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-rw-r--r--indra/newview/llselectmgr.cpp290
1 files changed, 280 insertions, 10 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 86f7d2bf25..2475900d0e 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -63,6 +63,7 @@
#include "llfloatertools.h"
#include "llframetimer.h"
#include "llfocusmgr.h"
+#include "llgltfmateriallist.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llinventorymodel.h"
@@ -1168,8 +1169,8 @@ void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp)
return;
}
- if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner())
- || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced())))
+ if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner())
+ || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced())))
{
// only select my own objects
return;
@@ -1746,6 +1747,7 @@ void LLObjectSelection::applyNoCopyTextureToTEs(LLViewerInventoryItem* item)
S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces());
bool texture_copied = false;
+ bool updated = false;
for (S32 te = 0; te < num_tes; ++te)
{
if (node->isTESelected(te))
@@ -1754,22 +1756,68 @@ void LLObjectSelection::applyNoCopyTextureToTEs(LLViewerInventoryItem* item)
// without making any copies
if (!texture_copied)
{
- LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
texture_copied = true;
}
// apply texture for the selected faces
add(LLStatViewer::EDIT_TEXTURE, 1);
object->setTEImage(te, image);
- dialog_refresh_all();
-
- // send the update to the simulator
- object->sendTEUpdate();
+ updated = true;
}
}
+
+ if (updated) // not nessesary? sendTEUpdate update supposed to be done by sendfunc
+ {
+ dialog_refresh_all();
+
+ // send the update to the simulator
+ object->sendTEUpdate();
+ }
}
}
+void LLObjectSelection::applyNoCopyPbrMaterialToTEs(LLViewerInventoryItem* item)
+{
+ if (!item)
+ {
+ return;
+ }
+
+ LLUUID asset_id = item->getAssetUUID();
+
+ for (iterator iter = begin(); iter != end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = (*iter)->getObject();
+ if (!object)
+ {
+ continue;
+ }
+
+ S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces());
+ bool material_copied = false;
+ for (S32 te = 0; te < num_tes; ++te)
+ {
+ if (node->isTESelected(te))
+ {
+ //(no-copy) materials must be moved to the object's inventory only once
+ // without making any copies
+ if (!material_copied && asset_id.notNull())
+ {
+ LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ material_copied = true;
+ }
+
+ // apply texture for the selected faces
+ //add(LLStatViewer::EDIT_TEXTURE, 1);
+ object->setRenderMaterialID(te, asset_id, false /*will be sent later*/);
+ }
+ }
+ }
+}
+
+
//-----------------------------------------------------------------------------
// selectionSetImage()
//-----------------------------------------------------------------------------
@@ -1862,6 +1910,148 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
}
//-----------------------------------------------------------------------------
+// selectionSetGLTFMaterial()
+//-----------------------------------------------------------------------------
+void LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id)
+{
+ // First for (no copy) textures and multiple object selection
+ LLViewerInventoryItem* item = gInventory.getItem(mat_id);
+ if (item
+ && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())
+ && (mSelectedObjects->getNumNodes() > 1))
+ {
+ LL_WARNS() << "Attempted to apply no-copy material to multiple objects"
+ << LL_ENDL;
+ return;
+ }
+
+ struct f : public LLSelectedTEFunctor
+ {
+ LLViewerInventoryItem* mItem;
+ LLUUID mMatId;
+ f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mMatId(id) {}
+ bool apply(LLViewerObject* objectp, S32 te)
+ {
+ if (objectp && !objectp->permModify())
+ {
+ return false;
+ }
+ LLUUID asset_id = mMatId;
+ if (mItem)
+ {
+ asset_id = mItem->getAssetUUID();
+ }
+
+ if (asset_id.notNull() && !objectp->hasRenderMaterialParams())
+ {
+ // make sure param section exists
+ objectp->setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, TRUE, false /*prevent an update*/);
+ }
+
+ if (te != -1)
+ {
+ LLTextureEntry* tep = objectp->getTE(te);
+ if (asset_id.notNull())
+ {
+ tep->setGLTFMaterial(gGLTFMaterialList.getMaterial(asset_id));
+ }
+ else
+ {
+ tep->setGLTFMaterial(nullptr);
+ }
+
+ objectp->faceMappingChanged();
+ gPipeline.markTextured(objectp->mDrawable);
+
+ LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)objectp->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL);
+ if (param_block)
+ {
+ param_block->setMaterial(te, asset_id);
+ }
+ }
+ else // Shouldn't happen?
