diff options
Diffstat (limited to 'indra/newview/llphysicsmotion.h')
-rw-r--r-- | indra/newview/llphysicsmotion.h | 236 |
1 files changed, 118 insertions, 118 deletions
diff --git a/indra/newview/llphysicsmotion.h b/indra/newview/llphysicsmotion.h index 259a9abde6..ed187ac96e 100644 --- a/indra/newview/llphysicsmotion.h +++ b/indra/newview/llphysicsmotion.h @@ -1,118 +1,118 @@ -/** - * @file llphysicsmotion.h - * @brief Implementation of LLPhysicsMotion class. - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLPHYSICSMOTIONCONTROLLER_H -#define LL_LLPHYSICSMOTIONCONTROLLER_H - -//----------------------------------------------------------------------------- -// Header files -//----------------------------------------------------------------------------- -#include "llmotion.h" -#include "llframetimer.h" - -#define PHYSICS_MOTION_FADEIN_TIME 1.0f -#define PHYSICS_MOTION_FADEOUT_TIME 1.0f - -class LLPhysicsMotion; - -//----------------------------------------------------------------------------- -// class LLPhysicsMotion -//----------------------------------------------------------------------------- -class LLPhysicsMotionController : - public LLMotion -{ -public: - // Constructor - LLPhysicsMotionController(const LLUUID &id); - - // Destructor - virtual ~LLPhysicsMotionController(); - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLPhysicsMotionController(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual bool getLoop() { return true; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return PHYSICS_MOTION_FADEIN_TIME; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return PHYSICS_MOTION_FADEOUT_TIME; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea(); - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character); - - // called when a motion is activated - // must return true to indicate success, or else - // it will be deactivated - virtual bool onActivate(); - - // called per time step - // must return true while it is active, and - // must return false when the motion is completed. - virtual bool onUpdate(F32 time, U8* joint_mask); - - // called when a motion is deactivated - virtual void onDeactivate(); - - LLCharacter* getCharacter() { return mCharacter; } - -protected: - void addMotion(LLPhysicsMotion *motion); -private: - LLCharacter* mCharacter; - - typedef std::vector<LLPhysicsMotion *> motion_vec_t; - motion_vec_t mMotions; -}; - -#endif // LL_LLPHYSICSMOTION_H - +/**
+ * @file llphysicsmotion.h
+ * @brief Implementation of LLPhysicsMotion class.
+ *
+ * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPHYSICSMOTIONCONTROLLER_H
+#define LL_LLPHYSICSMOTIONCONTROLLER_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+#include "llmotion.h"
+#include "llframetimer.h"
+
+#define PHYSICS_MOTION_FADEIN_TIME 1.0f
+#define PHYSICS_MOTION_FADEOUT_TIME 1.0f
+
+class LLPhysicsMotion;
+
+//-----------------------------------------------------------------------------
+// class LLPhysicsMotion
+//-----------------------------------------------------------------------------
+class LLPhysicsMotionController :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLPhysicsMotionController(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLPhysicsMotionController();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLPhysicsMotionController(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() { return true; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return PHYSICS_MOTION_FADEIN_TIME; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return PHYSICS_MOTION_FADEOUT_TIME; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea();
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate();
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+ LLCharacter* getCharacter() { return mCharacter; }
+
+protected:
+ void addMotion(LLPhysicsMotion *motion);
+private:
+ LLCharacter* mCharacter;
+
+ typedef std::vector<LLPhysicsMotion *> motion_vec_t;
+ motion_vec_t mMotions;
+};
+
+#endif // LL_LLPHYSICSMOTION_H
+
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