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-rw-r--r--indra/newview/llselectmgr.cpp23
1 files changed, 8 insertions, 15 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 26e668adb5..dd07a3c015 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -3406,7 +3406,7 @@ void LLSelectMgr::deselectAll()
{
return;
}
-
+
// Zap the angular velocity, as the sim will set it to zero
for (LLObjectSelection::iterator iter = mSelectedObjects->begin();
iter != mSelectedObjects->end(); iter++ )
@@ -3496,6 +3496,7 @@ void LLSelectMgr::deselectAllIfTooFar()
LLVector3d selectionCenter = getSelectionCenterGlobal();
if (gSavedSettings.getBOOL("LimitSelectDistance")
&& (!mSelectedObjects->getPrimaryObject() || !mSelectedObjects->getPrimaryObject()->isAvatar())
+ && (mSelectedObjects->getPrimaryObject() != LLViewerMediaFocus::getInstance()->getFocusedObject())
&& !mSelectedObjects->isAttachment()
&& !selectionCenter.isExactlyZero())
{
@@ -4912,6 +4913,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
{
inspect_item_id = inspect_instance->getSelectedUUID();
}
+ LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getFocusedObjectID();
for (S32 pass = 0; pass < 2; pass++)
{
for (LLObjectSelection::iterator iter = mSelectedObjects->begin();
@@ -4925,7 +4927,11 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
{
continue;
}
- if(objectp->getID() == inspect_item_id)
+ if (objectp->getID() == focus_item_id)
+ {
+ node->renderOneSilhouette(gFocusMgr.getFocusColor());
+ }
+ else if(objectp->getID() == inspect_item_id)
{
node->renderOneSilhouette(sHighlightInspectColor);
}
@@ -4979,19 +4985,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
}
}
-#if 0
- // Hilight focused media object
- {
- LLViewerObject* objectp = LLViewerMediaFocus::getInstance()->getFocusedObject();
- if(objectp)
- {
- // FIXME: how do I construct a silhouette for an object that's not selected?
- // Would we need to add another LLObjectSelectionHandle for this purpose?
- node->renderOneSilhouette(gFocusMgr.getFocusColor());
- }
- }
-#endif
-
if (for_hud && avatar)
{
glMatrixMode(GL_PROJECTION);