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path: root/indra/newview/llscenemonitor.cpp
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Diffstat (limited to 'indra/newview/llscenemonitor.cpp')
-rw-r--r--indra/newview/llscenemonitor.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp
index 7089df677e..8d86e2de4c 100644
--- a/indra/newview/llscenemonitor.cpp
+++ b/indra/newview/llscenemonitor.cpp
@@ -177,7 +177,7 @@ LLRenderTarget& LLSceneMonitor::getCaptureTarget()
if(!mFrames[0])
{
mFrames[0] = new LLRenderTarget();
- mFrames[0]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
+ mFrames[0]->allocate(width, height, GL_RGB);
gGL.getTexUnit(0)->bind(mFrames[0]);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -187,7 +187,7 @@ LLRenderTarget& LLSceneMonitor::getCaptureTarget()
else if(!mFrames[1])
{
mFrames[1] = new LLRenderTarget();
- mFrames[1]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
+ mFrames[1]->allocate(width, height, GL_RGB);
gGL.getTexUnit(0)->bind(mFrames[1]);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -360,7 +360,7 @@ void LLSceneMonitor::compare()
if(!mDiff)
{
mDiff = new LLRenderTarget();
- mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true);
+ mDiff->allocate(width, height, GL_RGBA);
generateDitheringTexture(width, height);
}
@@ -445,14 +445,14 @@ void LLSceneMonitor::calcDiffAggregate()
if(mDiffState == EXECUTE_DIFF)
{
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject);
+ glBeginQuery(GL_SAMPLES_PASSED, mQueryObject);
}
gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
if(mDiffState == EXECUTE_DIFF)
{
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+ glEndQuery(GL_SAMPLES_PASSED);
mDiffState = WAIT_ON_RESULT;
}
@@ -483,11 +483,11 @@ void LLSceneMonitor::fetchQueryResult()
mDiffState = WAITING_FOR_NEXT_DIFF;
GLuint available = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE, &available);
if(available)
{
GLuint count = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT, &count);
mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face)