diff options
Diffstat (limited to 'indra/newview/llscenemonitor.cpp')
-rw-r--r-- | indra/newview/llscenemonitor.cpp | 1514 |
1 files changed, 757 insertions, 757 deletions
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp index 62c0b6a0a5..5f7adfec90 100644 --- a/indra/newview/llscenemonitor.cpp +++ b/indra/newview/llscenemonitor.cpp @@ -1,757 +1,757 @@ -/** - * @file llscenemonitor.cpp - * @brief monitor the scene loading process. - * - * $LicenseInfo:firstyear=2003&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" -#include "llrendertarget.h" -#include "llscenemonitor.h" -#include "llviewerwindow.h" -#include "llviewerdisplay.h" -#include "llviewercontrol.h" -#include "llviewershadermgr.h" -#include "llui.h" -#include "llstartup.h" -#include "llappviewer.h" -#include "llwindow.h" -#include "llpointer.h" -#include "llspatialpartition.h" -#include "llagent.h" -#include "pipeline.h" -#include "llviewerparcelmgr.h" -#include "llviewerpartsim.h" - -LLSceneMonitorView* gSceneMonitorView = NULL; - -// -//The procedures of monitoring when the scene finishes loading visually, -//i.e., no pixel differences among frames, are: -//1, freeze all dynamic objects and avatars; -//2, (?) disable all sky and water; -//3, capture frames periodically, by calling "capture()"; -//4, compute pixel differences between two latest captured frames, by calling "compare()", results are stored at mDiff; -//5, compute the number of pixels in mDiff above some tolerance threshold in GPU, by calling "calcDiffAggregate()"; -//6, use gl occlusion query to fetch the result from GPU, by calling "fetchQueryResult()"; -//END. -// - -LLSceneMonitor::LLSceneMonitor() : - mEnabled(false), - mDiff(NULL), - mDiffResult(0.f), - mDiffTolerance(0.1f), - mDiffState(WAITING_FOR_NEXT_DIFF), - mDebugViewerVisible(false), - mQueryObject(0), - mDiffPixelRatio(0.5f) -{ - mFrames[0] = NULL; - mFrames[1] = NULL; -} - -LLSceneMonitor::~LLSceneMonitor() -{ - mDiffState = VIEWER_QUITTING; - reset(); - - mDitheringTexture = NULL; -} - -void LLSceneMonitor::reset() -{ - delete mFrames[0]; - delete mFrames[1]; - delete mDiff; - - mFrames[0] = NULL; - mFrames[1] = NULL; - mDiff = NULL; - - mMonitorRecording.reset(); - mSceneLoadRecording.reset(); - mRecordingTimer.reset(); - - unfreezeScene(); - - if(mQueryObject > 0) - { - LLOcclusionCullingGroup::releaseOcclusionQueryObjectName(mQueryObject); - mQueryObject = 0; - } -} - -void LLSceneMonitor::generateDitheringTexture(S32 width, S32 height) -{ -#if 1 - //4 * 4 matrix - mDitherMatrixWidth = 4; - S32 dither_matrix[4][4] = - { - {1, 9, 3, 11}, - {13, 5, 15, 7}, - {4, 12, 2, 10}, - {16, 8, 14, 6} - }; - - mDitherScale = 255.f / 17; -#else - //8 * 8 matrix - mDitherMatrixWidth = 16; - S32 dither_matrix[16][16] = - { - {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64}, - {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32}, - {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56}, - {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24}, - {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62}, - {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30}, - {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54}, - {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22}, - {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64}, - {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32}, - {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56}, - {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24}, - {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62}, - {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30}, - {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54}, - {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22} - }; - - mDitherScale = 255.f / 65; -#endif - - LLPointer<LLImageRaw> image_raw = new LLImageRaw(mDitherMatrixWidth, mDitherMatrixWidth, 3); - U8* data = image_raw->getData(); - for (S32 i = 0; i < mDitherMatrixWidth; i++) - { - for (S32 j = 0; j < mDitherMatrixWidth; j++) - { - U8 val = dither_matrix[i][j]; - *data++ = val; - *data++ = val; - *data++ = val; - } - } - - mDitheringTexture = LLViewerTextureManager::getLocalTexture(image_raw.get(), FALSE) ; - mDitheringTexture->setAddressMode(LLTexUnit::TAM_WRAP); - mDitheringTexture->setFilteringOption(LLTexUnit::TFO_POINT); - - mDitherScaleS = (F32)width / mDitherMatrixWidth; - mDitherScaleT = (F32)height / mDitherMatrixWidth; -} - -void LLSceneMonitor::setDebugViewerVisible(bool visible) -{ - mDebugViewerVisible = visible; -} - -LLRenderTarget& LLSceneMonitor::getCaptureTarget() -{ - LLRenderTarget* cur_target = NULL; - - S32 width = gViewerWindow->getWorldViewWidthRaw(); - S32 height = gViewerWindow->getWorldViewHeightRaw(); - - if(!mFrames[0]) - { - mFrames[0] = new LLRenderTarget(); - mFrames[0]->allocate(width, height, GL_RGB); - gGL.getTexUnit(0)->bind(mFrames[0]); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - cur_target = mFrames[0]; - } - else if(!mFrames[1]) - { - mFrames[1] = new LLRenderTarget(); - mFrames[1]->allocate(width, height, GL_RGB); - gGL.getTexUnit(0)->bind(mFrames[1]); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - cur_target = mFrames[1]; - } - else //swap - { - cur_target = mFrames[0]; - mFrames[0] = mFrames[1]; - mFrames[1] = cur_target; - } - - if(cur_target->getWidth() != width || cur_target->getHeight() != height) //size changed - { - cur_target->resize(width, height); - } - - // we're promising the target exists - return *cur_target; -} - -void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp) -{ - if(mEnabled) - { - mAvatarPauseHandles.push_back(avatarp->requestPause()); - } -} - -void LLSceneMonitor::freezeScene() -{ - if(!mEnabled) - { - return; - } - - //freeze all avatars - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - freezeAvatar((LLCharacter*)(*iter)); - } - - // freeze everything else - gSavedSettings.setBOOL("FreezeTime", TRUE); - - //disable sky, water and clouds - gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES); - - //disable particle system - LLViewerPartSim::getInstance()->enable(false); -} - -void LLSceneMonitor::unfreezeScene() -{ - //thaw all avatars - mAvatarPauseHandles.clear(); - - if(mDiffState == VIEWER_QUITTING) - { - return; - } - - // thaw everything else - gSavedSettings.setBOOL("FreezeTime", FALSE); - - //enable sky, water and clouds - gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES); - - //enable particle system - LLViewerPartSim::getInstance()->enable(true); -} - -void LLSceneMonitor::capture() -{ - static U32 last_capture_frame = 0; - static LLCachedControl<bool> monitor_enabled(gSavedSettings, "SceneLoadingMonitorEnabled"); - static LLCachedControl<F32> scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime"); - static bool force_capture = true; - - bool enabled = monitor_enabled || mDebugViewerVisible; - if(mEnabled != enabled) - { - if(mEnabled) - { - mEnabled = enabled; - unfreezeScene(); - reset(); - force_capture = true; - } - else - { - mEnabled = enabled; - reset(); - freezeScene(); - } - } - - if (mEnabled - && (mMonitorRecording.getSum(*LLViewerCamera::getVelocityStat()) > 0.1f - || mMonitorRecording.getSum(*LLViewerCamera::getAngularVelocityStat()) > 0.05f)) - { - reset(); - freezeScene(); - force_capture = true; - } - - if(mEnabled - && (mRecordingTimer.getElapsedTimeF32() > scene_load_sample_time() - || force_capture) - && last_capture_frame != gFrameCount) - { - force_capture = false; - - mSceneLoadRecording.resume(); - mMonitorRecording.resume(); - - last_capture_frame = gFrameCount; - - LLRenderTarget& cur_target = getCaptureTarget(); - - U32 old_FBO = LLRenderTarget::sCurFBO; - - gGL.getTexUnit(0)->bind(&cur_target); - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer. - - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, cur_target.getWidth(), cur_target.getHeight()); //copy the content - - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - glBindFramebuffer(GL_FRAMEBUFFER, old_FBO); - - mDiffState = NEED_DIFF; - } -} - -bool LLSceneMonitor::needsUpdate() const -{ - return mDiffState == NEED_DIFF; -} - -static LLStaticHashedString sDitherScale("dither_scale"); -static LLStaticHashedString sDitherScaleS("dither_scale_s"); -static LLStaticHashedString sDitherScaleT("dither_scale_t"); - -void LLSceneMonitor::compare() -{ -#ifdef LL_WINDOWS - if(mDiffState != NEED_DIFF) - { - return; - } - - if(!mFrames[0] || !mFrames[1]) - { - return; - } - if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight()) - { //size does not match - return; - } - - mDiffState = EXECUTE_DIFF; - - S32 width = gViewerWindow->getWindowWidthRaw(); - S32 height = gViewerWindow->getWindowHeightRaw(); - if(!mDiff) - { - mDiff = new LLRenderTarget(); - mDiff->allocate(width, height, GL_RGBA); - - generateDitheringTexture(width, height); - } - else if(mDiff->getWidth() != width || mDiff->getHeight() != height) - { - mDiff->resize(width, height); - generateDitheringTexture(width, height); - } - - mDiff->bindTarget(); - mDiff->clear(); - - gTwoTextureCompareProgram.bind(); - - gTwoTextureCompareProgram.uniform1f(sDitherScale, mDitherScale); - gTwoTextureCompareProgram.uniform1f(sDitherScaleS, mDitherScaleS); - gTwoTextureCompareProgram.uniform1f(sDitherScaleT, mDitherScaleT); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->bind(mFrames[0]); - gGL.getTexUnit(0)->activate(); - - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(1)->bind(mFrames[1]); - gGL.getTexUnit(1)->activate(); - - gGL.getTexUnit(2)->activate(); - gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(2)->bind(mDitheringTexture); - gGL.getTexUnit(2)->activate(); - - gl_rect_2d_simple_tex(width, height); - - mDiff->flush(); - - gTwoTextureCompareProgram.unbind(); - - gGL.getTexUnit(0)->disable(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(2)->disable(); - gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE); - - if (!mDebugViewerVisible) - { - calcDiffAggregate(); - } -#endif -} - -static LLStaticHashedString sTolerance("tolerance"); - -//calculate Diff aggregate information in GPU, and enable gl occlusion query to capture it. -void LLSceneMonitor::calcDiffAggregate() -{ -#ifdef LL_WINDOWS - - if(mDiffState != EXECUTE_DIFF && !mDebugViewerVisible) - { - return; - } - - if(!mQueryObject) - { - mQueryObject = LLOcclusionCullingGroup::getNewOcclusionQueryObjectName(); - } - - LLGLDepthTest depth(true, false, GL_ALWAYS); - if(!mDebugViewerVisible) - { - glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - } - - LLGLSLShader* cur_shader = NULL; - - cur_shader = LLGLSLShader::sCurBoundShaderPtr; - gOneTextureFilterProgram.bind(); - gOneTextureFilterProgram.uniform1f(sTolerance, mDiffTolerance); - - if(mDiffState == EXECUTE_DIFF) - { - glBeginQuery(GL_SAMPLES_PASSED, mQueryObject); - } - - gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff); - - if(mDiffState == EXECUTE_DIFF) - { - glEndQuery(GL_SAMPLES_PASSED); - mDiffState = WAIT_ON_RESULT; - } - - gOneTextureFilterProgram.unbind(); - - if(cur_shader != NULL) - { - cur_shader->bind(); - } - - if(!mDebugViewerVisible) - { - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - } -#endif -} - -static LLTrace::EventStatHandle<> sFramePixelDiff("FramePixelDifference"); -void LLSceneMonitor::fetchQueryResult() -{ - // also throttle timing here, to avoid going below sample time due to phasing with frame capture - static LLCachedControl<F32> scene_load_sample_time_control(gSavedSettings, "SceneLoadingMonitorSampleTime"); - F32Seconds scene_load_sample_time = (F32Seconds)scene_load_sample_time_control(); - - if(mDiffState == WAIT_ON_RESULT - && !LLAppViewer::instance()->quitRequested()) - { - mDiffState = WAITING_FOR_NEXT_DIFF; - - GLuint available = 0; - glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE, &available); - if(available) - { - GLuint count = 0; - glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT, &count); - - mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face) - - LL_DEBUGS("SceneMonitor") << "Frame difference: " << mDiffResult << LL_ENDL; - record(sFramePixelDiff, mDiffResult); - - static LLCachedControl<F32> diff_threshold(gSavedSettings,"SceneLoadingMonitorPixelDiffThreshold"); - F32Seconds elapsed_time = mRecordingTimer.getElapsedTimeF32(); - - if (elapsed_time > scene_load_sample_time) - { - if(mDiffResult > diff_threshold()) - { - mSceneLoadRecording.extend(); - llassert_always(mSceneLoadRecording.getResults().getLastRecording().getDuration() > scene_load_sample_time); - } - else - { - mSceneLoadRecording.nextPeriod(); - } - mRecordingTimer.reset(); - } - } - } -} - -//dump results to a file _scene_xmonitor_results.csv -void LLSceneMonitor::dumpToFile(const std::string &file_name) -{ - if (!hasResults()) return; - - LL_INFOS("SceneMonitor") << "Saving scene load stats to " << file_name << LL_ENDL; - try - { - llofstream os(file_name.c_str()); - - os << std::setprecision(10); - - LLTrace::PeriodicRecording& scene_load_recording = mSceneLoadRecording.getResults(); - const U32 frame_count = scene_load_recording.getNumRecordedPeriods(); - - F64Seconds frame_time; - - os << "Stat"; - for (S32 frame = 1; frame <= frame_count; frame++) - { - frame_time += scene_load_recording.getPrevRecording(frame_count - frame).getDuration(); - os << ", " << frame_time.value(); - } - os << '\n'; - - os << "Sample period(s)"; - for (S32 frame = 1; frame <= frame_count; frame++) - { - frame_time = scene_load_recording.getPrevRecording(frame_count - frame).getDuration(); - os << ", " << frame_time.value(); - } - os << '\n'; - - - typedef LLTrace::StatType<LLTrace::CountAccumulator> trace_count; - for (auto& it : trace_count::instance_snapshot()) - { - std::ostringstream row; - row << std::setprecision(10); - - row << it.getName(); - - const char* unit_label = it.getUnitLabel(); - if (unit_label[0]) - { - row << "(" << unit_label << ")"; - } - - S32 samples = 0; - - for (S32 frame = 1; frame <= frame_count; frame++) - { - LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame); - samples += recording.getSampleCount(it); - row << ", " << recording.getSum(it); - } - - row << '\n'; - - if (samples > 0) - { - os << row.str(); - } - } - - typedef LLTrace::StatType<LLTrace::EventAccumulator> trace_event; - - for (auto& it : trace_event::instance_snapshot()) - { - std::ostringstream row; - row << std::setprecision(10); - row << it.getName(); - - const char* unit_label = it.getUnitLabel(); - if (unit_label[0]) - { - row << "(" << unit_label << ")"; - } - - S32 samples = 0; - - for (S32 frame = 1; frame <= frame_count; frame++) - { - LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame); - samples += recording.getSampleCount(it); - F64 mean = recording.getMean(it); - if (llisnan(mean)) - { - row << ", n/a"; - } - else - { - row << ", " << mean; - } - } - - row << '\n'; - - if (samples > 0) - { - os << row.str(); - } - } - - typedef LLTrace::StatType<LLTrace::SampleAccumulator> trace_sample; - - for (auto& it : trace_sample::instance_snapshot()) - { - std::ostringstream row; - row << std::setprecision(10); - row << it.getName(); - - const char* unit_label = it.getUnitLabel(); - if (unit_label[0]) - { - row << "(" << unit_label << ")"; - } - - S32 samples = 0; - - for (S32 frame = 1; frame <= frame_count; frame++) - { - LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame); - samples += recording.getSampleCount(it); - F64 mean = recording.getMean(it); - if (llisnan(mean)) - { - row << ", n/a"; - } - else - { - row << ", " << mean; - } - } - - row << '\n'; - - if (samples > 0) - { - os << row.str(); - } - } - - os.flush(); - os.close(); - } - catch (const std::ios_base::failure &e) - { - LL_WARNS() << "Unable to dump scene monitor results: " << e.what() << LL_ENDL; - } -} - -//------------------------------------------------------------------------------------------------------------- -//definition of class LLSceneMonitorView -//------------------------------------------------------------------------------------------------------------- -LLSceneMonitorView::LLSceneMonitorView(const LLRect& rect) - : LLFloater(LLSD()) -{ - setRect(rect); - setVisible(FALSE); - - setCanMinimize(false); - setCanClose(true); - - sTeleportFinishConnection = LLViewerParcelMgr::getInstance()->setTeleportFinishedCallback(boost::bind(&LLSceneMonitorView::onTeleportFinished, this)); -} - -LLSceneMonitorView::~LLSceneMonitorView() -{ - sTeleportFinishConnection.disconnect(); -} - -void LLSceneMonitorView::onClose(bool app_quitting) -{ - setVisible(false); -} - -void LLSceneMonitorView::onClickCloseBtn(bool app_quitting) -{ - setVisible(false); -} - -void LLSceneMonitorView::onTeleportFinished() -{ - if(isInVisibleChain()) - { - LLSceneMonitor::getInstance()->reset(); - } -} - -void LLSceneMonitorView::onVisibilityChange(BOOL visible) -{ - LLSceneMonitor::getInstance()->setDebugViewerVisible(visible); -} - -void LLSceneMonitorView::draw() -{ - const LLRenderTarget* target = LLSceneMonitor::getInstance()->getDiffTarget(); - if(!target) - { - return; - } - - F32 ratio = LLSceneMonitor::getInstance()->getDiffPixelRatio(); - S32 height = (S32)(target->getHeight() * ratio); - S32 width = (S32)(target->getWidth() * ratio); - - LLRect new_rect; - new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height); - setRect(new_rect); - - //draw background - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f)); - - LLSceneMonitor::getInstance()->calcDiffAggregate(); - - //show some texts - LLColor4 color = LLColor4::white; - S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); - - S32 lines = 0; - std::string num_str = llformat("Frame difference: %.6f", LLSceneMonitor::getInstance()->getDiffResult()); - LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); - lines++; - - num_str = llformat("Pixel tolerance: (R+G+B) < %.4f", LLSceneMonitor::getInstance()->getDiffTolerance()); - LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); - lines++; - - num_str = llformat("Sampling time: %.3f seconds", gSavedSettings.getF32("SceneLoadingMonitorSampleTime")); - LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); - lines++; - - num_str = llformat("Scene Loading time: %.3f seconds", (F32)LLSceneMonitor::getInstance()->getRecording()->getResults().getDuration().value()); - LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); - lines++; - - LLView::draw(); -} - +/**
+ * @file llscenemonitor.cpp
+ * @brief monitor the scene loading process.
