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Diffstat (limited to 'indra/newview/llreflectionmapmanager.cpp')
-rw-r--r-- | indra/newview/llreflectionmapmanager.cpp | 1334 |
1 files changed, 1334 insertions, 0 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp new file mode 100644 index 0000000000..bb0bb04797 --- /dev/null +++ b/indra/newview/llreflectionmapmanager.cpp @@ -0,0 +1,1334 @@ +/** + * @file llreflectionmapmanager.cpp + * @brief LLReflectionMapManager class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmapmanager.h" +#include "llviewercamera.h" +#include "llspatialpartition.h" +#include "llviewerregion.h" +#include "pipeline.h" +#include "llviewershadermgr.h" +#include "llviewercontrol.h" +#include "llenvironment.h" +#include "llstartup.h" + +extern BOOL gCubeSnapshot; +extern BOOL gTeleportDisplay; + +// get the next highest power of two of v (or v if v is already a power of two) +//defined in llvertexbuffer.cpp +extern U32 nhpo2(U32 v); + +static void touch_default_probe(LLReflectionMap* probe) +{ + if (LLViewerCamera::getInstance()) + { + LLVector3 origin = LLViewerCamera::getInstance()->getOrigin(); + origin.mV[2] += 64.f; + + probe->mOrigin.load3(origin.mV); + } +} + +LLReflectionMapManager::LLReflectionMapManager() +{ + initCubeFree(); +} + +void LLReflectionMapManager::initCubeFree() +{ + // start at 1 because index 0 is reserved for mDefaultProbe + for (int i = 1; i < LL_MAX_REFLECTION_PROBE_COUNT; ++i) + { + mCubeFree.push_back(i); + } +} + +struct CompareProbeDistance +{ + LLReflectionMap* mDefaultProbe; + + bool operator()(const LLPointer<LLReflectionMap>& lhs, const LLPointer<LLReflectionMap>& rhs) + { + return lhs->mDistance < rhs->mDistance; + } +}; + +static F32 update_score(LLReflectionMap* p) +{ + return gFrameTimeSeconds - p->mLastUpdateTime - p->mDistance*0.1f; +} + +// return true if a is higher priority for an update than b +static bool check_priority(LLReflectionMap* a, LLReflectionMap* b) +{ + if (a->mCubeIndex == -1) + { // not a candidate for updating + return false; + } + else if (b->mCubeIndex == -1) + { // certainly higher priority than b + return true; + } + else if (!a->mComplete && !b->mComplete) + { //neither probe is complete, use distance + return a->mDistance < b->mDistance; + } + else if (a->mComplete && b->mComplete) + { //both probes are complete, use update_score metric + return update_score(a) > update_score(b); + } + + // one of these probes is not complete, if b is complete, a is higher priority + return b->mComplete; +} + +// helper class to seed octree with probes +void LLReflectionMapManager::update() +{ + if (!LLPipeline::sReflectionProbesEnabled || gTeleportDisplay || LLStartUp::getStartupState() < STATE_PRECACHE) + { + return; + } + + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(!gCubeSnapshot); // assert a snapshot is not in progress + if (LLAppViewer::instance()->logoutRequestSent()) + { + return; + } + + initReflectionMaps(); + + if (!mRenderTarget.isComplete()) + { + U32 color_fmt = GL_RGB16F; + U32 targetRes = mProbeResolution * 4; // super sample + mRenderTarget.allocate(targetRes, targetRes, color_fmt, true); + } + + if (mMipChain.empty()) + { + U32 res = mProbeResolution; + U32 count = log2((F32)res) + 0.5f; + + mMipChain.resize(count); + for (int i = 0; i < count; ++i) + { + mMipChain[i].allocate(res, res, GL_RGB16F); + res /= 2; + } + } + + llassert(mProbes[0] == mDefaultProbe); + + LLVector4a camera_pos; + camera_pos.load3(LLViewerCamera::instance().getOrigin().mV); + + // process kill list + for (auto& probe : mKillList) + { + auto const & iter = std::find(mProbes.begin(), mProbes.end(), probe); + if (iter != mProbes.end()) + { + deleteProbe(iter - mProbes.begin()); + } + } + + mKillList.clear(); + + // process create list + for (auto& probe : mCreateList) + { + mProbes.push_back(probe); + } + + mCreateList.clear(); + + if (mProbes.empty()) + { + return; + } + + + bool