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Diffstat (limited to 'indra/newview/llreflectionmapmanager.cpp')
-rw-r--r--indra/newview/llreflectionmapmanager.cpp138
1 files changed, 109 insertions, 29 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index bb0bb04797..99ebcf5231 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -130,6 +130,13 @@ void LLReflectionMapManager::update()
U32 targetRes = mProbeResolution * 4; // super sample
mRenderTarget.allocate(targetRes, targetRes, color_fmt, true);
}
+
+ if (!mHeroRenderTarget.isComplete())
+ {
+ U32 color_fmt = GL_RGB16F;
+ U32 targetRes = mHeroProbeResolution * 2;
+ mHeroRenderTarget.allocate(targetRes, targetRes, color_fmt, true);
+ }
if (mMipChain.empty())
{
@@ -319,13 +326,29 @@ void LLReflectionMapManager::update()
mRadiancePass = mRealtimeRadiancePass;
for (U32 i = 0; i < 6; ++i)
{
- updateProbeFace(closestDynamic, i);
+ updateProbeFace(closestDynamic, i, mProbeResolution, mTexture);
}
mRealtimeRadiancePass = !mRealtimeRadiancePass;
// restore "isRadiancePass"
mRadiancePass = radiance_pass;
}
+
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime");
+
+ mHeroProbe->mOrigin.load3(LLViewerCamera::instance().mOrigin.mV);
+ bool radiance_pass = isRadiancePass();
+ mRadiancePass = true;
+ for (U32 i = 0; i < 6; ++i)
+ {
+ updateProbeFace(mHeroProbe, i, mHeroProbeResolution, mHeroArray);
+ }
+
+ // restore "isRadiancePass"
+ mRadiancePass = radiance_pass;
+ }
static LLCachedControl<F32> sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f);
if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sUpdatePeriod)
@@ -532,7 +555,7 @@ void LLReflectionMapManager::doProbeUpdate()
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
llassert(mUpdatingProbe != nullptr);
- updateProbeFace(mUpdatingProbe, mUpdatingFace);
+ updateProbeFace(mUpdatingProbe, mUpdatingFace, mProbeResolution, mTexture);
if (++mUpdatingFace == 6)
{
@@ -559,10 +582,20 @@ void LLReflectionMapManager::doProbeUpdate()
// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain.
// At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe.
// In effect this simulates single-bounce lighting.
-void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
+void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face, U32 probeResolution, LLPointer<LLCubeMapArray> cubeArray)
{
// hacky hot-swap of camera specific render targets
gPipeline.mRT = &gPipeline.mAuxillaryRT;
+
+ LLRenderTarget* target = &mRenderTarget;
+
+ S32 sourceIdx = mReflectionProbeCount;
+
+ if (probeResolution == mHeroProbeResolution)
+ {
+ sourceIdx = 0;
+ target = &mHeroRenderTarget;
+ }
mLightScale = 1.f;
static LLCachedControl<F32> max_local_light_ambiance(gSavedSettings, "RenderReflectionProbeMaxLocalLightAmbiance", 8.f);
@@ -581,20 +614,18 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::END_RENDER_TYPES);
- probe->update(mRenderTarget.getWidth(), face);
+ probe->update(target->getWidth(), face);
gPipeline.popRenderTypeMask();
}
else
{
- probe->update(mRenderTarget.getWidth(), face);
+ probe->update(target->getWidth(), face);
}
gPipeline.mRT = &gPipeline.mMainRT;
- S32 sourceIdx = mReflectionProbeCount;
-
- if (probe != mUpdatingProbe)
+ if (probe != mUpdatingProbe && probe->mType != LLReflectionMap::ProbeType::REFLECTION)
{ // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel
sourceIdx += 1;
}
@@ -615,7 +646,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gGL.loadIdentity();
gGL.flush();
- U32 res = mProbeResolution * 2;
+ U32 res = probeResolution * 2;
static LLStaticHashedString resScale("resScale");
static LLStaticHashedString direction("direction");
@@ -627,20 +658,20 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
// perform a gaussian blur on the super sampled render before downsampling
{
gGaussianProgram.bind();
- gGaussianProgram.uniform1f(resScale, 1.f / (mProbeResolution * 2));
+ gGaussianProgram.uniform1f(resScale, 1.f / (probeResolution * 2));
S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
// horizontal
gGaussianProgram.uniform2f(direction, 1.f, 0.f);
gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
- mRenderTarget.bindTarget();
+ target->bindTarget();
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- mRenderTarget.flush();
+ target->flush();
// vertical
gGaussianProgram.uniform2f(direction, 0.f, 1.f);
- gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget);
+ gGL.getTexUnit(diffuseChannel)->bind(target);
screen_rt->bindTarget();
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@@ -648,7 +679,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
}
- S32 mips = log2((F32)mProbeResolution) + 0.5f;
+ S32 mips = log2((F32)probeResolution) + 0.5f;
