diff options
Diffstat (limited to 'indra/newview/llpanelface.h')
-rw-r--r-- | indra/newview/llpanelface.h | 808 |
1 files changed, 404 insertions, 404 deletions
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 05860b995f..da53b4a14c 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -1,25 +1,25 @@ -/** +/** * @file llpanelface.h * @brief Panel in the tools floater for editing face textures, colors, etc. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -65,179 +65,179 @@ class PBRPickerObjectListener; // boost who? // template< - typename DataType, - typename SetValueType, - void (LLMaterial::*MaterialEditFunc)(SetValueType data) > + typename DataType, + typename SetValueType, + void (LLMaterial::*MaterialEditFunc)(SetValueType data) > class LLMaterialEditFunctor { public: - LLMaterialEditFunctor(const DataType& data) : _data(data) {} - virtual ~LLMaterialEditFunctor() {} - virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); } - DataType _data; + LLMaterialEditFunctor(const DataType& data) : _data(data) {} + virtual ~LLMaterialEditFunctor() {} + virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); } + DataType _data; }; template< - typename DataType, - DataType (LLMaterial::*MaterialGetFunc)() > + typename DataType, + DataType (LLMaterial::*MaterialGetFunc)() > class LLMaterialGetFunctor { public: - LLMaterialGetFunctor() {} - virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); } + LLMaterialGetFunctor() {} + virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); } }; template< - typename DataType, - DataType (LLTextureEntry::*TEGetFunc)() > + typename DataType, + DataType (LLTextureEntry::*TEGetFunc)() > class LLTEGetFunctor { public: - LLTEGetFunctor() {} - virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); } + LLTEGetFunctor() {} + virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); } }; class LLPanelFace : public LLPanel { public: - virtual BOOL postBuild(); - LLPanelFace(); - virtual ~LLPanelFace(); + virtual BOOL postBuild(); + LLPanelFace(); + virtual ~LLPanelFace(); - void refresh(); - void refreshMedia(); - void unloadMedia(); + void refresh(); + void refreshMedia(); + void unloadMedia(); static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side); /*virtual*/ void onVisibilityChange(BOOL new_visibility); /*virtual*/ void draw(); - LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material) - { - LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); - llassert_always(new_material); + LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material) + { + LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); + llassert_always(new_material); - // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture - // - new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode()); - return new_material; - } + // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture + // + new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode()); + return new_material; + } - LLRender::eTexIndex getTextureChannelToEdit(); + LLRender::eTexIndex getTextureChannelToEdit(); LLRender::eTexIndex getTextureDropChannel(); LLGLTFMaterial::TextureInfo getPBRDropChannel(); protected: - void navigateToTitleMedia(const std::string url); - bool selectedMediaEditable(); - void clearMediaSettings(); - void updateMediaSettings(); - void updateMediaTitle(); - - void getState(); - - void sendTexture(); // applies and sends texture - void sendTextureInfo(); // applies and sends texture scale, offset, etc. - void sendColor(); // applies and sends color - void sendAlpha(); // applies and sends transparency - void sendBump(U32 bumpiness); // applies and sends bump map - void sendTexGen(); // applies and sends bump map - void sendShiny(U32 shininess); // applies and sends shininess - void sendFullbright(); // applies and sends full bright - - void sendGlow(); + void navigateToTitleMedia(const std::string url); + bool selectedMediaEditable(); + void clearMediaSettings(); + void updateMediaSettings(); + void updateMediaTitle(); + + void getState(); + + void sendTexture(); // applies and sends texture + void sendTextureInfo(); // applies and sends texture scale, offset, etc. + void sendColor(); // applies and sends color + void sendAlpha(); // applies and sends transparency + void sendBump(U32 bumpiness); // applies and sends bump map + void sendTexGen(); // applies and sends bump map + void sendShiny(U32 shininess); // applies and sends shininess + void sendFullbright(); // applies and sends full bright + + void sendGlow(); void alignTestureLayer(); void updateCopyTexButton(); - void onCommitPbr(const LLSD& data); - void onCancelPbr(const LLSD& data); - void onSelectPbr(const LLSD& data); + void onCommitPbr(const LLSD& data); + void onCancelPbr(const LLSD& data); + void onSelectPbr(const LLSD& data); static BOOL onDragPbr(LLUICtrl* ctrl, LLInventoryItem* item); - // this function is to return TRUE if the drag should succeed. - static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item); - - void onCommitTexture(const LLSD& data); - void onCancelTexture(const LLSD& data); - void onSelectTexture(const LLSD& data); - void onCommitSpecularTexture(const LLSD& data); - void