summaryrefslogtreecommitdiff
path: root/indra/newview/llphysicsmotion.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llphysicsmotion.cpp')
-rw-r--r--indra/newview/llphysicsmotion.cpp204
1 files changed, 116 insertions, 88 deletions
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp
index 4048c66262..fd83f4d482 100644
--- a/indra/newview/llphysicsmotion.cpp
+++ b/indra/newview/llphysicsmotion.cpp
@@ -238,102 +238,130 @@ LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter
mMotions.clear();
- controller_map_t controller_breast_inout;
- controller_breast_inout["Mass"] = "Breast_Physics_Mass";
- controller_breast_inout["Smoothing"] = "Breast_Physics_Smoothing";
- controller_breast_inout["Gravity"] = "Breast_Physics_Gravity";
- controller_breast_inout["Damping"] = "Breast_Physics_Side_Damping";
- controller_breast_inout["Drag"] = "Breast_Physics_Side_Drag";
- controller_breast_inout["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
- controller_breast_inout["Spring"] = "Breast_Physics_Side_Spring";
- controller_breast_inout["Gain"] = "Breast_Physics_Side_Gain";
-
- LLPhysicsMotion *motion_breast_inout = new LLPhysicsMotion("Breast_Physics_Side_Controller",
- "",
- "mChest",
- character,
- LLVector3(-1,0,0),
- controller_breast_inout);
- if (!motion_breast_inout->initialize())
- return STATUS_FAILURE;
- addMotion(motion_breast_inout);
-
- controller_map_t controller_breast_updown;
- controller_breast_updown["Mass"] = "Breast_Physics_Mass";
- controller_breast_updown["Smoothing"] = "Breast_Physics_Smoothing";
- controller_breast_updown["Gravity"] = "Breast_Physics_Gravity";
- controller_breast_updown["Damping"] = "Breast_Physics_UpDown_Damping";
- controller_breast_updown["Drag"] = "Breast_Physics_UpDown_Drag";
- controller_breast_updown["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
- controller_breast_updown["Spring"] = "Breast_Physics_UpDown_Spring";
- controller_breast_updown["Gain"] = "Breast_Physics_UpDown_Gain";
-
- LLPhysicsMotion *motion_breast_updown = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
- "",
- "mChest",
- character,
- LLVector3(0,0,1),
- controller_breast_updown);
- if (!motion_breast_updown->initialize())
+ // Breast Cleavage
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Smoothing"] = "Breast_Physics_Smoothing";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Damping"] = "Breast_Physics_Side_Damping";
+ controller["Drag"] = "Breast_Physics_Side_Drag";
+ controller["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
+ controller["Spring"] = "Breast_Physics_Side_Spring";
+ controller["Gain"] = "Breast_Physics_Side_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_Side_Controller",
+ "",
+ "mChest",
+ character,
+ LLVector3(-1,0,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Breast Bounce
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Smoothing"] = "Breast_Physics_Smoothing";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Damping"] = "Breast_Physics_UpDown_Damping";
+ controller["Drag"] = "Breast_Physics_UpDown_Drag";
+ controller["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
+ controller["Spring"] = "Breast_Physics_UpDown_Spring";
+ controller["Gain"] = "Breast_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
+ "",
+ "mChest",
+ character,
+ LLVector3(0,0,1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_breast_updown);
-
- controller_map_t controller_butt_updown;
- controller_butt_updown["Damping"] = "Butt_Physics_Updown_Damping";
- controller_butt_updown["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity";
- controller_butt_updown["Spring"] = "Butt_Physics_Updown_Spring";
- controller_butt_updown["Gain"] = "Butt_Physics_Updown_Gain";
- LLPhysicsMotion *motion_butt_updown = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
- "",
- "mPelvis",
- character,
- LLVector3(0,0,1),
- controller_butt_updown);
- if (!motion_butt_updown->initialize())
+
+ // Butt Bounce
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Butt_Physics_Mass";
+ controller["Smoothing"] = "Butt_Physics_Smoothing";
+ controller["Gravity"] = "Butt_Physics_Gravity";
+ controller["Damping"] = "Butt_Physics_UpDown_Damping";
+ controller["Drag"] = "Butt_Physics_UpDown_Drag";
+ controller["MaxSpeed"] = "Butt_Physics_UpDown_Max_Velocity";
+ controller["Spring"] = "Butt_Physics_UpDown_Spring";
+ controller["Gain"] = "Butt_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
+ "",
+ "mPelvis",
+ character,
+ LLVector3(0,0,1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_butt_updown);
-
- controller_map_t controller_butt_leftright;
- controller_butt_leftright["Damping"] = "Butt_Physics_Updown_Damping";
- controller_butt_leftright["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity";
- controller_butt_leftright["Spring"] = "Butt_Physics_Updown_Spring";
- controller_butt_leftright["Gain"] = "Butt_Physics_Updown_Gain";
- LLPhysicsMotion *motion_butt_leftright = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
- "",
- "mPelvis",
- character,
- LLVector3(0,1,0),
- controller_butt_leftright);
- if (!motion_butt_leftright->initialize())
+
+ // Butt LeftRight
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Butt_Physics_Mass";
+ controller["Smoothing"] = "Butt_Physics_Smoothing";
+ controller["Gravity"] = "Butt_Physics_Gravity";
+ controller["Damping"] = "Butt_Physics_LeftRight_Damping";
+ controller["Drag"] = "Butt_Physics_LeftRight_Drag";
+ controller["MaxSpeed"] = "Butt_Physics_LeftRight_Max_Velocity";
+ controller["Spring"] = "Butt_Physics_LeftRight_Spring";
+ controller["Gain"] = "Butt_Physics_LeftRight_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
+ "",
+ "mPelvis",
+ character,
+ LLVector3(0,1,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_butt_leftright);
-
- controller_map_t controller_belly_updown;
- controller_belly_updown["Damping"] = "Belly_Physics_Updown_Damping";
- controller_belly_updown["MaxSpeed"] = "Belly_Physics_Updown_Max_Velocity";
- controller_belly_updown["Spring"] = "Belly_Physics_Updown_Spring";
- controller_belly_updown["Gain"] = "Belly_Physics_Updown_Gain";
- LLPhysicsMotion *motion_belly_updown = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
- "",
- "mChest",
- character,
- LLVector3(0,0,-1),
- controller_belly_updown);
- if (!motion_belly_updown->initialize())
+
+ // Belly Bounce
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Belly_Physics_Mass";
+ controller["Smoothing"] = "Belly_Physics_Smoothing";
+ controller["Gravity"] = "Belly_Physics_Gravity";
+ controller["Damping"] = "Belly_Physics_UpDown_Damping";
+ controller["Drag"] = "Belly_Physics_UpDown_Drag";
+ controller["MaxSpeed"] = "Belly_Physics_UpDown_Max_Velocity";
+ controller["Spring"] = "Belly_Physics_UpDown_Spring";
+ controller["Gain"] = "Belly_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
+ "",
+ "mPelvis",
+ character,
+ LLVector3(0,0,-1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_belly_updown);
return STATUS_SUCCESS;
}