diff options
Diffstat (limited to 'indra/newview/llpreviewgesture.cpp')
-rwxr-xr-x | indra/newview/llpreviewgesture.cpp | 252 |
1 files changed, 142 insertions, 110 deletions
diff --git a/indra/newview/llpreviewgesture.cpp b/indra/newview/llpreviewgesture.cpp index c378738b05..ff9a70d05c 100755 --- a/indra/newview/llpreviewgesture.cpp +++ b/indra/newview/llpreviewgesture.cpp @@ -31,7 +31,6 @@ #include "llanimstatelabels.h" #include "llanimationstates.h" #include "llappviewer.h" // gVFS -#include "llassetuploadresponders.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "lldatapacker.h" @@ -52,6 +51,7 @@ #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerstats.h" +#include "llviewerassetupload.h" std::string NONE_LABEL; std::string SHIFT_LABEL; @@ -1015,6 +1015,27 @@ struct LLSaveInfo }; +void LLPreviewGesture::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId) +{ + // If this gesture is active, then we need to update the in-memory + // active map with the new pointer. + if (LLGestureMgr::instance().isGestureActive(itemId)) + { + //*TODO: This is crashing for some reason. Fix it. + // Active gesture edited from menu. + LLGestureMgr::instance().replaceGesture(itemId, newAssetId); + gInventory.notifyObservers(); + } + + //gesture will have a new asset_id + LLPreviewGesture* previewp = LLFloaterReg::findTypedInstance<LLPreviewGesture>("preview_gesture", LLSD(itemId)); + if (previewp) + { + previewp->onUpdateSucceeded(); + } +} + + void LLPreviewGesture::saveIfNeeded() { if (!gAssetStorage) @@ -1028,116 +1049,127 @@ void LLPreviewGesture::saveIfNeeded() return; } - // Copy the UI into a gesture - LLMultiGesture* gesture = createGesture(); - - // Serialize the gesture - S32 max_size = gesture->getMaxSerialSize(); - char* buffer = new char[max_size]; - - LLDataPackerAsciiBuffer dp(buffer, max_size); - - BOOL ok = gesture->serialize(dp); - - if (dp.getCurrentSize() > 1000) - { - LLNotificationsUtil::add("GestureSaveFailedTooManySteps"); - - delete gesture; - gesture = NULL; - } - else if (!ok) - { - LLNotificationsUtil::add("GestureSaveFailedTryAgain"); - delete gesture; - gesture = NULL; - } - else - { - LLPreview::onCommit(); - - // Every save gets a new UUID. Yup. - LLTransactionID tid; - LLAssetID asset_id; - tid.generate(); - asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - - LLVFile file(gVFS, asset_id, LLAssetType::AT_GESTURE, LLVFile::APPEND); - - S32 size = dp.getCurrentSize(); - file.setMaxSize(size); - file.write((U8*)buffer, size); - - BOOL delayedUpload = FALSE; - - // Upload that asset to the database - LLViewerInventoryItem* item = (LLViewerInventoryItem*) getItem(); - if (item) - { - std::string agent_url = gAgent.getRegion()->getCapability("UpdateGestureAgentInventory"); - std::string task_url = gAgent.getRegion()->getCapability("UpdateGestureTaskInventory"); - if (mObjectUUID.isNull() && !agent_url.empty()) - { - //need to disable the preview floater so item - //isn't re-saved before new asset arrives - //fake out refresh. - item->setComplete(FALSE); - refresh(); - item->setComplete(TRUE); - - // Saving into agent inventory - LLSD body; - body["item_id"] = mItemUUID; - LLHTTPClient::post(agent_url, body, - new LLUpdateAgentInventoryResponder(body, asset_id, LLAssetType::AT_GESTURE)); - delayedUpload = TRUE; - } - else if (!mObjectUUID.isNull() && !task_url.empty()) - { - // Saving into task inventory - LLSD body; - body["task_id"] = mObjectUUID; - body["item_id"] = mItemUUID; - LLHTTPClient::post(task_url, body, - new LLUpdateTaskInventoryResponder(body, asset_id, LLAssetType::AT_GESTURE)); - } - else if (gAssetStorage) - { - LLLineEditor* descEditor = getChild<LLLineEditor>("desc"); - LLSaveInfo* info = new LLSaveInfo(mItemUUID, mObjectUUID, descEditor->getText(), tid); - gAssetStorage->storeAssetData(tid, LLAssetType::AT_GESTURE, onSaveComplete, info, FALSE); - } - } - - // If