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-rw-r--r--indra/newview/llperfstats.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/indra/newview/llperfstats.cpp b/indra/newview/llperfstats.cpp
index 8718f7e7b0..f8737076b3 100644
--- a/indra/newview/llperfstats.cpp
+++ b/indra/newview/llperfstats.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llperfstats.cpp
* @brief Statistics collection to support autotune and perf flaoter.
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
-*
+*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
-*
+*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
-*
+*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-*
+*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -47,7 +47,7 @@ namespace LLPerfStats
std::atomic<int64_t> tunedAvatars{0};
std::atomic<U64> renderAvatarMaxART_ns{(U64)(ART_UNLIMITED_NANOS)}; // highest render time we'll allow without culling features
bool belowTargetFPS{false};
- U32 lastGlobalPrefChange{0};
+ U32 lastGlobalPrefChange{0};
U32 lastSleepedFrame{0};
U64 meanFrameTime{0};
std::mutex bufferToggleLock{};
@@ -57,11 +57,11 @@ namespace LLPerfStats
Tunables tunables;
- std::atomic<int> StatsRecorder::writeBuffer{0};
- bool StatsRecorder::collectionEnabled{true};
+ std::atomic<int> StatsRecorder::writeBuffer{0};
+ bool StatsRecorder::collectionEnabled{true};
LLUUID StatsRecorder::focusAv{LLUUID::null};
bool StatsRecorder::autotuneInit{false};
- std::array<StatsRecorder::StatsTypeMatrix,2> StatsRecorder::statsDoubleBuffer{ {} };
+ std::array<StatsRecorder::StatsTypeMatrix,2> StatsRecorder::statsDoubleBuffer{ {} };
std::array<StatsRecorder::StatsSummaryArray,2> StatsRecorder::max{ {} };
std::array<StatsRecorder::StatsSummaryArray,2> StatsRecorder::sum{ {} };
@@ -99,7 +99,7 @@ namespace LLPerfStats
}
}
- // static
+ // static
void Tunables::updateSettingsFromRenderCostLimit()
{
if( userARTCutoffSliderValue != log10( ( (F32)LLPerfStats::renderAvatarMaxART_ns )/1000 ) )
@@ -112,13 +112,13 @@ namespace LLPerfStats
{
updateUserARTCutoffSlider(log10( (F32)LLPerfStats::ART_UNLIMITED_NANOS/1000 ) );
}
- }
+ }
}
void Tunables::initialiseFromSettings()
{
assert_main_thread();
- // the following variables are two way and have "push" in llviewercontrol
+ // the following variables are two way and have "push" in llviewercontrol
LLPerfStats::tunables.userMinDrawDistance = gSavedSettings.getF32("AutoTuneRenderFarClipMin");
LLPerfStats::tunables.userTargetDrawDistance = gSavedSettings.getF32("AutoTuneRenderFarClipTarget");
LLPerfStats::tunables.userImpostorDistance = gSavedSettings.getF32("AutoTuneImpostorFarAwayDistance");
@@ -166,8 +166,8 @@ namespace LLPerfStats
auto& lastStats = statsDoubleBuffer[writeBuffer ^ 1][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null];
static constexpr std::initializer_list<StatType_t> sceneStatsToAvg = {
- StatType_t::RENDER_FRAME,
- StatType_t::RENDER_DISPLAY,
+ StatType_t::RENDER_FRAME,
+ StatType_t::RENDER_DISPLAY,
StatType_t::RENDER_HUDS,
StatType_t::RENDER_UI,
StatType_t::RENDER_SWAP,
@@ -177,8 +177,8 @@ namespace LLPerfStats
#if 0
static constexpr std::initializer_list<StatType_t> avatarStatsToAvg = {
- StatType_t::RENDER_GEOMETRY,
- StatType_t::RENDER_SHADOWS,
+ StatType_t::RENDER_GEOMETRY,
+ StatType_t::RENDER_SHADOWS,
StatType_t::RENDER_COMBINED,
StatType_t::RENDER_IDLE };
#endif
@@ -194,7 +194,7 @@ namespace LLPerfStats
if(!unreliable)
{
- // only use these stats when things are reliable.
+ // only use these stats when things are reliable.
for(auto & statEntry : sceneStatsToAvg)
{
@@ -204,13 +204,13 @@ namespace LLPerfStats
// LL_INFOS("scenestats") << "Scenestat: " << static_cast<size_t>(statEntry) << " before=" << avg << " new=" << val << " newavg=" << statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null][static_cast<size_t>(statEntry)] << LL_ENDL;
}
}
-
+
// swap the buffers
if(enabled())
{
std::lock_guard<std::mutex> lock{bufferToggleLock};
writeBuffer ^= 1;
- }; // note we are relying on atomic updates here. The risk is low and would cause minor errors in the stats display.
