summaryrefslogtreecommitdiff
path: root/indra/newview/llpanelface.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llpanelface.h')
-rw-r--r--indra/newview/llpanelface.h808
1 files changed, 404 insertions, 404 deletions
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 05860b995f..da53b4a14c 100644
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llpanelface.h
* @brief Panel in the tools floater for editing face textures, colors, etc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -65,179 +65,179 @@ class PBRPickerObjectListener;
// boost who?
//
template<
- typename DataType,
- typename SetValueType,
- void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
+ typename DataType,
+ typename SetValueType,
+ void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
class LLMaterialEditFunctor
{
public:
- LLMaterialEditFunctor(const DataType& data) : _data(data) {}
- virtual ~LLMaterialEditFunctor() {}
- virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
- DataType _data;
+ LLMaterialEditFunctor(const DataType& data) : _data(data) {}
+ virtual ~LLMaterialEditFunctor() {}
+ virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
+ DataType _data;
};
template<
- typename DataType,
- DataType (LLMaterial::*MaterialGetFunc)() >
+ typename DataType,
+ DataType (LLMaterial::*MaterialGetFunc)() >
class LLMaterialGetFunctor
{
public:
- LLMaterialGetFunctor() {}
- virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
+ LLMaterialGetFunctor() {}
+ virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
};
template<
- typename DataType,
- DataType (LLTextureEntry::*TEGetFunc)() >
+ typename DataType,
+ DataType (LLTextureEntry::*TEGetFunc)() >
class LLTEGetFunctor
{
public:
- LLTEGetFunctor() {}
- virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
+ LLTEGetFunctor() {}
+ virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
};
class LLPanelFace : public LLPanel
{
public:
- virtual BOOL postBuild();
- LLPanelFace();
- virtual ~LLPanelFace();
+ virtual BOOL postBuild();
+ LLPanelFace();
+ virtual ~LLPanelFace();
- void refresh();
- void refreshMedia();
- void unloadMedia();
+ void refresh();
+ void refreshMedia();
+ void unloadMedia();
static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side);
/*virtual*/ void onVisibilityChange(BOOL new_visibility);
/*virtual*/ void draw();
- LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material)
- {
- LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
- llassert_always(new_material);
+ LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material)
+ {
+ LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
+ llassert_always(new_material);
- // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture
- //
- new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode());
- return new_material;
- }
+ // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture
+ //
+ new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode());
+ return new_material;
+ }
- LLRender::eTexIndex getTextureChannelToEdit();
+ LLRender::eTexIndex getTextureChannelToEdit();
LLRender::eTexIndex getTextureDropChannel();
LLGLTFMaterial::TextureInfo getPBRDropChannel();
protected:
- void navigateToTitleMedia(const std::string url);
- bool selectedMediaEditable();
- void clearMediaSettings();
- void updateMediaSettings();
- void updateMediaTitle();
-
- void getState();
-
- void sendTexture(); // applies and sends texture
- void sendTextureInfo(); // applies and sends texture scale, offset, etc.
- void sendColor(); // applies and sends color
- void sendAlpha(); // applies and sends transparency
- void sendBump(U32 bumpiness); // applies and sends bump map
- void sendTexGen(); // applies and sends bump map
- void sendShiny(U32 shininess); // applies and sends shininess
- void sendFullbright(); // applies and sends full bright
-
- void sendGlow();
+ void navigateToTitleMedia(const std::string url);
+ bool selectedMediaEditable();
+ void clearMediaSettings();
+ void updateMediaSettings();
+ void updateMediaTitle();
+
+ void getState();
+
+ void sendTexture(); // applies and sends texture
+ void sendTextureInfo(); // applies and sends texture scale, offset, etc.
+ void sendColor(); // applies and sends color
+ void sendAlpha(); // applies and sends transparency
+ void sendBump(U32 bumpiness); // applies and sends bump map
+ void sendTexGen(); // applies and sends bump map
+ void sendShiny(U32 shininess); // applies and sends shininess
+ void sendFullbright(); // applies and sends full bright
+
+ void sendGlow();
void alignTestureLayer();
void updateCopyTexButton();
- void onCommitPbr(const LLSD& data);
- void onCancelPbr(const LLSD& data);
- void onSelectPbr(const LLSD& data);
+ void onCommitPbr(const LLSD& data);
+ void onCancelPbr(const LLSD& data);
+ void onSelectPbr(const LLSD& data);
static BOOL onDragPbr(LLUICtrl* ctrl, LLInventoryItem* item);
- // this function is to return TRUE if the drag should succeed.
