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-rw-r--r--indra/newview/llscenemonitor.cpp752
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diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp
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+/**
+ * @file llscenemonitor.cpp
+ * @brief monitor the scene loading process.
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llrendertarget.h"
+#include "llscenemonitor.h"
+#include "llviewerwindow.h"
+#include "llviewerdisplay.h"
+#include "llviewercontrol.h"
+#include "llviewershadermgr.h"
+#include "llui.h"
+#include "llstartup.h"
+#include "llappviewer.h"
+#include "llwindow.h"
+#include "llpointer.h"
+#include "llspatialpartition.h"
+#include "llagent.h"
+#include "pipeline.h"
+#include "llviewerpartsim.h"
+
+LLSceneMonitorView* gSceneMonitorView = NULL;
+
+//
+//The procedures of monitoring when the scene finishes loading visually,
+//i.e., no pixel differences among frames, are:
+//1, freeze all dynamic objects and avatars;
+//2, (?) disable all sky and water;
+//3, capture frames periodically, by calling "capture()";
+//4, compute pixel differences between two latest captured frames, by calling "compare()", results are stored at mDiff;
+//5, compute the number of pixels in mDiff above some tolerance threshold in GPU, by calling "calcDiffAggregate()";
+//6, use gl occlusion query to fetch the result from GPU, by calling "fetchQueryResult()";
+//END.
+//
+
+LLSceneMonitor::LLSceneMonitor() :
+ mEnabled(false),
+ mDiff(NULL),
+ mDiffResult(0.f),
+ mDiffTolerance(0.1f),
+ mDiffState(WAITING_FOR_NEXT_DIFF),
+ mDebugViewerVisible(false),
+ mQueryObject(0),
+ mDiffPixelRatio(0.5f)
+{
+ mFrames[0] = NULL;
+ mFrames[1] = NULL;
+}
+
+LLSceneMonitor::~LLSceneMonitor()
+{
+ mDiffState = VIEWER_QUITTING;
+ reset();
+
+ mDitheringTexture = NULL;
+}
+
+void LLSceneMonitor::reset()
+{
+ delete mFrames[0];
+ delete mFrames[1];
+ delete mDiff;
+
+ mFrames[0] = NULL;
+ mFrames[1] = NULL;
+ mDiff = NULL;
+
+ mMonitorRecording.reset();
+ mSceneLoadRecording.reset();
+ mRecordingTimer.reset();
+
+ unfreezeScene();
+
+ if(mQueryObject > 0)
+ {
+ LLOcclusionCullingGroup::releaseOcclusionQueryObjectName(mQueryObject);
+ mQueryObject = 0;
+ }
+}
+
+void LLSceneMonitor::generateDitheringTexture(S32 width, S32 height)
+{
+#if 1
+ //4 * 4 matrix
+ mDitherMatrixWidth = 4;
+ S32 dither_matrix[4][4] =
+ {
+ {1, 9, 3, 11},
+ {13, 5, 15, 7},
+ {4, 12, 2, 10},
+ {16, 8, 14, 6}
+ };
+
+ mDitherScale = 255.f / 17;
+#else
+ //8 * 8 matrix
+ mDitherMatrixWidth = 16;
+ S32 dither_matrix[16][16] =
+ {
+ {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64},
+ {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32},
+ {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56},
+ {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24},
+ {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62},
+ {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30},
+ {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54},
+ {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22},
+ {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64},
+ {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32},
+ {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56},
+ {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24},
+ {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62},
+ {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30},
+ {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54},
+ {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22}
+ };
+
+ mDitherScale = 255.f / 65;
+#endif
+
+ LLPointer<LLImageRaw> image_raw = new LLImageRaw(mDitherMatrixWidth, mDitherMatrixWidth, 3);
+ U8* data = image_raw->getData();
+ for (S32 i = 0; i < mDitherMatrixWidth; i++)
+ {
+ for (S32 j = 0; j < mDitherMatrixWidth; j++)
