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Diffstat (limited to 'indra/newview/llsceneview.cpp')
-rw-r--r--indra/newview/llsceneview.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/llsceneview.cpp b/indra/newview/llsceneview.cpp
index 33af529589..a61474636a 100644
--- a/indra/newview/llsceneview.cpp
+++ b/indra/newview/llsceneview.cpp
@@ -46,7 +46,7 @@ LLSceneView::LLSceneView(const LLRect& rect)
: LLFloater(LLSD())
{
setRect(rect);
- setVisible(FALSE);
+ setVisible(false);
setCanMinimize(false);
setCanClose(true);
@@ -102,7 +102,7 @@ void LLSceneView::draw()
LLViewerRegion* region = gAgent.getRegion();
if (region)
{
- for (U32 i = 0; i < gObjectList.getNumObjects(); ++i)
+ for (S32 i = 0; i < gObjectList.getNumObjects(); ++i)
{
LLViewerObject* object = gObjectList.getObject(i);
@@ -194,13 +194,13 @@ void LLSceneView::draw()
F32 size_range = size_domain[1]-size_domain[0];
- U32 count = size[idx].size();
+ auto count = size[idx].size();
F32 total = 0.f;
gGL.begin(LLRender::LINE_STRIP);
- for (U32 i = 0; i < count; ++i)
+ for (size_t i = 0; i < count; ++i)
{
F32 rad = size[idx][i];
total += rad;
@@ -260,11 +260,11 @@ void LLSceneView::draw()
U32 triangle_range = tri_domain[1]-tri_domain[0];
- U32 count = triangles[idx].size();
+ auto count = triangles[idx].size();
gGL.begin(LLRender::LINE_STRIP);
//plot triangles
- for (U32 i = 0; i < count; ++i)
+ for (size_t i = 0; i < count; ++i)
{
U32 tri_count = triangles[idx][i];
F32 y = (F32) (tri_count-tri_domain[0])/triangle_range*tri_rect.getHeight()+tri_rect.mBottom;
@@ -325,13 +325,13 @@ void LLSceneView::draw()
F32 cost_range = streaming_domain[1]-streaming_domain[0];
- U32 count = streaming_cost[idx].size();
+ auto count = streaming_cost[idx].size();
F32 total = 0;
gGL.begin(LLRender::LINE_STRIP);
//plot triangles
- for (U32 i = 0; i < count; ++i)
+ for (size_t i = 0; i < count; ++i)
{
F32 sc = streaming_cost[idx][i];
total += sc;
@@ -391,13 +391,13 @@ void LLSceneView::draw()
F32 cost_range = physics_domain[1]-physics_domain[0];
- U32 count = physics_cost[idx].size();
+ auto count = physics_cost[idx].size();
F32 total = 0;
gGL.begin(LLRender::LINE_STRIP);
//plot triangles
- for (U32 i = 0; i < count; ++i)
+ for (size_t i = 0; i < count; ++i)
{
F32 pc = physics_cost[idx][i];
total += pc;