- static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
-
- void onCommitTexture(const LLSD& data);
- void onCancelTexture(const LLSD& data);
- void onSelectTexture(const LLSD& data);
- void onCommitSpecularTexture(const LLSD& data);
- void onCancelSpecularTexture(const LLSD& data);
- void onSelectSpecularTexture(const LLSD& data);
- void onCommitNormalTexture(const LLSD& data);
- void onCancelNormalTexture(const LLSD& data);
- void onSelectNormalTexture(const LLSD& data);
- void onCommitColor(const LLSD& data);
- void onCommitShinyColor(const LLSD& data);
- void onCommitAlpha(const LLSD& data);
- void onCancelColor(const LLSD& data);
- void onCancelShinyColor(const LLSD& data);
- void onSelectColor(const LLSD& data);
- void onSelectShinyColor(const LLSD& data);
-
- void onCloseTexturePicker(const LLSD& data);
+ // this function is to return TRUE if the drag should succeed.
+ static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
+
+ void onCommitTexture(const LLSD& data);
+ void onCancelTexture(const LLSD& data);
+ void onSelectTexture(const LLSD& data);
+ void onCommitSpecularTexture(const LLSD& data);
+ void onCancelSpecularTexture(const LLSD& data);
+ void onSelectSpecularTexture(const LLSD& data);
+ void onCommitNormalTexture(const LLSD& data);
+ void onCancelNormalTexture(const LLSD& data);
+ void onSelectNormalTexture(const LLSD& data);
+ void onCommitColor(const LLSD& data);
+ void onCommitShinyColor(const LLSD& data);
+ void onCommitAlpha(const LLSD& data);
+ void onCancelColor(const LLSD& data);
+ void onCancelShinyColor(const LLSD& data);
+ void onSelectColor(const LLSD& data);
+ void onSelectShinyColor(const LLSD& data);
+
+ void onCloseTexturePicker(const LLSD& data);
static bool deleteMediaConfirm(const LLSD& notification, const LLSD& response);
static bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response);
- // Make UI reflect state of currently selected material (refresh)
- // and UI mode (e.g. editing normal map v diffuse map)
- //
- // @param force_set_values forces spinners to set value even if they are focused
- void updateUI(bool force_set_values = false);
-
- // Convenience func to determine if all faces in selection have
- // identical planar texgen settings during edits
- //
- bool isIdenticalPlanarTexgen();
-
- // Callback funcs for individual controls
- //
- static void onCommitTextureInfo(LLUICtrl* ctrl, void* userdata);
- static void onCommitTextureScaleX(LLUICtrl* ctrl, void* userdata);
- static void onCommitTextureScaleY(LLUICtrl* ctrl, void* userdata);
- static void onCommitTextureRot(LLUICtrl* ctrl, void* userdata);
- static void onCommitTextureOffsetX(LLUICtrl* ctrl, void* userdata);
- static void onCommitTextureOffsetY(LLUICtrl* ctrl, void* userdata);
-
- static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata);
-
- static void syncRepeatX(LLPanelFace* self, F32 scaleU);
- static void syncRepeatY(LLPanelFace* self, F32 scaleV);
- static void syncOffsetX(LLPanelFace* self, F32 offsetU);
- static void syncOffsetY(LLPanelFace* self, F32 offsetV);
- static void syncMaterialRot(LLPanelFace* self, F32 rot, int te = -1);
-
- static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata);
-
- static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialID( LLUICtrl* ctrl, void* userdata);
-
- static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
- static void onCommitPbrType(LLUICtrl* ctrl, void* userdata);
- static void onClickBtnEditMedia(LLUICtrl* ctrl, void* userdata);
- static void onClickBtnDeleteMedia(LLUICtrl* ctrl, void* userdata);
- static void onClickBtnAddMedia(LLUICtrl* ctrl, void* userdata);
- static void onCommitBump( LLUICtrl* ctrl, void* userdata);
- static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
- static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
- static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata);
- static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
- static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
- static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
- static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
+ // Make UI reflect state of currently selected material (refresh)
+ // and UI mode (e.g. editing normal map v diffuse map)
+ //
+ // @param force_set_values forces spinners to set value even if they are focused
+ void updateUI(bool force_set_values = false);
+
+ // Convenience func to determine if all faces in selection have
+ // identical planar texgen settings during edits
+ //
