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-rw-r--r--indra/newview/llscenemonitor.cpp358
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diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp
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+/**
+ * @file llscenemonitor.cpp
+ * @brief monitor the scene loading process.
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llrendertarget.h"
+#include "llscenemonitor.h"
+#include "llviewerwindow.h"
+#include "llviewerdisplay.h"
+#include "llviewercontrol.h"
+#include "llviewershadermgr.h"
+#include "llui.h"
+#include "llstartup.h"
+#include "llappviewer.h"
+#include "llwindow.h"
+#include "llpointer.h"
+
+LLSceneMonitorView* gSceneMonitorView = NULL;
+
+LLSceneMonitor::LLSceneMonitor() : mEnabled(false), mDiff(NULL), mNeedsUpdateDiff(FALSE)
+{
+ mFrames[0] = NULL;
+ mFrames[1] = NULL;
+}
+
+LLSceneMonitor::~LLSceneMonitor()
+{
+ destroyClass();
+}
+
+void LLSceneMonitor::destroyClass()
+{
+ reset();
+}
+
+void LLSceneMonitor::reset()
+{
+ delete mFrames[0];
+ delete mFrames[1];
+ delete mDiff;
+
+ mFrames[0] = NULL;
+ mFrames[1] = NULL;
+ mDiff = NULL;
+}
+
+void LLSceneMonitor::setEnabled(bool enabled)
+{
+ if(enabled == (bool)gSavedSettings.getBOOL("SceneLoadingMonitorEnabled"))
+ {
+ return;
+ }
+ gSavedSettings.setBOOL("SceneLoadingMonitorEnabled", enabled);
+}
+
+bool LLSceneMonitor::preCapture()
+{
+ static LLCachedControl<bool> enabled(gSavedSettings,"SceneLoadingMonitorEnabled");
+ static LLFrameTimer timer;
+
+ mCurTarget = NULL;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ return false;
+ }
+ if(mEnabled != (BOOL)enabled)
+ {
+ if(mEnabled)
+ {
+ reset();
+ unfreezeScene();
+ }
+ else
+ {
+ freezeScene();
+ }
+
+ mEnabled = (BOOL)enabled;
+ }
+
+ if(!mEnabled)
+ {
+ return false;
+ }
+
+ if (LLStartUp::getStartupState() < STATE_STARTED)
+ {
+ return false;
+ }
+
+ if(LLAppViewer::instance()->logoutRequestSent())
+ {
+ return false;
+ }
+
+ if(gWindowResized || gHeadlessClient || gTeleportDisplay || gRestoreGL || gDisconnected)
+ {
+ return false;
+ }
+
+ if ( !gViewerWindow->getActive()
+ || !gViewerWindow->getWindow()->getVisible()
+ || gViewerWindow->getWindow()->getMinimized() )
+ {
+ return false;
+ }
+
+ if(timer.getElapsedTimeF32() < 1.0f)
+ {
+ return false;
+ }
+ timer.reset();
+
+ S32 width = gViewerWindow->getWorldViewWidthRaw();
+ S32 height = gViewerWindow->getWorldViewHeightRaw();
+
+ if(!mFrames[0])
+ {
+ mFrames[0] = new LLRenderTarget();
+ mFrames[0]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
+ gGL.getTexUnit(0)->bind(mFrames[0]);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ mCurTarget = mFrames[0];
+ }
+ else if(!mFrames[1])
+ {
+ mFrames[1] = new LLRenderTarget();
+ mFrames[1]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
+ gGL.getTexUnit(0)->bind(mFrames[1]);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ mCurTarget = mFrames[1];
+ }
+ else //swap
+ {
+ mCurTarget = mFrames[0];
+ mFrames[0] = mFrames[1];
+ mFrames[1] = mCurTarget;
+ }
+
+ if(mCurTarget->getWidth() != width || mCurTarget->getHeight() != height) //size changed
+ {
+ mCurTarget->resize(width, height, GL_RGB);
+ }
+
+ return true;
+}
+
+void LLSceneMonitor::postCapture()
+{
+ mCurTarget = NULL;
+ mNeedsUpdateDiff = TRUE;
+}
+
+void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp)
+{
+ mAvatarPauseHandles.push_back(avatarp->requestPause());
+}
+
+void LLSceneMonitor::freezeScene()
+{
+ //freeze all avatars
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ freezeAvatar((LLCharacter*)(*iter));
+ }
+
+ // freeze everything else
+ gSavedSettings.setBOOL("FreezeTime", TRUE);
+}
+
+void LLSceneMonitor::unfreezeScene()
+{
+ //thaw all avatars
+ mAvatarPauseHandles.clear();
+
+ // thaw everything else
+ gSavedSettings.setBOOL("FreezeTime", FALSE);
+}
+
+LLRenderTarget* LLSceneMonitor::getDiffTarget() const
+{
+ return mDiff;
+}
+
+void LLSceneMonitor::capture()
+{
+ static U32 count = 0;
+ if(count == gFrameCount)
+ {
+ return;
+ }
+ count = gFrameCount;
+
+ preCapture();
+
+ if(!mCurTarget)
+ {
+ return;
+ }
+
+ U32 old_FBO = LLRenderTarget::sCurFBO;
+
+ gGL.getTexUnit(0)->bind(mCurTarget);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer.
