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Diffstat (limited to 'indra/newview/llscenemonitor.cpp')
-rw-r--r-- | indra/newview/llscenemonitor.cpp | 763 |
1 files changed, 763 insertions, 0 deletions
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp new file mode 100644 index 0000000000..7f705e44d2 --- /dev/null +++ b/indra/newview/llscenemonitor.cpp @@ -0,0 +1,763 @@ +/** + * @file llscenemonitor.cpp + * @brief monitor the scene loading process. + * + * $LicenseInfo:firstyear=2003&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llrendertarget.h" +#include "llscenemonitor.h" +#include "llviewerwindow.h" +#include "llviewerdisplay.h" +#include "llviewercontrol.h" +#include "llviewershadermgr.h" +#include "llui.h" +#include "llstartup.h" +#include "llappviewer.h" +#include "llwindow.h" +#include "llpointer.h" +#include "llspatialpartition.h" +#include "llagent.h" +#include "pipeline.h" +#include "llviewerpartsim.h" + +LLSceneMonitorView* gSceneMonitorView = NULL; + +// +//The procedures of monitoring when the scene finishes loading visually, +//i.e., no pixel differences among frames, are: +//1, freeze all dynamic objects and avatars; +//2, (?) disable all sky and water; +//3, capture frames periodically, by calling "capture()"; +//4, compute pixel differences between two latest captured frames, by calling "compare()", results are stored at mDiff; +//5, compute the number of pixels in mDiff above some tolerance threshold in GPU, by calling "calcDiffAggregate()"; +//6, use gl occlusion query to fetch the result from GPU, by calling "fetchQueryResult()"; +//END. +// + +LLSceneMonitor::LLSceneMonitor() : + mEnabled(false), + mDiff(NULL), + mDiffResult(0.f), + mDiffTolerance(0.1f), + mDiffState(WAITING_FOR_NEXT_DIFF), + mDebugViewerVisible(false), + mQueryObject(0), + mDiffPixelRatio(0.5f) +{ + mFrames[0] = NULL; + mFrames[1] = NULL; +} + +LLSceneMonitor::~LLSceneMonitor() +{ + mDiffState = VIEWER_QUITTING; + reset(); + + mDitheringTexture = NULL; +} + +void LLSceneMonitor::reset() +{ + delete mFrames[0]; + delete mFrames[1]; + delete mDiff; + + mFrames[0] = NULL; + mFrames[1] = NULL; + mDiff = NULL; + + mMonitorRecording.reset(); + mSceneLoadRecording.reset(); + mRecordingTimer.reset(); + + unfreezeScene(); + + if(mQueryObject > 0) + { + LLOcclusionCullingGroup::releaseOcclusionQueryObjectName(mQueryObject); + mQueryObject = 0; + } +} + +void LLSceneMonitor::generateDitheringTexture(S32 width, S32 height) +{ +#if 1 + //4 * 4 matrix + mDitherMatrixWidth = 4; + S32 dither_matrix[4][4] = + { + {1, 9, 3, 11}, + {13, 5, 15, 7}, + {4, 12, 2, 10}, + {16, 8, 14, 6} + }; + + mDitherScale = 255.f / 17; +#else + //8 * 8 matrix + mDitherMatrixWidth = 16; + S32 dither_matrix[16][16] = + { + {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64}, + {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32}, + {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56}, + {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24}, + {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62}, + {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30}, + {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54}, + {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22}, + {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64}, + {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32}, + {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56}, + {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24}, + {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62}, + {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30}, + {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54}, + {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22} + }; + + mDitherScale = 255.f / 65; +#endif + + LLPointer<LLImageRaw> image_raw = new