onCancelSpecularTexture(const LLSD& data); - void onSelectSpecularTexture(const LLSD& data); - void onCommitNormalTexture(const LLSD& data); - void onCancelNormalTexture(const LLSD& data); - void onSelectNormalTexture(const LLSD& data); - void onCommitColor(const LLSD& data); - void onCommitShinyColor(const LLSD& data); - void onCommitAlpha(const LLSD& data); - void onCancelColor(const LLSD& data); - void onCancelShinyColor(const LLSD& data); - void onSelectColor(const LLSD& data); - void onSelectShinyColor(const LLSD& data); - - void onCloseTexturePicker(const LLSD& data); + // this function is to return TRUE if the drag should succeed. + static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item); + + void onCommitTexture(const LLSD& data); + void onCancelTexture(const LLSD& data); + void onSelectTexture(const LLSD& data); + void onCommitSpecularTexture(const LLSD& data); + void onCancelSpecularTexture(const LLSD& data); + void onSelectSpecularTexture(const LLSD& data); + void onCommitNormalTexture(const LLSD& data); + void onCancelNormalTexture(const LLSD& data); + void onSelectNormalTexture(const LLSD& data); + void onCommitColor(const LLSD& data); + void onCommitShinyColor(const LLSD& data); + void onCommitAlpha(const LLSD& data); + void onCancelColor(const LLSD& data); + void onCancelShinyColor(const LLSD& data); + void onSelectColor(const LLSD& data); + void onSelectShinyColor(const LLSD& data); + + void onCloseTexturePicker(const LLSD& data); static bool deleteMediaConfirm(const LLSD& notification, const LLSD& response); static bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response); - // Make UI reflect state of currently selected material (refresh) - // and UI mode (e.g. editing normal map v diffuse map) - // - // @param force_set_values forces spinners to set value even if they are focused - void updateUI(bool force_set_values = false); - - // Convenience func to determine if all faces in selection have - // identical planar texgen settings during edits - // - bool isIdenticalPlanarTexgen(); - - // Callback funcs for individual controls - // - static void onCommitTextureInfo(LLUICtrl* ctrl, void* userdata); - static void onCommitTextureScaleX(LLUICtrl* ctrl, void* userdata); - static void onCommitTextureScaleY(LLUICtrl* ctrl, void* userdata); - static void onCommitTextureRot(LLUICtrl* ctrl, void* userdata); - static void onCommitTextureOffsetX(LLUICtrl* ctrl, void* userdata); - static void onCommitTextureOffsetY(LLUICtrl* ctrl, void* userdata); - - static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata); - - static void syncRepeatX(LLPanelFace* self, F32 scaleU); - static void syncRepeatY(LLPanelFace* self, F32 scaleV); - static void syncOffsetX(LLPanelFace* self, F32 offsetU); - static void syncOffsetY(LLPanelFace* self, F32 offsetV); - static void syncMaterialRot(LLPanelFace* self, F32 rot, int te = -1); - - static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata); - - static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialID( LLUICtrl* ctrl, void* userdata); - - static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata); - static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata); - static void onCommitPbrType(LLUICtrl* ctrl, void* userdata); - static void onClickBtnEditMedia(LLUICtrl* ctrl, void* userdata); - static void onClickBtnDeleteMedia(LLUICtrl* ctrl, void* userdata); - static void onClickBtnAddMedia(LLUICtrl* ctrl, void* userdata); - static void onCommitBump( LLUICtrl* ctrl, void* userdata); - static void onCommitTexGen( LLUICtrl* ctrl, void* userdata); - static void onCommitShiny( LLUICtrl* ctrl, void* userdata); - static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata); - static void onCommitFullbright( LLUICtrl* ctrl, void* userdata); - static void onCommitGlow( LLUICtrl* ctrl, void *userdata); - static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); - static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); + // Make UI reflect state of currently selected material (refresh) + // and UI mode (e.g. editing normal map v diffuse map) + // + // @param force_set_values forces spinners to set value even if they are focused + void updateUI(bool force_set_values = false); + + // Convenience func to determine if all faces in selection have + // identical planar texgen settings during edits + // + bool isIdenticalPlanarTexgen(); + + // Callback funcs for individual controls + // + static void onCommitTextureInfo(LLUICtrl* ctrl, void* userdata); + static void onCommitTextureScaleX(LLUICtrl* ctrl, void* userdata); + static void onCommitTextureScaleY(LLUICtrl* ctrl, void* userdata); + static void onCommitTextureRot(LLUICtrl* ctrl, void* userdata); + static void onCommitTextureOffsetX(LLUICtrl* ctrl, void* userdata); + static void onCommitTextureOffsetY(LLUICtrl* ctrl, void* userdata); + + static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata); + + static void syncRepeatX(LLPanelFace* self, F32 scaleU); + static void syncRepeatY(LLPanelFace* self, F32 scaleV); + static void syncOffsetX(LLPanelFace* self, F32 offsetU); + static void syncOffsetY(LLPanelFace* self, F32 offsetV); + static void