+ {
+ S32 num_faces = objectp->getNumTEs();
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ LLTextureEntry* tep = objectp->getTE(face);
+ if (asset_id.notNull())
+ {
+ tep->setGLTFMaterial(gGLTFMaterialList.getMaterial(asset_id));
+ }
+ else
+ {
+ tep->setGLTFMaterial(nullptr);
+ }
+
+ objectp->faceMappingChanged();
+ gPipeline.markTextured(objectp->mDrawable);
+
+ LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)objectp->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL);
+ if (param_block)
+ {
+ param_block->setMaterial(face, asset_id);
+ }
+ }
+ }
+
+ return true;
+ }
+ };
+
+ if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
+ {
+ getSelection()->applyNoCopyPbrMaterialToTEs(item);
+ }
+ else
+ {
+ f setfunc(item, mat_id);
+ getSelection()->applyToTEs(&setfunc);
+ }
+
+ struct g : public LLSelectedObjectFunctor
+ {
+ LLViewerInventoryItem* mItem;
+ g(LLViewerInventoryItem* item) : mItem(item) {}
+ virtual bool apply(LLViewerObject* object)
+ {
+ if (object && !object->permModify())
+ {
+ return false;
+ }
+
+ LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)object->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL);
+ if (param_block)
+ {
+ if (param_block->isEmpty())
+ {
+ object->setHasRenderMaterialParams(false);
+ }
+ else
+ {
+ object->parameterChanged(LLNetworkData::PARAMS_RENDER_MATERIAL, true);
+ }
+ }
+
+ if (!mItem)
+ {
+ // 1 particle effect per object
+ LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
+ effectp->setSourceObject(gAgentAvatarp);
+ effectp->setTargetObject(object);
+ effectp->setDuration(LL_HUD_DUR_SHORT);
+ effectp->setColor(LLColor4U(gAgent.getEffectColor()));
+ }
+
+ dialog_refresh_all();
+ object->sendTEUpdate();
+ return true;
+ }
+ } sendfunc(item);
+ getSelection()->applyToObjects(&sendfunc);
+}
+
+//-----------------------------------------------------------------------------
// selectionSetColor()
//-----------------------------------------------------------------------------
void LLSelectMgr::selectionSetColor(const LLColor4 &color)
@@ -2038,6 +2228,59 @@ BOOL LLSelectMgr::selectionRevertTextures()
return revert_successful;
}
+void LLSelectMgr::selectionRevertGLTFMaterials()
+{
+ struct f : public LLSelectedTEFunctor
+ {
+ LLObjectSelectionHandle mSelectedObjects;
+ f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {}
+ bool apply(LLViewerObject* objectp, S32 te)
+ {
+ if (objectp && !objectp->permModify())
+ {
+ return false;
+ }
+
+ LLSelectNode* nodep = mSelectedObjects->findNode(objectp);
+ if (nodep && te < (S32)nodep->mSavedGLTFMaterials.size())
+ {
+ LLUUID asset_id = nodep->mSavedGLTFMaterials[te];
+ objectp->setRenderMaterialID(te, asset_id, false /*wait for bulk update*/);
+ }
+ return true;
+ }
+ } setfunc(mSelectedObjects);
+ getSelection()->applyToTEs(&setfunc);
+
+ struct g : public LLSelectedObjectFunctor
+ {
+ virtual bool apply(LLViewerObject* object)
+ {
+ if (object && !object->permModify())
+ {
+ return false;
+ }
+
+ LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)object->getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL);
+ if (param_block)
+ {
+ if (param_block->isEmpty())
+ {
+ object->setHasRenderMaterialParams(false);
+ }
+ else
+ {
+ object->parameterChanged(LLNetworkData::PARAMS_RENDER_MATERIAL, true);
+ }
+ }
+
+ object->sendTEUpdate();
+ return true;
+ }
+ } sendfunc;
+ getSelection()->applyToObjects(&sendfunc);
+}
+
void LLSelectMgr::selectionSetBumpmap(U8 bumpmap, const LLUUID &image_id)
{
struct f : public LLSelectedTEFunctor
@@ -2067,7 +2310,7 @@ void LLSelectMgr::selectionSetBumpmap(U8 bumpmap, const LLUUID &image_id)
{
LLViewerObject *object = mSelectedObjects->getFirstRootObject();
if (!object) return;
- LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
}
getSelection()->applyToTEs(&setfunc);
@@ -2127,7 +2370,7 @@ void LLSelectMgr::selectionSetShiny(U8 shiny, const LLUUID &image_id)
{
LLViewerObject *object = mSelectedObjects->getFirstRootObject();
if (!object) return;
- LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
}
getSelection()->applyToTEs(&setfunc);
@@ -5628,6 +5871,17 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data
// this should be the only place that saved textures is called
node->saveTextures(texture_ids);
}
+
+ if (can_copy && can_transfer && node->getObject()->getVolume())
+ {
+ uuid_vec_t material_ids;
+ LLVOVolume* vobjp = (LLVOVolume*)node->getObject();
+ for (int i = 0; i < vobjp->getNumTEs(); ++i)
+ {
+ material_ids.push_back(vobjp->getRenderMaterialID(i));
+ }
+ node->savedGLTFMaterials(material_ids);
+ }
}
node->mValid = TRUE;
@@ -6094,7 +6348,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor)
{
//Need to because crash on ATI 3800 (and similar cards) MAINT-5018
- LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
@@ -6379,6 +6633,7 @@ LLSelectNode::LLSelectNode(const LLSelectNode& nodep)
}
saveTextures(nodep.mSavedTextures);
+ savedGLTFMaterials(nodep.mSavedGLTFMaterials);
}
LLSelectNode::~LLSelectNode()
@@ -6512,6 +6767,20 @@ void LLSelectNode::saveTextures(const uuid_vec_t& textures)
}
}
+void LLSelectNode::savedGLTFMaterials(const uuid_vec_t& materials)
+{
+ if (mObject.notNull())
+ {
+ mSavedGLTFMaterials.clear();
+
+ for (uuid_vec_t::const_iterator materials_it = materials.begin();
+ materials_it != materials.end(); ++materials_it)
+ {
+ mSavedGLTFMaterials.push_back(*materials_it);
+ }
+ }
+}
+
void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
{
mTextureScaleRatios.clear();
@@ -8307,6 +8576,7 @@ DEF_DUMMY_CHECK_FUNCTOR(int)
DEF_DUMMY_CHECK_FUNCTOR(LLColor4)
DEF_DUMMY_CHECK_FUNCTOR(LLMediaEntry)
DEF_DUMMY_CHECK_FUNCTOR(LLPointer<LLMaterial>)
+DEF_DUMMY_CHECK_FUNCTOR(LLPointer<LLGLTFMaterial>)
DEF_DUMMY_CHECK_FUNCTOR(std::string)
DEF_DUMMY_CHECK_FUNCTOR(std::vector<std::string>)