this gesture is active, then we need to update the in-memory - // active map with the new pointer. - if (!delayedUpload && LLGestureMgr::instance().isGestureActive(mItemUUID)) - { - // gesture manager now owns the pointer - LLGestureMgr::instance().replaceGesture(mItemUUID, gesture, asset_id); - - // replaceGesture may deactivate other gestures so let the - // inventory know. - gInventory.notifyObservers(); - } - else - { - // we're done with this gesture - delete gesture; - gesture = NULL; - } - - mDirty = FALSE; - // refresh will be called when callback - // if triggered when delayedUpload - if(!delayedUpload) - { - refresh(); - } - } + // Copy the UI into a gesture + LLMultiGesture* gesture = createGesture(); + + // Serialize the gesture + S32 maxSize = gesture->getMaxSerialSize(); + char* buffer = new char[maxSize]; + + LLDataPackerAsciiBuffer dp(buffer, maxSize); + + bool ok = gesture->serialize(dp); + + if (dp.getCurrentSize() > 1000) + { + LLNotificationsUtil::add("GestureSaveFailedTooManySteps"); + + delete gesture; + gesture = NULL; + return; + } + else if (!ok) + { + LLNotificationsUtil::add("GestureSaveFailedTryAgain"); + delete gesture; + gesture = NULL; + return; + } + + LLAssetID assetId; + LLPreview::onCommit(); + bool delayedUpload(false); + + LLViewerInventoryItem* item = (LLViewerInventoryItem*) getItem(); + if (item) + { + const LLViewerRegion* region = gAgent.getRegion(); + if (!region) + { + LL_WARNS() << "Not connected to a region, cannot save notecard." << LL_ENDL; + return; + } + std::string agent_url = region->getCapability("UpdateGestureAgentInventory"); + std::string task_url = region->getCapability("UpdateGestureTaskInventory"); + + if (!agent_url.empty() && !task_url.empty()) + { + std::string url; + LLResourceUploadInfo::ptr_t uploadInfo; + + if (mObjectUUID.isNull() && !agent_url.empty()) + { + //need to disable the preview floater so item + //isn't re-saved before new asset arrives + //fake out refresh. + item->setComplete(false); + refresh(); + item->setComplete(true); + + uploadInfo = LLResourceUploadInfo::ptr_t(new LLBufferedAssetUploadInfo(mItemUUID, LLAssetType::AT_GESTURE, buffer, + boost::bind(&LLPreviewGesture::finishInventoryUpload, _1, _2))); + url = agent_url; + } + else if (!mObjectUUID.isNull() && !task_url.empty()) + { + uploadInfo = LLResourceUploadInfo::ptr_t(new LLBufferedAssetUploadInfo(mObjectUUID, mItemUUID, LLAssetType::AT_GESTURE, buffer, NULL)); + url = task_url; + } + + if (!url.empty() && uploadInfo) + { + delayedUpload = true; + + LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); + } + + } + else if (gAssetStorage) + { + // Every save gets a new UUID. Yup. + LLTransactionID tid; + tid.generate(); + assetId = tid.makeAssetID(gAgent.getSecureSessionID()); + + LLVFile file(gVFS, assetId, LLAssetType::AT_GESTURE, LLVFile::APPEND); + + S32 size = dp.getCurrentSize(); + file.setMaxSize(size); + file.write((U8*)buffer, size); + + LLLineEditor* descEditor = getChild<LLLineEditor>("desc"); + LLSaveInfo* info = new LLSaveInfo(mItemUUID, mObjectUUID, descEditor->getText(), tid); + gAssetStorage->storeAssetData(tid, LLAssetType::AT_GESTURE, onSaveComplete, info, FALSE); + } + + } + + // If this gesture is active, then we need to update the in-memory + // active map with the new pointer. + if (!delayedUpload && LLGestureMgr::instance().isGestureActive(mItemUUID)) + { + // gesture manager now owns the pointer + LLGestureMgr::instance().replaceGesture(mItemUUID, gesture, assetId); + + // replaceGesture may deactivate other gestures so let the + // inventory know. + gInventory.notifyObservers(); + } + else + { + // we're done with this gesture + delete gesture; + gesture = NULL; + } + + mDirty = false; + // refresh will be called when callback + // if triggered when delayedUpload + if(!delayedUpload) + { + refresh(); + } - delete [] buffer; - buffer = NULL; } |