diff options
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r-- | indra/newview/llselectmgr.cpp | 222 |
1 files changed, 148 insertions, 74 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 8fa4065fa6..6111255a66 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -89,6 +89,7 @@ #include "llvoavatarself.h" #include "llvovolume.h" #include "pipeline.h" +#include "llviewershadermgr.h" #include "llglheaders.h" @@ -4837,7 +4838,7 @@ void LLSelectMgr::processForceObjectSelect(LLMessageSystem* msg, void**) LLSelectMgr::getInstance()->highlightObjectAndFamily(objects); } -extern LLGLdouble gGLModelView[16]; +extern F32 gGLModelView[16]; void LLSelectMgr::updateSilhouettes() { @@ -5123,7 +5124,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) gGL.getTexUnit(0)->bind(mSilhouetteImagep); LLGLSPipelineSelection gls_select; - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); LLGLEnable blend(GL_BLEND); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); @@ -5134,20 +5134,20 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) F32 cur_zoom = gAgentCamera.mHUDCurZoom; // set up transform to encompass bounding box of HUD - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); - glLoadIdentity(); - glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame - glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); - glScalef(cur_zoom, cur_zoom, cur_zoom); + gGL.loadIdentity(); + gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + gGL.scalef(cur_zoom, cur_zoom, cur_zoom); } if (mSelectedObjects->getNumNodes()) { @@ -5240,17 +5240,16 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (isAgentAvatarValid() && for_hud) { - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.popUIMatrix(); stop_glerror(); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } void LLSelectMgr::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point) @@ -5557,39 +5556,37 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power) //helper function for pushing relevant vertices from drawable to GL void pushWireframe(LLDrawable* drawable) { - if (drawable->isState(LLDrawable::RIGGED)) - { //render straight from rigged volume if this is a rigged attachment - LLVOVolume* vobj = drawable->getVOVolume(); - if (vobj) + LLVOVolume* vobj = drawable->getVOVolume(); + if (vobj) + { + LLVertexBuffer::unbind(); + gGL.pushMatrix(); + gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); + + LLVolume* volume = NULL; + + if (drawable->isState(LLDrawable::RIGGED)) { - vobj->updateRiggedVolume(); - LLRiggedVolume* rigged_volume = vobj->getRiggedVolume(); - if (rigged_volume) - { - LLVertexBuffer::unbind(); - gGL.pushMatrix(); - glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); - for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = rigged_volume->getVolumeFace(i); - glVertexPointer(3, GL_FLOAT, 16, face.mPositions); - glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); - } - gGL.popMatrix(); - } + vobj->updateRiggedVolume(); + volume = vobj->getRiggedVolume(); } - } - else - { - for (S32 i = 0; i < drawable->getNumFaces(); ++i) + else { - LLFace* face = drawable->getFace(i); - if (face->verify()) + volume = vobj->getVolume(); + } + + if (volume) + { + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { - pushVerts(face, LLVertexBuffer::MAP_VERTEX); + const LLVolumeFace& face = volume->getVolumeFace(i); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices); } } + + gGL.popMatrix(); } + } void LLSelectNode::renderOneWireframe(const LLColor4& color) @@ -5606,22 +5603,29 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) return; } - glMatrixMode(GL_MODELVIEW); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + gHighlightProgram.bind(); + } + + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); BOOL is_hud_object = objectp->isHUDAttachment(); if (drawable->isActive()) { - glLoadMatrixd(gGLModelView); - glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + gGL.loadMatrix(gGLModelView); + gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix); } else if (!is_hud_object) { - glLoadIdentity(); - glMultMatrixd(gGLModelView); + gGL.loadIdentity(); + gGL.multMatrix(gGLModelView); LLVector3 trans = objectp->getRegion()->getOriginAgent(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -5629,26 +5633,35 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible()) { gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); - LLGLEnable fog(GL_FOG); - glFogi(GL_FOG_MODE, GL_LINEAR); - float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); - LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); - glFogf(GL_FOG_START, d); - glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); - glFogfv(GL_FOG_COLOR, fogCol.mV); - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (shader) { - glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); pushWireframe(drawable); } + else + { + LLGLEnable fog(GL_FOG); + glFogi(GL_FOG_MODE, GL_LINEAR); + float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); + LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); + glFogf(GL_FOG_START, d); + glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); + glFogfv(GL_FOG_COLOR, fogCol.mV); + + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + { + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + pushWireframe(drawable); + } + } } gGL.flush(); gGL.setSceneBlendType(LLRender::BT_ALPHA); - glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); @@ -5656,6 +5669,11 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); gGL.popMatrix(); + + if (shader) + { + shader->bind(); + } } //----------------------------------------------------------------------------- @@ -5694,21 +5712,29 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } - glMatrixMode(GL_MODELVIEW); + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes + gSolidColorProgram.bind(); + } + + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); if (!is_hud_object) { - glLoadIdentity(); - glMultMatrixd(gGLModelView); + gGL.loadIdentity(); + gGL.multMatrix(gGLModelView); } if (drawable->isActive()) { - glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix); } LLVolume *volume = objectp->getVolume(); @@ -5816,6 +5842,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } gGL.popMatrix(); gGL.popUIMatrix(); + + if (shader) + { + shader->bind(); + } } // @@ -6505,7 +6536,7 @@ F32 LLObjectSelection::getSelectedObjectStreamingCost(S32* total_bytes, S32* vis return cost; } -U32 LLObjectSelection::getSelectedObjectTriangleCount() +U32 LLObjectSelection::getSelectedObjectTriangleCount(S32* vcount) { U32 count = 0; for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) @@ -6515,39 +6546,82 @@ U32 LLObjectSelection::getSelectedObjectTriangleCount() if (object) { - count += object->getTriangleCount(); + count += object->getTriangleCount(vcount); } } return count; } -/*S32 LLObjectSelection::getSelectedObjectRenderCost() +S32 LLObjectSelection::getSelectedObjectRenderCost() { S32 cost = 0; LLVOVolume::texture_cost_t textures; + typedef std::set<LLUUID> uuid_list_t; + uuid_list_t computed_objects; + + typedef std::list<LLPointer<LLViewerObject> > child_list_t; + typedef const child_list_t const_child_list_t; + + // add render cost of complete linksets first, to get accurate texture counts for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) { LLSelectNode* node = *iter; + LLVOVolume* object = (LLVOVolume*)node->getObject(); - if (object) + if (object && object->isRootEdit()) { - cost += object->getRenderCost(textures); + cost += object->getRenderCost(textures); + computed_objects.insert(object->getID()); + + const_child_list_t children = object->getChildren(); + for (const_child_list_t::const_iterator child_iter = children.begin(); + child_iter != children.end(); + ++child_iter) + { + LLViewerObject* child_obj = *child_iter; + LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj ); + if (child) + { + cost += child->getRenderCost(textures); + computed_objects.insert(child->getID()); + } + } + + for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + { + // add the cost of each individual texture in the linkset + cost += iter->second; + } + + textures.clear(); } - - for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) - { - // add the cost of each individual texture in the linkset - cost += iter->second; - } - textures.clear(); } + + // add any partial linkset objects, texture cost may be slightly misleading + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLVOVolume* object = (LLVOVolume*)node->getObject(); + + if (object && computed_objects.find(object->getID()) == computed_objects.end() ) + { + cost += object->getRenderCost(textures); + computed_objects.insert(object->getID()); + } + for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + { + // add the cost of each individual texture in the linkset + cost += iter->second; + } - return cost; -}*/ + textures.clear(); + } + return cost; +} //----------------------------------------------------------------------------- // getTECount() |