diff options
Diffstat (limited to 'indra/newview/llselectmgr.cpp')
-rw-r--r-- | indra/newview/llselectmgr.cpp | 117 |
1 files changed, 91 insertions, 26 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index b36df244f8..d3649e3603 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -180,7 +180,7 @@ LLSelectMgr::LLSelectMgr() sHighlightThickness = gSavedSettings.getF32("SelectionHighlightThickness"); sHighlightUScale = gSavedSettings.getF32("SelectionHighlightUScale"); sHighlightVScale = gSavedSettings.getF32("SelectionHighlightVScale"); - sHighlightAlpha = gSavedSettings.getF32("SelectionHighlightAlpha"); + sHighlightAlpha = gSavedSettings.getF32("SelectionHighlightAlpha") * 2; sHighlightAlphaTest = gSavedSettings.getF32("SelectionHighlightAlphaTest"); sHighlightUAnim = gSavedSettings.getF32("SelectionHighlightUAnim"); sHighlightVAnim = gSavedSettings.getF32("SelectionHighlightVAnim"); @@ -5838,6 +5838,82 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) gGL.scalef(cur_zoom, cur_zoom, cur_zoom); } + bool wireframe_selection = (gFloaterTools && gFloaterTools->getVisible()) || LLSelectMgr::sRenderHiddenSelections; + F32 fogCfx = (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0); + + static LLColor4 sParentColor = LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha); + static LLColor4 sChildColor = LLColor4(sSilhouetteChildColor[VRED], sSilhouetteChildColor[VGREEN], sSilhouetteChildColor[VBLUE], LLSelectMgr::sHighlightAlpha); + + auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp) + { + //Need to because crash on ATI 3800 (and similar cards) MAINT-5018 + LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + gDebugProgram.bind(); + } + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + + BOOL is_hud_object = objectp->isHUDAttachment(); + + if (objectp->mDrawable->isActive()) + { + gGL.loadMatrix(gGLModelView); + gGL.multMatrix((F32*)objectp->getRenderMatrix().mMatrix); + } + else if (!is_hud_object) + { + gGL.loadIdentity(); + gGL.multMatrix(gGLModelView); + LLVector3 trans = objectp->getRegion()->getOriginAgent(); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); + } + + LLColor4 hlColor = objectp->isRootEdit() ? sParentColor : sChildColor; + bool bRenderHidenSelection = node->isTransient() ? false : LLSelectMgr::sRenderHiddenSelections; + + + LLVOVolume* vobj = objectp->mDrawable->getVOVolume(); + if (vobj) + { + LLVertexBuffer::unbind(); + gGL.pushMatrix(); + gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix); + + if (objectp->mDrawable->isState(LLDrawable::RIGGED)) + { + vobj->updateRiggedVolume(); + } + } + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces + for (S32 te = 0; te < num_tes; ++te) + { + if (node->isTESelected(te)) + { + objectp->mDrawable->getFace(te)->renderOneWireframe(hlColor, fogCfx, wireframe_selection, bRenderHidenSelection, nullptr != shader); + } + } + + gGL.popMatrix(); + gGL.popMatrix(); + + glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + if (shader) + { + shader->bind(); + } + }; + if (mSelectedObjects->getNumNodes()) { LLUUID inspect_item_id= LLUUID::null; @@ -5855,9 +5931,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) } } - bool wireframe_selection = (gFloaterTools && gFloaterTools->getVisible()) || LLSelectMgr::sRenderHiddenSelections; - F32 fogCfx = (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0); - LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getFocusedObjectID(); for (S32 pass = 0; pass < 2; pass++) { @@ -5865,33 +5938,19 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) iter != mSelectedObjects->end(); iter++) { LLSelectNode* node = *iter; + + if (getTEMode() && !node->hasSelectedTE()) + continue; + LLViewerObject* objectp = node->getObject(); if (!objectp) continue; - if(getTEMode() && !node->hasSelectedTE()) - continue; - if (objectp->mDrawable && objectp->mDrawable->getVOVolume() && objectp->mDrawable->getVOVolume()->isMesh()) { - S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces - for (S32 te = 0; te < num_tes; ++te) - { - if (!getTEMode()) - { - objectp->mDrawable->getFace(te)->renderOneWireframe( - LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha * 2) - , fogCfx, wireframe_selection, node->isTransient() ? FALSE : LLSelectMgr::sRenderHiddenSelections); - } - else if(node->isTESelected(te)) - { - objectp->mDrawable->getFace(te)->renderOneWireframe( - LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha * 2) - , fogCfx, wireframe_selection, node->isTransient() ? FALSE : LLSelectMgr::sRenderHiddenSelections); - } - } + renderMeshSelection_f(node, objectp); } else { @@ -5945,7 +6004,13 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) continue; } - if (subtracting_from_selection) + if (objectp->mDrawable + && objectp->mDrawable->getVOVolume() + && objectp->mDrawable->getVOVolume()->isMesh()) + { + renderMeshSelection_f(node, objectp); + } + else if (subtracting_from_selection) { node->renderOneSilhouette(LLColor4::red); } @@ -6450,7 +6515,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.texCoord2fv(tc[0].mV); gGL.vertex3fv( v[0].mV ); - gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha); gGL.texCoord2fv( tc[1].mV ); gGL.vertex3fv( v[1].mV ); @@ -6460,7 +6525,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.vertex3fv( v[2].mV ); - gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha); gGL.texCoord2fv( tc[1].mV ); gGL.vertex3fv( v[1].mV ); |