+ bool isIdenticalPlanarTexgen();
+
+ // Callback funcs for individual controls
+ //
+ static void onCommitTextureInfo(LLUICtrl* ctrl, void* userdata);
+ static void onCommitTextureScaleX(LLUICtrl* ctrl, void* userdata);
+ static void onCommitTextureScaleY(LLUICtrl* ctrl, void* userdata);
+ static void onCommitTextureRot(LLUICtrl* ctrl, void* userdata);
+ static void onCommitTextureOffsetX(LLUICtrl* ctrl, void* userdata);
+ static void onCommitTextureOffsetY(LLUICtrl* ctrl, void* userdata);
+
+ static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata);
+
+ static void syncRepeatX(LLPanelFace* self, F32 scaleU);
+ static void syncRepeatY(LLPanelFace* self, F32 scaleV);
+ static void syncOffsetX(LLPanelFace* self, F32 offsetU);
+ static void syncOffsetY(LLPanelFace* self, F32 offsetV);
+ static void syncMaterialRot(LLPanelFace* self, F32 rot, int te = -1);
+
+ static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata);
+
+ static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialID( LLUICtrl* ctrl, void* userdata);
+
+ static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
+ static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
+ static void onCommitPbrType(LLUICtrl* ctrl, void* userdata);
+ static void onClickBtnEditMedia(LLUICtrl* ctrl, void* userdata);
+ static void onClickBtnDeleteMedia(LLUICtrl* ctrl, void* userdata);
+ static void onClickBtnAddMedia(LLUICtrl* ctrl, void* userdata);
+ static void onCommitBump( LLUICtrl* ctrl, void* userdata);
+ static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
+ static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
+ static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata);
+ static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
+ static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
+ static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
+ static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
void onCommitGLTFTextureScaleU(LLUICtrl* ctrl);
void onCommitGLTFTextureScaleV(LLUICtrl* ctrl);
@@ -245,11 +245,11 @@ protected:
void onCommitGLTFTextureOffsetU(LLUICtrl* ctrl);
void onCommitGLTFTextureOffsetV(LLUICtrl* ctrl);
- static void onClickAutoFix(void*);
- static void onAlignTexture(void*);
- static void onClickBtnLoadInvPBR(void* userdata);
- static void onClickBtnEditPBR(void* userdata);
- static void onClickBtnSavePBR(void* userdata);
+ static void onClickAutoFix(void*);
+ static void onAlignTexture(void*);
+ static void onClickBtnLoadInvPBR(void* userdata);
+ static void onClickBtnEditPBR(void* userdata);
+ static void onClickBtnSavePBR(void* userdata);
public: // needs to be accessible to selection manager
void onCopyColor(); // records all selected faces
@@ -263,200 +263,200 @@ protected:
void menuDoToSelected(const LLSD& userdata);
bool menuEnableItem(const LLSD& userdata);
- static F32 valueGlow(LLViewerObject* object, S32 face);
+ static F32 valueGlow(LLViewerObject* object, S32 face);
+
-
private:
- bool isAlpha() { return mIsAlpha; }
-
- // Convenience funcs to keep the visual flack to a minimum
- //
- LLUUID getCurrentNormalMap();
- LLUUID getCurrentSpecularMap();
- U32 getCurrentShininess();
- U32 getCurrentBumpiness();
- U8 getCurrentDiffuseAlphaMode();
- U8 getCurrentAlphaMaskCutoff();
- U8 getCurrentEnvIntensity();
- U8 getCurrentGlossiness();
- F32 getCurrentBumpyRot();
- F32 getCurrentBumpyScaleU();
- F32 getCurrentBumpyScaleV();
- F32 getCurrentBumpyOffsetU();
- F32 getCurrentBumpyOffsetV();
- F32 getCurrentShinyRot();
- F32 getCurrentShinyScaleU();
- F32 getCurrentShinyScaleV();
- F32 getCurrentShinyOffsetU();
- F32 getCurrentShinyOffsetV();
+ bool isAlpha() { return mIsAlpha; }
+
+ // Convenience funcs to keep the visual flack to a minimum
+ //
+ LLUUID getCurrentNormalMap();
+ LLUUID getCurrentSpecularMap();
+ U32 getCurrentShininess();
+ U32 getCurrentBumpiness();
+ U8 getCurrentDiffuseAlphaMode();
+ U8 getCurrentAlphaMaskCutoff();
+ U8 getCurrentEnvIntensity();
+ U8 getCurrentGlossiness();
+ F32 getCurrentBumpyRot();
+ F32 getCurrentBumpyScaleU();
+ F32 getCurrentBumpyScaleV();
+ F32 getCurrentBumpyOffsetU();
+ F32 getCurrentBumpyOffsetV();
+ F32 getCurrentShinyRot();
+ F32 getCurrentShinyScaleU();
+ F32 getCurrentShinyScaleV();
+ F32 getCurrentShinyOffsetU();
+ F32 getCurrentShinyOffsetV();
LLComboBox *mComboMatMedia;
LLMediaCtrl *mTitleMedia;
LLTextBox *mTitleMediaText;
- // Update visibility of controls to match current UI mode
- // (e.g. materials vs media editing)
- //
- // Do NOT call updateUI from within this function.