gReflectionMipProgram.bind();
S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
@@ -667,7 +698,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
}
- gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2));
+ gReflectionMipProgram.uniform1f(resScale, 1.f/(probeResolution*2));
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@@ -679,14 +710,11 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
if (mip >= 0)
{
LL_PROFILE_GPU_ZONE("probe mip copy");
- mTexture->bind(0);
- //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
+ cubeArray->bind(0);
+
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res);
- //if (i == 0)
- //{
- //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
- //}
- mTexture->unbind();
+
+ cubeArray->unbind();
}
mMipChain[i].flush();
}
@@ -711,7 +739,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
mVertexBuffer->setBuffer();
S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
- mTexture->bind(channel);
+ cubeArray->bind(channel);
gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
@@ -726,7 +754,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
gRadianceGenProgram.uniform1f(sMipLevel, i);
- gRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
+ gRadianceGenProgram.uniform1i(sWidth, probeResolution);
for (int cf = 0; cf < 6; ++cf)
{ // for each cube face
@@ -756,7 +784,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
//generate irradiance map
gIrradianceGenProgram.bind();
S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
- mTexture->bind(channel);
+ cubeArray->bind(channel);
gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
@@ -791,7 +819,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
S32 res = mMipChain[i].getWidth();
mIrradianceMaps->bind(channel);
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
- mTexture->bind(channel);
+ cubeArray->bind(channel);
}
}
}
@@ -894,7 +922,7 @@ void LLReflectionMapManager::updateUniforms()
GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth
// numbrer of active refmaps
- GLint refmapCount;
+ GLint refmapCount;
};
mReflectionMaps.resize(mReflectionProbeCount);
@@ -1073,7 +1101,7 @@ void LLReflectionMapManager::updateUniforms()
#endif
rpd.refmapCount = count;
-
+
//copy rpd into uniform buffer object
if (mUBO == 0)
{
@@ -1086,7 +1114,35 @@ void LLReflectionMapManager::updateUniforms()
glBufferData(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
+
+ struct HeroProbeData
+ {
+ LLVector4 heroPosition[1];
+ GLint heroProbeCount = 1;
+ };
+
+ HeroProbeData hpd;
+
+ modelview.loadu(gGLModelView);
+
+ oa.set(0, 0, 0, 0);
+ hpd.heroProbeCount = 1;
+ modelview.affineTransform(mHeroProbe->mOrigin, oa);
+ hpd.heroPosition[0].set(oa.getF32ptr());
+
+ //copy rpd into uniform buffer object
+ if (mUBO == 0)
+ {
+ glGenBuffers(1, &mHeroUBO);
+ }
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer");
+ glBindBuffer(GL_UNIFORM_BUFFER, mHeroUBO);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(HeroProbeData), &hpd, GL_STREAM_DRAW);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+ }
+
#if 0
if (!gCubeSnapshot)
{
@@ -1219,7 +1275,7 @@ void LLReflectionMapManager::initReflectionMaps()
{
U32 count = LL_MAX_REFLECTION_PROBE_COUNT;
- if (mTexture.isNull() || mReflectionProbeCount != count || mReset)
+ if (mTexture.isNull() || mReflectionProbeCount != count || mReset || mHeroArray.isNull())
{
mReset = false;
mReflectionProbeCount = count;
@@ -1268,6 +1324,23 @@ void LLReflectionMapManager::initReflectionMaps()
mDefaultProbe->mRadius = 4096.f;
mDefaultProbe->mProbeIndex = 0;
touch_default_probe(mDefaultProbe);
+
+ mHeroProbeResolution = 128;
+
+ mHeroArray = new LLCubeMapArray();
+ // Revise when we have both water and mirrors in hero probes.
+ mHeroArray->allocate(mHeroProbeResolution, 3, 2, true);
+
+ if (mHeroProbe.isNull()) {
+ mHeroProbe = new LLReflectionMap();
+ }
+
+ mHeroProbe->mCubeIndex = 0;
+ mHeroProbe->mCubeArray = mHeroArray;
+ mHeroProbe->mDistance = 64.f;
+ mHeroProbe->mRadius = 4096.f;
+ mHeroProbe->mProbeIndex = 0;
+ touch_default_probe(mHeroProbe);
}
@@ -1296,11 +1369,13 @@ void LLReflectionMapManager::cleanup()
{
mVertexBuffer = nullptr;
mRenderTarget.release();
+ mHeroRenderTarget.release();
mMipChain.clear();
mTexture = nullptr;
mIrradianceMaps = nullptr;
+ mHeroArray = nullptr;
mProbes.clear();
mKillList.clear();
@@ -1311,9 +1386,14 @@ void LLReflectionMapManager::cleanup()
mDefaultProbe = nullptr;
mUpdatingProbe = nullptr;
+
+ mHeroProbe = nullptr;
glDeleteBuffers(1, &mUBO);
mUBO = 0;
+
+ glDeleteBuffers(1, &mHeroUBO);
+ mHeroUBO = 0;
// note: also called on teleport (not just shutdown), so make sure we're in a good "starting" state
initCubeFree();