+ {
+ U8 val = dither_matrix[i][j];
+ *data++ = val;
+ *data++ = val;
+ *data++ = val;
+ }
+ }
+
+ mDitheringTexture = LLViewerTextureManager::getLocalTexture(image_raw.get(), FALSE) ;
+ mDitheringTexture->setAddressMode(LLTexUnit::TAM_WRAP);
+ mDitheringTexture->setFilteringOption(LLTexUnit::TFO_POINT);
+
+ mDitherScaleS = (F32)width / mDitherMatrixWidth;
+ mDitherScaleT = (F32)height / mDitherMatrixWidth;
+}
+
+void LLSceneMonitor::setDebugViewerVisible(bool visible)
+{
+ mDebugViewerVisible = visible;
+}
+
+LLRenderTarget& LLSceneMonitor::getCaptureTarget()
+{
+ LLRenderTarget* cur_target = NULL;
+
+ S32 width = gViewerWindow->getWorldViewWidthRaw();
+ S32 height = gViewerWindow->getWorldViewHeightRaw();
+
+ if(!mFrames[0])
+ {
+ mFrames[0] = new LLRenderTarget();
+ mFrames[0]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
+ gGL.getTexUnit(0)->bind(mFrames[0]);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ cur_target = mFrames[0];
+ }
+ else if(!mFrames[1])
+ {
+ mFrames[1] = new LLRenderTarget();
+ mFrames[1]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
+ gGL.getTexUnit(0)->bind(mFrames[1]);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ cur_target = mFrames[1];
+ }
+ else //swap
+ {
+ cur_target = mFrames[0];
+ mFrames[0] = mFrames[1];
+ mFrames[1] = cur_target;
+ }
+
+ if(cur_target->getWidth() != width || cur_target->getHeight() != height) //size changed
+ {
+ cur_target->resize(width, height, GL_RGB);
+ }
+
+ // we're promising the target exists
+ return *cur_target;
+}
+
+void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp)
+{
+ if(mEnabled)
+ {
+ mAvatarPauseHandles.push_back(avatarp->requestPause());
+ }
+}
+
+void LLSceneMonitor::freezeScene()
+{
+ if(!mEnabled)
+ {
+ return;
+ }
+
+ //freeze all avatars
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ freezeAvatar((LLCharacter*)(*iter));
+ }
+
+ // freeze everything else
+ gSavedSettings.setBOOL("FreezeTime", TRUE);
+
+ //disable sky, water and clouds
+ gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES);
+
+ //disable particle system
+ LLViewerPartSim::getInstance()->enable(false);
+}
+
+void LLSceneMonitor::unfreezeScene()
+{
+ //thaw all avatars
+ mAvatarPauseHandles.clear();
+
+ if(mDiffState == VIEWER_QUITTING)
+ {
+ return;
+ }
+
+ // thaw everything else
+ gSavedSettings.setBOOL("FreezeTime", FALSE);
+
+ //enable sky, water and clouds
+ gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES);
+
+ //enable particle system
+ LLViewerPartSim::getInstance()->enable(true);
+}
+
+void LLSceneMonitor::capture()
+{
+ static U32 last_capture_frame = 0;
+ static LLCachedControl<bool> monitor_enabled(gSavedSettings, "SceneLoadingMonitorEnabled");
+ static LLCachedControl<F32> scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime");
+ static bool force_capture = true;
+
+ bool enabled = LLGLSLShader::sNoFixedFunction && (monitor_enabled || mDebugViewerVisible);
+ if(mEnabled != enabled)
+ {
+ if(mEnabled)
+ {
+ mEnabled = enabled;
+ unfreezeScene();
+ reset();
+ force_capture = true;
+ }
+ else
+ {
+ mEnabled = enabled;
+ reset();
+ freezeScene();
+ }
+ }
+
+ if (mEnabled
+ && (mMonitorRecording.getSum(*LLViewerCamera::getVelocityStat()) > 0.1f
+ || mMonitorRecording.getSum(*LLViewerCamera::getAngularVelocityStat()) > 0.05f))
+ {
+ reset();
+ freezeScene();
+ force_capture = true;
+ }
+
+ if(mEnabled
+ && (mRecordingTimer.getElapsedTimeF32() > scene_load_sample_time()
+ || force_capture)
+ && last_capture_frame != gFrameCount)
+ {
+ force_capture = false;
+
+ mSceneLoadRecording.resume();
+ mMonitorRecording.resume();
+
+ last_capture_frame = gFrameCount;
+
+ LLRenderTarget& cur_target = getCaptureTarget();
+
+ U32 old_FBO = LLRenderTarget::sCurFBO;
+
+ gGL.getTexUnit(0)->bind(&cur_target);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer.