- //
- void updateVisibility(LLViewerObject* objectp = nullptr);
-
- // Hey look everyone, a type-safe alternative to copy and paste! :)
- //
-
- // Update material parameters by applying 'edit_func' to selected TEs
- //
- template<
- typename DataType,
- typename SetValueType,
- void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
- static void edit(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID())
- {
- LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
- struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
- {
- LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {}
- virtual ~LLSelectedTEEditMaterial() {};
- virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
- {
- if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID()))
- {
- LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
- llassert_always(new_material);
-
- // Determine correct alpha mode for current diffuse texture
- // (i.e. does it have an alpha channel that makes alpha mode useful)
- //
- // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
- // need to get per-face answer to this question for sane alpha mode retention on updates.
- //
- bool is_alpha_face = object->isImageAlphaBlended(face);
-
- // need to keep this original answer for valid comparisons in logic below
- //
- U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
-
- U8 default_alpha_mode = original_default_alpha_mode;
-
- if (!current_material.isNull())
- {
- default_alpha_mode = current_material->getDiffuseAlphaMode();
- }
-
- // Insure we don't inherit the default of blend by accident...
- // this will be stomped by a legit request to change the alpha mode by the apply() below
- //
- new_material->setDiffuseAlphaMode(default_alpha_mode);
-
- // Do "It"!
- //
- _edit->apply(new_material);
-
- U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
- LLUUID new_normal_map_id = new_material->getNormalID();
- LLUUID new_spec_map_id = new_material->getSpecularID();
-
- if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
- {
- new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
- new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- }
-
- bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
- bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
-
- if (!is_need_material)
- {
- LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
- LLMaterialMgr::getInstance()->remove(object->getID(),face);
- new_material = NULL;
- }
- else
- {
- LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
- LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
- }
-
- object->setTEMaterialParams(face, new_material);
- return new_material;
- }
- return NULL;
- }
- LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
- LLPanelFace *_panel;
- const LLUUID & _only_for_object_id;
- } editor(p, &edit, only_for_object_id);
- LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te);
- }
-
- template<
- typename DataType,
- typename ReturnType,
- ReturnType (LLMaterial::* const MaterialGetFunc)() const >
- static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
- {
- DataType data_value;
- struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
- {
- GetTEMaterialVal(DataType default_value) : _default(default_value) {}
- virtual ~GetTEMaterialVal() {}
-
- DataType get(LLViewerObject* object, S32 face)
- {
- DataType ret = _default;
- LLMaterialPtr material_ptr;
- LLTextureEntry* tep = object ? object->getTE(face) : NULL;
- if (tep)
- {
- material_ptr = tep->getMaterialParams();
- if (!material_ptr.isNull())
- {
- ret = (material_ptr->*(MaterialGetFunc))();
- }
- }
- return ret;
- }
- DataType _default;
- } GetFunc(default_value);
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance);
- data_to_return = data_value;
- }
-
- template<
- typename DataType,
- typename ReturnType, // some kids just have to different...
