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path: root/indra/newview/llreflectionmapmanager.cpp
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Diffstat (limited to 'indra/newview/llreflectionmapmanager.cpp')
-rw-r--r--indra/newview/llreflectionmapmanager.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index f083747bfe..1b2cc7cc64 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -797,7 +797,9 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
LL_PROFILE_GPU_ZONE("probe mip copy");
mTexture->bind(0);
//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
+#if GL_VERSION_4_0
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res);
+#endif
//if (i == 0)
//{
//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
@@ -826,8 +828,10 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gRadianceGenProgram.bind();
mVertexBuffer->setBuffer();
+#if GL_VERSION_4_0
S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
+#endif
gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f);
@@ -856,7 +860,9 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
+#if GL_VERSION_4_0
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
+#endif
}
if (i != mMipChain.size() - 1)
@@ -872,8 +878,10 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
{
//generate irradiance map
gIrradianceGenProgram.bind();
+#if GL_VERSION_4_0
S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
+#endif
gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
@@ -906,9 +914,11 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
S32 res = mMipChain[i].getWidth();
+#if GL_VERSION_4_0
mIrradianceMaps->bind(channel);
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
mTexture->bind(channel);
+#endif
}
}
}