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+/**
+ * @file llpanelplace.h
+ * @brief Display of a place in the Find directory.
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPANELPLACE_H
+#define LL_LLPANELPLACE_H
+
+#include "llpanel.h"
+
+#include "v3dmath.h"
+#include "lluuid.h"
+
+#include "llremoteparcelrequest.h"
+
+class LLButton;
+class LLTextBox;
+class LLLineEditor;
+class LLTextEditor;
+class LLTextureCtrl;
+class LLMessageSystem;
+class LLInventoryItem;
+
+class LLPanelPlace : public LLPanel, LLRemoteParcelInfoObserver
+{
+public:
+ LLPanelPlace();
+ /*virtual*/ ~LLPanelPlace();
+
+ /*virtual*/ BOOL postBuild();
+
+ void resetLocation();
+ // Ignore all old location information, useful if you are
+ // recycling an existing dialog and need to clear it.
+
+ /*virtual*/ void setParcelID(const LLUUID& parcel_id);
+ // Sends a request for data about the given parcel, which will
+ // only update the location if there is none already available.
+
+ void displayItemInfo(const LLInventoryItem* pItem);
+ void setRegionID(const LLUUID& region_id) { mRegionID = region_id; }
+ void setSnapshot(const LLUUID& snapshot_id);
+ void setLocationString(const std::string& location);
+ void setLandTypeString(const std::string& land_type);
+ /*virtual*/ void setErrorStatus(U32 status, const std::string& reason);
+ void resetName(const std::string& name);
+
+ void sendParcelInfoRequest();
+ void displayParcelInfo(const LLVector3& pos_region,
+ const LLUUID& landmark_asset_id,
+ const LLUUID& region_id,
+ const LLVector3d& pos_global);
+ /*virtual*/ void processParcelInfo(const LLParcelData& parcel_data);
+
+ LLTextureCtrl *getSnapshotCtrl() const { return mSnapshotCtrl; }
+
+protected:
+ static void onClickTeleport(void* data);
+ static void onClickMap(void* data);
+ //static void onClickLandmark(void* data);
+ static void onClickAuction(void* data);
+
+ // Go to auction web page if user clicked OK
+ static bool callbackAuctionWebPage(const LLSD& notification, const LLSD& response);
+
+protected:
+ LLUUID mParcelID;
+ LLUUID mRequestedID;
+ LLUUID mRegionID;
+ LLUUID mLandmarkAssetID;
+ // Absolute position of the location for teleport, may not
+ // be available (hence zero)
+ LLVector3d mPosGlobal;
+ // Region-local position for teleport, always available.
+ LLVector3 mPosRegion;
+ // Zero if this is not an auction
+ S32 mAuctionID;
+
+ LLTextureCtrl* mSnapshotCtrl;
+
+ LLTextBox* mNameEditor;
+ LLTextEditor* mDescEditor;
+ LLTextBox* mInfoEditor;
+ LLTextBox* mLandTypeEditor;
+ LLTextBox* mLocationDisplay; //not calling it "editor" because it isn't
+
+ LLButton* mTeleportBtn;
+ LLButton* mMapBtn;
+ //LLButton* mLandmarkBtn;
+ LLButton* mAuctionBtn;
+};
+
+#endif // LL_LLPANELPLACE_H