LLImageRaw(mDitherMatrixWidth, mDitherMatrixWidth, 3); + U8* data = image_raw->getData(); + for (S32 i = 0; i < mDitherMatrixWidth; i++) + { + for (S32 j = 0; j < mDitherMatrixWidth; j++) + { + U8 val = dither_matrix[i][j]; + *data++ = val; + *data++ = val; + *data++ = val; + } + } + + mDitheringTexture = LLViewerTextureManager::getLocalTexture(image_raw.get(), FALSE) ; + mDitheringTexture->setAddressMode(LLTexUnit::TAM_WRAP); + mDitheringTexture->setFilteringOption(LLTexUnit::TFO_POINT); + + mDitherScaleS = (F32)width / mDitherMatrixWidth; + mDitherScaleT = (F32)height / mDitherMatrixWidth; +} + +void LLSceneMonitor::setDebugViewerVisible(bool visible) +{ + mDebugViewerVisible = visible; +} + +LLRenderTarget& LLSceneMonitor::getCaptureTarget() +{ + LLRenderTarget* cur_target = NULL; + + S32 width = gViewerWindow->getWorldViewWidthRaw(); + S32 height = gViewerWindow->getWorldViewHeightRaw(); + + if(!mFrames[0]) + { + mFrames[0] = new LLRenderTarget(); + mFrames[0]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true); + gGL.getTexUnit(0)->bind(mFrames[0]); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + cur_target = mFrames[0]; + } + else if(!mFrames[1]) + { + mFrames[1] = new LLRenderTarget(); + mFrames[1]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true); + gGL.getTexUnit(0)->bind(mFrames[1]); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + cur_target = mFrames[1]; + } + else //swap + { + cur_target = mFrames[0]; + mFrames[0] = mFrames[1]; + mFrames[1] = cur_target; + } + + if(cur_target->getWidth() != width || cur_target->getHeight() != height) //size changed + { + cur_target->resize(width, height); + } + + // we're promising the target exists + return *cur_target; +} + +void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp) +{ + if(mEnabled) + { + mAvatarPauseHandles.push_back(avatarp->requestPause()); + } +} + +void LLSceneMonitor::freezeScene() +{ + if(!mEnabled) + { + return; + } + + //freeze all avatars + for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + freezeAvatar((LLCharacter*)(*iter)); + } + + // freeze everything else + gSavedSettings.setBOOL("FreezeTime", TRUE); + + //disable sky, water and clouds + gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES); + + //disable particle system + LLViewerPartSim::getInstance()->enable(false); +} + +void LLSceneMonitor::unfreezeScene() +{ + //thaw all avatars + mAvatarPauseHandles.clear(); + + if(mDiffState == VIEWER_QUITTING) + { + return; + } + + // thaw everything else + gSavedSettings.setBOOL("FreezeTime", FALSE); + + //enable sky, water and clouds + gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES); + + //enable particle system + LLViewerPartSim::getInstance()->enable(true); +} + +void LLSceneMonitor::capture() +{ + static U32 last_capture_frame = 0; + static LLCachedControl<bool> monitor_enabled(gSavedSettings, "SceneLoadingMonitorEnabled"); + static LLCachedControl<F32> scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime"); + static bool force_capture = true; + + bool enabled = LLGLSLShader::sNoFixedFunction && (monitor_enabled || mDebugViewerVisible); + if(mEnabled != enabled) + { + if(mEnabled) + { + mEnabled = enabled; + unfreezeScene(); + reset(); + force_capture = true; + } + else + { + mEnabled = enabled; + reset(); + freezeScene(); + } + } + + if (mEnabled + && (mMonitorRecording.getSum(*LLViewerCamera::getVelocityStat()) > 0.1f + || mMonitorRecording.getSum(*LLViewerCamera::getAngularVelocityStat()) > 0.05f)) + { + reset(); + freezeScene(); + force_capture = true; + } + + if(mEnabled + && (mRecordingTimer.getElapsedTimeF32() > scene_load_sample_time() + || force_capture) + && last_capture_frame != gFrameCount) + { + force_capture = false; + + mSceneLoadRecording.resume(); + mMonitorRecording.resume(); + + last_capture_frame = gFrameCount; + + LLRenderTarget& cur_target = getCaptureTarget(); + + U32 old_FBO = LLRenderTarget::sCurFBO; + + gGL.getTexUnit(0)->bind(&cur_target); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer. + + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, cur_target.getWidth(), cur_target.getHeight()); //copy the content + + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, old_FBO); + + mDiffState = NEED_DIFF; + } +} + +bool LLSceneMonitor::needsUpdate() const +{ + return mDiffState == NEED_DIFF; +} + +static LLTrace::BlockTimerStatHandle FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE("Generate Scene Load Dither Texture"); +static LLTrace::BlockTimerStatHandle FTM_SCENE_LOAD_IMAGE_DIFF("Scene Load Image Diff"); + +static LLStaticHashedString sDitherScale("dither_scale"); +static LLStaticHashedString sDitherScaleS("dither_scale_s"); +static LLStaticHashedString sDitherScaleT("dither_scale_t"); + +void LLSceneMonitor::compare() +{ +#ifdef LL_WINDOWS + if(mDiffState != NEED_DIFF) + { + return; + } + + if(!mFrames[0] || !mFrames[1]) + { + return; + } + if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight()) + { //size does not match + return; + } + + LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF); + mDiffState = EXECUTE_DIFF; + + S32 width = gViewerWindow->getWindowWidthRaw(); + S32 height = gViewerWindow->getWindowHeightRaw(); + if(!mDiff) + { + LL_RECORD_BLOCK_TIME(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE); + mDiff = new LLRenderTarget(); + mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true); + + generateDitheringTexture(width, height); + } + else if(mDiff->getWidth() != width || mDiff->getHeight() != height) + { + LL_RECORD_BLOCK_TIME(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE); + mDiff->resize(width, height); + generateDitheringTexture(width, height); + } + + mDiff->bindTarget(); + mDiff->clear(); + + gTwoTextureCompareProgram.bind(); + + gTwoTextureCompareProgram.uniform1f(sDitherScale, mDitherScale); + gTwoTextureCompareProgram.uniform1f(sDitherScaleS, mDitherScaleS); + gTwoTextureCompareProgram.uniform1f(sDitherScaleT, mDitherScaleT); + + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->bind(mFrames[0]); + gGL.getTexUnit(0)->activate(); + + gGL.getTexUnit(1)->activate(); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->bind(mFrames[1]); + gGL.getTexUnit(1)->activate(); + + gGL.getTexUnit(2)->activate(); + gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(2)->bind(mDitheringTexture); + gGL.getTexUnit(2)->activate(); + + gl_rect_2d_simple_tex(width, height); + + mDiff->flush(); + + gTwoTextureCompareProgram.unbind(); + + gGL.getTexUnit(0)->disable(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(2)->disable(); + gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE); + + if (!mDebugViewerVisible) + { + calcDiffAggregate(); + } +#endif +} + +static LLStaticHashedString sTolerance("tolerance"); + +//calculate Diff aggregate information in GPU, and enable gl occlusion query to capture it. +void LLSceneMonitor::calcDiffAggregate() +{ +#ifdef LL_WINDOWS + + LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF); + + if(mDiffState != EXECUTE_DIFF && !mDebugViewerVisible) + { + return; + } + + if(!mQueryObject) + { + mQueryObject = LLOcclusionCullingGroup::getNewOcclusionQueryObjectName(); + } + + LLGLDepthTest depth(true, false, GL_ALWAYS); + if(!mDebugViewerVisible) + { + glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + } + + LLGLSLShader* cur_shader = NULL; + + cur_shader = LLGLSLShader::sCurBoundShaderPtr; + gOneTextureFilterProgram.bind(); + gOneTextureFilterProgram.uniform1f(sTolerance, mDiffTolerance); + + if(mDiffState == EXECUTE_DIFF) + { + glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject); + } + + gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff); + + if(mDiffState == EXECUTE_DIFF) + { + glEndQueryARB(GL_SAMPLES_PASSED_ARB); + mDiffState = WAIT_ON_RESULT; + } + + gOneTextureFilterProgram.unbind(); + + if(cur_shader != NULL) + { + cur_shader->bind(); + } + + if(!mDebugViewerVisible) + { + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + } +#endif +} + +static LLTrace::EventStatHandle<> sFramePixelDiff("FramePixelDifference"); +void LLSceneMonitor::fetchQueryResult() +{ + LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF); + + // also throttle timing here, to avoid going below sample time due to phasing with frame capture + static LLCachedControl<F32> scene_load_sample_time_control(gSavedSettings, "SceneLoadingMonitorSampleTime"); + F32Seconds scene_load_sample_time = (F32Seconds)scene_load_sample_time_control(); + + if(mDiffState == WAIT_ON_RESULT + && !LLAppViewer::instance()->quitRequested()) + { + mDiffState = WAITING_FOR_NEXT_DIFF; + + GLuint available = 0; + glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available); + if(available) + { + GLuint count = 0; + glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count); + + mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face) + + LL_DEBUGS("SceneMonitor") << "Frame difference: " << mDiffResult << LL_ENDL; + record(sFramePixelDiff, mDiffResult); + + static LLCachedControl<F32> diff_threshold(gSavedSettings,"SceneLoadingMonitorPixelDiffThreshold"); + F32Seconds elapsed_time = mRecordingTimer.getElapsedTimeF32(); + + if (elapsed_time > scene_load_sample_time) + { + if(mDiffResult > diff_threshold()) + { + mSceneLoadRecording.extend(); + llassert_always(mSceneLoadRecording.getResults().getLastRecording().getDuration() > scene_load_sample_time); + } + else + { + mSceneLoadRecording.nextPeriod(); + } + mRecordingTimer.reset(); + } + } + } +} + +//dump results to a file _scene_xmonitor_results.csv +void LLSceneMonitor::dumpToFile(std::string file_name) +{ using namespace LLTrace; + + if (!hasResults()) return; + + LL_INFOS("SceneMonitor") << "Saving scene load stats to " << file_name << LL_ENDL; + + std::ofstream os(file_name.c_str()); + + os << std::setprecision(10); + + PeriodicRecording& scene_load_recording = mSceneLoadRecording.getResults(); + const U32 frame_count = scene_load_recording.getNumRecordedPeriods(); + + F64Seconds frame_time; + + os << "Stat"; + for (S32 frame = 1; frame <= frame_count; frame++) + { + frame_time += scene_load_recording.getPrevRecording(frame_count - frame).getDuration(); + os << ", " << frame_time.value(); + } + os << '\n'; + + os << "Sample period(s)"; + for (S32 frame = 1; frame <= frame_count; frame++) + { + frame_time = scene_load_recording.getPrevRecording(frame_count - frame).getDuration(); + os << ", " << frame_time.value(); + } + os << '\n'; + + + typedef StatType<CountAccumulator> trace_count; + for (trace_count::instance_iter it = trace_count::beginInstances(), end_it = trace_count::endInstances(); + it != end_it; + ++it) + { + std::ostringstream row; + row << std::setprecision(10); + + row << it->getName(); + + const char* unit_label = it->getUnitLabel(); + if(unit_label[0]) + { + row << "(" << unit_label << ")"; + } + + S32 samples = 0; + + for (S32 frame = 1; frame <= frame_count; frame++) + { + Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame); + samples += recording.getSampleCount(*it); + row << ", " << recording.getSum(*it); + } + + row << '\n'; + + if (samples > 0) + { + os << row.str(); + } + } + + typedef StatType<EventAccumulator> trace_event; + + for (trace_event::instance_iter it = trace_event::beginInstances(), end_it = trace_event::endInstances(); + it != end_it; + ++it) + { + std::ostringstream row; + row << std::setprecision(10); + row << it->getName(); + + const char* unit_label = it->getUnitLabel(); + if(unit_label[0]) + { + row << "(" << unit_label << ")"; + } + + S32 samples = 0; + + for (S32 frame = 1; frame <= frame_count; frame++) + { + Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame); + samples += recording.getSampleCount(*it); + F64 mean = recording.getMean(*it); + if (llisnan(mean)) + { + row << ", n/a"; + } + else + { + row << ", " << mean; + } + } + + row << '\n'; + + if (samples > 0) + { + os << row.str(); + } + } + + typedef StatType<SampleAccumulator> trace_sample; + + for (trace_sample::instance_iter it = trace_sample::beginInstances(), end_it = trace_sample::endInstances(); + it != end_it; + ++it) + { + std::ostringstream row; + row << std::setprecision(10); + row << it->getName(); + + const char* unit_label = it->getUnitLabel(); + if(unit_label[0]) + { + row << "(" << unit_label << ")"; + } + + S32 samples = 0; + + for (S32 frame = 1; frame <= frame_count; frame++) + { + Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame); + samples += recording.getSampleCount(*it); + F64 mean = recording.getMean(*it); + if (llisnan(mean)) + { + row << ", n/a"; + } + else + { + row << ", " << mean; + } + } + + row << '\n'; + + if (samples > 0) + { + os << row.str(); + } + } + + typedef StatType<MemAccumulator> trace_mem; + for (trace_mem::instance_iter it = trace_mem::beginInstances(), end_it = trace_mem::endInstances(); + it != end_it; + ++it) + { + os << it->getName() << "(KiB)"; + + for (S32 frame = 1; frame <= frame_count; frame++) + { + os << ", " << scene_load_recording.getPrevRecording(frame_count - frame).getMax(*it).valueInUnits<LLUnits::Kilobytes>(); + } + + os << '\n'; + } + + os.flush(); + os.close(); +} + +//------------------------------------------------------------------------------------------------------------- +//definition of class LLSceneMonitorView +//------------------------------------------------------------------------------------------------------------- +LLSceneMonitorView::LLSceneMonitorView(const LLRect& rect) + : LLFloater(LLSD()) +{ + setRect(rect); + setVisible(FALSE); + + setCanMinimize(false); + setCanClose(true); +} + +void LLSceneMonitorView::onClose(bool app_quitting) +{ + setVisible(false); +} + +void LLSceneMonitorView::onVisibilityChange(BOOL visible) +{ + visible = visible && LLGLSLShader::sNoFixedFunction; + LLSceneMonitor::getInstance()->setDebugViewerVisible(visible); +} + +void LLSceneMonitorView::draw() +{ + const LLRenderTarget* target = LLSceneMonitor::getInstance()->getDiffTarget(); + if(!target) + { + return; + } + + F32 ratio = LLSceneMonitor::getInstance()->getDiffPixelRatio(); + S32 height = (S32)(target->getHeight() * ratio); + S32 width = (S32)(target->getWidth() * ratio); + + LLRect new_rect; + new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height); + setRect(new_rect); + + //draw background + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f)); + + LLSceneMonitor::getInstance()->calcDiffAggregate(); + + //show some texts + LLColor4 color = LLColor4::white; + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); + + S32 lines = 0; + std::string num_str = llformat("Frame difference: %.6f", LLSceneMonitor::getInstance()->getDiffResult()); + LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); + lines++; + + num_str = llformat("Pixel tolerance: (R+G+B) < %.4f", LLSceneMonitor::getInstance()->getDiffTolerance()); + LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); + lines++; + + num_str = llformat("Sampling time: %.3f seconds", gSavedSettings.getF32("SceneLoadingMonitorSampleTime")); + LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); + lines++; + + num_str = llformat("Scene Loading time: %.3f seconds", (F32)LLSceneMonitor::getInstance()->getRecording()->getResults().getDuration().value()); + LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); + lines++; + + LLView::draw(); +} + |