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, mCurTarget->getWidth(), mCurTarget->getHeight()); //copy the content
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, old_FBO);
+
+ postCapture();
+}
+
+void LLSceneMonitor::compare()
+{
+ if(!mNeedsUpdateDiff)
+ {
+ return;
+ }
+
+ if(!mFrames[0] || !mFrames[1])
+ {
+ return;
+ }
+ if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight())
+ {
+ return; //size does not match
+ }
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ return;
+ }
+
+ S32 width = mFrames[0]->getWidth();
+ S32 height = mFrames[0]->getHeight();
+ if(!mDiff)
+ {
+ mDiff = new LLRenderTarget();
+ mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true);
+ }
+ else if(mDiff->getWidth() != width || mDiff->getHeight() != height)
+ {
+ mDiff->resize(width, height, GL_RGBA);
+ }
+ mDiff->bindTarget();
+ mDiff->clear();
+
+ gTwoTextureCompareProgram.bind();
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->bind(mFrames[0]);
+ gGL.getTexUnit(0)->activate();
+
+ gGL.getTexUnit(1)->activate();
+ gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->bind(mFrames[1]);
+ gGL.getTexUnit(1)->activate();
+
+ gl_rect_2d_simple_tex(width, height);
+
+ gGL.flush();
+ mDiff->flush();
+
+ gTwoTextureCompareProgram.unbind();
+
+ gGL.getTexUnit(0)->disable();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+
+ mNeedsUpdateDiff = FALSE;
+}
+
+//-------------------------------------------------------------------------------------------------------------
+//definition of class LLSceneMonitorView
+//-------------------------------------------------------------------------------------------------------------
+LLSceneMonitorView::LLSceneMonitorView(const LLRect& rect)
+ : LLFloater(LLSD())
+{
+ setRect(rect);
+ setVisible(FALSE);
+
+ setCanMinimize(false);
+ setCanClose(true);
+}
+
+void LLSceneMonitorView::onClickCloseBtn()
+{
+ setVisible(false);
+}
+
+void LLSceneMonitorView::setVisible(BOOL visible)
+{
+ if(visible != (BOOL)LLSceneMonitor::getInstance()->isEnabled())
+ {
+ LLSceneMonitor::getInstance()->setEnabled(visible);
+ }
+
+ LLView::setVisible(visible);
+}
+
+void LLSceneMonitorView::draw()
+{
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ return;
+ }
+ LLRenderTarget* target = LLSceneMonitor::getInstance()->getDiffTarget();
+ if(!target)
+ {
+ return;
+ }
+
+ S32 height = (S32) (gViewerWindow->getWindowRectScaled().getHeight()*0.75f);
+ S32 width = (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f);
+
+ LLRect new_rect;
+ new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height);
+ setRect(new_rect);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f));
+
+ gl_draw_scaled_target(0, 0, getRect().getWidth(), getRect().getHeight(), target);//, LLColor4(0.f, 0.f, 0.f, 0.25f));
+
+ LLView::draw();
+}
+