+ }; // note we are relying on atomic updates here. The risk is low and would cause minor errors in the stats display.
// clean the write maps in all cases.
auto& statsTypeMatrix = statsDoubleBuffer[writeBuffer];
@@ -238,7 +238,7 @@ namespace LLPerfStats
}
// clear buffers when we change region or need a hard reset.
- // static
+ // static
void StatsRecorder::clearStatsBuffers()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
@@ -265,7 +265,7 @@ namespace LLPerfStats
{
std::lock_guard<std::mutex> lock{bufferToggleLock};
writeBuffer ^= 1;
- };
+ };
// repeat before we start processing new stuff
for(auto& statsMap : statsTypeMatrix)
{
@@ -288,7 +288,7 @@ namespace LLPerfStats
void updateClass()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
-
+
sTotalAvatarTime = LLVOAvatar::getTotalGPURenderTime();
sAverageAvatarTime = LLVOAvatar::getAverageGPURenderTime();
sMaxAvatarTime = LLVOAvatar::getMaxGPURenderTime();
@@ -299,11 +299,11 @@ namespace LLPerfStats
{
const auto our_pos = gAgentCamera.getCameraPositionGlobal();
- std::vector<LLVector3d> positions;
- uuid_vec_t avatar_ids;
+ std::vector<LLVector3d> positions;
+ uuid_vec_t avatar_ids;
LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, our_pos, distance);
return positions.size();
- }
+ }
const U32 NUM_PERIODS = 50;
void StatsRecorder::updateMeanFrameTime(U64 cur_frame_time_raw)
@@ -314,7 +314,7 @@ namespace LLPerfStats
{
frame_time_deque.pop_back();
}
-
+
std::vector<U64> buf(frame_time_deque.begin(), frame_time_deque.end());
std::sort(buf.begin(), buf.end());
@@ -347,8 +347,8 @@ namespace LLPerfStats
if( tot_sleep_time_raw != 0 )
{
- // Note: we do not average sleep
- // if at some point we need to, the averaging will need to take this into account or
+ // Note: we do not average sleep
+ // if at some point we need to, the averaging will need to take this into account or
// we forever think we're in the background due to residuals.
LL_DEBUGS() << "No tuning when not in focus" << LL_ENDL;
LLPerfStats::lastSleepedFrame = gFrameCount;
@@ -386,7 +386,7 @@ namespace LLPerfStats
auto av_render_max_raw = ms_to_raw(sMaxAvatarTime);
// Is our target frame time lower than current? If so we need to take action to reduce draw overheads.
// cumulative avatar time (includes idle processing, attachments and base av)
- auto tot_avatar_time_raw = ms_to_raw(sTotalAvatarTime);
+ auto tot_avatar_time_raw = ms_to_raw(sTotalAvatarTime);
// The frametime budget we have based on the target FPS selected
auto target_frame_time_raw = (U64)llround(LLPerfStats::cpu_hertz / (target_fps == 0 ? 1 : target_fps));
@@ -398,7 +398,7 @@ namespace LLPerfStats
// This could be problematic.
tot_frame_time_raw -= tot_limit_time_raw;
}*/
-
+
F64 time_buf = target_frame_time_raw * 0.1;
// 1) Is the target frame time lower than current?
@@ -457,7 +457,7 @@ namespace LLPerfStats
// Note: moved from outside "if changefrequency elapsed" to stop fallthrough and allow scenery changes time to take effect.
target_avatar_time_raw = 0;
}
- else
+ else
{
// we made a settings change recently so let's give it time.
return;
@@ -484,7 +484,7 @@ namespace LLPerfStats
new_render_limit_ns -= LLPerfStats::ART_MIN_ADJUST_DOWN_NANOS;
}
- // bounce at the bottom to prevent "no limit"
+ // bounce at the bottom to prevent "no limit"
new_render_limit_ns = std::max((U64)new_render_limit_ns, (U64)LLPerfStats::ART_MINIMUM_NANOS);
// assign the new value
@@ -526,7 +526,7 @@ namespace LLPerfStats
}
if(tunables.userFPSTuningStrategy != TUNE_AVATARS_ONLY)
{
- if( LLPipeline::RenderFarClip < tunables.userTargetDrawDistance )
+ if( LLPipeline::RenderFarClip < tunables.userTargetDrawDistance )
{
LLPerfStats::tunables.updateFarClip( std::min(LLPipeline::RenderFarClip + DD_STEP, tunables.userTargetDrawDistance) );
LLPerfStats::lastGlobalPrefChange = gFrameCount;