syncMaterialRot(LLPanelFace* self, F32 rot, int te = -1); + + static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata); + + static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialID( LLUICtrl* ctrl, void* userdata); + + static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata); + static void onCommitPbrType(LLUICtrl* ctrl, void* userdata); + static void onClickBtnEditMedia(LLUICtrl* ctrl, void* userdata); + static void onClickBtnDeleteMedia(LLUICtrl* ctrl, void* userdata); + static void onClickBtnAddMedia(LLUICtrl* ctrl, void* userdata); + static void onCommitBump( LLUICtrl* ctrl, void* userdata); + static void onCommitTexGen( LLUICtrl* ctrl, void* userdata); + static void onCommitShiny( LLUICtrl* ctrl, void* userdata); + static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata); + static void onCommitFullbright( LLUICtrl* ctrl, void* userdata); + static void onCommitGlow( LLUICtrl* ctrl, void *userdata); + static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); + static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); void onCommitGLTFTextureScaleU(LLUICtrl* ctrl); void onCommitGLTFTextureScaleV(LLUICtrl* ctrl); @@ -245,11 +245,11 @@ protected: void onCommitGLTFTextureOffsetU(LLUICtrl* ctrl); void onCommitGLTFTextureOffsetV(LLUICtrl* ctrl); - static void onClickAutoFix(void*); - static void onAlignTexture(void*); - static void onClickBtnLoadInvPBR(void* userdata); - static void onClickBtnEditPBR(void* userdata); - static void onClickBtnSavePBR(void* userdata); + static void onClickAutoFix(void*); + static void onAlignTexture(void*); + static void onClickBtnLoadInvPBR(void* userdata); + static void onClickBtnEditPBR(void* userdata); + static void onClickBtnSavePBR(void* userdata); public: // needs to be accessible to selection manager void onCopyColor(); // records all selected faces @@ -263,200 +263,200 @@ protected: void menuDoToSelected(const LLSD& userdata); bool menuEnableItem(const LLSD& userdata); - static F32 valueGlow(LLViewerObject* object, S32 face); + static F32 valueGlow(LLViewerObject* object, S32 face); + - private: - bool isAlpha() { return mIsAlpha; } - - // Convenience funcs to keep the visual flack to a minimum - // - LLUUID getCurrentNormalMap(); - LLUUID getCurrentSpecularMap(); - U32 getCurrentShininess(); - U32 getCurrentBumpiness(); - U8 getCurrentDiffuseAlphaMode(); - U8 getCurrentAlphaMaskCutoff(); - U8 getCurrentEnvIntensity(); - U8 getCurrentGlossiness(); - F32 getCurrentBumpyRot(); - F32 getCurrentBumpyScaleU(); - F32 getCurrentBumpyScaleV(); - F32 getCurrentBumpyOffsetU(); - F32 getCurrentBumpyOffsetV(); - F32 getCurrentShinyRot(); - F32 getCurrentShinyScaleU(); - F32 getCurrentShinyScaleV(); - F32 getCurrentShinyOffsetU(); - F32 getCurrentShinyOffsetV(); + bool isAlpha() { return mIsAlpha; } + + // Convenience funcs to keep the visual flack to a minimum + // + LLUUID getCurrentNormalMap(); + LLUUID getCurrentSpecularMap(); + U32 getCurrentShininess(); + U32 getCurrentBumpiness(); + U8 getCurrentDiffuseAlphaMode(); + U8 getCurrentAlphaMaskCutoff(); + U8 getCurrentEnvIntensity(); + U8 getCurrentGlossiness(); + F32 getCurrentBumpyRot(); + F32 getCurrentBumpyScaleU(); + F32 getCurrentBumpyScaleV(); + F32 getCurrentBumpyOffsetU(); + F32 getCurrentBumpyOffsetV(); + F32 getCurrentShinyRot(); + F32 getCurrentShinyScaleU(); + F32 getCurrentShinyScaleV(); + F32 getCurrentShinyOffsetU(); + F32 getCurrentShinyOffsetV(); LLComboBox *mComboMatMedia; LLMediaCtrl *mTitleMedia; LLTextBox *mTitleMediaText; - // Update visibility of controls to match current UI mode - // (e.g. materials vs media editing) - // - // Do NOT call updateUI from within this function. - // - void updateVisibility(LLViewerObject* objectp = nullptr); - - // Hey look everyone, a type-safe alternative to copy and paste! :) - // - - // Update material parameters by applying 'edit_func' to selected TEs - // - template< - typename DataType, - typename SetValueType, - void (LLMaterial::*MaterialEditFunc)(SetValueType data) > - static void edit(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) - { - LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data); - struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor - { - LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {} - virtual ~LLSelectedTEEditMaterial() {}; - virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) - { - if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID())) - { - LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material); - llassert_always(new_material); - - // Determine correct alpha mode for current diffuse texture - // (i.e. does it have an alpha channel that makes alpha mode useful) - // - // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329) - // need to get per-face answer to this question for sane alpha mode retention on updates. - // - bool is_alpha_face = object->isImageAlphaBlended(face); - - // need to keep this original answer for valid comparisons in logic below - // - U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE; - - U8 default_alpha_mode = original_default_alpha_mode; - - if (!current_material.isNull()) - { - default_alpha_mode = current_material->getDiffuseAlphaMode(); - } - - // Insure we don't inherit the default of blend by accident... - // this will be stomped by a legit request to change the alpha mode by the apply() below - // - new_material->setDiffuseAlphaMode(default_alpha_mode); - - // Do "It"! - // - _edit->apply(new_material); - - U32 new_alpha_mode = new_material->getDiffuseAlphaMode(); - LLUUID new_normal_map_id = new_material->getNormalID(); - LLUUID new_spec_map_id = new_material->getSpecularID(); - - if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face) - { - new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; - new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - } - - bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode); - bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull(); - - if (!is_need_material) - { - LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL; - LLMaterialMgr::getInstance()->remove(object->getID(),face); - new_material = NULL; - } - else - { - LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL; - LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material); - } - - object->setTEMaterialParams(face, new_material); - return new_material; - } - return NULL; - } - LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit; - LLPanelFace *_panel; - const LLUUID & _only_for_object_id; - } editor(p, &edit, only_for_object_id); - LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te); - } - - template< - typename DataType, - typename ReturnType, - ReturnType (LLMaterial::* const MaterialGetFunc)() const > - static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType()) - { - DataType data_value; - struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType> - { - GetTEMaterialVal(DataType default_value) : _default(default_value) {} - virtual ~GetTEMaterialVal() {} - - DataType get(LLViewerObject* object, S32 face) - { - DataType ret = _default; - LLMaterialPtr material_ptr; - LLTextureEntry* tep = object ? object->getTE(face) : NULL; - if (tep) - { - material_ptr = tep->getMaterialParams(); - if (!material_ptr.isNull()) - { - ret = (material_ptr->*(MaterialGetFunc))(); - } - } - return ret; - } - DataType _default; - } GetFunc(default_value); - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance); - data_to_return = data_value; - } - - template< - typename DataType, - typename ReturnType, // some kids just have to different... - ReturnType (LLTextureEntry::* const TEGetFunc)() const > - static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType()) - { - DataType data_value; - struct GetTEVal : public LLSelectedTEGetFunctor<DataType> - { - GetTEVal(DataType default_value) : _default(default_value) {} - virtual ~GetTEVal() {} - - DataType get(LLViewerObject* object, S32 face) { - LLTextureEntry* tep = object ? object->getTE(face) : NULL; - return tep ? ((tep->*(TEGetFunc))()) : _default; - } - DataType _default; - } GetTEValFunc(default_value); - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance ); - data_to_return = data_value; - } - - // Update vis and enabling of specific subsets of controls based on material params - // (e.g. hide the spec controls if no spec texture is applied) - // - void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false); - void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false); - void updateAlphaControls(); - - /* - * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object. - * If agent selects texture which is not allowed to be applied for the currently selected object, - * all controls of the floater texture picker which allow to apply the texture will be disabled. - */ + // Update visibility of controls to match current UI mode + // (e.g. materials vs media editing) + // + // Do NOT call updateUI from within this function. + // + void updateVisibility(LLViewerObject* objectp = nullptr); + + // Hey look everyone, a type-safe alternative to copy and paste! :) + // + + // Update material parameters by applying 'edit_func' to selected TEs + // + template< + typename DataType, + typename SetValueType, + void (LLMaterial::*MaterialEditFunc)(SetValueType data) > + static void edit(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) + { + LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data); + struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor + { + LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {} + virtual ~LLSelectedTEEditMaterial() {}; + virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) + { + if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID())) + { + LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material); + llassert_always(new_material); + + // Determine correct alpha mode for current diffuse texture + // (i.e. does it have an alpha channel that makes alpha mode useful) + // + // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329) + // need to get per-face answer to this question for sane alpha mode retention on updates. + // + bool is_alpha_face = object->isImageAlphaBlended(face); + + // need to keep this original answer for valid comparisons in logic below + // + U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + + U8 