diff options
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r-- | indra/newview/llselectmgr.cpp | 109 |
1 files changed, 76 insertions, 33 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 48cccc12ef..3a50eeb1c9 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5134,20 +5134,20 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) F32 cur_zoom = gAgentCamera.mHUDCurZoom; // set up transform to encompass bounding box of HUD - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); - glLoadIdentity(); - glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame - glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); - glScalef(cur_zoom, cur_zoom, cur_zoom); + gGL.loadIdentity(); + gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + gGL.scalef(cur_zoom, cur_zoom, cur_zoom); } if (mSelectedObjects->getNumNodes()) { @@ -5240,10 +5240,10 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (isAgentAvatarValid() && for_hud) { - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.popUIMatrix(); stop_glerror(); @@ -5567,7 +5567,7 @@ void pushWireframe(LLDrawable* drawable) { LLVertexBuffer::unbind(); gGL.pushMatrix(); - glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); + gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = rigged_volume->getVolumeFace(i); @@ -5611,22 +5611,22 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) gHighlightProgram.bind(); } - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); BOOL is_hud_object = objectp->isHUDAttachment(); if (drawable->isActive()) { - glLoadMatrixd(gGLModelView); - glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + gGL.loadMatrix(gGLModelView); + gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix); } else if (!is_hud_object) { - glLoadIdentity(); - glMultMatrixd(gGLModelView); + gGL.loadIdentity(); + gGL.multMatrix(gGLModelView); LLVector3 trans = objectp->getRegion()->getOriginAgent(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -5713,21 +5713,21 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); if (!is_hud_object) { - glLoadIdentity(); - glMultMatrixd(gGLModelView); + gGL.loadIdentity(); + gGL.multMatrix(gGLModelView); } if (drawable->isActive()) { - glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix); } LLVolume *volume = objectp->getVolume(); @@ -6541,32 +6541,75 @@ U32 LLObjectSelection::getSelectedObjectTriangleCount() return count; } -/*S32 LLObjectSelection::getSelectedObjectRenderCost() +S32 LLObjectSelection::getSelectedObjectRenderCost() { S32 cost = 0; LLVOVolume::texture_cost_t textures; + typedef std::set<LLUUID> uuid_list_t; + uuid_list_t computed_objects; + + typedef std::list<LLPointer<LLViewerObject> > child_list_t; + typedef const child_list_t const_child_list_t; + + // add render cost of complete linksets first, to get accurate texture counts for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) { LLSelectNode* node = *iter; + LLVOVolume* object = (LLVOVolume*)node->getObject(); - if (object) - { - cost += object->getRenderCost(textures); - } - - for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + if (object && object->isRootEdit()) { - // add the cost of each individual texture in the linkset - cost += iter->second; + cost += object->getRenderCost(textures); + computed_objects.insert(object->getID()); + + const_child_list_t children = object->getChildren(); + for (const_child_list_t::const_iterator child_iter = children.begin(); + child_iter != children.end(); + ++child_iter) + { + LLViewerObject* child_obj = *child_iter; + LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj ); + if (child) + { + cost += child->getRenderCost(textures); + computed_objects.insert(child->getID()); + } + } + + for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + { + // add the cost of each individual texture in the linkset + cost += iter->second; + } + + textures.clear(); } - textures.clear(); } + + // add any partial linkset objects, texture cost may be slightly misleading + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLVOVolume* object = (LLVOVolume*)node->getObject(); + + if (object && computed_objects.find(object->getID()) == computed_objects.end() ) + { + cost += object->getRenderCost(textures); + computed_objects.insert(object->getID()); + } + for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + { + // add the cost of each individual texture in the linkset + cost += iter->second; + } - return cost; -}*/ + textures.clear(); + } + return cost; +} //----------------------------------------------------------------------------- // getTECount() |