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-rw-r--r--indra/newview/llselectmgr.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 853703b4d5..fc5b1c60e2 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -1936,6 +1936,32 @@ BOOL LLSelectMgr::selectionRevertTextures()
return revert_successful;
}
+void LLSelectMgr::selectionRevertGLTFMaterials()
+{
+ struct f : public LLSelectedTEFunctor
+ {
+ LLObjectSelectionHandle mSelectedObjects;
+ f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {}
+ bool apply(LLViewerObject* object, S32 te)
+ {
+ if (object->permModify())
+ {
+ LLSelectNode* nodep = mSelectedObjects->findNode(object);
+ if (nodep && te < (S32)nodep->mSavedGLTFMaterials.size())
+ {
+ LLUUID id = nodep->mSavedGLTFMaterials[te];
+ object->setRenderMaterialID(te, id);
+ }
+ }
+ return true;
+ }
+ } setfunc(mSelectedObjects);
+ getSelection()->applyToTEs(&setfunc);
+
+ LLSelectMgrSendFunctor sendfunc;
+ getSelection()->applyToObjects(&sendfunc);
+}
+
void LLSelectMgr::selectionSetBumpmap(U8 bumpmap, const LLUUID &image_id)
{
struct f : public LLSelectedTEFunctor
@@ -5526,6 +5552,17 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data
// this should be the only place that saved textures is called
node->saveTextures(texture_ids);
}
+
+ if (can_copy && can_transfer && node->getObject()->getVolume())
+ {
+ uuid_vec_t material_ids;
+ LLVOVolume* vobjp = (LLVOVolume*)node->getObject();
+ for (int i = 0; i < vobjp->getNumTEs(); ++i)
+ {
+ material_ids.push_back(vobjp->getRenderMaterialID(i));
+ }
+ node->savedGLTFMaterials(material_ids);
+ }
}
node->mValid = TRUE;
@@ -6277,6 +6314,7 @@ LLSelectNode::LLSelectNode(const LLSelectNode& nodep)
}
saveTextures(nodep.mSavedTextures);
+ savedGLTFMaterials(nodep.mSavedGLTFMaterials);
}
LLSelectNode::~LLSelectNode()
@@ -6392,6 +6430,20 @@ void LLSelectNode::saveTextures(const uuid_vec_t& textures)
}
}
+void LLSelectNode::savedGLTFMaterials(const uuid_vec_t& materials)
+{
+ if (mObject.notNull())
+ {
+ mSavedGLTFMaterials.clear();
+
+ for (uuid_vec_t::const_iterator materials_it = materials.begin();
+ materials_it != materials.end(); ++materials_it)
+ {
+ mSavedGLTFMaterials.push_back(*materials_it);
+ }
+ }
+}
+
void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
{
mTextureScaleRatios.clear();