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llrendertarget.h"
+#include "llscenemonitor.h"
+#include "llviewerwindow.h"
+#include "llviewerdisplay.h"
+#include "llviewercontrol.h"
+#include "llviewershadermgr.h"
+#include "llui.h"
+#include "llstartup.h"
+#include "llappviewer.h"
+#include "llwindow.h"
+#include "llpointer.h"
+#include "llspatialpartition.h"
+#include "llagent.h"
+#include "pipeline.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerpartsim.h"
+
+LLSceneMonitorView* gSceneMonitorView = NULL;
+
+//
+//The procedures of monitoring when the scene finishes loading visually,
+//i.e., no pixel differences among frames, are:
+//1, freeze all dynamic objects and avatars;
+//2, (?) disable all sky and water;
+//3, capture frames periodically, by calling "capture()";
+//4, compute pixel differences between two latest captured frames, by calling "compare()", results are stored at mDiff;
+//5, compute the number of pixels in mDiff above some tolerance threshold in GPU, by calling "calcDiffAggregate()";
+//6, use gl occlusion query to fetch the result from GPU, by calling "fetchQueryResult()";
+//END.
+//
+
+LLSceneMonitor::LLSceneMonitor() :
+ mEnabled(false),
+ mDiff(NULL),
+ mDiffResult(0.f),
+ mDiffTolerance(0.1f),
+ mDiffState(WAITING_FOR_NEXT_DIFF),
+ mDebugViewerVisible(false),
+ mQueryObject(0),
+ mDiffPixelRatio(0.5f)
+{
+ mFrames[0] = NULL;
+ mFrames[1] = NULL;
+}
+
+LLSceneMonitor::~LLSceneMonitor()
+{
+ mDiffState = VIEWER_QUITTING;
+ reset();
+
+ mDitheringTexture = NULL;
+}
+
+void LLSceneMonitor::reset()
+{
+ delete mFrames[0];
+ delete mFrames[1];
+ delete mDiff;
+
+ mFrames[0] = NULL;
+ mFrames[1] = NULL;
+ mDiff = NULL;
+
+ mMonitorRecording.reset();
+ mSceneLoadRecording.reset();
+ mRecordingTimer.reset();
+
+ unfreezeScene();
+
+ if(mQueryObject > 0)
+ {
+ LLOcclusionCullingGroup::releaseOcclusionQueryObjectName(mQueryObject);
+ mQueryObject = 0;
+ }
+}
+
+void LLSceneMonitor::generateDitheringTexture(S32 width, S32 height)
+{
+#if 1
+ //4 * 4 matrix
+ mDitherMatrixWidth = 4;
+ S32 dither_matrix[4][4] =
+ {
+ {1, 9, 3, 11},
+ {13, 5, 15, 7},
+ {4, 12, 2, 10},
+ {16, 8, 14, 6}
+ };
+
+ mDitherScale = 255.f / 17;
+#else
+ //8 * 8 matrix
+ mDitherMatrixWidth = 16;
+ S32 dither_matrix[16][16] =
+ {
+ {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64},
+ {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32},
+ {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56},
+ {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24},
+ {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62},
+ {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30},
+ {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54},
+ {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22},
+ {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64},
+ {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32},
+ {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56},
+ {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24},
+ {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62},
+ {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30},
+ {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54},
+ {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22}
+ };
+
+ mDitherScale = 255.f / 65;
+#endif
+
+ LLPointer<LLImageRaw> image_raw = new LLImageRaw(mDitherMatrixWidth, mDitherMatrixWidth, 3);
+ U8* data = image_raw->getData();
+ for (S32 i = 0; i < mDitherMatrixWidth; i++)
+ {
+ for (S32 j = 0; j < mDitherMatrixWidth; j++)
+ {
+ U8 val = dither_matrix[i][j];
+ *data++ = val;
+ *data++ = val;
+ *data++ = val;
+ }
+ }
+
+ mDitheringTexture = LLViewerTextureManager::getLocalTexture(image_raw.get(), false) ;
+ mDitheringTexture->setAddressMode(LLTexUnit::TAM_WRAP);
+ mDitheringTexture->setFilteringOption(LLTexUnit::TFO_POINT);
+
+ mDitherScaleS = (F32)width / mDitherMatrixWidth;
+ mDitherScaleT = (F32)height / mDitherMatrixWidth;
+}
+
+void LLSceneMonitor::setDebugViewerVisible(bool visible)
+{
+ mDebugViewerVisible = visible;
+}
+
+LLRenderTarget& LLSceneMonitor::getCaptureTarget()
+{
+ LLRenderTarget* cur_target = NULL;
+
+ S32 width = gViewerWindow->getWorldViewWidthRaw();
+ S32 height = gViewerWindow->getWorldViewHeightRaw();
+
+ if(!mFrames[0])
+ {
+ mFrames[0] = new LLRenderTarget();
+ mFrames[0]->allocate(width, height, GL_RGB);
+ gGL.getTexUnit(0)->bind(mFrames[0]);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ cur_target = mFrames[0];
+ }
+ else if(!mFrames[1])
+ {
+ mFrames[1] = new LLRenderTarget();
+ mFrames[1]->allocate(width, height, GL_RGB);
+ gGL.getTexUnit(0)->bind(mFrames[1]);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ cur_target = mFrames[1];
+ }
+ else //swap
+ {
+ cur_target = mFrames[0];
+ mFrames[0] = mFrames[1];
+ mFrames[1] = cur_target;
+ }
+
