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-rw-r--r--indra/newview/llselectmgr.cpp105
1 files changed, 103 insertions, 2 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 60a095506b..4ef68df634 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -68,6 +68,7 @@
#include "llhudmanager.h"
#include "llinventorymodel.h"
#include "llmenugl.h"
+#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llsidepaneltaskinfo.h"
#include "llslurl.h"
@@ -179,7 +180,6 @@ LLObjectSelection *get_null_object_selection()
// Build time optimization, generate this function once here
template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance();
-
//-----------------------------------------------------------------------------
// LLSelectMgr()
//-----------------------------------------------------------------------------
@@ -5343,6 +5343,78 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power)
return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id));
}
+void LLSelectNode::renderOneWireframe(const LLColor4& color)
+{
+ LLViewerObject* objectp = getObject();
+ if (!objectp)
+ {
+ return;
+ }
+
+ LLDrawable* drawable = objectp->mDrawable;
+ if(!drawable)
+ {
+ return;
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.pushMatrix();
+
+ BOOL is_hud_object = objectp->isHUDAttachment();
+
+ if (!is_hud_object)
+ {
+ glLoadIdentity();
+ glMultMatrixd(gGLModelView);
+ }
+
+ if (drawable->isActive())
+ {
+ glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix);
+ }
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
+ {
+ gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
+ LLGLEnable fog(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
+ LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgent.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
+ glFogf(GL_FOG_START, d);
+ glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
+ glFogfv(GL_FOG_COLOR, fogCol.mV);
+
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ {
+ glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ pushVerts(face, LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+ }
+
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 2.f);
+ glLineWidth(3.f);
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ pushVerts(face, LLVertexBuffer::MAP_VERTEX);
+ }
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.popMatrix();
+}
+
//-----------------------------------------------------------------------------
// renderOneSilhouette()
//-----------------------------------------------------------------------------
@@ -5360,6 +5432,13 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
return;
}
+ LLVOVolume* vobj = drawable->getVOVolume();
+ if (vobj && vobj->isMesh())
+ {
+ renderOneWireframe(color);
+ return;
+ }
+
if (!mSilhouetteExists)
{
return;
@@ -6046,10 +6125,32 @@ BOOL LLObjectSelection::isEmpty() const
//-----------------------------------------------------------------------------
// getObjectCount() - returns number of non null objects
//-----------------------------------------------------------------------------
-S32 LLObjectSelection::getObjectCount()
+S32 LLObjectSelection::getObjectCount(BOOL mesh_adjust)
{
cleanupNodes();
S32 count = mList.size();
+
+ if (mesh_adjust)
+ {
+ for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+
+ if (object && object->getVolume())
+ {
+ LLVOVolume* vobj = (LLVOVolume*) object;
+ if (vobj->isMesh())
+ {
+ LLUUID mesh_id = vobj->getVolume()->getParams().getSculptID();
+ U32 cost = gMeshRepo.getResourceCost(mesh_id);
+ count += cost-1;
+ }
+ }
+
+ }
+ }
+
return count;
}