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+/**
+ * @file llscriptfloater.h
+ * @brief LLScriptFloater class definition
+ *
+ * $LicenseInfo:firstyear=2009&license=viewergpl$
+ *
+ * Copyright (c) 2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_SCRIPTFLOATER_H
+#define LL_SCRIPTFLOATER_H
+
+#include "lltransientdockablefloater.h"
+
+class LLToastNotifyPanel;
+
+/**
+ * Handles script notifications ("ScriptDialog" and "ScriptDialogGroup")
+ * and manages Script Floaters.
+ */
+class LLScriptFloaterManager : public LLSingleton<LLScriptFloaterManager>
+{
+ // *TODO
+ // LLScriptFloaterManager and LLScriptFloater will need some refactoring after we
+ // know how script notifications should look like.
+public:
+
+ typedef enum e_object_type
+ {
+ OBJ_SCRIPT,
+ OBJ_GIVE_INVENTORY,
+ OBJ_LOAD_URL,
+
+ OBJ_UNKNOWN
+ }EObjectType;
+
+ /**
+ * Handles new notifications.
+ * Saves notification and object ids, removes old notification if needed, creates script chiclet
+ * Note that one object can spawn one script floater.
+ */
+ void onAddNotification(const LLUUID& notification_id);
+
+ /**
+ * Handles notification removal.
+ * Removes script notification toast, removes script chiclet, closes script floater
+ */
+ void onRemoveNotification(const LLUUID& notification_id);
+
+ /**
+ * Toggles script floater.
+ * Removes "new message" icon from chiclet and removes notification toast.
+ */
+ void toggleScriptFloater(const LLUUID& object_id, bool set_new_message = false);
+
+ LLUUID findObjectId(const LLUUID& notification_id);
+
+ LLUUID findNotificationId(const LLUUID& object_id);
+
+ static EObjectType getObjectType(const LLUUID& notification_id);
+
+ static std::string getObjectName(const LLUUID& notification_id);
+
+ typedef boost::signals2::signal<void(const LLSD&)> object_signal_t;
+
+ boost::signals2::connection addNewObjectCallback(const object_signal_t::slot_type& cb) { return mNewObjectSignal.connect(cb); }
+ boost::signals2::connection addToggleObjectFloaterCallback(const object_signal_t::slot_type& cb) { return mToggleFloaterSignal.connect(cb); }
+
+ struct FloaterPositionInfo
+ {
+ LLRect mRect;
+ bool mDockState;
+ };
+
+ void saveFloaterPosition(const LLUUID& object_id, const FloaterPositionInfo& fpi);
+
+ bool getFloaterPosition(const LLUUID& object_id, FloaterPositionInfo& fpi);
+
+protected:
+
+ typedef std::map<std::string, EObjectType> object_type_map;
+
+ static object_type_map initObjectTypeMap();
+
+ // <notification_id, object_id>
+ typedef std::map<LLUUID, LLUUID> script_notification_map_t;
+
+ script_notification_map_t::const_iterator findUsingObjectId(const LLUUID& object_id);
+
+private:
+
+ script_notification_map_t mNotifications;
+
+ object_signal_t mNewObjectSignal;
+ object_signal_t mToggleFloaterSignal;
+
+ // <object_id, floater position>
+ typedef std::map<LLUUID, FloaterPositionInfo> floater_position_map_t;
+
+ floater_position_map_t mFloaterPositions;
+};
+
+/**
+ * Floater script forms.
+ * LLScriptFloater will create script form based on notification data and
+ * will auto fit the form.
+ */
+class LLScriptFloater : public LLDockableFloater
+{
+public:
+
+ /**
+ * key - UUID of scripted Object
+ */
+ LLScriptFloater(const LLSD& key);
+
+ virtual ~LLScriptFloater(){};
+
+ /**
+ * Toggle existing floater or create and show a new one.
+ */
+ static bool toggle(const LLUUID& object_id);
+
+ /**
+ * Creates and shows floater
+ */
+ static LLScriptFloater* show(const LLUUID& object_id);
+
+ const LLUUID& getNotificationId() { return mNotificationId; }
+
+ void setNotificationId(const LLUUID& id);
+
+ /**
+ * Close notification if script floater is closed.
+ */
+ /*virtual*/ void onClose(bool app_quitting);
+
+ /**
+ * Hide all notification toasts when we show dockable floater
+ */
+ /*virtual*/ void setDocked(bool docked, bool pop_on_undock = true);
+
+ /**
+ * Hide all notification toasts when we show dockable floater
+ */
+ /*virtual*/ void setVisible(BOOL visible);
+
+ bool getSavePosition() { return mSaveFloaterPosition; }
+
+ void setSavePosition(bool save) { mSaveFloaterPosition = save; }
+
+ void savePosition();
+
+ void restorePosition();
+
+protected:
+
+ /**
+ * Creates script form, will delete old form if floater is shown for same object.
+ */
+ void createForm(const LLUUID& object_id);
+
+ /*virtual*/ void getAllowedRect(LLRect& rect);
+
+ /**
+ * Hide all notification toasts.
+ */
+ static void hideToastsIfNeeded();
+
+ /**
+ * Removes chiclets new messages icon
+ */
+ void onMouseDown();
+
+ /*virtual*/ void onFocusLost();
+
+ /*virtual*/ void onFocusReceived();
+
+ void dockToChiclet(bool dock);
+
+private:
+ LLToastNotifyPanel* mScriptForm;
+ LLUUID mNotificationId;
+ LLUUID mObjectId;
+ bool mSaveFloaterPosition;
+};
+
+#endif //LL_SCRIPTFLOATER_H