- ReturnType (LLTextureEntry::* const TEGetFunc)() const >
- static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
- {
- DataType data_value;
- struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
- {
- GetTEVal(DataType default_value) : _default(default_value) {}
- virtual ~GetTEVal() {}
-
- DataType get(LLViewerObject* object, S32 face) {
- LLTextureEntry* tep = object ? object->getTE(face) : NULL;
- return tep ? ((tep->*(TEGetFunc))()) : _default;
- }
- DataType _default;
- } GetTEValFunc(default_value);
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance );
- data_to_return = data_value;
- }
-
- // Update vis and enabling of specific subsets of controls based on material params
- // (e.g. hide the spec controls if no spec texture is applied)
- //
- void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
- void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
- void updateAlphaControls();
-
- /*
- * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
- * If agent selects texture which is not allowed to be applied for the currently selected object,
- * all controls of the floater texture picker which allow to apply the texture will be disabled.
- */
+ // Update visibility of controls to match current UI mode
+ // (e.g. materials vs media editing)
+ //
+ // Do NOT call updateUI from within this function.
+ //
+ void updateVisibility(LLViewerObject* objectp = nullptr);
+
+ // Hey look everyone, a type-safe alternative to copy and paste! :)
+ //
+
+ // Update material parameters by applying 'edit_func' to selected TEs
+ //
+ template<
+ typename DataType,
+ typename SetValueType,
+ void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
+ static void edit(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID())
+ {
+ LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
+ struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
+ {
+ LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {}
+ virtual ~LLSelectedTEEditMaterial() {};
+ virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
+ {
+ if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID()))
+ {
+ LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
+ llassert_always(new_material);
+
+ // Determine correct alpha mode for current diffuse texture
+ // (i.e. does it have an alpha channel that makes alpha mode useful)
+ //
+ // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
+ // need to get per-face answer to this question for sane alpha mode retention on updates.
+ //
+ bool is_alpha_face = object->isImageAlphaBlended(face);
+
+ // need to keep this original answer for valid comparisons in logic below
+ //
+ U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+
+ U8 default_alpha_mode = original_default_alpha_mode;
+
+ if (!current_material.isNull())
+ {
+ default_alpha_mode = current_material->getDiffuseAlphaMode();
+ }
+
+ // Insure we don't inherit the default of blend by accident...
+ // this will be stomped by a legit request to change the alpha mode by the apply() below
+ //
+ new_material->setDiffuseAlphaMode(default_alpha_mode);
+
+ // Do "It"!
+ //
+ _edit->apply(new_material);
+
+ U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
+ LLUUID new_normal_map_id = new_material->getNormalID();
+ LLUUID new_spec_map_id = new_material->getSpecularID();
+
+ if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
+ {
+ new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+ new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+
+ bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
+ bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
+
+ if (!is_need_material)
+ {
+ LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
+ LLMaterialMgr::getInstance()->remove(object->getID(),face);
+ new_material = NULL;
+ }
+ else
+ {
+ LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
+ LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
+ }
+
+ object->setTEMaterialParams(face, new_material);
+ return new_material;
+ }
+ return NULL;
+ }
+ LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
+ LLPanelFace *_panel;
+ const LLUUID & _only_for_object_id;
+ } editor(p, &edit, only_for_object_id);
+ LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te);
+ }
+
+ template<
+ typename DataType,
+ typename ReturnType,
+ ReturnType (LLMaterial::* const MaterialGetFunc)() const >
+ static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
+ {
+ DataType data_value;
+ struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
+ {
+ GetTEMaterialVal(DataType default_value) : _default(default_value) {}
+ virtual ~GetTEMaterialVal() {}
+
+ DataType get(LLViewerObject* object, S32 face)
+ {
+ DataType ret = _default;
+ LLMaterialPtr material_ptr;
+ LLTextureEntry* tep = object ? object->getTE(face) : NULL;
+ if (tep)
+ {
+ material_ptr = tep->getMaterialParams();
+ if (!material_ptr.isNull())
+ {
+ ret = (material_ptr->*(MaterialGetFunc))();
+ }
+ }
+ return ret;
+ }
+ DataType _default;
+ } GetFunc(default_value);
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance);
+ data_to_return = data_value;
+ }
+
+ template<
+ typename DataType,
+ typename ReturnType, // some kids just have to different...
