const LLUUID& imageid); // could be item or asset id void selectionSetColor(const LLColor4 &color); void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel void selectionRevertColors(); + void selectionRevertShinyColors(); BOOL selectionRevertTextures(); void selectionSetBumpmap( U8 bumpmap ); void selectionSetTexGen( U8 texgen ); @@ -504,6 +586,8 @@ public: void selectionSetClickAction(U8 action); void selectionSetIncludeInSearch(bool include_in_search); void selectionSetGlow(const F32 glow); + void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func); + void selectionRemoveMaterial(); void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE); void selectionSetObjectName(const std::string& name); @@ -514,8 +598,6 @@ public: void selectionTexScaleAutofit(F32 repeats_per_meter); void adjustTexturesByScale(BOOL send_to_sim, BOOL stretch); - void selectionResetRotation(); // sets rotation quat to identity - void selectionRotateAroundZ(F32 degrees); bool selectionMove(const LLVector3& displ, F32 rx, F32 ry, F32 rz, U32 update_type); void sendSelectionMove(); @@ -527,7 +609,7 @@ public: void validateSelection(); // returns TRUE if it is possible to select this object - BOOL canSelectObject(LLViewerObject* object); + BOOL canSelectObject(LLViewerObject* object, BOOL ignore_select_owned = FALSE); // Returns TRUE if the viewer has information on all selected objects BOOL selectGetAllRootsValid(); @@ -538,6 +620,33 @@ public: BOOL selectGetRootsModify(); BOOL selectGetModify(); + // returns TRUE if is all objects are non-permanent-enforced + BOOL selectGetRootsNonPermanentEnforced(); + BOOL selectGetNonPermanentEnforced(); + + // returns TRUE if is all objects are permanent + BOOL selectGetRootsPermanent(); + BOOL selectGetPermanent(); + + // returns TRUE if is all objects are character + BOOL selectGetRootsCharacter(); + BOOL selectGetCharacter(); + + // returns TRUE if is all objects are not permanent + BOOL selectGetRootsNonPathfinding(); + BOOL selectGetNonPathfinding(); + + // returns TRUE if is all objects are not permanent + BOOL selectGetRootsNonPermanent(); + BOOL selectGetNonPermanent(); + + // returns TRUE if is all objects are not character + BOOL selectGetRootsNonCharacter(); + BOOL selectGetNonCharacter(); + + BOOL selectGetEditableLinksets(); + BOOL selectGetViewableCharacters(); + // returns TRUE if selected objects can be transferred. BOOL selectGetRootsTransfer(); @@ -687,6 +796,9 @@ private: static void packGodlikeHead(void* user_data); static bool confirmDelete(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle handle); + // Get the first ID that matches test and whether or not all ids are identical in selected objects. + void getFirst(LLSelectGetFirstTest* test); + public: // Observer/callback support for when object selection changes or // properties are received/updated @@ -705,10 +817,9 @@ private: LLVector3 mGridOrigin; LLVector3 mGridScale; EGridMode mGridMode; - BOOL mGridValid; - BOOL mTEMode; // render te + LLRender::eTexIndex mTextureChannel; // diff, norm, or spec, depending on UI editing mode LLVector3d mSelectionCenterGlobal; LLBBox mSelectionBBox; |