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-rw-r--r--indra/newview/llreflectionmapmanager.cpp181
1 files changed, 162 insertions, 19 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 47f01a170c..1762d7d5c1 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -27,6 +27,9 @@
#include "llviewerprecompiledheaders.h"
#include "llreflectionmapmanager.h"
+
+#include <vector>
+
#include "llviewercamera.h"
#include "llspatialpartition.h"
#include "llviewerregion.h"
@@ -35,6 +38,86 @@
#include "llviewercontrol.h"
#include "llenvironment.h"
#include "llstartup.h"
+#include "llviewermenufile.h"
+#include "llnotificationsutil.h"
+
+#if LL_WINDOWS
+#pragma warning (push)
+#pragma warning (disable : 4702) // compiler complains unreachable code
+#endif
+#define TINYEXR_USE_MINIZ 0
+#include "zlib.h"
+#define TINYEXR_IMPLEMENTATION
+#include "tinyexr/tinyexr.h"
+#if LL_WINDOWS
+#pragma warning (pop)
+#endif
+
+LLPointer<LLImageGL> gEXRImage;
+
+void load_exr(const std::string& filename)
+{
+ // reset reflection maps when previewing a new HDRI
+ gPipeline.mReflectionMapManager.reset();
+ gPipeline.mReflectionMapManager.initReflectionMaps();
+
+ float* out; // width * height * RGBA
+ int width;
+ int height;
+ const char* err = NULL; // or nullptr in C++11
+
+ int ret = LoadEXRWithLayer(&out, &width, &height, filename.c_str(), /* layername */ nullptr, &err);
+ if (ret == TINYEXR_SUCCESS)
+ {
+ U32 texName = 0;
+ LLImageGL::generateTextures(1, &texName);
+
+ gEXRImage = new LLImageGL(texName, 4, GL_TEXTURE_2D, GL_RGB16F, GL_RGB16F, GL_FLOAT, LLTexUnit::TAM_CLAMP);
+ gEXRImage->setHasMipMaps(TRUE);
+ gEXRImage->setUseMipMaps(TRUE);
+ gEXRImage->setFilteringOption(LLTexUnit::TFO_TRILINEAR);
+
+ gGL.getTexUnit(0)->bind(gEXRImage);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16F, width, height, 0, GL_RGBA, GL_FLOAT, out);
+ free(out); // release memory of image data
+
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ }
+ else
+ {
+ LLSD notif_args;
+ notif_args["WHAT"] = filename;
+ notif_args["REASON"] = "Unknown";
+ if (err)
+ {
+ notif_args["REASON"] = std::string(err);
+ FreeEXRErrorMessage(err); // release memory of error message.
+ }
+ LLNotificationsUtil::add("CannotLoad", notif_args);
+ }
+}
+
+void hdri_preview()
+{
+ LLFilePickerReplyThread::startPicker(
+ [](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)
+ {
+ if (LLAppViewer::instance()->quitRequested())
+ {
+ return;
+ }
+ if (filenames.size() > 0)
+ {
+ load_exr(filenames[0]);
+ }
+ },
+ LLFilePicker::FFLOAD_HDRI,
+ true);
+}
extern bool gCubeSnapshot;
extern bool gTeleportDisplay;
@@ -130,6 +213,11 @@ void LLReflectionMapManager::update()
return;
}
+ if (mPaused && gFrameTimeSeconds > mResumeTime)
+ {
+ resume();
+ }
+
initReflectionMaps();
if (!mRenderTarget.isComplete())
@@ -306,8 +394,8 @@ void LLReflectionMapManager::update()
}
}
- if (realtime &&
- closestDynamic == nullptr &&
+ if (realtime &&
+ closestDynamic == nullptr &&
probe->mCubeIndex != -1 &&
probe->getIsDynamic())
{
@@ -322,7 +410,7 @@ void LLReflectionMapManager::update()
// should do a full irradiance pass on "odd" frames and a radiance pass on "even" frames
closestDynamic->autoAdjustOrigin();
- // store and override the value of "isRadiancePass" -- parts of the render pipe rely on "isRadiancePass" to set
+ // store and override the value of "isRadiancePass" -- parts of the render pipe rely on "isRadiancePass" to set
// lighting values etc
bool radiance_pass = isRadiancePass();
mRadiancePass = mRealtimeRadiancePass;
@@ -578,7 +666,7 @@ void LLReflectionMapManager::doProbeUpdate()
// Do the reflection map update render passes.
// For every 12 calls of this function, one complete reflection probe radiance map and irradiance map is generated
-// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate
+// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate
// a simple mip chain (not convolution filter).
// At the end of these passes, an irradiance map is generated for this probe and placed into the irradiance cube map array at the index for this probe
// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain.