did_update = false; + + static LLCachedControl<S32> sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1); + static LLCachedControl<S32> sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3); + + bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; + + LLReflectionMap* closestDynamic = nullptr; + + LLReflectionMap* oldestProbe = nullptr; + LLReflectionMap* oldestOccluded = nullptr; + + if (mUpdatingProbe != nullptr) + { + did_update = true; + doProbeUpdate(); + } + + // update distance to camera for all probes + std::sort(mProbes.begin()+1, mProbes.end(), CompareProbeDistance()); + llassert(mProbes[0] == mDefaultProbe); + llassert(mProbes[0]->mCubeArray == mTexture); + llassert(mProbes[0]->mCubeIndex == 0); + + // make sure we're assigning cube slots to the closest probes + + // first free any cube indices for distant probes + for (U32 i = mReflectionProbeCount; i < mProbes.size(); ++i) + { + LLReflectionMap* probe = mProbes[i]; + llassert(probe != nullptr); + + if (probe->mCubeIndex != -1 && mUpdatingProbe != probe) + { // free this index + mCubeFree.push_back(probe->mCubeIndex); + + probe->mCubeArray = nullptr; + probe->mCubeIndex = -1; + probe->mComplete = false; + } + } + + // next distribute the free indices + U32 count = llmin(mReflectionProbeCount, (U32)mProbes.size()); + + for (S32 i = 1; i < count && !mCubeFree.empty(); ++i) + { + // find the closest probe that needs a cube index + LLReflectionMap* probe = mProbes[i]; + + if (probe->mCubeIndex == -1) + { + S32 idx = allocateCubeIndex(); + llassert(idx > 0); //if we're still in this loop, mCubeFree should not be empty and allocateCubeIndex should be returning good indices + probe->mCubeArray = mTexture; + probe->mCubeIndex = idx; + } + } + + for (int i = 0; i < mProbes.size(); ++i) + { + LLReflectionMap* probe = mProbes[i]; + if (probe->getNumRefs() == 1) + { // no references held outside manager, delete this probe + deleteProbe(i); + --i; + continue; + } + + if (probe != mDefaultProbe && !probe->isRelevant()) + { + continue; + } + + LLVector4a d; + + if (probe != mDefaultProbe) + { + if (probe->mViewerObject) //make sure probes track the viewer objects they are attached to + { + probe->mOrigin.load3(probe->mViewerObject->getPositionAgent().mV); + } + d.setSub(camera_pos, probe->mOrigin); + probe->mDistance = d.getLength3().getF32() - probe->mRadius; + } + else if (probe->mComplete) + { + // make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once) + probe->mDistance = 64.f; + } + else + { + probe->mDistance = -4096.f; //boost priority of default probe when it's not complete + } + + if (probe->mComplete) + { + probe->autoAdjustOrigin(); + probe->mFadeIn = llmin((F32) (probe->mFadeIn + gFrameIntervalSeconds), 1.f); + } + if (probe->mOccluded && probe->mComplete) + { + if (oldestOccluded == nullptr) + { + oldestOccluded = probe; + } + else if (probe->mLastUpdateTime < oldestOccluded->mLastUpdateTime) + { + oldestOccluded = probe; + } + } + else + { + if (!did_update && + i < mReflectionProbeCount && + (oldestProbe == nullptr || + check_priority(probe, oldestProbe))) + { + oldestProbe = probe; + } + } + + if (realtime && + closestDynamic == nullptr && + probe->mCubeIndex != -1 && + probe->getIsDynamic()) + { + closestDynamic = probe; + } + } + + if (realtime && closestDynamic != nullptr) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime"); + // update the closest dynamic probe realtime + // should do a full irradiance pass on "odd" frames and a radiance pass on "even" frames + closestDynamic->autoAdjustOrigin(); + + // store and override the value of "isRadiancePass" -- parts of the render pipe rely on "isRadiancePass" to set + // lighting values etc + bool radiance_pass = isRadiancePass(); + mRadiancePass = mRealtimeRadiancePass; + for (U32 i = 0; i < 6; ++i) + { + updateProbeFace(closestDynamic, i); + } + mRealtimeRadiancePass = !mRealtimeRadiancePass; + + // restore "isRadiancePass" + mRadiancePass = radiance_pass; + } + + static LLCachedControl<F32> sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f); + if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sUpdatePeriod) + { + if (sLevel == 0) + { // when probes are disabled don't update the default probe more often than the prescribed update period + oldestProbe = nullptr; + } + } + else if (sLevel > 0) + { // when probes are enabled don't update the default probe less often than the prescribed update period + oldestProbe = mDefaultProbe; + } + + // switch to updating the next oldest probe + if (!did_update && oldestProbe != nullptr) + { + LLReflectionMap* probe = oldestProbe; + llassert(probe->mCubeIndex != -1); + + probe->autoAdjustOrigin(); + + mUpdatingProbe = probe; + doProbeUpdate(); + } + + if (oldestOccluded) + { + // as far as this occluded probe is concerned, an origin/radius update is as good as a full update + oldestOccluded->autoAdjustOrigin(); + oldestOccluded->mLastUpdateTime = gFrameTimeSeconds; + } +} + +LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group) +{ + LLReflectionMap* probe = new LLReflectionMap(); + probe->mGroup = group; + + if (mDefaultProbe.isNull()) + { //safety check to make sure default probe is always first probe added + mDefaultProbe = new LLReflectionMap(); + mProbes.push_back(mDefaultProbe); + } + + llassert(mProbes[0] == mDefaultProbe); + + if (group) + { + probe->mOrigin = group->getOctreeNode()->getCenter(); + } + + if (gCubeSnapshot) + { //snapshot is in progress, mProbes is being iterated over, defer insertion until next update + mCreateList.push_back(probe); + } + else + { + mProbes.push_back(probe); + } + + return probe; +} + +struct CompareProbeDepth +{ + bool operator()(const LLReflectionMap* lhs, const LLReflectionMap* rhs) + { + return lhs->mMinDepth < rhs->mMinDepth; + } +}; + +void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& maps) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + LLMatrix4a modelview; + modelview.loadu(gGLModelView); + LLVector4a oa; // scratch space for transformed origin + + U32 count = 0; + U32 lastIdx = 0; + for (U32 i = 0; count < maps.size() && i < mProbes.size(); ++i) + { + mProbes[i]->mLastBindTime = gFrameTimeSeconds; // something wants to use this probe, indicate it's been requested + if (mProbes[i]->mCubeIndex != -1) + { + if (!mProbes[i]->mOccluded && mProbes[i]->mComplete) + { + maps[count++] = mProbes[i]; + modelview.affineTransform(mProbes[i]->mOrigin, oa); + mProbes[i]->mMinDepth = -oa.getF32ptr()[2] - mProbes[i]->mRadius; + mProbes[i]->mMaxDepth = -oa.getF32ptr()[2] + mProbes[i]->mRadius; + } + } + else + { + mProbes[i]->mProbeIndex = -1; + } + lastIdx = i; + } + + // set remaining probe indices to -1 + for (U32 i = lastIdx+1; i < mProbes.size(); ++i) + { + mProbes[i]->mProbeIndex = -1; + } + + if (count > 1) + { + std::sort(maps.begin(), maps.begin() + count, CompareProbeDepth()); + } + + for (U32 i = 0; i < count; ++i) + { + maps[i]->mProbeIndex = i; + } + + // null terminate list + if (count < maps.size()) + { + maps[count] = nullptr; + } +} + +LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group) +{ + if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME) + { + OctreeNode* node = group->getOctreeNode(); + F32 size = node->getSize().getF32ptr()[0]; + if (size >= 15.f && size <= 17.f) + { + return addProbe(group); + } + } + + return nullptr; +} + +LLReflectionMap* LLReflectionMapManager::registerViewerObject(LLViewerObject* vobj) +{ + llassert(vobj != nullptr); + + LLReflectionMap* probe = new LLReflectionMap(); + probe->mViewerObject = vobj; + probe->mOrigin.load3(vobj->getPositionAgent().mV); + + if (gCubeSnapshot) + { //snapshot is in progress, mProbes is being iterated over, defer insertion until next update + mCreateList.push_back(probe); + } + else + { + mProbes.push_back(probe); + } + + return probe; +} + +S32 LLReflectionMapManager::allocateCubeIndex() +{ + if (!mCubeFree.empty()) + { + S32 ret = mCubeFree.front(); + mCubeFree.pop_front(); + return ret; + } + + return -1; +} + +void LLReflectionMapManager::deleteProbe(U32 i) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + LLReflectionMap* probe = mProbes[i]; + + llassert(probe != mDefaultProbe); + + if (probe->mCubeIndex != -1) + { // mark the cube index used by this probe as being free + mCubeFree.push_back(probe->mCubeIndex); + } + if (mUpdatingProbe == probe) + { + mUpdatingProbe = nullptr; + mUpdatingFace = 0; + } + + // remove from any Neighbors lists + for (auto& other : probe->mNeighbors) + { + auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe); + llassert(iter != other->mNeighbors.end()); + other->mNeighbors.erase(iter); + } + + mProbes.erase(mProbes.begin() + i); +} + + +void LLReflectionMapManager::doProbeUpdate() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(mUpdatingProbe != nullptr); + + updateProbeFace(mUpdatingProbe, mUpdatingFace); + + if (++mUpdatingFace == 6) + { + updateNeighbors(mUpdatingProbe); + mUpdatingFace = 0; + if (isRadiancePass()) + { + mUpdatingProbe->mComplete = true; + mUpdatingProbe = nullptr; + mRadiancePass = false; + } + else + { + mRadiancePass = true; + } + } +} + +// Do the reflection map update render passes. +// For every 12 calls of this function, one complete reflection probe radiance map and irradiance map is generated +// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate +// a simple mip chain (not convolution filter). +// At the end of these passes, an irradiance map is generated for this probe and placed into the irradiance cube map array at the index for this probe +// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain. +// At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe. +// In effect this simulates single-bounce lighting. +void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) +{ + // hacky hot-swap of camera specific render targets + gPipeline.mRT = &gPipeline.mAuxillaryRT; + + mLightScale = 1.f; + static LLCachedControl<F32> max_local_light_ambiance(gSavedSettings, "RenderReflectionProbeMaxLocalLightAmbiance", 8.f); + if (!isRadiancePass() && probe->getAmbiance() > max_local_light_ambiance) + { + mLightScale = max_local_light_ambiance / probe->getAmbiance(); + } + + if (probe == mDefaultProbe) + { + touch_default_probe(probe); + + gPipeline.pushRenderTypeMask(); + + //only render sky, water, terrain, and clouds + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::END_RENDER_TYPES); + + probe->update(mRenderTarget.getWidth(), face); + + gPipeline.popRenderTypeMask(); + } + else + { + probe->update(mRenderTarget.getWidth(), face); + } + + gPipeline.mRT = &gPipeline.mMainRT; + + S32 sourceIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + sourceIdx += 1; + } + + gGL.setColorMask(true, true); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + // downsample to placeholder map + { + gGL.matrixMode(gGL.MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.matrixMode(gGL.MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.flush(); + U32 res = mProbeResolution * 2; + + static LLStaticHashedString resScale("resScale"); + static LLStaticHashedString direction("direction"); + static LLStaticHashedString znear("znear"); + static LLStaticHashedString zfar("zfar"); + + LLRenderTarget* screen_rt = &gPipeline.mAuxillaryRT.screen; + + // perform a gaussian blur on the super sampled render before downsampling + { + gGaussianProgram.bind(); + gGaussianProgram.uniform1f(resScale, 1.f / (mProbeResolution * 2)); + S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE); + + // horizontal + gGaussianProgram.uniform2f(direction, 1.f, 0.f); + gGL.getTexUnit(diffuseChannel)->bind(screen_rt); + mRenderTarget.bindTarget(); + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + mRenderTarget.flush(); + + // vertical + gGaussianProgram.uniform2f(direction, 0.f, 