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-rw-r--r--indra/newview/llpanelpick.h227
1 files changed, 155 insertions, 72 deletions
diff --git a/indra/newview/llpanelpick.h b/indra/newview/llpanelpick.h
index 7cc2a04c53..c5b13c69ea 100644
--- a/indra/newview/llpanelpick.h
+++ b/indra/newview/llpanelpick.h
@@ -45,48 +45,40 @@ class LLTextureCtrl;
class LLMessageSystem;
class LLAvatarPropertiesObserver;
-class LLPanelPick : public LLPanel, public LLAvatarPropertiesObserver, LLRemoteParcelInfoObserver
+/**
+ * Panel for displaying Pick Information - snapshot, name, description, etc.
+ */
+class LLPanelPickInfo : public LLPanel, public LLAvatarPropertiesObserver, LLRemoteParcelInfoObserver
{
- LOG_CLASS(LLPanelPick);
+ LOG_CLASS(LLPanelPickInfo);
public:
- LLPanelPick(BOOL edit_mode = FALSE);
- /*virtual*/ ~LLPanelPick();
-
- // switches the panel to the VIEW mode and resets controls
- void reset();
+
+ // Creates new panel
+ static LLPanelPickInfo* create();
- /*virtual*/ BOOL postBuild();
+ virtual ~LLPanelPickInfo();
- // Prepares a new pick, including creating an id, giving a sane
- // initial position, etc (saved on clicking Save Pick button - onClickSave callback).
- void prepareNewPick();
- void prepareNewPick(const LLVector3d pos_global,
- const std::string& name,
- const std::string& desc,
- const LLUUID& snapshot_id,
- const LLUUID& parcel_id);
+ /**
+ * Initializes panel properties
+ *
+ * By default Pick will be created for current Agent location.
+ * Use setPickData to change Pick properties.
+ */
+ /*virtual*/ void onOpen(const LLSD& key);
- //initializes the panel with data of the pick with id = pick_id
- //owned by the avatar with id = creator_id
- void init(LLUUID creator_id, LLUUID pick_id);
+ /*virtual*/ BOOL postBuild();
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
- // switches the panel to either View or Edit mode
- void setEditMode(BOOL edit_mode);
-
- void onPickChanged(LLUICtrl* ctrl);
-
- // because this panel works in two modes (edit/view) we are
- // free from managing two panel for editing and viewing picks and so
- // are free from controlling switching between them in the parent panel (e.g. Me Profile)
- // but that causes such a complication that we cannot set a callback for a "Back" button
- // from the parent panel only once, so we have to preserve that callback
- // in the pick panel and set it for the back button everytime postBuild() is called.
- void setExitCallback(commit_callback_t cb);
+ /**
+ * Sets "Back" button click callback
+ */
+ virtual void setExitCallback(const commit_callback_t& cb);
- static void teleport(const LLVector3d& position);
- static void showOnMap(const LLVector3d& position);
+ /**
+ * Sets "Edit" button click callback
+ */
+ virtual void setEditPickCallback(const commit_callback_t& cb);
//This stuff we got from LLRemoteParcelObserver, in the last two we intentionally do nothing
/*virtual*/ void processParcelInfo(const LLParcelData& parcel_data);
@@ -95,63 +87,154 @@ public:
protected:
+ LLPanelPickInfo();
+
+ /**
+ * Resets Pick information
+ */
+ virtual void resetData();
+
+ /**
+ * Resets UI controls (visibility, values)
+ */
+ virtual void resetControls();
+
/**
* "Location text" is actually the owner name, the original
* name that owner gave the parcel, and the location.
*/
- static std::string createLocationText(const std::string& owner_name, const std::string& original_name,
- const std::string& sim_name, const LLVector3d& pos_global);
+ static std::string createLocationText(
+ const std::string& owner_name,
+ const std::string& original_name,
+ const std::string& sim_name,
+ const LLVector3d& pos_global);
+
+ virtual void setAvatarId(const LLUUID& avatar_id) { mAvatarId = avatar_id; }
+ virtual LLUUID& getAvatarId() { return mAvatarId; }
+
+ /**
+ * Sets snapshot id.
+ *
+ * Will mark snapshot control as valid if id is not null.