default_alpha_mode = original_default_alpha_mode; + + if (!current_material.isNull()) + { + default_alpha_mode = current_material->getDiffuseAlphaMode(); + } + + // Insure we don't inherit the default of blend by accident... + // this will be stomped by a legit request to change the alpha mode by the apply() below + // + new_material->setDiffuseAlphaMode(default_alpha_mode); + + // Do "It"! + // + _edit->apply(new_material); + + U32 new_alpha_mode = new_material->getDiffuseAlphaMode(); + LLUUID new_normal_map_id = new_material->getNormalID(); + LLUUID new_spec_map_id = new_material->getSpecularID(); + + if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face) + { + new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + + bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode); + bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull(); + + if (!is_need_material) + { + LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL; + LLMaterialMgr::getInstance()->remove(object->getID(),face); + new_material = NULL; + } + else + { + LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL; + LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material); + } + + object->setTEMaterialParams(face, new_material); + return new_material; + } + return NULL; + } + LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit; + LLPanelFace *_panel; + const LLUUID & _only_for_object_id; + } editor(p, &edit, only_for_object_id); + LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te); + } + + template< + typename DataType, + typename ReturnType, + ReturnType (LLMaterial::* const MaterialGetFunc)() const > + static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType()) + { + DataType data_value; + struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType> + { + GetTEMaterialVal(DataType default_value) : _default(default_value) {} + virtual ~GetTEMaterialVal() {} + + DataType get(LLViewerObject* object, S32 face) + { + DataType ret = _default; + LLMaterialPtr material_ptr; + LLTextureEntry* tep = object ? object->getTE(face) : NULL; + if (tep) + { + material_ptr = tep->getMaterialParams(); + if (!material_ptr.isNull()) + { + ret = (material_ptr->*(MaterialGetFunc))(); + } + } + return ret; + } + DataType _default; + } GetFunc(default_value); + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance); + data_to_return = data_value; + } + + template< + typename DataType, + typename ReturnType, // some kids just have to different... + ReturnType (LLTextureEntry::* const TEGetFunc)() const > + static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType()) + { + DataType data_value; + struct GetTEVal : public LLSelectedTEGetFunctor<DataType> + { + GetTEVal(DataType default_value) : _default(default_value) {} + virtual ~GetTEVal() {} + + DataType get(LLViewerObject* object, S32 face) { + LLTextureEntry* tep = object ? object->getTE(face) : NULL; + return tep ? ((tep->*(TEGetFunc))()) : _default; + } + DataType _default; + } GetTEValFunc(default_value); + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance ); + data_to_return = data_value; + } + + // Update vis and enabling of specific subsets of controls based on material params + // (e.g. hide the spec controls if no spec texture is applied) + // + void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false); + void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false); + void updateAlphaControls(); + + /* + * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object. + * If agent selects texture which is not allowed to be applied for the currently selected object, + * all controls of the floater texture picker which allow to apply the texture will be disabled. + */ void onTextureSelectionChanged(LLInventoryItem* itemp); void onPbrSelectionChanged(LLInventoryItem* itemp); @@ -471,8 +471,8 @@ private: LLMenuButton* mMenuClipboardColor; LLMenuButton* mMenuClipboardTexture; - bool mIsAlpha; - + bool mIsAlpha; + LLSD mClipboardParams; LLSD mMediaSettings; @@ -515,17 +515,17 @@ private: std::unique_ptr<PBRPickerObjectListener> mVOInventoryListener; public: - #if defined(DEF_GET_MAT_STATE) - #undef DEF_GET_MAT_STATE - #endif + #if defined(DEF_GET_MAT_STATE) + #undef DEF_GET_MAT_STATE + #endif - #if defined(DEF_GET_TE_STATE) - #undef DEF_GET_TE_STATE - #endif + #if defined(DEF_GET_TE_STATE) + #undef DEF_GET_TE_STATE + #endif - #if defined(DEF_EDIT_MAT_STATE) - DEF_EDIT_MAT_STATE - #endif + #if defined(DEF_EDIT_MAT_STATE) + DEF_EDIT_MAT_STATE + #endif // Accessors for selected TE material state // @@ -551,74 +551,74 @@ public: getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \ } - class LLSelectedTEMaterial - { - public: - static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material); - static void getMaxSpecularRepeats(F32& repeats, bool& identical); - static void