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Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r--indra/newview/llselectmgr.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index d68897b64f..b8ceef0899 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -801,6 +801,8 @@ LLObjectSelectionHandle LLSelectMgr::setHoverObject(LLViewerObject *objectp, S32
return NULL;
}
+ mHoverObjects->mPrimaryObject = objectp;
+
objectp = objectp->getRootEdit();
// is the requested object the same as the existing hover object root?
@@ -834,6 +836,11 @@ LLSelectNode *LLSelectMgr::getHoverNode()
return mHoverObjects->getFirstRootNode();
}
+LLSelectNode *LLSelectMgr::getPrimaryHoverNode()
+{
+ return mHoverObjects->mSelectNodeMap[mHoverObjects->mPrimaryObject];
+}
+
void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp)
{
if (!objectp)
@@ -1441,7 +1448,7 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
// Texture picker defaults aren't inventory items
// * Don't need to worry about permissions for them
// * Can just apply the texture and be done with it.
- objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, TRUE, FALSE, LLViewerTexture::LOD_TEXTURE));
+ objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
}
return true;
}
@@ -1597,7 +1604,7 @@ BOOL LLSelectMgr::selectionRevertTextures()
}
else
{
- object->setTEImage(te, LLViewerTextureManager::getFetchedTexture(id, TRUE, FALSE, LLViewerTexture::LOD_TEXTURE));
+ object->setTEImage(te, LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
}
}
}
@@ -4597,7 +4604,7 @@ void LLSelectMgr::updateSilhouettes()
if (!mSilhouetteImagep)
{
- mSilhouetteImagep = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", TRUE, TRUE);
+ mSilhouetteImagep = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", TRUE, LLViewerTexture::BOOST_UI);
}
mHighlightedObjects->cleanupNodes();