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, cur_target.getWidth(), cur_target.getHeight()); //copy the content
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, old_FBO);
+
+ mDiffState = NEED_DIFF;
+ }
+}
+
+bool LLSceneMonitor::needsUpdate() const
+{
+ return mDiffState == NEED_DIFF;
+}
+
+static LLTrace::TimeBlock FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE("Generate Scene Load Dither Texture");
+static LLTrace::TimeBlock FTM_SCENE_LOAD_IMAGE_DIFF("Scene Load Image Diff");
+
+void LLSceneMonitor::compare()
+{
+ if(mDiffState != NEED_DIFF)
+ {
+ return;
+ }
+
+ if(!mFrames[0] || !mFrames[1])
+ {
+ return;
+ }
+ if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight())
+ { //size does not match
+ return;
+ }
+
+ LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF);
+ mDiffState = EXECUTE_DIFF;
+
+ S32 width = gViewerWindow->getWindowWidthRaw();
+ S32 height = gViewerWindow->getWindowHeightRaw();
+ if(!mDiff)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE);
+ mDiff = new LLRenderTarget();
+ mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true);
+
+ generateDitheringTexture(width, height);
+ }
+ else if(mDiff->getWidth() != width || mDiff->getHeight() != height)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE);
+ mDiff->resize(width, height, GL_RGBA);
+ generateDitheringTexture(width, height);
+ }
+
+ mDiff->bindTarget();
+ mDiff->clear();
+
+ gTwoTextureCompareProgram.bind();
+
+ gTwoTextureCompareProgram.uniform1f("dither_scale", mDitherScale);
+ gTwoTextureCompareProgram.uniform1f("dither_scale_s", mDitherScaleS);
+ gTwoTextureCompareProgram.uniform1f("dither_scale_t", mDitherScaleT);
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->bind(mFrames[0]);
+ gGL.getTexUnit(0)->activate();
+
+ gGL.getTexUnit(1)->activate();
+ gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->bind(mFrames[1]);
+ gGL.getTexUnit(1)->activate();
+
+ gGL.getTexUnit(2)->activate();
+ gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(2)->bind(mDitheringTexture);
+ gGL.getTexUnit(2)->activate();
+
+ gl_rect_2d_simple_tex(width, height);
+
+ mDiff->flush();
+
+ gTwoTextureCompareProgram.unbind();
+
+ gGL.getTexUnit(0)->disable();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(2)->disable();
+ gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (!mDebugViewerVisible)
+ {
+ calcDiffAggregate();
+ }
+}
+
+//calculate Diff aggregate information in GPU, and enable gl occlusion query to capture it.
