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+/**
+ * @file llsaveoutfitcombobtn.cpp
+ * @brief Represents outfit save/save as combo button.
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llappearancemgr.h"
+#include "llpaneloutfitsinventory.h"
+#include "llsidepanelappearance.h"
+#include "llsaveoutfitcombobtn.h"
+#include "llviewermenu.h"
+
+static const std::string SAVE_BTN("save_btn");
+static const std::string SAVE_FLYOUT_BTN("save_flyout_btn");
+
+LLSaveOutfitComboBtn::LLSaveOutfitComboBtn(LLPanel* parent, bool saveAsDefaultAction):
+ mParent(parent), mSaveAsDefaultAction(saveAsDefaultAction)
+{
+ // register action mapping before creating menu
+ LLUICtrl::CommitCallbackRegistry::ScopedRegistrar save_registar;
+ save_registar.add("Outfit.Save.Action", boost::bind(
+ &LLSaveOutfitComboBtn::saveOutfit, this, false));
+ save_registar.add("Outfit.SaveAs.Action", boost::bind(
+ &LLSaveOutfitComboBtn::saveOutfit, this, true));
+
+ mParent->childSetAction(SAVE_BTN, boost::bind(&LLSaveOutfitComboBtn::saveOutfit, this, mSaveAsDefaultAction));
+ mParent->childSetAction(SAVE_FLYOUT_BTN, boost::bind(&LLSaveOutfitComboBtn::showSaveMenu, this));
+
+ mSaveMenu = LLUICtrlFactory::getInstance()->createFromFile<
+ LLToggleableMenu> ("menu_save_outfit.xml", gMenuHolder,
+ LLViewerMenuHolderGL::child_registry_t::instance());
+}
+
+void LLSaveOutfitComboBtn::showSaveMenu()
+{
+ S32 x, y;
+ LLUI::getMousePositionLocal(mParent, &x, &y);
+
+ mSaveMenu->updateParent(LLMenuGL::sMenuContainer);
+ LLMenuGL::showPopup(mParent, mSaveMenu, x, y);
+}
+
+void LLSaveOutfitComboBtn::saveOutfit(bool as_new)
+{
+ if (!as_new && LLAppearanceMgr::getInstance()->updateBaseOutfit())
+ {
+ // we don't need to ask for an outfit name, and updateBaseOutfit() successfully saved.
+ // If updateBaseOutfit fails, ask for an outfit name anyways
+ return;
+ }
+
+ LLPanelOutfitsInventory* panel_outfits_inventory =
+ LLPanelOutfitsInventory::findInstance();
+ if (panel_outfits_inventory)
+ {
+ panel_outfits_inventory->onSave();
+ }
+
+ //*TODO how to get to know when base outfit is updated or new outfit is created?
+}
+
+void LLSaveOutfitComboBtn::setMenuItemEnabled(const std::string& item, bool enabled)
+{
+ mSaveMenu->setItemEnabled("save_outfit", enabled);
+}
+
+void LLSaveOutfitComboBtn::setSaveBtnEnabled(bool enabled)
+{
+ mParent->childSetEnabled(SAVE_BTN, enabled);
+}