+ * Will mark snapshot control as invalid if id is null. If null id is a valid value,
+ * you have to manually mark snapshot is valid.
+ */
+ virtual void setSnapshotId(const LLUUID& id);
+
+ virtual void setPickId(const LLUUID& id) { mPickId = id; }
+ virtual LLUUID& getPickId() { return mPickId; }
+
+ virtual void setPickName(const std::string& name);
+
+ virtual void setPickDesc(const std::string& desc);
+
+ virtual void setPickLocation(const std::string& location);
+
+ virtual void setPosGlobal(const LLVector3d& pos) { mPosGlobal = pos; }
+ virtual LLVector3d& getPosGlobal() { return mPosGlobal; }
+
+ /**
+ * Callback for "Map" button, opens Map
+ */
+ void onClickMap();
- void setPickName(std::string name);
- void setPickDesc(std::string desc);
- void setPickLocation(const std::string& location);
+ /**
+ * Callback for "Teleport" button, teleports user to Pick location.
+ */
+ void onClickTeleport();
- std::string getPickName();
- std::string getPickDesc();
- std::string getPickLocation();
+ void onClickBack();
- void sendUpdate();
- void requestData();
+protected:
- void init(LLPickData *pick_data);
+ LLTextureCtrl* mSnapshotCtrl;
- void updateButtons();
+ LLUUID mAvatarId;
+ LLVector3d mPosGlobal;
+ LLUUID mParcelId;
+ LLUUID mPickId;
+ std::string mSimName;
+ std::string mLocation;
+};
- //-----------------------------------------
- // "PICK INFO" (VIEW MODE) BUTTON HANDLERS
- //-----------------------------------------
- void onClickEdit();
- void onClickTeleport();
- void onClickMap();
+/**
+ * Panel for creating/editing Pick.
+ */
+class LLPanelPickEdit : public LLPanelPickInfo
+{
+ LOG_CLASS(LLPanelPickEdit);
+public:
- //-----------------------------------------
- // "EDIT PICK" (EDIT MODE) BUTTON HANDLERS
- //-----------------------------------------
- void onClickSet();
- void onClickSave();
- void onClickCancel();
+ /**
+ * Creates new panel
+ */
+ static LLPanelPickEdit* create();
- void enableSaveButton(bool enable);
+ /*virtual*/ ~LLPanelPickEdit();
+
+ /*virtual*/ void onOpen(const LLSD& key);
+
+ virtual void setPickData(const LLPickData* pick_data);
+
+ /*virtual*/ BOOL postBuild();
+
+ /**
+ * Sets "Save" button click callback
+ */
+ virtual void setSaveCallback(const commit_callback_t& cb);
+
+ /**
+ * Sets "Cancel" button click callback
+ */
+ virtual void setCancelCallback(const commit_callback_t& cb);
+
+ /**
+ * Resets panel and all cantrols to unedited state
+ */
+ /*virtual*/ void resetDirty();
+
+ /**
+ * Returns true if any of Pick properties was changed by user.
+ */
+ /*virtual*/ BOOL isDirty() const;
+
+ /*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
protected:
- BOOL mEditMode;
- LLTextureCtrl* mSnapshotCtrl;
- BOOL mDataReceived;
- bool mIsPickNew;
- LLUUID mPickId;
- LLUUID mCreatorId;
- LLVector3d mPosGlobal;
- LLUUID mParcelId;
- std::string mSimName;
+ LLPanelPickEdit();
- //These strings are used to keep non-wrapped text
- std::string mName;
- std::string mDesc;
- std::string mLocation;
+ /**
+ * Sends Pick properties to server.
+ */
+ void sendUpdate();
+
+ /**
+ * Callback for Pick snapshot, name and description changed event.
+ */
+ void onPickChanged(LLUICtrl* ctrl);
+
+ /*virtual*/ void resetData();
+
+ /**
+ * Enables/disables "Save" button
+ */
+ void enableSaveButton(bool enable);
+
+ /**
+ * Callback for "Set Location" button click
+ */
+ void onClickSetLocation();
+
+ /**
+ * Callback for "Save" button click
+ */
+ void onClickSave();
+
+protected:
- commit_callback_t mBackCb;
bool mLocationChanged;
+ bool mNeedData;
};
#endif // LL_LLPANELPICK_H