+void LLSceneMonitor::calcDiffAggregate()
+{
+ LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF);
+
+ if(mDiffState != EXECUTE_DIFF && !mDebugViewerVisible)
+ {
+ return;
+ }
+
+ if(!mQueryObject)
+ {
+ mQueryObject = LLOcclusionCullingGroup::getNewOcclusionQueryObjectName();
+ }
+
+ LLGLDepthTest depth(true, false, GL_ALWAYS);
+ if(!mDebugViewerVisible)
+ {
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ LLGLSLShader* cur_shader = NULL;
+
+ cur_shader = LLGLSLShader::sCurBoundShaderPtr;
+ gOneTextureFilterProgram.bind();
+ gOneTextureFilterProgram.uniform1f("tolerance", mDiffTolerance);
+
+ if(mDiffState == EXECUTE_DIFF)
+ {
+ glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject);
+ }
+
+ gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
+
+ if(mDiffState == EXECUTE_DIFF)
+ {
+ glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+ mDiffState = WAIT_ON_RESULT;
+ }
+
+ gOneTextureFilterProgram.unbind();
+
+ if(cur_shader != NULL)
+ {
+ cur_shader->bind();
+ }
+
+ if(!mDebugViewerVisible)
+ {
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ }
+}
+
+static LLTrace::EventStatHandle<> sFramePixelDiff("FramePixelDifference");
+void LLSceneMonitor::fetchQueryResult()
+{
+ LL_RECORD_BLOCK_TIME(FTM_SCENE_LOAD_IMAGE_DIFF);
+
+ // also throttle timing here, to avoid going below sample time due to phasing with frame capture
+ static LLCachedControl<F32> scene_load_sample_time_control(gSavedSettings, "SceneLoadingMonitorSampleTime");
+ F32Seconds scene_load_sample_time = (F32Seconds)scene_load_sample_time_control();
+
+ if(mDiffState == WAIT_ON_RESULT
+ && !LLAppViewer::instance()->quitRequested())
+ {
+ mDiffState = WAITING_FOR_NEXT_DIFF;
+
+ GLuint available = 0;
+ glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ if(available)
+ {
+ GLuint count = 0;
+ glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count);
+
+ mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face)
+
+ LL_DEBUGS("SceneMonitor") << "Frame difference: " << mDiffResult << LL_ENDL;
+ record(sFramePixelDiff, mDiffResult);
+
+ static LLCachedControl<F32> diff_threshold(gSavedSettings,"SceneLoadingPixelDiffThreshold");
+ F32Seconds elapsed_time = mRecordingTimer.getElapsedTimeF32();
+
+ if (elapsed_time > scene_load_sample_time)
+ {
+ if(mDiffResult > diff_threshold())
+ {
+ mSceneLoadRecording.extend();
+ llassert_always(mSceneLoadRecording.getResults().getLastRecording().getDuration() > scene_load_sample_time);
+ }
+ else
+ {
+ mSceneLoadRecording.nextPeriod();
+ }
+ mRecordingTimer.reset();
+ }
+ }
+ }
+}
+
+//dump results to a file _scene_xmonitor_results.csv
+void LLSceneMonitor::dumpToFile(std::string file_name)
+{ using namespace LLTrace;
+
+ if (!hasResults()) return;
+
+ LL_INFOS("SceneMonitor") << "Saving scene load stats to " << file_name << LL_ENDL;
+
+ std::ofstream os(file_name.c_str());
+
+ os << std::setprecision(10);
+
+ PeriodicRecording& scene_load_recording = mSceneLoadRecording.getResults();
+ const U32 frame_count = scene_load_recording.getNumRecordedPeriods();
+
+ F64Seconds frame_time;
+
+ os << "Stat";
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ frame_time += scene_load_recording.getPrevRecording(frame_count - frame).getDuration();
+ os << ", " << frame_time.value();
+ }
+ os << '\n';
+
+ os << "Sample period(s)";
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ frame_time = scene_load_recording.getPrevRecording(frame_count - frame).getDuration();
+ os << ", " << frame_time.value();
+ }
+ os << '\n';
+
+
+ typedef TraceType<CountAccumulator> trace_count;
+ for (trace_count::instance_iter it = trace_count::beginInstances(), end_it = trace_count::endInstances();
+ it != end_it;
+ ++it)
+ {
+ std::ostringstream row;
+ row << std::setprecision(10);
+
+ row << it->getName();
+
+ const char* unit_label = it->getUnitLabel();
+ if(unit_label[0])
+ {
+ row << "(" << unit_label << ")";
+ }
+
+ S32 samples = 0;
+
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
+ samples += recording.getSampleCount(*it);