@@ -739,6 +827,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
mTexture->bind(channel);
gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+ gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f);
U32 res = mMipChain[0].getWidth();
@@ -832,9 +921,10 @@ void LLReflectionMapManager::reset()
mReset = true;
}
-void LLReflectionMapManager::pause()
+void LLReflectionMapManager::pause(F32 duration)
{
mPaused = true;
+ mResumeTime = gFrameTimeSeconds + duration;
}
void LLReflectionMapManager::resume()
@@ -903,33 +993,41 @@ void LLReflectionMapManager::updateUniforms()
// see class3/deferred/reflectionProbeF.glsl
struct ReflectionProbeData
{
- // for box probes, matrix that transforms from camera space to a [-1, 1] cube representing the bounding box of
+ // for box probes, matrix that transforms from camera space to a [-1, 1] cube representing the bounding box of
// the box probe
- LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT];
+ LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT];
+
+ LLMatrix4 heroBox;
// for sphere probes, origin (xyz) and radius (w) of refmaps in clip space
- LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT];
+ LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT];
- // extra parameters
+ // extra parameters
// x - irradiance scale
// y - radiance scale
// z - fade in
// w - znear
LLVector4 refParams[LL_MAX_REFLECTION_PROBE_COUNT];
+ LLVector4 heroSphere;
+
// indices used by probe:
// [i][0] - cubemap array index for this probe
// [i][1] - index into "refNeighbor" for probes that intersect this probe
// [i][2] - number of probes that intersect this probe, or -1 for no neighbors
// [i][3] - priority (probe type stored in sign bit - positive for spheres, negative for boxes)
- GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4];
+ GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4];
// list of neighbor indices
- GLint refNeighbor[4096];
+ GLint refNeighbor[4096];
GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth
// numbrer of active refmaps
- GLint refmapCount;
+ GLint refmapCount;
+
+ GLint heroShape;
+ GLint heroMipCount;
+ GLint heroProbeCount;
};
mReflectionMaps.resize(mReflectionProbeCount);
@@ -959,9 +1057,8 @@ void LLReflectionMapManager::updateUniforms()
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
- static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
- F32 minimum_ambiance = psky->getTotalReflectionProbeAmbiance(cloud_shadow_scale, should_auto_adjust);
+ F32 minimum_ambiance = psky->getReflectionProbeAmbiance(should_auto_adjust);
bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass();
F32 ambscale = is_ambiance_pass ? 0.f : 1.f;
@@ -1017,7 +1114,6 @@ void LLReflectionMapManager::updateUniforms()
{
refmap->mRadius = refmap->mViewerObject->getScale().mV[0] * 0.5f;
}
-
}
modelview.affineTransform(refmap->mOrigin, oa);
rpd.refSphere[count].set(oa.getF32ptr());
@@ -1120,6 +1216,16 @@ void LLReflectionMapManager::updateUniforms()
rpd.refmapCount = count;
+ gPipeline.mHeroProbeManager.updateUniforms();
+
+ // Get the hero data.
+
+ rpd.heroBox = gPipeline.mHeroProbeManager.mHeroData.heroBox;
+ rpd.heroSphere = gPipeline.mHeroProbeManager.mHeroData.heroSphere;
+ rpd.heroShape = gPipeline.mHeroProbeManager.mHeroData.heroShape;
+ rpd.heroMipCount = gPipeline.mHeroProbeManager.mHeroData.heroMipCount;
+ rpd.heroProbeCount = gPipeline.mHeroProbeManager.mHeroData.heroProbeCount;
+
//copy rpd into uniform buffer object
if (mUBO == 0)
{
@@ -1157,7 +1263,7 @@ void LLReflectionMapManager::setUniforms()
}
if (mUBO == 0)
- {
+ {
updateUniforms();
}
glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO);
@@ -1267,6 +1373,8 @@ void LLReflectionMapManager::initReflectionMaps()
if (mTexture.isNull() || mReflectionProbeCount != count || mReset)
{
+ gEXRImage = nullptr;
+
mReset = false;
mReflectionProbeCount = count;
mProbeResolution = nhpo2(llclamp(gSavedSettings.getU32("RenderReflectionProbeResolution"), (U32)64, (U32)512));
@@ -1324,7 +1432,6 @@ void LLReflectionMapManager::initReflectionMaps()
mDefaultProbe->mComplete = default_complete;
touch_default_probe(mDefaultProbe);
-
}
if (mVertexBuffer.isNull())
@@ -1348,8 +1455,8 @@ void LLReflectionMapManager::initReflectionMaps()
}
}
-void LLReflectionMapManager::cleanup()
-{
+void LLReflectionMapManager::cleanup()
+{
mVertexBuffer = nullptr;
mRenderTarget.release();
@@ -1388,3 +1495,39 @@ void LLReflectionMapManager::doOcclusion()
}
}
}
+
+void LLReflectionMapManager::forceDefaultProbeAndUpdateUniforms(bool force)
+{
+ static std::vector<bool> mProbeWasOccluded;
+
+ if (force)
+ {
+ llassert(mProbeWasOccluded.empty());
+
+ for (size_t i = 0; i < mProbes.size(); ++i)
+ {
+ auto& probe = mProbes[i];
+ mProbeWasOccluded.push_back(probe->mOccluded);
+ if (probe != nullptr && probe != mDefaultProbe)
+ {
+ probe->mOccluded = true;
+ }
+ }
+
+ updateUniforms();
+ }
+ else
+ {
+ llassert(mProbes.size() == mProbeWasOccluded.size());
+
+ const size_t n = llmin(mProbes.size(), mProbeWasOccluded.size());
+ for (size_t i = 0; i < n; ++i)
+ {
+ auto& probe = mProbes[i];
+ llassert(probe->mOccluded == (probe != mDefaultProbe));
+ probe->mOccluded = mProbeWasOccluded[i];
+ }
+ mProbeWasOccluded.clear();
+ mProbeWasOccluded.shrink_to_fit();
+ }
+}