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-rwxr-xr-xindra/newview/llpanelface.h73
1 files changed, 63 insertions, 10 deletions
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 3b5a9b1398..88f32e45f8 100755
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -29,6 +29,7 @@
#include "v4color.h"
#include "llpanel.h"
+#include "llmaterial.h"
class LLButton;
class LLCheckBoxCtrl;
@@ -42,6 +43,7 @@ class LLTextureCtrl;
class LLUICtrl;
class LLViewerObject;
class LLFloater;
+class LLMaterialID;
class LLPanelFace : public LLPanel
{
@@ -65,7 +67,7 @@ protected:
void sendTexGen(); // applies and sends bump map
void sendShiny(); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
- void sendGlow();
+ void sendGlow();
void sendMedia();
// this function is to return TRUE if the drag should succeed.
@@ -74,25 +76,61 @@ protected:
void onCommitTexture(const LLSD& data);
void onCancelTexture(const LLSD& data);
void onSelectTexture(const LLSD& data);
+ void onCommitSpecularTexture(const LLSD& data);
+ void onCancelSpecularTexture(const LLSD& data);
+ void onSelectSpecularTexture(const LLSD& data);
+ void onCommitNormalTexture(const LLSD& data);
+ void onCancelNormalTexture(const LLSD& data);
+ void onSelectNormalTexture(const LLSD& data);
void onCommitColor(const LLSD& data);
+ void onCommitShinyColor(const LLSD& data);
void onCommitAlpha(const LLSD& data);
void onCancelColor(const LLSD& data);
void onSelectColor(const LLSD& data);
-
- static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
- static void onCommitBump( LLUICtrl* ctrl, void* userdata);
+
+ // Make UI reflect state of currently selected material (refresh)
+ // and UI mode (e.g. editing normal map v diffuse map)
+ //
+ void updateUI();
+
+ // Callback funcs for individual controls
+ //
+ static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterial( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
+ static void onCommitBump( LLUICtrl* ctrl, void* userdata);
static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
- static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
+ static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
+ static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata);
static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
- static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
- static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
-
- static void onClickApply(void*);
+ static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
+ static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
+ static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
static void onClickAutoFix(void*);
- static F32 valueGlow(LLViewerObject* object, S32 face);
+
+ static F32 valueGlow(LLViewerObject* object, S32 face);
private:
+ // Update visibility of controls to match current UI mode
+ // (e.g. materials vs media editing)
+ //
+ // Do NOT call updateUI from within this function.
+ //
+ void updateVisibility();
+
+ // Make material reflect current state of UI (apply edit)
+ //
+ void updateMaterial();
+
+ // Update vis and enabling of specific subsets of controls based on material params
+ // (e.g. hide the spec controls if no spec texture is applied)
+ //
+ void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
+ void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
+ void updateAlphaControls();
+
/*
* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
* If agent selects texture which is not allowed to be applied for the currently selected object,
@@ -100,6 +138,21 @@ private:
*/
void onTextureSelectionChanged(LLInventoryItem* itemp);
+ bool mIsAlpha;
+
+ /* These variables interlock processing of materials updates sent to
+ * the sim. mUpdateInFlight is set to flag that an update has been
+ * sent to the sim and not acknowledged yet, and cleared when an
+ * update is received from the sim. mUpdatePending is set when
+ * there's an update in flight and another UI change has been made
+ * that needs to be sent as a materials update, and cleared when the
+ * update is sent. This prevents the sim from getting spammed with
+ * update messages when, for example, the user holds down the
+ * up-arrow on a spinner, and avoids running afoul of its throttle.
+ */
+ bool mUpdateInFlight;
+ bool mUpdatePending;
};
#endif
+