getMaxNormalRepeats(F32& repeats, bool& identical); - static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha); - - DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null) - DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null) - DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f) - DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f) - DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f) - DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f) - DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f) - - DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f) - DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f) - DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f) - DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f) - DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f) - - DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode); - DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff); - - DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX); - DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY); - DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX); - DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY); - DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation); - - DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX); - DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY); - DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX); - DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY); - DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation); - - DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity); - DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent); - - DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID); - DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID); - DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor); - }; - - class LLSelectedTE - { - public: - static void getFace(class LLFace*& face_to_return, bool& identical_face); - static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face); - static void getTexId(LLUUID& id, bool& identical); + class LLSelectedTEMaterial + { + public: + static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material); + static void getMaxSpecularRepeats(F32& repeats, bool& identical); + static void getMaxNormalRepeats(F32& repeats, bool& identical); + static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha); + + DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null) + DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null) + DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f) + + DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f) + + DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode); + DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff); + + DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX); + DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY); + DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX); + DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY); + DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation); + + DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation); + + DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity); + DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent); + + DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID); + DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID); + DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor); + }; + + class LLSelectedTE + { + public: + static void getFace(class LLFace*& face_to_return, bool& identical_face); + static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face); + static void getTexId(LLUUID& id, bool& identical); static void getPbrMaterialId(LLUUID& id, bool& identical, bool& has_pbr, bool& has_faces_without_pbr); - static void getObjectScaleS(F32& scale_s, bool& identical); - static void getObjectScaleT(F32& scale_t, bool& identical); - static void getMaxDiffuseRepeats(F32& repeats, bool& identical); - - DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0) - DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0) - DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0) - DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f) - DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f) - DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f) - DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f) - DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f) - DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f) - DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT) - DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black); - }; + static void getObjectScaleS(F32& scale_s, bool& identical); + static void getObjectScaleT(F32& scale_t, bool& identical); + static void getMaxDiffuseRepeats(F32& repeats, bool& identical); + + DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0) + DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0) + DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0) + DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f) + DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f) + DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f) + DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f) + DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f) + DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f) + DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT) + DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black); + }; }; #endif |