+ row << ", " << recording.getSum(*it);
+ }
+
+ row << '\n';
+
+ if (samples > 0)
+ {
+ os << row.str();
+ }
+ }
+
+ typedef TraceType<EventAccumulator> trace_event;
+
+ for (trace_event::instance_iter it = trace_event::beginInstances(), end_it = trace_event::endInstances();
+ it != end_it;
+ ++it)
+ {
+ std::ostringstream row;
+ row << std::setprecision(10);
+ row << it->getName();
+
+ const char* unit_label = it->getUnitLabel();
+ if(unit_label[0])
+ {
+ row << "(" << unit_label << ")";
+ }
+
+ S32 samples = 0;
+
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
+ samples += recording.getSampleCount(*it);
+ F64 mean = recording.getMean(*it);
+ if (llisnan(mean))
+ {
+ row << ", n/a";
+ }
+ else
+ {
+ row << ", " << mean;
+ }
+ }
+
+ row << '\n';
+
+ if (samples > 0)
+ {
+ os << row.str();
+ }
+ }
+
+ typedef TraceType<SampleAccumulator> trace_sample;
+
+ for (trace_sample::instance_iter it = trace_sample::beginInstances(), end_it = trace_sample::endInstances();
+ it != end_it;
+ ++it)
+ {
+ std::ostringstream row;
+ row << std::setprecision(10);
+ row << it->getName();
+
+ const char* unit_label = it->getUnitLabel();
+ if(unit_label[0])
+ {
+ row << "(" << unit_label << ")";
+ }
+
+ S32 samples = 0;
+
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
+ samples += recording.getSampleCount(*it);
+ F64 mean = recording.getMean(*it);
+ if (llisnan(mean))
+ {
+ row << ", n/a";
+ }
+ else
+ {
+ row << ", " << mean;
+ }
+ }
+
+ row << '\n';
+
+ if (samples > 0)
+ {
+ os << row.str();
+ }
+ }
+
+ typedef TraceType<MemStatAccumulator> trace_mem;
+ for (trace_mem::instance_iter it = trace_mem::beginInstances(), end_it = trace_mem::endInstances();
+ it != end_it;
+ ++it)
+ {
+ os << it->getName() << "(KiB)";
+
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ os << ", " << scene_load_recording.getPrevRecording(frame_count - frame).getMax(*it).valueInUnits<LLUnits::Kilobytes>();
+ }
+
+ os << '\n';
+ }
+
+ os.flush();
+ os.close();
+}
+
+//-------------------------------------------------------------------------------------------------------------
+//definition of class LLSceneMonitorView
+//-------------------------------------------------------------------------------------------------------------
+LLSceneMonitorView::LLSceneMonitorView(const LLRect& rect)
+ : LLFloater(LLSD())
+{
+ setRect(rect);
+ setVisible(FALSE);
+
+ setCanMinimize(false);
+ setCanClose(true);
+}
+
+void LLSceneMonitorView::onClickCloseBtn()
+{
+ setVisible(false);
+}
+
+void LLSceneMonitorView::onVisibilityChange(BOOL visible)
+{
+ visible = visible && LLGLSLShader::sNoFixedFunction;
+ LLSceneMonitor::getInstance()->setDebugViewerVisible(visible);
+}
+
+void LLSceneMonitorView::draw()
+{
+ const LLRenderTarget* target = LLSceneMonitor::getInstance()->getDiffTarget();
+ if(!target)
+ {
+ return;
+ }
+
+ F32 ratio = LLSceneMonitor::getInstance()->getDiffPixelRatio();
+ S32 height = (S32)(target->getHeight() * ratio);
+ S32 width = (S32)(target->getWidth() * ratio);
+
+ LLRect new_rect;
+ new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height);
+ setRect(new_rect);
+
+ //draw background
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f));
+
+ LLSceneMonitor::getInstance()->calcDiffAggregate();
+
+ //show some texts
+ LLColor4 color = LLColor4::white;
+ S32 line_height = LLFontGL::getFontMonospace()->getLineHeight();
+
+ S32 lines = 0;
+ std::string num_str = llformat("Frame difference: %.6f", LLSceneMonitor::getInstance()->getDiffResult());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Pixel tolerance: (R+G+B) < %.4f", LLSceneMonitor::getInstance()->getDiffTolerance());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Sampling time: %.3f seconds", gSavedSettings.getF32("SceneLoadingMonitorSampleTime"));
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Scene Loading time: %.3f seconds", (F32)LLSceneMonitor::getInstance()->getRecording()->getResults().getDuration().value());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ LLView::draw();
+}
+