+ ReturnType (LLTextureEntry::* const TEGetFunc)() const >
+ static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
+ {
+ DataType data_value;
+ struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
+ {
+ GetTEVal(DataType default_value) : _default(default_value) {}
+ virtual ~GetTEVal() {}
+
+ DataType get(LLViewerObject* object, S32 face) {
+ LLTextureEntry* tep = object ? object->getTE(face) : NULL;
+ return tep ? ((tep->*(TEGetFunc))()) : _default;
+ }
+ DataType _default;
+ } GetTEValFunc(default_value);
+ identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance );
+ data_to_return = data_value;
+ }
+
+ // Update vis and enabling of specific subsets of controls based on material params
+ // (e.g. hide the spec controls if no spec texture is applied)
+ //
+ void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
+ void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
+ void updateAlphaControls();
+
+ /*
+ * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
+ * If agent selects texture which is not allowed to be applied for the currently selected object,
+ * all controls of the floater texture picker which allow to apply the texture will be disabled.
+ */
void onTextureSelectionChanged(LLInventoryItem* itemp);
void onPbrSelectionChanged(LLInventoryItem* itemp);
@@ -471,8 +471,8 @@ private:
LLMenuButton* mMenuClipboardColor;
LLMenuButton* mMenuClipboardTexture;
- bool mIsAlpha;
-
+ bool mIsAlpha;
+
LLSD mClipboardParams;
LLSD mMediaSettings;
@@ -515,17 +515,17 @@ private:
std::unique_ptr<PBRPickerObjectListener> mVOInventoryListener;
public:
- #if defined(DEF_GET_MAT_STATE)
- #undef DEF_GET_MAT_STATE
- #endif
+ #if defined(DEF_GET_MAT_STATE)
+ #undef DEF_GET_MAT_STATE
+ #endif
- #if defined(DEF_GET_TE_STATE)
- #undef DEF_GET_TE_STATE
- #endif
+ #if defined(DEF_GET_TE_STATE)
+ #undef DEF_GET_TE_STATE
+ #endif
- #if defined(DEF_EDIT_MAT_STATE)
- DEF_EDIT_MAT_STATE
- #endif
+ #if defined(DEF_EDIT_MAT_STATE)
+ DEF_EDIT_MAT_STATE
+ #endif
// Accessors for selected TE material state
//
@@ -551,74 +551,74 @@ public:
getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
}
- class LLSelectedTEMaterial
- {
- public:
- static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
- static void getMaxSpecularRepeats(F32& repeats, bool& identical);
- static void getMaxNormalRepeats(F32& repeats, bool& identical);
- static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
-
- DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null)
- DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null)
- DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f)
-
- DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f)
-
- DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
- DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
-
- DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX);
- DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY);
- DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX);
- DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY);
- DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation);
-
- DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX);
- DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY);
- DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX);
- DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY);
- DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation);
-
- DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity);
- DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent);
-
- DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID);
- DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID);
- DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor);
- };
-
- class LLSelectedTE
- {
- public:
- static void getFace(class LLFace*& face_to_return, bool& identical_face);
- static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
- static void getTexId(LLUUID& id, bool& identical);
+ class LLSelectedTEMaterial
+ {
+ public:
+ static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
+ static void getMaxSpecularRepeats(F32& repeats, bool& identical);
+ static void getMaxNormalRepeats(F32& repeats, bool& identical);
+ static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
+
+ DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null)
+ DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f)
+
+ DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f)
+ DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f)
+
+ DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
+ DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
+
+ DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX);
+ DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY);
+ DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX);
+ DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY);
+ DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation);
+
+ DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX);
+ DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY);
+ DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX);
+ DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY);
+ DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation);
+
+ DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity);
+ DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent);
+
+ DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID);
+ DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID);
+ DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor);
+ };
+
+ class LLSelectedTE
+ {
+ public:
+ static void getFace(class LLFace*& face_to_return, bool& identical_face);
+ static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
+ static void getTexId(LLUUID& id, bool& identical);
static void getPbrMaterialId(LLUUID& id, bool& identical, bool& has_pbr, bool& has_faces_without_pbr);
- static void getObjectScaleS(F32& scale_s, bool& identical);
- static void getObjectScaleT(F32& scale_t, bool& identical);
- static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
-
- DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0)
- DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0)
- DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0)
- DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f)
- DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f)
- DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f)
- DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f)
- DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f)
- DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f)
- DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT)
- DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black);
- };
+ static void getObjectScaleS(F32& scale_s, bool& identical);
+ static void getObjectScaleT(F32& scale_t, bool& identical);
+ static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
+
+ DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0)
+ DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0)
+ DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0)
+ DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f)
+ DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f)
+ DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f)
+ DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f)
+ DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f)
+ DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f)
+ DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT)
+ DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black);
+ };
};
#endif