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Diffstat (limited to 'indra/newview/llselectmgr.h')
-rw-r--r--indra/newview/llselectmgr.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 0cf582062d..1b354f983a 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -182,7 +182,6 @@ public:
std::vector<LLVector3> mTextureScaleRatios;
std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
- std::vector<S32> mSilhouetteSegments; // array of normals to render silhouette of object
BOOL mSilhouetteExists; // need to generate silhouette?
protected:
@@ -236,7 +235,7 @@ public:
{
bool operator()(LLSelectNode* node);
};
- typedef boost::filter_iterator<is_root, list_t::iterator > valid_root_iterator;
+ typedef boost::filter_iterator<is_valid_root, list_t::iterator > valid_root_iterator;
valid_root_iterator valid_root_begin() { return valid_root_iterator(mList.begin(), mList.end()); }
valid_root_iterator valid_root_end() { return valid_root_iterator(mList.end(), mList.end()); }
@@ -489,8 +488,6 @@ public:
void saveSelectedObjectTextures();
void selectionUpdatePhysics(BOOL use_physics);
- void selectionUpdatePhysicsParam(U8 type, F32 gravity, F32 friction,
- F32 density, F32 restitution);
void selectionUpdateTemporary(BOOL is_temporary);
void selectionUpdatePhantom(BOOL is_ghost);
void selectionUpdateCastShadows(BOOL cast_shadows);
@@ -501,6 +498,11 @@ public:
bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same
BOOL selectionGetGlow(F32 *glow);
+ void selectionSetPhysicsType(U8 type);
+ void selectionSetGravity(F32 gravity);
+ void selectionSetFriction(F32 friction);
+ void selectionSetDensity(F32 density);
+ void selectionSetRestitution(F32 restitution);
void selectionSetMaterial(U8 material);
void selectionSetImage(const LLUUID& imageid); // could be item or asset id
void selectionSetColor(const LLColor4 &color);