diff options
Diffstat (limited to 'indra/newview/llsceneview.cpp')
-rw-r--r-- | indra/newview/llsceneview.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/llsceneview.cpp b/indra/newview/llsceneview.cpp index 33af529589..a61474636a 100644 --- a/indra/newview/llsceneview.cpp +++ b/indra/newview/llsceneview.cpp @@ -46,7 +46,7 @@ LLSceneView::LLSceneView(const LLRect& rect) : LLFloater(LLSD()) { setRect(rect); - setVisible(FALSE); + setVisible(false); setCanMinimize(false); setCanClose(true); @@ -102,7 +102,7 @@ void LLSceneView::draw() LLViewerRegion* region = gAgent.getRegion(); if (region) { - for (U32 i = 0; i < gObjectList.getNumObjects(); ++i) + for (S32 i = 0; i < gObjectList.getNumObjects(); ++i) { LLViewerObject* object = gObjectList.getObject(i); @@ -194,13 +194,13 @@ void LLSceneView::draw() F32 size_range = size_domain[1]-size_domain[0]; - U32 count = size[idx].size(); + auto count = size[idx].size(); F32 total = 0.f; gGL.begin(LLRender::LINE_STRIP); - for (U32 i = 0; i < count; ++i) + for (size_t i = 0; i < count; ++i) { F32 rad = size[idx][i]; total += rad; @@ -260,11 +260,11 @@ void LLSceneView::draw() U32 triangle_range = tri_domain[1]-tri_domain[0]; - U32 count = triangles[idx].size(); + auto count = triangles[idx].size(); gGL.begin(LLRender::LINE_STRIP); //plot triangles - for (U32 i = 0; i < count; ++i) + for (size_t i = 0; i < count; ++i) { U32 tri_count = triangles[idx][i]; F32 y = (F32) (tri_count-tri_domain[0])/triangle_range*tri_rect.getHeight()+tri_rect.mBottom; @@ -325,13 +325,13 @@ void LLSceneView::draw() F32 cost_range = streaming_domain[1]-streaming_domain[0]; - U32 count = streaming_cost[idx].size(); + auto count = streaming_cost[idx].size(); F32 total = 0; gGL.begin(LLRender::LINE_STRIP); //plot triangles - for (U32 i = 0; i < count; ++i) + for (size_t i = 0; i < count; ++i) { F32 sc = streaming_cost[idx][i]; total += sc; @@ -391,13 +391,13 @@ void LLSceneView::draw() F32 cost_range = physics_domain[1]-physics_domain[0]; - U32 count = physics_cost[idx].size(); + auto count = physics_cost[idx].size(); F32 total = 0; gGL.begin(LLRender::LINE_STRIP); //plot triangles - for (U32 i = 0; i < count; ++i) + for (size_t i = 0; i < count; ++i) { F32 pc = physics_cost[idx][i]; total += pc; |