+ if(cur_target->getWidth() != width || cur_target->getHeight() != height) //size changed
+ {
+ cur_target->resize(width, height);
+ }
+
+ // we're promising the target exists
+ return *cur_target;
+}
+
+void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp)
+{
+ if(mEnabled)
+ {
+ mAvatarPauseHandles.push_back(avatarp->requestPause());
+ }
+}
+
+void LLSceneMonitor::freezeScene()
+{
+ if(!mEnabled)
+ {
+ return;
+ }
+
+ //freeze all avatars
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ freezeAvatar((LLCharacter*)(*iter));
+ }
+
+ // freeze everything else
+ gSavedSettings.setBOOL("FreezeTime", true);
+
+ //disable sky, water and clouds
+ gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES);
+
+ //disable particle system
+ LLViewerPartSim::getInstance()->enable(false);
+}
+
+void LLSceneMonitor::unfreezeScene()
+{
+ //thaw all avatars
+ mAvatarPauseHandles.clear();
+
+ if(mDiffState == VIEWER_QUITTING)
+ {
+ return;
+ }
+
+ // thaw everything else
+ gSavedSettings.setBOOL("FreezeTime", false);
+
+ //enable sky, water and clouds
+ gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES);
+
+ //enable particle system
+ LLViewerPartSim::getInstance()->enable(true);
+}
+
+void LLSceneMonitor::capture()
+{
+ static U32 last_capture_frame = 0;
+ static LLCachedControl<bool> monitor_enabled(gSavedSettings, "SceneLoadingMonitorEnabled");
+ static LLCachedControl<F32> scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime");
+ static bool force_capture = true;
+
+ bool enabled = monitor_enabled || mDebugViewerVisible;
+ if(mEnabled != enabled)
+ {
+ if(mEnabled)
+ {
+ mEnabled = enabled;
+ unfreezeScene();
+ reset();
+ force_capture = true;
+ }
+ else
+ {
+ mEnabled = enabled;
+ reset();
+ freezeScene();
+ }
+ }
+
+ if (mEnabled
+ && (mMonitorRecording.getSum(*LLViewerCamera::getVelocityStat()) > 0.1f
+ || mMonitorRecording.getSum(*LLViewerCamera::getAngularVelocityStat()) > 0.05f))
+ {
+ reset();
+ freezeScene();
+ force_capture = true;
+ }
+
+ if(mEnabled
+ && (mRecordingTimer.getElapsedTimeF32() > scene_load_sample_time()
+ || force_capture)
+ && last_capture_frame != gFrameCount)
+ {
+ force_capture = false;
+
+ mSceneLoadRecording.resume();
+ mMonitorRecording.resume();
+
+ last_capture_frame = gFrameCount;
+
+ LLRenderTarget& cur_target = getCaptureTarget();
+
+ U32 old_FBO = LLRenderTarget::sCurFBO;
+
+ gGL.getTexUnit(0)->bind(&cur_target);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer.
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, cur_target.getWidth(), cur_target.getHeight()); //copy the content
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, old_FBO);
+
+ mDiffState = NEED_DIFF;
+ }
+}
+
+bool LLSceneMonitor::needsUpdate() const
+{
+ return mDiffState == NEED_DIFF;
+}
+
+static LLStaticHashedString sDitherScale("dither_scale");
+static LLStaticHashedString sDitherScaleS("dither_scale_s");
+static LLStaticHashedString sDitherScaleT("dither_scale_t");
+
+void LLSceneMonitor::compare()
+{
+#ifdef LL_WINDOWS
+ if(mDiffState != NEED_DIFF)
+ {
+ return;
+ }
+
+ if(!mFrames[0] || !mFrames[1])
+ {
+ return;
+ }
+ if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight())
+ { //size does not match
+ return;
+ }
+
+ mDiffState = EXECUTE_DIFF;
+
+ S32 width = gViewerWindow->getWindowWidthRaw();
+ S32 height = gViewerWindow->getWindowHeightRaw();
+ if(!mDiff)
+ {
+ mDiff = new LLRenderTarget();
+ mDiff->allocate(width, height, GL_RGBA);
+
+ generateDitheringTexture(width, height);
+ }
+ else if(mDiff->getWidth() != width || mDiff->getHeight() != height)
+ {
+ mDiff->resize(width, height);
+ generateDitheringTexture(width, height);
+ }
+
+ mDiff->bindTarget();
+ mDiff->clear();
+
+ gTwoTextureCompareProgram.bind();
+
+ gTwoTextureCompareProgram.uniform1f(sDitherScale, mDitherScale);
+ gTwoTextureCompareProgram.uniform1f(sDitherScaleS, mDitherScaleS);
+ gTwoTextureCompareProgram.uniform1f(sDitherScaleT, mDitherScaleT);
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->bind(mFrames[0]);
+ gGL.getTexUnit(0)->activate();
+
+ gGL.getTexUnit(1)->activate();
+ gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->bind(mFrames[1]);
+ gGL.getTexUnit(1)->activate();
+
+ gGL.getTexUnit(2)->activate();
+ gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(2)->bind(mDitheringTexture);
+ gGL.getTexUnit(2)->activate();
+
+ gl_rect_2d_simple_tex(width, height);
+
+ mDiff->flush();
+
+ gTwoTextureCompareProgram.unbind();
+
+ gGL.getTexUnit(0)->disable();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(2)->disable();
+ gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (!mDebugViewerVisible)
+ {
+ calcDiffAggregate();
+ }
+#endif
+}
+
+static LLStaticHashedString sTolerance("tolerance");
+
+//calculate Diff aggregate information in GPU, and enable gl occlusion query to capture it.
