diff options
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r-- | indra/newview/llselectmgr.cpp | 27 |
1 files changed, 21 insertions, 6 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 1e5ee29529..abfb51b6e1 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -801,6 +801,8 @@ LLObjectSelectionHandle LLSelectMgr::setHoverObject(LLViewerObject *objectp, S32 return NULL; } + mHoverObjects->mPrimaryObject = objectp; + objectp = objectp->getRootEdit(); // is the requested object the same as the existing hover object root? @@ -834,6 +836,11 @@ LLSelectNode *LLSelectMgr::getHoverNode() return mHoverObjects->getFirstRootNode(); } +LLSelectNode *LLSelectMgr::getPrimaryHoverNode() +{ + return mHoverObjects->mSelectNodeMap[mHoverObjects->mPrimaryObject]; +} + void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp) { if (!objectp) @@ -4905,7 +4912,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) { inspect_item_id = inspect_instance->getSelectedUUID(); } - LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getSelectedUUID(); for (S32 pass = 0; pass < 2; pass++) { for (LLObjectSelection::iterator iter = mSelectedObjects->begin(); @@ -4919,11 +4925,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) { continue; } - if (objectp->getID() == focus_item_id) - { - node->renderOneSilhouette(gFocusMgr.getFocusColor()); - } - else if(objectp->getID() == inspect_item_id) + if(objectp->getID() == inspect_item_id) { node->renderOneSilhouette(sHighlightInspectColor); } @@ -4977,6 +4979,19 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) } } +#if 0 + // Hilight focused media object + { + LLViewerObject* objectp = LLViewerMediaFocus::getInstance()->getFocusedObject(); + if(objectp) + { + // FIXME: how do I construct a silhouette for an object that's not selected? + // Would we need to add another LLObjectSelectionHandle for this purpose? + node->renderOneSilhouette(gFocusMgr.getFocusColor()); + } + } +#endif + if (for_hud && avatar) { glMatrixMode(GL_PROJECTION); |