1.f); + gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget); + screen_rt->bindTarget(); + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + screen_rt->flush(); + } + + + S32 mips = log2((F32)mProbeResolution) + 0.5f; + + gReflectionMipProgram.bind(); + S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE); + + for (int i = 0; i < mMipChain.size(); ++i) + { + LL_PROFILE_GPU_ZONE("probe mip"); + mMipChain[i].bindTarget(); + if (i == 0) + { + gGL.getTexUnit(diffuseChannel)->bind(screen_rt); + } + else + { + gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1])); + } + + + gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2)); + + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + res /= 2; + + S32 mip = i - (mMipChain.size() - mips); + + if (mip >= 0) + { + LL_PROFILE_GPU_ZONE("probe mip copy"); + mTexture->bind(0); + //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res); + //if (i == 0) + //{ + //glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res); + //} + mTexture->unbind(); + } + mMipChain[i].flush(); + } + + gGL.popMatrix(); + gGL.matrixMode(gGL.MM_MODELVIEW); + gGL.popMatrix(); + + gGL.getTexUnit(diffuseChannel)->unbind(LLTexUnit::TT_TEXTURE); + gReflectionMipProgram.unbind(); + } + + if (face == 5) + { + mMipChain[0].bindTarget(); + static LLStaticHashedString sSourceIdx("sourceIdx"); + + if (isRadiancePass()) + { + //generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map) + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(); + + S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + + U32 res = mMipChain[0].getWidth(); + + for (int i = 0; i < mMipChain.size(); ++i) + { + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); + gRadianceGenProgram.uniform1f(sMipLevel, i); + gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + + for (int cf = 0; cf < 6; ++cf) + { // for each cube face + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + } + + if (i != mMipChain.size() - 1) + { + res /= 2; + glViewport(0, 0, res, res); + } + } + + gRadianceGenProgram.unbind(); + } + else + { + //generate irradiance map + gIrradianceGenProgram.bind(); + S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + + mVertexBuffer->setBuffer(); + int start_mip = 0; + // find the mip target to start with based on irradiance map resolution + for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) + { + if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) + { + break; + } + } + + //for (int i = start_mip; i < mMipChain.size(); ++i) + { + int i = start_mip; + LL_PROFILE_GPU_ZONE("probe irradiance gen"); + glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); + for (int cf = 0; cf < 6; ++cf) + { // for each cube face + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + S32 res = mMipChain[i].getWidth(); + mIrradianceMaps->bind(channel); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + mTexture->bind(channel); + } + } + } + + mMipChain[0].flush(); + + gIrradianceGenProgram.unbind(); + } +} + +void LLReflectionMapManager::reset() +{ + mReset = true; +} + +void LLReflectionMapManager::shift(const LLVector4a& offset) +{ + for (auto& probe : mProbes) + { + probe->mOrigin.add(offset); + } +} + +void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + if (mDefaultProbe == probe) + { + return; + } + + //remove from existing neighbors + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - clear"); + + for (auto& other : probe->mNeighbors) + { + auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe); + llassert(iter != other->mNeighbors.end()); // <--- bug davep if this ever happens, something broke badly + other->mNeighbors.erase(iter); + } + + probe->mNeighbors.clear(); + } + + // search for new neighbors + if (probe->isRelevant()) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - search"); + for (auto& other : mProbes) + { + if (other != mDefaultProbe && other != probe) + { + if (other->isRelevant() && probe->intersects(other)) + { + probe->mNeighbors.push_back(other); + other->mNeighbors.push_back(probe); + } + } + } + } +} + +void LLReflectionMapManager::updateUniforms() +{ + if (!LLPipeline::sReflectionProbesEnabled) + { + return; + } + + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + // structure for packing uniform buffer object + // see class3/deferred/reflectionProbeF.glsl + struct ReflectionProbeData + { + // for box probes, matrix that transforms from camera space to a [-1, 1] cube representing the bounding box of + // the box probe + LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT]; + + // for sphere probes, origin (xyz) and radius (w) of refmaps in clip space + LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT]; + + // extra parameters + // x - irradiance scale + // y - radiance scale + // z - fade in + // w - znear + LLVector4 refParams[LL_MAX_REFLECTION_PROBE_COUNT]; + + // indices used by probe: + // [i][0] - cubemap array index for this probe + // [i][1] - index into "refNeighbor" for probes that intersect this probe + // [i][2] - number of probes that intersect this probe, or -1 for no neighbors + // [i][3] - priority (probe type stored in sign bit - positive for spheres, negative for boxes) + GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4]; + + // list of neighbor indices + GLint refNeighbor[4096]; + + GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth + // numbrer of active refmaps + GLint refmapCount; + }; + + mReflectionMaps.resize(mReflectionProbeCount); + getReflectionMaps(mReflectionMaps); + + ReflectionProbeData rpd; + + F32 minDepth[256]; + + for (int i = 0; i < 256; ++i) + { + rpd.refBucket[i][0] = mReflectionProbeCount; + rpd.refBucket[i][1] = mReflectionProbeCount; + rpd.refBucket[i][2] = mReflectionProbeCount; + rpd.refBucket[i][3] = mReflectionProbeCount; + minDepth[i] = FLT_MAX; + } + + // load modelview matrix into matrix 4a + LLMatrix4a modelview; + modelview.loadu(gGLModelView); + LLVector4a oa; // scratch space for transformed origin + + S32 count = 0; + U32 nc = 0; // neighbor "cursor" - index into refNeighbor to start writing the next probe's list of neighbors + + LLEnvironment& environment = LLEnvironment::instance(); + LLSettingsSky::ptr_t psky = environment.getCurrentSky(); + + static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f); + static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); + F32 minimum_ambiance = psky->getTotalReflectionProbeAmbiance(cloud_shadow_scale, should_auto_adjust); + + bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass(); + F32 ambscale = is_ambiance_pass ? 0.f : 1.f; + F32 radscale = is_ambiance_pass ? 0.5f : 1.f; + + for (auto* refmap : mReflectionMaps) + { + if (refmap == nullptr) + { + break; + } + + if (refmap != mDefaultProbe) + { + // bucket search data + // theory of operation: + // 1. Determine minimum and maximum depth of each influence volume and store in mDepth (done in getReflectionMaps) + // 2. Sort by minimum depth + // 3. Prepare a bucket for each 1m of depth out to 256m + // 4. For each bucket, store the index of the nearest probe that might influence pixels in that bucket + // 5. In the shader, lookup the bucket for the pixel depth to get the index of the first probe that could possibly influence + // the current pixel. + int depth_min = llclamp(llfloor(refmap->mMinDepth), 0, 255); + int depth_max = llclamp(llfloor(refmap->mMaxDepth), 0, 255); + for (U32 i = depth_min; i <= depth_max; ++i) + { + if (refmap->mMinDepth < minDepth[i]) + { + minDepth[i] = refmap->mMinDepth; + rpd.refBucket[i][0] = refmap->mProbeIndex; + } + } + } + + llassert(refmap->mProbeIndex == count); + llassert(mReflectionMaps[refmap->mProbeIndex] == refmap); + + llassert(refmap->mCubeIndex >= 0); // should always be true, if not, getReflectionMaps is bugged + + { + if (refmap->mViewerObject) + { // have active manual probes live-track the object they're associated with + refmap->mOrigin.load3(refmap->mViewerObject->getPositionAgent().mV); + refmap->mRadius = refmap->mViewerObject->getScale().mV[0] * 0.5f; + + } + modelview.affineTransform(refmap->mOrigin, oa); + rpd.refSphere[count].set(oa.getF32ptr()); + rpd.refSphere[count].mV[3] = refmap->mRadius; + } + + rpd.refIndex[count][0] = refmap->mCubeIndex; + llassert(nc % 4 == 0); + rpd.refIndex[count][1] = nc / 4; + rpd.refIndex[count][3] = refmap->mPriority; + + // for objects that are reflection probes, use the volume as the influence volume of the probe + // only possibile influence volumes are boxes and spheres, so detect boxes and treat everything else as spheres + if (refmap->getBox(rpd.refBox[count])) + { // negate priority to indicate this probe has a box influence volume + rpd.refIndex[count][3] = -rpd.refIndex[count][3]; + } + + rpd.refParams[count].set( + llmax(minimum_ambiance, refmap->getAmbiance())*ambscale, // ambiance scale + radscale, // radiance scale + refmap->mFadeIn, // fade in weight + oa.getF32ptr()[2] - refmap->mRadius); // z near + + S32 ni = nc; // neighbor ("index") - index into refNeighbor to write indices for current reflection probe's neighbors + { + //LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - refNeighbors"); + //pack neghbor list + const U32 max_neighbors = 64; + U32 neighbor_count = 0; + + for (auto& neighbor : refmap->mNeighbors) + { + if (ni >= 4096) + { // out of space + break; + } + + GLint idx = neighbor->mProbeIndex; + if (idx == -1 || neighbor->mOccluded || neighbor->mCubeIndex == -1) + { + continue; + } + + // this neighbor may be sampled + rpd.refNeighbor[ni++] = idx; + + neighbor_count++; + if (neighbor_count >= max_neighbors) + { + break; + } + } + } + + if (nc == ni) + { + //no neighbors, tag as empty + rpd.refIndex[count][1] = -1; + } + else + { + rpd.refIndex[count][2] = ni - nc; + + // move the cursor forward + nc = ni; + if (nc % 4 != 0) + { // jump to next power of 4 for compatibility with ivec4 + nc += 4 - (nc % 4); + } + } + + + count++; + } + +#if 0 + { + // fill in gaps in refBucket + S32 probe_idx = mReflectionProbeCount; + + for (int i = 0; i < 256; ++i) + { + if (i < count) + { // for debugging, store depth of mReflectionsMaps[i] + rpd.refBucket[i][1] = (S32) (mReflectionMaps[i]->mDepth * 10); + } + + if (rpd.refBucket[i][0] == mReflectionProbeCount) + { + rpd.refBucket[i][0] = probe_idx; + } + else + { + probe_idx = rpd.refBucket[i][0]; + } + } + } +#endif + + rpd.refmapCount = count; + + //copy rpd into uniform buffer object + if (mUBO == 0) + { + glGenBuffers(1, &mUBO); + } + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer"); + glBindBuffer(GL_UNIFORM_BUFFER, mUBO); + glBufferData(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + } + +#if 0 + if (!gCubeSnapshot) + { + for (auto& probe : mProbes) + { + LLViewerObject* vobj = probe->mViewerObject; + if (vobj) + { + F32 time = (F32)gFrameTimeSeconds - probe->mLastUpdateTime; + vobj->setDebugText(llformat("%d/%d/%d/%.1f - %.1f/%.1f", probe->mCubeIndex, probe->mProbeIndex, (U32) probe->mNeighbors.size(), probe->mMinDepth, probe->mMaxDepth, time), time > 1.f ? LLColor4::white : LLColor4::green); + } + } + } +#endif +} + +void LLReflectionMapManager::setUniforms() +{ + if (!LLPipeline::sReflectionProbesEnabled) + { + return; + } + + if (mUBO == 0) + { + updateUniforms(); + } + glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO); +} + + +void renderReflectionProbe(LLReflectionMap* probe) +{ + if (probe->isRelevant()) + { + F32* po = probe->mOrigin.getF32ptr(); + + //draw orange line from probe to neighbors + gGL.flush(); + gGL.diffuseColor4f(1, 0.5f, 0, 1); + gGL.begin(gGL.LINES); + for (auto& neighbor : probe->mNeighbors) + { + if (probe->mViewerObject && neighbor->mViewerObject) + { + continue; + } + + gGL.vertex3fv(po); + gGL.vertex3fv(neighbor->mOrigin.getF32ptr()); + } + gGL.end(); + gGL.flush(); + + gGL.diffuseColor4f(1, 1, 0, 1); + gGL.begin(gGL.LINES); + for (auto& neighbor : probe->mNeighbors) + { + if (probe->mViewerObject && neighbor->mViewerObject) + { + gGL.vertex3fv(po); + gGL.vertex3fv(neighbor->mOrigin.getF32ptr()); + } + } + gGL.end(); + gGL.flush(); + } + +#if 0 + LLSpatialGroup* group = probe->mGroup; + if (group) + { // draw lines from corners of object aabb to reflection probe + + const LLVector4a* bounds = group->getBounds(); + LLVector4a o = bounds[0]; + + gGL.flush(); + gGL.diffuseColor4f(0, 0, 1, 1); + F32* c = o.getF32ptr(); + + const F32* bc = bounds[0].getF32ptr(); + const F32* bs = bounds[1].getF32ptr(); + + // daaw blue lines from corners to center of node + gGL.begin(gGL.LINES); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] + bs[2]); + + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] - bs[2]); + gGL.end(); + + //draw yellow line from center of node to reflection probe origin + gGL.flush(); + gGL.diffuseColor4f(1, 1, 0, 1); + gGL.begin(gGL.LINES); + gGL.vertex3fv(c); + gGL.vertex3fv(po); + gGL.end(); + gGL.flush(); + } +#endif +} + +void LLReflectionMapManager::renderDebug() +{ + gDebugProgram.bind(); + + for (auto& probe : mProbes) + { + renderReflectionProbe(probe); + } + + gDebugProgram.unbind(); +} + +void LLReflectionMapManager::initReflectionMaps() +{ + U32 count = LL_MAX_REFLECTION_PROBE_COUNT; + + if (mTexture.isNull() || mReflectionProbeCount != count || mReset) + { + mReset = false; + mReflectionProbeCount = count; + mProbeResolution = nhpo2(llclamp(gSavedSettings.getU32("RenderReflectionProbeResolution"), (U32)64, (U32)512)); + mMaxProbeLOD = log2f(mProbeResolution) - 1.f; // number of mips - 1 + + mTexture = new LLCubeMapArray(); + + // store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation source) + mTexture->allocate(mProbeResolution, 3, mReflectionProbeCount + 2); + + mIrradianceMaps = new LLCubeMapArray(); + mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, mReflectionProbeCount, FALSE); + + // reset probe state + mUpdatingFace = 0; + mUpdatingProbe = nullptr; + mRadiancePass = false; + mRealtimeRadiancePass = false; + + for (auto& probe : mProbes) + { + probe->mLastUpdateTime = 0.f; + probe->mComplete = false; + probe->mProbeIndex = -1; + probe->mCubeArray = nullptr; + probe->mCubeIndex = -1; + probe->mNeighbors.clear(); + } + + mCubeFree.clear(); + initCubeFree(); + + if (mDefaultProbe.isNull()) + { + llassert(mProbes.empty()); // default probe MUST be the first probe created + mDefaultProbe = new LLReflectionMap(); + mProbes.push_back(mDefaultProbe); + } + + llassert(mProbes[0] == mDefaultProbe); + + mDefaultProbe->mCubeIndex = 0; + mDefaultProbe->mCubeArray = mTexture; + mDefaultProbe->mDistance = 64.f; + mDefaultProbe->mRadius = 4096.f; + mDefaultProbe->mProbeIndex = 0; + touch_default_probe(mDefaultProbe); + + } + + if (mVertexBuffer.isNull()) + { + U32 mask = LLVertexBuffer::MAP_VERTEX; + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask); + buff->allocateBuffer(4, 0); + + LLStrider<LLVector3> v; + + buff->getVertexStrider(v); + + v[0] = LLVector3(-1, -1, -1); + v[1] = LLVector3(1, -1, -1); + v[2] = LLVector3(-1, 1, -1); + v[3] = LLVector3(1, 1, -1); + + buff->unmapBuffer(); + + mVertexBuffer = buff; + } +} + +void LLReflectionMapManager::cleanup() +{ + mVertexBuffer = nullptr; + mRenderTarget.release(); + + mMipChain.clear(); + + mTexture = nullptr; + mIrradianceMaps = nullptr; + + mProbes.clear(); + mKillList.clear(); + mCreateList.clear(); + + mReflectionMaps.clear(); + mUpdatingFace = 0; + + mDefaultProbe = nullptr; + mUpdatingProbe = nullptr; + + glDeleteBuffers(1, &mUBO); + mUBO = 0; + + // note: also called on teleport (not just shutdown), so make sure we're in a good "starting" state + initCubeFree(); +} + +void LLReflectionMapManager::doOcclusion() +{ + LLVector4a eye; + eye.load3(LLViewerCamera::instance().getOrigin().mV); + + for (auto& probe : mProbes) + { + if (probe != nullptr && probe != mDefaultProbe) + { + probe->doOcclusion(eye); + } + } +} |