+void LLSceneMonitor::calcDiffAggregate()
+{
+#ifdef LL_WINDOWS
+
+ if(mDiffState != EXECUTE_DIFF && !mDebugViewerVisible)
+ {
+ return;
+ }
+
+ if(!mQueryObject)
+ {
+ mQueryObject = LLOcclusionCullingGroup::getNewOcclusionQueryObjectName();
+ }
+
+ LLGLDepthTest depth(true, false, GL_ALWAYS);
+ if(!mDebugViewerVisible)
+ {
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ LLGLSLShader* cur_shader = NULL;
+
+ cur_shader = LLGLSLShader::sCurBoundShaderPtr;
+ gOneTextureFilterProgram.bind();
+ gOneTextureFilterProgram.uniform1f(sTolerance, mDiffTolerance);
+
+ if(mDiffState == EXECUTE_DIFF)
+ {
+ glBeginQuery(GL_SAMPLES_PASSED, mQueryObject);
+ }
+
+ gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
+
+ if(mDiffState == EXECUTE_DIFF)
+ {
+ glEndQuery(GL_SAMPLES_PASSED);
+ mDiffState = WAIT_ON_RESULT;
+ }
+
+ gOneTextureFilterProgram.unbind();
+
+ if(cur_shader != NULL)
+ {
+ cur_shader->bind();
+ }
+
+ if(!mDebugViewerVisible)
+ {
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ }
+#endif
+}
+
+static LLTrace::EventStatHandle<> sFramePixelDiff("FramePixelDifference");
+void LLSceneMonitor::fetchQueryResult()
+{
+ // also throttle timing here, to avoid going below sample time due to phasing with frame capture
+ static LLCachedControl<F32> scene_load_sample_time_control(gSavedSettings, "SceneLoadingMonitorSampleTime");
+ F32Seconds scene_load_sample_time = (F32Seconds)scene_load_sample_time_control();
+
+ if(mDiffState == WAIT_ON_RESULT
+ && !LLAppViewer::instance()->quitRequested())
+ {
+ mDiffState = WAITING_FOR_NEXT_DIFF;
+
+ GLuint available = 0;
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE, &available);
+ if(available)
+ {
+ GLuint count = 0;
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT, &count);
+
+ mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face)
+
+ LL_DEBUGS("SceneMonitor") << "Frame difference: " << mDiffResult << LL_ENDL;
+ record(sFramePixelDiff, mDiffResult);
+
+ static LLCachedControl<F32> diff_threshold(gSavedSettings,"SceneLoadingMonitorPixelDiffThreshold");
+ F32Seconds elapsed_time = mRecordingTimer.getElapsedTimeF32();
+
+ if (elapsed_time > scene_load_sample_time)
+ {
+ if(mDiffResult > diff_threshold())
+ {
+ mSceneLoadRecording.extend();
+ llassert_always(mSceneLoadRecording.getResults().getLastRecording().getDuration() > scene_load_sample_time);
+ }
+ else
+ {
+ mSceneLoadRecording.nextPeriod();
+ }
+ mRecordingTimer.reset();
+ }
+ }
+ }
+}
+
+//dump results to a file _scene_xmonitor_results.csv
+void LLSceneMonitor::dumpToFile(const std::string &file_name)
+{
+ if (!hasResults()) return;
+
+ LL_INFOS("SceneMonitor") << "Saving scene load stats to " << file_name << LL_ENDL;
+ try
+ {
+ llofstream os(file_name.c_str());
+
+ os << std::setprecision(10);
+
+ LLTrace::PeriodicRecording& scene_load_recording = mSceneLoadRecording.getResults();
+ const U32 frame_count = scene_load_recording.getNumRecordedPeriods();
+
+ F64Seconds frame_time;
+
+ os << "Stat";
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ frame_time += scene_load_recording.getPrevRecording(frame_count - frame).getDuration();
+ os << ", " << frame_time.value();
+ }
+ os << '\n';
+
+ os << "Sample period(s)";
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ frame_time = scene_load_recording.getPrevRecording(frame_count - frame).getDuration();
+ os << ", " << frame_time.value();
+ }
+ os << '\n';
+
+
+ typedef LLTrace::StatType<LLTrace::CountAccumulator> trace_count;
+ for (auto& it : trace_count::instance_snapshot())
+ {
+ std::ostringstream row;
+ row << std::setprecision(10);
+
+ row << it.getName();
+
+ const char* unit_label = it.getUnitLabel();
+ if (unit_label[0])
+ {
+ row << "(" << unit_label << ")";
+ }
+
+ S32 samples = 0;
+
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
+ samples += recording.getSampleCount(it);
+ row << ", " << recording.getSum(it);
+ }
+
+ row << '\n';
+
+ if (samples > 0)
+ {
+ os << row.str();
+ }
+ }
+
