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path: root/indra/newview/llreflectionmapmanager.cpp
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Diffstat (limited to 'indra/newview/llreflectionmapmanager.cpp')
-rw-r--r--indra/newview/llreflectionmapmanager.cpp187
1 files changed, 109 insertions, 78 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 128aa99ccc..ee05849130 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -39,6 +39,10 @@
extern BOOL gCubeSnapshot;
extern BOOL gTeleportDisplay;
+// get the next highest power of two of v (or v if v is already a power of two)
+//defined in llvertexbuffer.cpp
+extern U32 nhpo2(U32 v);
+
static void touch_default_probe(LLReflectionMap* probe)
{
LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
@@ -91,13 +95,13 @@ void LLReflectionMapManager::update()
if (!mRenderTarget.isComplete())
{
U32 color_fmt = GL_RGB16F;
- U32 targetRes = LL_REFLECTION_PROBE_RESOLUTION * 2; // super sample
+ U32 targetRes = mProbeResolution * 2; // super sample
mRenderTarget.allocate(targetRes, targetRes, color_fmt, true);
}
if (mMipChain.empty())
{
- U32 res = LL_REFLECTION_PROBE_RESOLUTION;
+ U32 res = mProbeResolution;
U32 count = log2((F32)res) + 0.5f;
mMipChain.resize(count);
@@ -401,11 +405,27 @@ void LLReflectionMapManager::doProbeUpdate()
if (++mUpdatingFace == 6)
{
updateNeighbors(mUpdatingProbe);
- mUpdatingProbe = nullptr;
mUpdatingFace = 0;
+ if (mRadiancePass)
+ {
+ mUpdatingProbe = nullptr;
+ mRadiancePass = false;
+ }
+ else
+ {
+ mRadiancePass = true;
+ }
}
}
+// Do the reflection map update render passes.
+// For every 12 calls of this function, one complete reflection probe radiance map and irradiance map is generated
+// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate
+// a simple mip chain (not convolution filter).
+// At the end of these passes, an irradiance map is generated for this probe and placed into the irradiance cube map array at the index for this probe
+// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain.
+// At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe.
+// In effect this simulates single-bounce lighting.
void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
{
// hacky hot-swap of camera specific render targets
@@ -432,11 +452,11 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gPipeline.mRT = &gPipeline.mMainRT;
- S32 targetIdx = mReflectionProbeCount;
+ S32 sourceIdx = mReflectionProbeCount;
if (probe != mUpdatingProbe)
{ // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel
- targetIdx += 1;
+ sourceIdx += 1;
}
gGL.setColorMask(true, true);
@@ -457,9 +477,9 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gGL.loadIdentity();
gGL.flush();
- U32 res = LL_REFLECTION_PROBE_RESOLUTION * 2;
+ U32 res = mProbeResolution * 2;
- S32 mips = log2((F32)LL_REFLECTION_PROBE_RESOLUTION) + 0.5f;
+ S32 mips = log2((F32)mProbeResolution) + 0.5f;
S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
S32 depthChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_TEXTURE);
@@ -516,7 +536,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
LL_PROFILE_GPU_ZONE("probe mip copy");
mTexture->bind(0);
//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
- glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, targetIdx * 6 + face, 0, 0, res, res);
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res);
//if (i == 0)
//{
//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
@@ -537,89 +557,98 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
if (face == 5)
{
- //generate radiance map
- gRadianceGenProgram.bind();
- mVertexBuffer->setBuffer();
-
- S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
- mTexture->bind(channel);
- static LLStaticHashedString sSourceIdx("sourceIdx");
- gRadianceGenProgram.uniform1i(sSourceIdx, targetIdx);
-
mMipChain[0].bindTarget();
- U32 res = mMipChain[0].getWidth();
+ static LLStaticHashedString sSourceIdx("sourceIdx");
- for (int i = 0; i < mMipChain.size(); ++i)
+ if (mRadiancePass)
{
- LL_PROFILE_GPU_ZONE("probe radiance gen");
- static LLStaticHashedString sMipLevel("mipLevel");
- static LLStaticHashedString sRoughness("roughness");
- static LLStaticHashedString sWidth("u_width");
+ //generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map)
+ gRadianceGenProgram.bind();
+ mVertexBuffer->setBuffer();
- gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
- gRadianceGenProgram.uniform1f(sMipLevel, i);
- gRadianceGenProgram.uniform1i(sWidth, mMipChain[i].getWidth());
+ S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTexture->bind(channel);
+ gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
+ gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
- for (int cf = 0; cf < 6; ++cf)
- { // for each cube face
- LLCoordFrame frame;
- frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+ U32 res = mMipChain[0].getWidth();
- F32 mat[16];
- frame.getOpenGLRotation(mat);
- gGL.loadMatrix(mat);
+ for (int i = 0; i < mMipChain.size(); ++i)
+ {
+ LL_PROFILE_GPU_ZONE("probe radiance gen");
+ static LLStaticHashedString sMipLevel("mipLevel");
+ static LLStaticHashedString sRoughness("roughness");
+ static LLStaticHashedString sWidth("u_width");
- mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
-
- glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
- }
+ gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
+ gRadianceGenProgram.uniform1f(sMipLevel, i);
+ gRadianceGenProgram.uniform1i(sWidth, mMipChain[i].getWidth());
- if (i != mMipChain.size() - 1)
- {
- res /= 2;
- glViewport(0, 0, res, res);
- }
- }
+ for (int cf = 0; cf < 6; ++cf)
+ { // for each cube face
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
+
+ mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
- gRadianceGenProgram.unbind();
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
+ }
- //generate irradiance map
- gIrradianceGenProgram.bind();
- channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
- mTexture->bind(channel);
+ if (i != mMipChain.size() - 1)
+ {
+ res /= 2;
+ glViewport(0, 0, res, res);
+ }
+ }
- gIrradianceGenProgram.uniform1i(sSourceIdx, targetIdx);
- mVertexBuffer->setBuffer();
- int start_mip = 0;
- // find the mip target to start with based on irradiance map resolution
- for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip)
+ gRadianceGenProgram.unbind();
+ }
+ else if (!mRadiancePass)
{
- if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION)
+ //generate irradiance map
+ gIrradianceGenProgram.bind();
+ S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTexture->bind(channel);
+
+ gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
+ gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+
+ mVertexBuffer->setBuffer();
+ int start_mip = 0;
+ // find the mip target to start with based on irradiance map resolution
+ for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip)
{
- break;
+ if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION)
+ {
+ break;
+ }
}
- }
- //for (int i = start_mip; i < mMipChain.size(); ++i)
- {
- int i = start_mip;
- LL_PROFILE_GPU_ZONE("probe irradiance gen");
- glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight());
- for (int cf = 0; cf < 6; ++cf)
- { // for each cube face
- LLCoordFrame frame;
- frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
-
- F32 mat[16];
- frame.getOpenGLRotation(mat);
- gGL.loadMatrix(mat);
-
- mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
-
- S32 res = mMipChain[i].getWidth();
- mIrradianceMaps->bind(channel);
- glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
- mTexture->bind(channel);
+ //for (int i = start_mip; i < mMipChain.size(); ++i)
+ {
+ int i = start_mip;
+ LL_PROFILE_GPU_ZONE("probe irradiance gen");
+ glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight());
+ for (int cf = 0; cf < 6; ++cf)
+ { // for each cube face
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
+
+ mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
+
+ S32 res = mMipChain[i].getWidth();
+ mIrradianceMaps->bind(channel);
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
+ mTexture->bind(channel);
+ }
}
}
@@ -722,7 +751,7 @@ void LLReflectionMapManager::updateUniforms()
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
F32 minimum_ambiance = psky->getTotalReflectionProbeAmbiance();
- F32 ambscale = gCubeSnapshot ? 0.5f : 1.f;
+ F32 ambscale = gCubeSnapshot && !mRadiancePass ? 0.f : 1.f;
for (auto* refmap : mReflectionMaps)
{
@@ -912,12 +941,14 @@ void LLReflectionMapManager::initReflectionMaps()
{
if (mTexture.isNull())
{
+ mProbeResolution = nhpo2(llclamp(gSavedSettings.getU32("RenderReflectionProbeResolution"), (U32)64, (U32)512));
+ mMaxProbeLOD = log2f(mProbeResolution) - 1.f; // number of mips - 1
mReflectionProbeCount = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT);
mTexture = new LLCubeMapArray();
// store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation source)
- mTexture->allocate(LL_REFLECTION_PROBE_RESOLUTION, 4, mReflectionProbeCount + 2);
+ mTexture->allocate(mProbeResolution, 4, mReflectionProbeCount + 2);
mIrradianceMaps = new LLCubeMapArray();
mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 4, mReflectionProbeCount, FALSE);