+ typedef LLTrace::StatType<LLTrace::EventAccumulator> trace_event;
+
+ for (auto& it : trace_event::instance_snapshot())
+ {
+ std::ostringstream row;
+ row << std::setprecision(10);
+ row << it.getName();
+
+ const char* unit_label = it.getUnitLabel();
+ if (unit_label[0])
+ {
+ row << "(" << unit_label << ")";
+ }
+
+ S32 samples = 0;
+
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
+ samples += recording.getSampleCount(it);
+ F64 mean = recording.getMean(it);
+ if (llisnan(mean))
+ {
+ row << ", n/a";
+ }
+ else
+ {
+ row << ", " << mean;
+ }
+ }
+
+ row << '\n';
+
+ if (samples > 0)
+ {
+ os << row.str();
+ }
+ }
+
+ typedef LLTrace::StatType<LLTrace::SampleAccumulator> trace_sample;
+
+ for (auto& it : trace_sample::instance_snapshot())
+ {
+ std::ostringstream row;
+ row << std::setprecision(10);
+ row << it.getName();
+
+ const char* unit_label = it.getUnitLabel();
+ if (unit_label[0])
+ {
+ row << "(" << unit_label << ")";
+ }
+
+ S32 samples = 0;
+
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
+ samples += recording.getSampleCount(it);
+ F64 mean = recording.getMean(it);
+ if (llisnan(mean))
+ {
+ row << ", n/a";
+ }
+ else
+ {
+ row << ", " << mean;
+ }
+ }
+
+ row << '\n';
+
+ if (samples > 0)
+ {
+ os << row.str();
+ }
+ }
+
+ os.flush();
+ os.close();
+ }
+ catch (const std::ios_base::failure &e)
+ {
+ LL_WARNS() << "Unable to dump scene monitor results: " << e.what() << LL_ENDL;
+ }
+}
+
+//-------------------------------------------------------------------------------------------------------------
+//definition of class LLSceneMonitorView
+//-------------------------------------------------------------------------------------------------------------
+LLSceneMonitorView::LLSceneMonitorView(const LLRect& rect)
+ : LLFloater(LLSD())
+{
+ setRect(rect);
+ setVisible(false);
+
+ setCanMinimize(false);
+ setCanClose(true);
+
+ sTeleportFinishConnection = LLViewerParcelMgr::getInstance()->setTeleportFinishedCallback(boost::bind(&LLSceneMonitorView::onTeleportFinished, this));
+}
+
+LLSceneMonitorView::~LLSceneMonitorView()
+{
+ sTeleportFinishConnection.disconnect();
+}
+
+void LLSceneMonitorView::onClose(bool app_quitting)
+{
+ setVisible(false);
+}
+
+void LLSceneMonitorView::onClickCloseBtn(bool app_quitting)
+{
+ setVisible(false);
+}
+
+void LLSceneMonitorView::onTeleportFinished()
+{
+ if(isInVisibleChain())
+ {
+ LLSceneMonitor::getInstance()->reset();
+ }
+}
+
+void LLSceneMonitorView::onVisibilityChange(bool visible)
+{
+ LLSceneMonitor::getInstance()->setDebugViewerVisible(visible);
+}
+
+void LLSceneMonitorView::draw()
+{
+ const LLRenderTarget* target = LLSceneMonitor::getInstance()->getDiffTarget();
+ if(!target)
+ {
+ return;
+ }
+
+ F32 ratio = LLSceneMonitor::getInstance()->getDiffPixelRatio();
+ S32 height = (S32)(target->getHeight() * ratio);
+ S32 width = (S32)(target->getWidth() * ratio);
+
+ LLRect new_rect;
+ new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height);
+ setRect(new_rect);
+
+ //draw background
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f));
+
+ LLSceneMonitor::getInstance()->calcDiffAggregate();
+
+ //show some texts
+ LLColor4 color = LLColor4::white;
+ S32 line_height = LLFontGL::getFontMonospace()->getLineHeight();
+
+ S32 lines = 0;
+ std::string num_str = llformat("Frame difference: %.6f", LLSceneMonitor::getInstance()->getDiffResult());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Pixel tolerance: (R+G+B) < %.4f", LLSceneMonitor::getInstance()->getDiffTolerance());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Sampling time: %.3f seconds", gSavedSettings.getF32("SceneLoadingMonitorSampleTime"));
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Scene Loading time: %.3f seconds", (F32)LLSceneMonitor::getInstance()->getRecording()->getResults().getDuration().value());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ LLView::draw();
+}
+
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